
Recent revelations of amiibo-specific features in The Legend of Zelda: Twilight Princess HD have caused a stir among fans of the game, and now some more information appears to have come to light. It's worth noting that we've marked these as rumours simply due to the nature of the source material - translations from a Famitsu leak. Until the actual magazine lands we should treat these details as likely to be accurate, but with potential variations in the final reckoning.
The previously rumours Wolf Link amiibo-specific dungeon appear to related to a challenge area, loosely called "Thorough Battle: Trial of the Beast". Seemingly clearing this with the Giant Wallet in your inventory (1000 Rupees) will unlock a Bottomless Wallet that holds 9,999 rupees. Hearts remaining when this area is cleared can top up your hearts within the main dungeon areas. The Wolf Link amiibo will also utilise a 'journey' feature, but details on that are fuzzy at best.
The leak also reportedly mentions the impact Zelda-themed amiibo can have on the game; rather like in Hyrule Warriors they're limited to one scan a day.
Link & Toon Link - Fully replenish arrows
Zelda & Sheik - Restore all hearts
Ganondorf - Adds challenge by doubling damage from enemies
It's certainly worth waiting for full translations once the magazine lands, but these certainly seem like feasible uses for amiibo. In terms of the Wolf Link 'dungeon', is sounds more like a challenge area to jump into in order to earn rewards and boost your character's health meter; seemingly designed to make the game easier and more accessible for those that want help.
Let us know what you think of this, in any case. Are you warming to the idea of optional amiibo use in Twilight Princess HD, or are you fully against the idea?
[source blog.hokanko-alt.com, via nintendoeverything.com]
Comments 80
I'm not going to buy the remake anytime soon, but I really want that Amiibo.
The use of the Ganondorf amiibo is not limited once per day, if you follow the original source.
Don't want the amiibo, would rather use a credit card for the on-disk DLC
I personally find the use of the Wolf Link amiibo quite cool, and I think this is one of the better examples of how amiibo should be used. As for the other Zelda amiibo, I've kind of come to expect that in all honestly. Good help for those who want or need it, but is near-meaningless for those who want to play the game in its original form. Plus, isn't the Ganondorf figure basically just Hero Mode, in one way or another?
Sigh. Things I wish hadn't of happened: Amiibo. It's even worse than on-disc DLC in my opinion because at least on-disc DLC isn't subject to the whims of stock and scalpers. Make it unlockable in game, without a plastic figurine please. And I swear if "Hero Mode" is locked behind the Ganondorf figure I'm not even going to waste any money on this used.
Oh Zelda U, how I worry for thee...
Since I've already played the game in it's entirety I'm probably going to give this a pass.
But it does make me really wonder about what the amiibo will do in Zelda U. They've already said it will have amiibo support, and building the game from the ground up w/ amiibo support in mind could really tick off a lot of people.
Some day. Some day somebody at Ntinedo will mention Zelda U again. Well probably.
Great, stuff that makes the game even easier. Like we needed that (-。-;
Technically, a bottomless wallet would hold no rupees, as they would simply fall out as soon as you put them in. Nintendo logic.
Awesome!
Quite happy if this is true as I don't care for that extra amiibo content at all, so can now just get the standalone game without all the extra tat and not worry about missing any worthwhile content.
Interesting, but as these are rumors, I'll take them with a grain of salt for now.
This is why we need another Direct to address things like this.
@Yoshi you win the internet today
I wish it actruly had a hero mode and not the Amiibo one. And that my Link Amiibo did something as useful as Zelda's.
If Hero Mode isn't locked behind Ganondorf amiibo then it's all fine to me
Yup, more on-disc DLC. And the us of the Zelda/Sheim Amiibos makes me face palm hard. As if Twilight Princess wasn't an easy game already, let's make it even easier!
Please tell me that the Ganondorf one isn't Hero Mode and is just something that can be added to it...then again, these are just rumors, so...
I'm just going to assume Ganondorf can make Hero Mode even harder.
i assume there is some hero/hard mode and the ganondorf amiibo is not some sort of replacement for it.
If this is true then I guess I don't have to worry about getting Shiek and Toon Link since I already own Link, Zelda and Ganondorf.
Considering I happen to already have the Ganondorf and Link amiibo, and the bundle forthcoming with Wolf Link, I'm fine enough with this. I can see where others are unhappy, but I do think it's cool that these Amiibo will have uses for me beyond just SSB4, which I appreciate.
Maybe Ganondorf unlocks Hero mode from the get go and if they are two different things then I hope Ganondorf stacks over Hero mode making the game extremely hard
I have all these Amibos except Ganondorf. I most definitely will be getting the bundle with the wolf. I can't wait to unlock that dungeon. If it exists that is. I think the Amibos should do more. Who needs more arrows and the hearts are whatever.
So amiibo keeps nothing away from the base game, while also rewarding those who own amiibo. Very clever, now THIS is how you do amiibo functionality right.
