
WayForward's popular half-genie mascot hasn't starred in a game in since 2014's Shantae and the Pirate's Curse, and now the wait for her next adventure is nearly over. Shantae: Half-Genie Hero is due to arrive both digitally and physically this Fall, kicking off something of a new beginning for the series. Given that the development history on this one has been a bit different than its predecessors, many are likely wondering how it stacks up compared to previous entries. Fortunately, this new entry starring the purple-haired protagonist is shaping up to be a lovely continuation of the retro-inspired gameplay that made the series famous.
The demo opens with Scuttle Town once again under siege (seriously, does this town ever catch a break?) and it's up to Shantae to successfully repel the pirate menace, Risky Boots, and her army of tinkerbats through a clever usage of magic attacks, transformation powers, and that satisfying whip attack. So far, so familiar, and this familiarity is something that becomes a pattern throughout the demo, though that isn't strictly a bad thing.

What's immediately noticeable, and sets this game wholly apart from its predecessors, is the bold new art style. Ditching the detailed and beautiful sprites of the previous three games, Shantae: Half-Genie Hero instead goes down the route of 2.5D, a la Ducktales: Remastered. The characters and enemies on screen are rendered in an impressive 2D cartoon style while the environments and obstacles are 3D. Sure, you still move from left to right, but the developers aren't afraid to make use of the extra space; a few instances saw enemies jumping onto the screen from either the foreground or background. At any rate, colors are more vibrant than ever before and the animation has never looked better, though the new style does lack the meticulous brand of perfection that came with the territory of pixel art. Still, the new style is right at home here, and it meshes quite well with the frantic gameplay.
Those of you that have played the previous games will know exactly what to expect here in terms of gameplay; WayForward doesn't try to reinvent the wheel here, just to buff out a few rough edges that may have been there previously. Controls are as responsive and tight as they've ever been, and it still features the same Castlevania-esque, moment-to-moment action. If whip attacks are too risky, Shantae can keep her distance and use magic attacks - such as a fireball or lightning strike - to even the odds, though it does come at the cost of some magic points.
Transformations have made a return – after going on a hiatus in Pirate's Curse – with new arrivals making their first appearance along old favorites. In the demo, we had access to the monkey and spider transformations. The monkey transformation is the same quick and agile one from before, and can be used to scale walls and make jumps that are otherwise impossible. As for the spider transformation, Shantae can sling a web up to the ceiling like a grappling hook for a quick getaway or shoot venom at enemies. Over the course of the game, new abilities will be gradually discovered or unlocked for the various transformations, keeping an emphasis on backtracking.

It seems that the exploration will be overhauled a bit more with this entry, straying ever so slightly farther away from the Metroidvania roots. Just like how Pirate's Curse introduced the concept of multiple separate islands that are explored individually, Half-Genie Hero will take things a step further with a level-based approach. Of course, new abilities will still be obtained that will open up new possibilities and secrets in earlier levels, but it seems that there will no longer be one continuous map as the earlier games featured. Some may be disappointed at this news, but it's a change that should hopefully remove tedium and make things easier to keep track of.
All in all, Shantae: Half-Genie Hero is shaping up to be another action platformer with all the bombast, colour and humour that fans love. While the exploration elements seem like they may be dialed back a bit in this entry, it's still Shantae through and through, and fans of the past entries won't want to miss out. Still, one can't help but feel that perhaps this entry might be a little too derivative of its predecessors, but all will be made clear in just a few months.
Comments 35
Very, very good; well, to wait for get this great game!!!
only few months more!
I'm waiting on news for an EU physical release. The Shantae games have been consistently excellent.
I am REALLY disappointed to learn it's level based. Why, WayForward?
Yes i can't wait for this game to arrive. Now i just have to hope that eu will get a physical release
Sad about the exploration aspect being reduced. But I'm still excited!
This is going to be a good one.
Hmmmm...
@lilith Maybe this video might explain https://www.youtube.com/watch?v=w_skCXC9oVA
@ricklongo If I had to guess, the level-based structure has a lot to do with the crowdfunded aspect of the game. Many of the levels in the game were stretch goals, and it seems like it would be easier to add a separate level than to expand a branching map.
