
Super Mario Maker has been a fascinating ongoing project from Nintendo. Ever since launch, new costumes or course building tools have gradually been made available to the public through updates that are pushed out fairly intermittently. All told, there's still lots that Nintendo could feasibly add to this game, and it'll be interesting to see how support is handled in the near future with the Wii U entering its last years, but this new update unfortunately doesn't introduce many big changes.
The update only takes up a few hundred megabytes and is mostly concerned with making the search function slightly more user friendly. Changes have been made to how the Star Ranking list is ordered, along with the new ability to filter search for stages that have a "Super Expert" designation. Here are the patch notes:
- The Star Ranking list in Course World has been changed to display courses that have received the most stars relative to the number of people who have played them.
- Previously, when searching for courses in the Star Ranking list, results could be set to either "Weekly" or "All-Time" but will now be limited to "All-Time."
- "Super Expert" difficulty has been added to the difficulty filters when searching for courses.
- This update (ver1.43) must be downloaded and applied in order to use the Internet features of Super Mario Maker.
Nothing too exciting then, but it's still nice to see that Nintendo is paying attention to Mario Maker.
What do you think? What could Nintendo add in a future update? How long do you think the game will be supported? Share your thoughts in the comments below.
[source en-americas-support.nintendo.com]
Comments 34
Why remove the 'weekly' option?
I've just played a few of the top ranked levels and there's a far better selection than before. I highly recommend everyone plays the level "Gameboy Mario" if you haven't already. It's ranked 6th at the moment.Incredible level,I had a smile on my face the whole way through it.
@tjhiphop I'm guessing because as the game and the Wii U die off, weekly will become depressingly sparse.
@OorWullie
Gonna try it! I did a remix of 2 SML2 levels combined a long time ago called 6 Golden Coins DX. If thats your thing.
It's nice, but not too exciting. I'm doubtful we'll get any further major features added such as slopes.
'Previously, when searching for courses in the Star Ranking list, results could be set to either "Weekly" or "All-Time" but will now be limited to "All-Time."' Yay! Nintendo forever limiting players' options.
@VR32F1END Give me the code for it and I'll give it a go.
Honestly, the one thing I would still like them to add is the missing athletic music. Specifically the one from Mario World.
They also added a ? mushroom on the pause menu next to notifications bell
I've said it before but they're going to save things like slopes for the NX version. Nintendo know full well this is what people have asked for most to be added. The only thing we'll get is the odd 8 bit costme added now and then.
Nothing exciting? The sort order change is huge. Suddenly, appreciated courses instead of most played ones get a chance to be played quicker. This could make all the difference in leaving those gazillion star courses behind for better and actually fun ones.
@SLIGEACH_EIRE Not saying you're wrong, but do you reckon Nintendo has left out enough content to make a sequel particularly attractive? I don't think adding slopes, for example, would be enough to make it worth buying again for me.
Not that I don't think it's great - I do (though haven't played it nearly enough yet) - but I'm not sure many beyond the hardcore SMB fans will be enticed by what's been omitted. Well see.
Still no... Oh wait.
I give up.
There is so much that Nintendo could be adding to the game, not just slopes. There are tonnes of levels, enemies and objects that could be integrated through further DLC. But somehow I feel like Nintendo have moved on and are focusing their efforts on the NX only.
And before anyone asks, no I do not think this game will get a port with new features.
Does anyone really just go and play stages with the highest ranking anyway? They usually suck.
@gcunit You're right, they'll need more than just slopes. There's a lot of things still left to add like sand, Hammer Bros. power up, penguin suit, ice flower. And the Koopalings. Maybe add more music, backgrounds and a SMB2 theme perhaps. Add water to a level instead of being their own sub section.
Oh and this guy.
Still no slopes? Okay, the possibilities could only be...
1) they're worried this, alongside backgrounds and athletic themes, would strip of the New Super Mario Bros. series of the few things Super Mario Maker doesn't have.