Amiibo were something that sounded so interesting when announced but have come to represent just about everything I dislike about modern DLC. Thankfully, I still have the original disc sitting on the shelf and apparently there will be no difference in the new game when you do not own the now to probably be scalped Amiibo. I look forward to the stories of the game being return sans Amiibo (or with Link Amiibo swapped in) to Wal-mart.
Mario Kart 8 DLC and Super Luigi U reminded me of the golden age expansion pack days of old, and gave me hope for Nintendo. Super Smash Bros and everything else (including this) just saddens, frustrates and sickens me a little.
I actually just placed my preorder on Amazon for this. I enjoyed it back on the GameCube when I played through it (I didn't own a Wii just yet), so I'm looking forward to going through the updated version when I get it.
@Zelda_Rocks funny - I am 180 degrees on the orher side 😄.
Wait, scratch my previous comment. After doing some research, it turns out that Hero mode was also apparently leaked, and will be unlocked from the start, so it doesn't look like Ganondorf wil be necessary to play it. He just has the ability to make Hero Mode even harder...assuming all these leaks are true, that is.
Already put money down on the Limited Edition version, cannot wait.
This is great for me! I have all the Zelda series Smash amiibo, so I'm set. I might run through the game once with nothing, then try Ganondorf's functionality in a second playthrough.
@FierceRagnar There could be made a huge difference with claiming "amiibo speedrun" and "no amiibo speedrun" - and everything's fine.
Just like I prefer "no glitch speedruns" over the common "bug the game out the most you can just to be faster through with it" speedruns ;D
I find it funny how many complain, that the amiibo make the game easier, mostly accompanied with "the game is easy enough already".
If you find it easy enough as it is - just don't use the amiibo and have fun o.O
I will probably play the game without the use of amiibo at first, before I'll have fun with the amiibo features :3
Though I might consider doing the Wolf-Link amiibo rather soon for the bottomless wallet - because not being able to loot rupees and having to remember where the unopened chests are was really bad in the original game... (I'd rather have the rupees wasted but the chest checked up in my mind, then having closed chests around to be honest... XD)
And I'm all for new amiibo features :3
I don't know how it is in the UK and I think it's still bad in the US, but here in Germany the amiibo are so much in supply, that they're on sale basically all the time (at least the older ones). Getting an amiibo for 10 Euro (instead of 15) isn't a rarity anymore. Actually, if you have troubles getting one, I'd recommend checking out Amazon.de - it might be a better solution, and a lot cheaper, then relying on scalpers.
Am I missing something here? The Ganondorf amiibo increases the amount of damage you take from enemies (which is really odd, IMO). I'm guessing there's a standard Hero Mode where everything is harder and what not, so the Ganondorf amiibo is just to up the difficulty of the easy mode. I'm not sure about the ruckus surrounding the amiibo.
But this is just a rumor, and as always; I'm gonna take it with a grain of salt. A Nintendo Direct, tho...
If the rumor is true then that "journey" feature could be the famous bond between TP HD and Zelda U, but obviously the detail I want to know more about is fuzzy even in a rumor XD;;;
Amiibo is such a plague now with Nintendo. lol All those nay-sayers, open your eyes and see what amiibo is now doing to the games you love. Hard mode locked. lol
I'd like Link amiibo functionality. After all, he is the main character.
@ikki5 ZAZX arrjayjee amiiboacid Freeon-Leon Hero mode is already available at the beginning
http://www.eurogamer.net/articles/2016-01-14-zelda-twilight-princess-hd-has-a-new-dungeon
You don't need Ganondorf.
Sounds cool. Exactly the kind of content I'd expect amiibo to unlock - meaning, nothing earth shattering, but still nice little perks to have.
Amiibo content = ridiculously boring sounding but I wasn't expecting anything so I'm just neutral on the matter. I'm also mixed on how I feel about the figure itself. He is standing on white chocolate bark? Or mozzarella cheese? Nonetheless it'll be a collectors item.
@Darknyht MK8 DLC is probably one of the most disappointing situations for Nintendo DLC because of there only being 2 packs. There really needed to be at least double.
@NintendoFan64 Well, at least that's good news. Thanks lad.
@ZAZX You're welcome.
@ikki5 Hero Mode is unlocked from the get go.
Well, I'm kind of disappointed that the Wolf Link apparently won't unlock a regular dungeon. But at least this news should cool a few heads.
@amiiboacid Twilight Princess HD already was leaked to have a harder Hero Mode, and one accessible at the start at that.
Ganondorf is not Hero Mode. It simply makes the enemies deal more damage.
