Star Fox Zero will be with us later this week, and producer Shigeru Miyamoto has let slip that the game contains a bonus "route-focused" Arcade Mode to test advanced players. He also revealed that the development team had plans to allow players to make wider use of the game's garage of vehicles, but this idea was ultimately shelved.
Taking inspiration from the beloved N64 outing, Star Fox Zero boasts branching pathways which take a bit of snooping around to discover. However, Miyamoto points out that the arcade mode will add even more longevity to the package, and this should hopefully address the concern that some people had that the title would be too easy:
Although we considered being able to play the same stage using different vehicles when designing the game, we concluded that the enjoyment of Star Fox is to discover new routes, and there is enjoyment in finding different paths even after completion. Furthermore, there is an Arcade Mode which is a route-focused mode for advanced users, so I am confident that players can enjoy the game for a long time.
Excited enough yet?
\"so I am confident that players can enjoy the game for a long time.\"
Having online multiplayer would have ensured we would play this game for a long time. Imagine games like Splatoon, MK8 and Smash without online multiplayer. Star Fox games are traditionally very short, online would give it serious chicken walker legs.
Oh sweet! This sounds like what the people who have been skeptical of the game needed to hear! I hope they'll lighten up a bit Good old Nintendo knows what they're doing. This could end up being quite the game
What's the difference between Arcade mode and just a normal playthrough, though? I have no idea what something being "route-focused" is supposed to mean.
Anything that makes the game a bit more challenging is okay in my book! I have a feeling that this will be the main mode I play in as I am not too big a fan of easy games though I don't even know how difficult the story mode is going to be so this mode will have to wait until I have given that one a good few playthroughs. More options is always a plus though!
@SLIGEACH_EIRE It's different for them because the focus of those games were multiplayer.
Star Fox has always been a single player focused experience, with the multiplayer taking a back-seat.
@ekreig Hopefully some of the reviews that should come out for it today will clear things up.
Would love a co op entry, I'd keep the feel the same by having each player snake their way through the levels briefly crossing over (like the rest of the Starfox crew do normally) a few times each level to take out each others tails and then joining up to take on the boss. This would also open up the single player giving each level 4 different layouts (one for each member)
To those curious: "Route Focused" likely means a return to the early days of the franchise, where you choose a path through the game via branches that open by pulling off shortcuts or special achievements within each level. To me this sounds like the main game mode might have a more open level-select system in place for progression, i.e. an "overworld"-style level map more akin to modern Mario series titles.
@smashbrolink I see where you're coming from but that point doesn't really wash. All those franchises, like starfox, have had a single player campaign and local multi-player but added online options later due to demand with the exception of splatoon which was built around the massive demand in the market for online multi-player. Like @SLIGEACH_EIRE was stating, there IS a demand for this game to offer online gaming options but they have chosen to ignore those requests in this franchise. The same as with pikmin and Nintendo land for example, which also could have had online if they wanted. The bottom line, imo, is that if you don't give an option to do something it will never gain popularity but it can't be ignored in the first place and expected to get ANY momentum. Nintendo have no online strategy or consistency which can be frustrating at times.
It'll be interesting to see how different a normal play through and arcade play through will be.
After playing the game half an hour this morning, I found the gameplay difficult because of the 2 different views to watch at same time.
It's very difficult to target with the gamepad meanwhile watching the TV to control the arwing !
Gyro control in Splatton was intuitive but here it's not that easy to play !
@ULTRA-64 Yeah, but Star Fox main feature has always been the single player campaign. Mario Kart and Smash were made to be played with others, since their first outputs.
@SLIGEACH_EIRE what, you don't think Splatoon could stand on its own legs with that single player?
But seriously... StarFox should've had multiplayer...
For those who want online, it's undeniable that it would be a valuable feature. The timing of Star Fox is unfortunately affecting the game. If it didn't fall into a stopgap position before the NX launch I think we'd be looking at a much different game. Not much can be done about this. The good news is that Star Fox is getting a new entry in the series, and Nintendo is showing some love for the characters. Muppets and animated short which both look top notch.
I hope the game is great, but if it's good I'll be thankful for that given the environment its releasing into. If it fails with critics, fans, and the Wii U owners in general, that's good for no one, of course.
I'm looking forward to it myself!
@TheHeroOfTime333 Exactly buddy. All the "DOOM" Sayers, who had not even played the game, will now probably be saying something like, "I always had faith in Miyamoto to give us more".
A few people commented on here a few days ago, concerning the third person view on the TV. When firing, the lasers don`t exactly match up with what you are aiming at, and that is what the Game Pad first person view is for.
This is actually quite true in real life. If you fire an Assault Rifle from the hip, you may be aiming in the direction of a target, but the chances of you actually hitting, are reduced. Once you bring the weapon up to sights, obviously, the chances of hitting your intended target go up exponentially.
Is it right to have it in a game? I don`t know, and won`t until I have actually tried it for a longer period of time. The same goes for ALL the people that were slamming the decision to do this.
@abe_hikura That is a great idea dude, think that would work beautifully as well as adding more depth for soloists.
Have nintendo removed the option to control the game entirely with physical controls does anyone know? I know they mentioned it earlier but now all the coverage ive seen makes no mention of it anymore, surely the option has to be there right
@gurtifus is there no option for exclusive physical controls??
@akaDv8R i think the biggest reservation people have with it is the dual screen scenario. What you say is obviously spot on but usually there's only 1 display to view so it's never an issue but with this i think it'll be a bit more troublesome.
I'm still not convinced tbh but splatoon really surprised me with it's excellent gyro controls after i gave them a proper chance so i remain hopeful. Mind you, that was 1 screen only so was never gonna be as tricky as SFZ. Having said all this, it's still a miyamoto game so i expect to be enjoying myself come friday
@ekreig Not newspapers... maps, or you can upgrade to satnavs.
@Freeon-Leon I wouldn't disagree with that statement but it shouldn't work as an absolute rule. As series evolve, why should the most recently released game be limited by how the first one was designed? In this instance the game is touted as based around starfox 64, which featured a slew of local vs mode options. It's pretty rare to get a AAA release game without online on any other platform so the market has shown an obvious demand and the series has multi-player pedigree enough to warrant some investment in expanding online options. In my opinion at least
What if you don't look at the screen? Just use the gamepad's gyro controls to aim, like you would with Splatoon? Then you can keep your eyes on the television?
To be honest I'm not exited. At one point I was. There are virtually no jet fighting games in the market today. This was a chance for Starfox to shine. What do they give us? A carbon copy game from the 90's. With a new control scheme no one is exited about. To bring this game into 2016 all they needed was one thing. Just 1. Online pvp!!!! If this game fails there will be no more starfox. And they never gave him a chance
@SLIGEACH_EIRE Its really a no brainer. Online pvp or 4 to 5 player co op would have made this game awesome
Still not excited. Won't be until there's a price drop and/or pro controller support.
Of course... any game is long as long as you play it over and over.
@heyzeus002 I think it should be possible to change the controls, I'll try it tomorrow.
I never got the impression that people thought the game was too easy. On the contrary, most of what I've been reading has been about how difficult the game is due to its controls.
@Goldvibes No, honestly, I never missed online multiplayer in the series. Leaderboards is the only thing I really wish it was there.
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