![SMM calculator.png](https://images.nintendolife.com/1895b69ea536e/smm-calculator.900x.jpg)
We've seen some terrific creations in Super Mario Maker, but few are as downright clever as a creation by Reddit user Helgefan. Shared on the social network this past weekend, it's rightly being hailed as an outrageous achievement in level design.
Utilising binary additions and decimal conversion this stage, effectively, allows you to add two numbers between 1 and 7, at which point it becomes one of the most extraordinary 'Don't Move' levels we've ever seen. You observe Mario passing through a rather complex route, and at the end the number of the addition is recreated; based on the instructions alone (which tell you to avoid music blocks in the first phase) it's clear there are some hugely complicated mechanics at work.
Below is the clearest part of the description, though those of you with an interest in mathematics and how this works should check out the whole post linked below.
The Cluttered Chaos-Calculator is a digital circuit consisting of logic gates such as AND and OR not unlike an electronic calculator. However, instead of 2 different voltage levels, shelmet (1) or no shelmet (0) are used as binary states (bits). Simple adding machines have been created in the past with Super Mario Maker, but to my knowledge this is the first one with a decimal conversion and proper display of the result. For clarity, have a look at the big supplemental image!
There's even a large image that shows the whole stage, which is worth a look at this link. It's clear why this took weeks to produce.
The video below shows 6 + 6 in action, and we've also tested it with multiple inputs; it works every time. Amazing.
[source reddit.com, via kotaku.com]
Comments 42
Well, for now, I can still calculate 6+6 faster than the fastest Super Mario Maker calculator ever created. But who knows where this will lead. It won't be long before the machines take over... It's a dangerous path you've sent us down, Helgefan!
Cool.
Wat?
I'd just like to know how long it took him to make this level, how much was preplanned and how much was trial and error.
Very impressive
No bookmark link? Or at the very least a course ID....
@G0dlike Level ID: 705C-0000-01B3-FE78
....My computer isn't muted right?...No, speakers are on and working. >.>
Man... that's a lot of work to figure out what 6+6 equals...
I wonder if schools will allow us to hook up our Wii U´s to a tv though besides if it cant calculate 313 times 313 it just aint good enough.
The url to add to ingame bookmarks : https://supermariomakerbookmark.nintendo.net/courses/705C-0000-01B3-FE78
@Megumi I'm guessing the whole vid is mute....
I love game's like this that give you the tools to make your own levels or games, I am not sure how in-depth this game is as I don't own it. But LBP people made some unbelievable game's, levels, calculator's you name it, MM even hired one of it's players because his creations where that good. I am really looking forwards to Dreams as it has powerful creation tools, in-fact it's more or less a game engine designed for everyone to use. They have even used it to make Dreams itself, you'll be able to make anything you can Dream-up from level's, game's, films etc. So it'll be interesting to see what people will make, looking forwards to it.
@PikaNick Because one can.
@Accus thanks
@G0dlike The course ID was shown at the beginning of the video.
@McGuire
Ah. I did not watch the video as was the train 🚄 home. Just wanted to set up a bookmark for when I got home. All good now though!
I don't understand what I just watched... At all. At what point did he add the numbers? And at what point did he get the results?
@J-Manix98
He entered the numbers he wanted to add by removing the disappearing blocks corresponding to the number six in the beginning, while he was wearing the shelmet.
The result 12 is shown in blue at the end of the video, formed by the blocks that AREN'T blown up.
At first I wondered, "why only 1-7?"
Then I realized, "...oh."
@-DG Yes, but now we finally know!
@Pod
Thats... just, wow.
this is amazing
@banacheck LBP was cool in concept, but let down by its awful physics. Then they basically over saturated the franchise and outright killed it. In the face Mario Maker - it's redundant, because where 2D platformers are concerned, nothing beats Mario. Dreams looks set to be another cool idea, but it doesn't look fun to play.
Ah, wow! That was crazy!
I've got a faster way to calculate it. Set up coins on the left, set up coins on the right. For 6+6, collect 6 coins on the left, then 6 coins on the right. The answer is in your coin total.
I thought it might be able to do multiplication, or something. That would been cool.
I've got a faster way to calculate it. Set up coins on the left, set up coins on the right. For 6+6, collect 6 coins on the left, then 6 coins on the right. The answer is in your coin total.
I thought it might be able to do multiplication, or something. That would been cool.
...I am impressed. That obviously took a lot of effort, and...WOW.
But does it run Doom?
...damn
@BaffleBlend
What!? You left me hanging! What did you realize???
I'm at a loss of words.
Give the man a knighthood.
This game should be hired by the government and use its brain for something far more challenging (mathematically speaking, that is).
Eeeh, I am confused!!
I meant, this gamer (guy).
I can only imagine it must of taken days with a lot of trial and error to get this. What will makers think of next.
This is pretty cool. It's amazing how much effort some users put into their levels. Few months ago I wouldn't have believed some users could create their own calculators in Super Mario Maker.
I can only imagine what sort of creations will be possible in the future, when new objects are introduced in the game!
I don't understand.
He chose the path with the '6' at the beginning, but where does the second '6' come from and where does he choose the operator (+)?
I think I have to download that level to understand it. Thanks for the bookmark link! @AlSquire
@shani It's all in those ice blocks he breaks in the beginning. The first one on the lower level is the first six. He could've run to another number to input that one, but instead he kept jumping up to break the 2nd ice block at the other 6.
...Yeah maybe downloading it is the best way to understand it...
@SmaMan Ah, I thought he had to break the ice blocks to continue with the first '6'.
Thanks for clearing that up! Guess I'll try it out shortly.
Looks extremely time consuming...
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