2) they're worried styles older than New Super Mario Bros. U would look "weird" with slopes, and I immediately call BS on that given all the four featured games except Super Mario Bros. 1 featured slopes. If Mario on a diagonal surface is the issue, then I still don't see the problem considering Bros. 3 and World had Mario's sprite walking horizontally on slopes, he only walks up and down in New Super Mario Bros. U.
3) they're worried slopes aren't "practical enough" in the editor; in which case, just allow us to stretch the end of a bridge in a diagonal way and kill two birds with one stone (considering the aforementioned "stripping New Super Mario Bros. of its
marketabilityuniqueness" bit).Yay! A completely useless update with no new items! Thanks, Nintendo?
@LegendOfPokemon Do you get angry at Nintendo every day that goes by where they don't update the game at all?
"Nintendo didn't buy me lunch today. THANKS NINTENDO!"
"Nintendo didn't score the winning goal for our team in hockey today. THANKS NINTENDO!"
"Nintendo didn't buy me a pony today. THANKS NINTENDO!"
"Nintendo didn't randomly decide to give me any number of other things I was in no way expecting or could possibly be entitled to today.
THANKS NINTENDO!"
I was pleasantly surprised at the very cool additions that were made and how they solved specific issues for level creators like the key to enforce boss battles. I've always thought slopes are just way more work than they are worth, the QA testing alone.
I never expected all the additions so it's all just bonuses to me.
Honestly level discovery was the biggest flaw and it has been boosted tremendously by easy sharing through web sites and now this very significant change to how levels are ranked. Quality should win out and there should be more churn, especially now that web popularity is at play. The masses will have to star the level to keep it high or their visits cause it to fall.
I haven't had significant time for gaming in a long time so I'm still excited to get back to this and make a level or two.
I'd like mass download functions similar to how the book mark list works. If I'm leaving for vacation for a week with no internet and want to take someone's "world" with me it would be much easier than one at a time saves.
@Expa0
I second that. It seems odd to play Mario world levels and not hear that theme
@OorWullie can you post the level code so I can bookmark it?
@AG_Awesome This one here
https://supermariomakerbookmark.nintendo.net/courses/FBC5-0000-023E-FFAE
He has other ones that are good too."A Sad Goomba Love Story" made me laugh.
This game is an incredible accomplishment... even a small child can create a serviceable level and a seasoned designer can create astonishingly complex levels... there is no need for slopes... it would potentially break the game and at least over-complicate things.
@SLIGEACH_EIRE I think rather than saving for NX, they want to start the NX generation with New Super Mario Bros. NX so with Super Mario Maker missing key things people will still buy NSMBNX.
No way Nintendo will use NSMB as the NX launch window Mario game... it will be something more like Galaxy... or they might wise up and create a SM64 sequel.
It would probably wise to port Mario Maker to NX and have it available at launch as well... with all levels playable on WiiU and NX... along with a TON of Virtual Console games.
@Maxz agreed! The sense of entitlement permeating society also infects gaming.
"slightly more user-friendly" > "removed 'weekly' option"
Totally makes sense. Thanks guys. Seriously though, if the intention is to prevent the filter from showing scarce results due to declining player involvement, why not up it to "monthly"?
I doubt we'll get any larger updates anytime soon. But what I do hope and pray for is that Mario Maker gets a sequel (or at least a port) to NX. This game just has way too much potential to let it simply die like this. I mean, there are tons of classic characters, items and other things missing from this game. From enemies and items over backgrounds and game themes to features like other playable characters, maps, slopes, placeable water, lava and poison water.
My guess is, there will be a Mario Maker for NX that will have more things added like slopes, ect.
This doesn't feel like a game that is going to, or frankly NEEDS a sequel anytime soon. There is more than enough content for the average player to constantly make new levels and ideas. There is a nearly endless amount of levels. Just let people buy the Wii U version off the eShop on the NX. No need for a special version. The NX having exclusive items would be terrible. If they want to add new items, there is no reason to not put them on the Wii U version as well. It should be exactly the same game.
@OorWullie
6 Golden Coins DX! [INTENSE]
(7CA7-0000-00E2-2DD1)
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