Super Smash Bros.

About a week ago, the last DLC fighters for Super Smash Bros. were added to the game, finally bringing the lengthy support for the game to a close. It could certainly be argued that this is now the biggest Smash Bros. ever, with a higher stage count and bigger fighter roster than any game before it. All the same, even a game as massive as Smash 4 will inevitably get stale, and Masahiro Sakurai recently addressed this concept in his latest Famitsu column.

Sakurai mentioned the DLC characters, noting that – aside from characters that have appeared in previous Smash games – the new characters were all added in to bring something new to the table, such as how Corrin turns into a dragon or Bayonetta uses combos and Witch Time. He believes this is important to keeping the game interesting, as players will inevitably get tired of the limited amount of content.

He then goes on to talk about how they can't go about changing the Smash Bros. games too much and that the same core rules are purposefully held between all the games. This is the reason why the series has never expanded into 3D or added extra gauges or other features. While it could certainly bring about new experiences, some fans would ultimately be displeased with the change.

What do you think? Do the new fighters shake up the gameplay enough for you? Would you be displeased if the gameplay was overhauled in a more serious way? Share your thoughts in the comments below.

Thanks to Nintendo Everything for the translation.