PlatinumGames has been celebrating its 10th Anniversary, and in this writer's opinion has deserved all of the plaudits that have come its way. Few studios can boast Platinum's mastery of the action genre, and it's also proven itself to be increasingly flexible in its projects.
In its early years the studio worked solely on its own entirely original games, but now the landscape is different. The company is still producing a steady flow of original titles such as Bayonetta 2, but it's also working on third-party projects. There are multiple examples on the go, though Nintendo fans will certainly know all about its next release rather soon - that's Star Fox Zero, of course.
In a Weekly Famitsu interview, PlatinumGames CEO Tatsuya Minami and Game Director Eiro Shirahama spoke about the gradual move into contract work and the freedom the studio is often given.
Minami: We used to have the idea that we wanted to be a studio that only made 100 percent original games. However, it turns out that only doing that is considerably difficult, and so now we take on various work.
Shirahama: The IP holders also are like 'Let Platinum Games do what they do for the action parts,' so we are given tremendous freedom with development.
The studio is fiercely ambitious, too, with its team tripling in size over the last decade - from 60 to 180. Minami-san talks of a target to be one of the top three development studios in the world.
If you don't have that kind of feeling, you can't keep on going. Ten, twenty years from now, I want to aim even higher.
We wouldn't bet against PlatinumGames; its ambition could certainly be rewarded in its second decade.