Azure Striker Gunvolt is one of our favourite 3DS eShop titles here at Nintendo Life, and we've got a keen eye locked on the sequel which arrives later this year.
Developer Inti Creates recently ran a live-stream of Azure Striker Gunvolt 2 on its site which has English commentary, and it shows off some of the slick gameplay and gorgeous 2D visuals that the series has become famous for.
There's more than 12 minutes of video to get through here, so we'll cut the chatter and let you get stuck in. Let us know if you're keenly anticipating this title by posting something in the comments.
[source youtube.com]
Comments 21
A mega man game, and it's not MNo.9.
@KO-Cub Its different enough that it won't exactly scratch that itch. It's still quite fun, but when playing the first it failed to fill that Mega Man void.
@Warruz
Mostly because Mighty No. 9 is to Mega Man what Azure Striker Gunvolt is to Mega Man X (or Mega Man Zero, according on who you ask - the fact ASG is an Inti Creates, er, creation also helps in that regard).
Which makes Mighty Gunvolt a winner by default in the "let's see who makes a MM/MMX crossover first" contest, Archie Comics aside of course.
@AlexSora89 I actually enjoy X far more as a series go, but Azure Strike still didn't scratch that itch. Its hard to explain, but it had a lot to do with the combat being very forgiving with its design.
@Warruz
I wouldn't call it forgiving, as I barely survived the first boss. Then again, the Mega Man gameplay has never quite welcomed me, as much as I want to get into it.
Looks kinda cool. I hope they don't cut out a lot of the dialogue for the localized version like they did last time.
@AlexSora89
Would you prefer the MegaMan series to tone down its difficulty and become more accessible for casual players? It doesn't have to come at the cost for those who enjoy a good challenge, because it's possible to implement a flexible system that'd appeal to both parties. That's what I think.
Oh can't wait for this.
It looks OK. It almost looks like Copen tags enemies by jumping into them or something, I can't tell. There are also some weird things floating around him which look kind of weird. Still, I'm down for more Gunvolt.
@Warruz They are indeed different enough to offer a new experience but for me it felt familiar enough to sratch that itch. Different opinions I guess.
Maybe the only thing that will satisfy you is an actual megaman game, wich Mighty No9 won't be because even if it's even more similar, it's still a game on his own. I hope you enjoy more that game but maybe you should consider just playing the VC games wich are actual megaman games. Also, it seems that Megaman 7 came out in Japan for the New 3ds so if you have one chances are you will be able to play it at some point, even before this year ends.
This game looks even better than the first one, and I loved Azure Striker Gunvolt!
You know he is a noob in Megaman styled games when he just let himself fall on spikes like it was no big deal EVEN THOUGH THE CHARACTER HAS AWESOME FLYING SKILLS. I was even surprised it was not insta-kill.
@Popful
Who knows, maybe an easy mode - an optional easy mode - would help me pick up and eventually master the gameplay. I still can't beat Mighty Gunvolt's first boss, which makes the "free if you buy ASG first" promotion a godsend.
@AlexSora89
Actually, Azure Striker Gunvoult is quite forgiving compared to basically any Mega Man game of the main megaverse (being BN and SF the only in other universe). While this new character looks quite easy to move around as he has more aerial movement than any mega (not counting Falcon Armor), let's be honest, Gunvoult has only an invenciblity shield that let's you that a hit without losing health once in a while. The fact that YOU can't beat the games don't make the games too hard and unforgiving overall. Even tough I admit that an easy mode could exist for the more casuals in such game styles, hardness is something that is quite valued in a world that Dark Souls is considered "OMG, so hardcore".
@DeathUriel @AlexSora89
I remember reading a review of MegaMan Zero Collection, and the player found its Easy Scenario to be an insult to the fans of the series, because the whole experience was trivialised.
Then there's another opinion that the bosses of ZX Advent are painfully easy compared to the previous installments, and the fans should be disappointed, but I thought they were quite challenging.
How to find the middle ground?
In my opinion, such a thing does not exist. However, you could tweak individual aspects of gameplay, such as boss health, enemy count and aggression, some other things. It'd let everyone tailor the experience to suit their own vision of easy and hard.
I hope a complete edition with both games physically will make its way to Europe!
@DeathUriel
Now now, while the fact I saw ASG as hard doesn't make it hard by default, the opposite is also true for Dark Souls - it's not easy even if you see it as such to clarify my newbieness, I just got to the fourth world in Donkey Kong Country Returns 3D weeks ago, and I've owned the game for quite a while now (IIRC I even got it at launch, so yeah), and I beat The Arena in Kirby Triple Deluxe (another game I bought at launch) just yesterday, as you can see in my Miiverse posts. I'm definitely no Jirard "Completionist" Khalil, so to speak. Of course, I have no right to demand an easier mode, but we can't deny that any time a player is stuck, there's a percent of the game that's unavailable to them, and the only time this is not a problem is when they don't give up. I have never gotten past "Eat at Joe's" in the GBA port of Rayman (that is, Rayman Advance), which means there's roughly a 20% of the game that I've never seen.
@Popful
There can't be a "mathematically exact" middle ground, but with the right testers it can be figured out. That, or using the Kid Icarus Uprising cauldron/Super Smash Bros. 4 coin scale. I'll never praise that game design choice enough.
@Warruz @AlexSora89 @DeathUriel
Azure striker is easy to complete, difficult to S+ rank. It's accessible while providing a challenge for experienced players.
There's even gear to make the game difficult oldskool style!
MMZ was tough, and even tougher to S rank, not very accessible for newbies. Z collection made it accessible to newbies.
Hard games usually don't sell well. People get games for that drug release in their brains. They want something they can win at. If you S+ rank everything, you get bragging rights! Do it with the hardmode gear, and you're amazing!
Lethal lavaliere: disables prevasion and makes spikes fatal, +10% kudos
Can't wait, I love Inti Creates' stuff!
@khaosklub @Popful @AlexSora89
First of all. I am not saying Dark Souls is easy, it is even unfair some times, but that even goes for its charm, I actually love soul/born series. I am just saying that it is not as exagerated hard as people make it look like. Donkey Kong Country Returns is absolutely unfair at many parts, and ridiculous hard at times to go for the 100%. Like I recently posted in my own miiverse, the last secret stage is platform nightmare and it just goes on giving you the option to replay everything mirrored and harder. Dark Souls does look harder just because of its feel and core audience, going for mainstream hitting the sufering casuals.
And about mixed and controlled dificulty, I find that awesome but it is still quite unexplored. We can see that in games like The World Ends With You and Bravely Default and in my opinion it was quite awesome in both (I used for the harder feel most of time, but was cool to tone down when tired). And I agree that Zero's easy mode was basically ridiculous. I even ended the 4 games in a day because of that just because I wanted to get the collectibles that could only be got in such.
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