For those that complain about modern video games being too easy, there are plenty of developers more than happy to serve up fiendishly difficult titles to buck the trend. Mobot Studios seems keen to help fill the gaps, confirming another upcoming Wii U eShop release - the studio previously published the likes of Paper Monsters Recut and Blocky Bot.
Its next title - Demongeon - sets its stall out as a challenging platformer, which will have unlockable modes to suit the most dedicated players; a press release excerpt is below.
Demongeon is a punishing platformer that will push your skills to the max. You play as a demon that has been summoned and captured by an evil alchemist. To avoid being tortured and used, you must escape his trap filled dungeon. Demogeon uniquely combines the challenge of level-based platforming into one large adventure style level with just enough hints of metroidvania gameplay to keep you wanting more! For the hardcore gamer, there is unlcokable speedrun and survival modes. In survival mode you get one life to see how far you can make it!
It's targeting a Summer release and there's an early gameplay trailer below. Check it out and let us know what you think.
Metroidvania isn't really my style, so I'm gonna pass. Looks good though, always nice to see great Indie titles come to the Wii U.
That's a complete 180 from the cutesy style and easy going play of Paper Monsters and Blocky Bot, for sure. I'm all in on this.
It's visually appealing, for sure. But it just doesn't seem to amount to much more than that. Good luck to the studio though - I hope they'll make much more lively platformers in future.
Looks like a Flash game.
Looks cool and the two others games were good.
I hope that horrendous music in the trailer is not the type of music in the actual game..
I'm realy tired of this art style tbh
"Demongeon Promises a Hellish Platforming..."
Nah, i'm good. I've beaten enough super hard games for one lifetime.
What's with the Wii U and extremely hard platformers?
Looks a like a level from Donkey Kong Country Returns
It looks a bit too dark and gloomy for me in terms of visuals.
It looks like nightsky, donkey kong and quite a few others and I too am over this style. It looks like a decent challenge but I think I will be passing.
"What if I told you there are more than two visual styles for an indie game?"
@Simbabbad That's what I was thinking. Honestly, I think I would soon get bored of the visuals for this game.
I thought it was called "Dungeonman" at first. I'm still not awake. "Behold thy Dungeonman!"
@MetaRyan a better question is, "What's with the Wii U and platformers in general?" It feels like 70% of the system's library are 2D platformers.
Remember Demon's Crest
@Dr_Corndog Earthbound approves.
@LinkSword Not the reference I was making, but an excellent one no nonetheless.
Based on the screenshot, I thought this was going to be a sequel/spiritual successor to NightSky (which I would be all over if that's what it was, and it was coming to 3DS...).
I don't know, nothing about the trailer got me excited, but I'll let the reviews come out before I look much more at it. If the reviews speak of it as more than yet another "hardcore platformer" that has something novel to its gameplay, great, because the trailer didn't do that. Besides, once upon a time indies made great 2D platformers and put them out there for free, like Jumper, Cave Story, etc. so when you charge for it, it better be amazing.
@dronesplitter Never played Jumper, but I found Cave Story very easy and very boring, for more reasons than its lack of difficulty. I'm sorry I ever wasted time on it after hearing everyone praise it. As far as charging for something and expecting it to be "amazing" because it costs money, what gaming generation did you grow up in because you sound a little entitled?
As for the game itself, I can ignore the art style, but I'd have to see deeper gameplay footage to stay interested. For now though, it's caught my eye.
Doesn't look bad.
@Kilroy I'm saying that 2d platformers are not a novelty these days and I have a huge selection of great ones to occupy my time, so it's not about entitlement, it's about the reality that a dev has to do something special or, free or not, I'll pass on it. Super Mario Maker lets people even make their own these days. It would be entitlement on their part to expect otherwise. Oh, I've been gaming since the NES and Atari for your information.
@dronesplitter Ah, I see. I misinterpreted then. I think your use of the word "amazing" threw me off. Yeah, SMM definitely has brought to life ideas from people who aren't coders or don't have time to make a dedicated platformer that have raised the bar.
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