Hopefully, this will give WayForward more chances to switch up the action. Sequences like that long slide would be harder to implement in a Metroid-like environment.
@ricklongo Because it is the Way Forward. See what I did there?
Only joking... I have no idea why they chose that option...
Level-based is not bad. The series could benefit from a change like this.
I have really enjoyed this series, but it will be hard to spend $30 since I've got all the other games for a lot cheaper. I think the second game was the most I paid for, which was like $12.
Having just played Pirate's Curse, I am really excited for Half Genie. I think the physical copy with be $24 via Amazon Prime pre-order, which will likely be a great deal.
I'm excited for Half Genie Hero! And actually, Shantae starred in the game Mutant Mudds.
@Whopper744 If you really enjoyed them, why not actually pay full price for the game to show the dev you enjoy their game they made? I am a kickstarter backer at $60 and i love the series and I have played the game several times with the demos they gave us backers. I have taken surveys on what enemy designs will be in the game, rival genies, transformations, etc, as well as getting my name in the credits. This game is well worth more than $30 so you are getting a huge discount already.
Very excited for this. WayForward really knows what I like when it comes to platformers.
@lilith Actually Pixel art is INCREDIBLY expensive in a sense on the amount of time it takes to actually make assets of the game. Not a lot of people nowadays have amazing pixel art skills. Polygonal games are actually much cheaper
Eh, I might wait on getting this now. I really enjoyed Pirate's Curse, but if this is going to be a lot different from that, then I don't want to get it without seeing more of it and looking at reviews.
Hope it's as good as Pirate's Curse.
@lilith Yeah, sorry about all the confusion I caused.
@Steven_the_2nd I did not know that, cheers, makes me more appreciative of the independent game designers.
@lilith Glad to know I've introduced you to Extra Play.
Oh so its ok for something like this to accept change but when it comes to Super Mario games, change can't be accepted when there is change?
annnnd now I wish all the shantae games looke like this. sigh.
@Steven_the_2nd
Ummm, no. It actually depends, and 3D is still genuinely more expensive.
Over the course of time, a max effort 2D can become more expensive than max effort 3D, but in short periods/teams 2D is quite cheap.
There's tons of traditional artists compared to more roles like 3D in the indie, especially since 3D has more processes if you wanna make YookaLaylee good.
@EllenJMiller Very true. Needs to come to Europe! Games are exceptional!
I've been a Shantae fan since the 2nd game, but alarm bells are ringing. I loved Risky's Revenge because of the beautiful pixel art, plus the Metroidvania gameplay and transformations reminded me of the Wonder Boy/Monster World games.
Half-Genie Hero looks like it still has a lot of the Shantae appeal, but not all of it.
Shantae will transform my €20 into €0 in the blink of an eye.
Extremely disappointed that it isn't just one big world to explore, and rather level based. That was my biggest complaint about Pirate's Curse.
@lilith Besides, the other Shantae games were all designed for handhelds (with console ports coming later for the second and third games). Now that they're making a console game, the polygonal art and 2.5D approach simply looks better than pixel art, and that's the only reason that anyone really needs.
This new level approach sounds like a nice change for the series while still incorporating plenty of Metroidvania elements. It sounds like it will be like the Lego games where you can go back to replay previous levels to open up new areas and collect additional items once you've unlocked the requisite upgrades.
Obligatory cringe moment of the day! https://www.youtube.com/watch?v=ymKLymvwD2U
I'm actually really happy to hear that it's level-based. I have loved a lot of Metroidvania games over the years, but sometimes the thought of getting into a new one just overwhelms me a bit. Sometimes I just want to play a good platformer and not have to think/explore so much. Plus, like @BulbasaurusRex said, I'm sure there will still be plenty of going back and using new abilities to find stuff/open stuff up. It's just a different approach.
I'm currently playing Pirate's Curse on the 3DS, and all I can say is...I need more. I need more of this genie.
It helps that the Shantae series feels very much like a spiritual successor to the Monster World games. Those were awesome, too.
A pity that they go more and more away from the Metroidvania-style. It still looks awesome, though.
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