@ShanaUnite Well if Hero mode in Skyward Sword is any indication to what this Hero will be, you'll probably only have 6 hearts for the entirety of the game, with no hearts on the ground to pick up. Sounds like to me that the Ganondorf amiibo with just make the super easy normal mode a tiny bit more difficult. Instead of knocking off a quarter of a heart for landing in lava you'l lose half a heart! wow! haha I'd also assuming that the amiibo functionality won't work with Hero mode as it's designed to be a challenge for veteran players but who knows. Good thing Hero mode will be available from the start, as TP is basically the EASIEST Zelda game ever.... Seriously who ever thought losing a quarter of a heart from a giant badass boss was a good idea?
@ikki5 Hero Mode is available from the start and is not locked behind the Ganondorf amiibo.
The amiibo's functionality is unrelated to the mode.
I'm actually curious if you can make Hero Mode even harder through use of the Ganondorf amiibo.
And I think it's pessimistic how you perceive it's functionality. I personally want to feel benefited by having investing in a figure, and want to see it used creatively outside of Smash Bros. It's not required to play the game, nor adds anything ground-braking. It is simply a neat perk, one true to Ganondorf's character, which I appreciate.
People, if Hero Mode was unlocked via the Ganondorf amiibo, they would have said so specifically.
Also, I don't believe this is a rumor. Nintendo Life appears to be the only one reporting it as such.
@ikki5 I'll show you why I'm not mad. points to amiibo collection
Bring me more locked content!
@TingLz So wait, you have all the amiibo? You do realize that is like $1,200+ worth of amiibo, even more if you collected the amiibo cards as well. It now makes me wonder, who is the one really winning on this?
@the101 ( and @Thatguywhoeats in a way)
And no...it's not pessimistic, it's reality. Sorry but amiibo are a plague that is getting worse. They started off as something small, like a costume, "pet" or whatever but now they are used for unlocking entire game modes. Even if Hero Mode is released from the get go (I missed that announcement), this is in a sense, still a game mode locked behind a limited quantity toy.
Tell me something. Do you support on disc DLC? Because that is what amiibo is except in worse form compared to what other developers like Capcom have done. This is limited stock DLC that you can be at the mercy of scalpers in order to get. This is the worst form of DLC to ever exist. You talk about how it is not required to continue while at the same time, neither is other developers DLC that everyone complains about yet this, Nintendo can't be wrong. Even more so this is now basically content that was created in the game, then they removed that content and locked behind a barrier away from the consumer. To be honest, I find it pathetic that people support the removal of content in a game so that the developers can sell it at a higher price.
So basically, the new dungeon is actually just a Pay to Win boosting area? And the other Amiibo uses amount to Pay to Win emergency healing/restocking, and locking difficulty mode selection behind a physical object? Ha ha ha! Oh wow... Remember when Iwata said they would not engage in business practices like these? Remember when he said he found them... unsavory?
I remember. I also remember when the people here were very much against this sort of thing. But now that Nintendo has changed their tune, so do so many people. Oh, how time changes people.
This sort of thing used to be either built into the game, or you used cheat codes. Now... we have to pay for what was once a normal part of the game. And unlike with a cheat device, we don't even get to pick them! I thought higher technology was supposed to offer us more options, not less?
@ikki5 Pathetic? I find it fascinating. There are real people here afflicted by the gaming equivalent of Stockholm Syndrome. I am genuinely intrigued by the positive comments here.
@AlexSora89 "So amiibo keeps nothing away from the base game"
But wouldn't the vastly larger wallet be something attainable through the amiibo that's kept away from the base game? As one other person said, that would be very refreshing for all the chests that don't let you take the money inside if your wallet can't hold it.
I'd personally prefer just the base game, but then I'd miss the much larger wallet--something I'd not want to miss, particularly since I'm a completionist...
@ikki5 Heck no. I have only 30ish figures including all the Zelda ones
@PlywoodStick Considering how none of this is confirmed, I don't see how it's "pathetic"...yet
@ikki5 Before this gen (for Nintendo at least) every single game was "limited quantity" since they did not have full-game downloads on the eShop. ALL the content was tied to a physical object (the game disc).
And the scalper argument is vastly outdated. Nintendo has been doing a fantastic job re-printing quickly sold out amiibo. I remember I went to a comic con earlier in the year where they had a Captain Falcon amiibo for $80 because it was one of the rare ones. I happily bought it for $10 after the recent re-print, and it is still sitting on store shelves. I am fairly certain that if a big game releases with exclusive amiibo features from a sold out amiibo, that that particular amiibo will be re-printed.
If you are referring to Ganondorf, it hardly qualifies for the scalper comment. Heck, its available right now from Amazon with Prime shipping for $10... http://www.amazon.com/Ganondorf-Amiibo-Super-nintendo-wii-u/dp/B0128UGIXC/ref=sr_1_1?ie=UTF8&qid=1453254309&sr=8-1&keywords=ganondorf+amiibo
Lastly, you are looking at it from the point of view of someone who does not have the amiibo and wants to buy it for this game. On the other hand, there are those who bought Ganondorf for nothing other than Smash functionality. Now they get this cool new feature in a new game for free... Another way to look at it, if you buy Ganondorf for this game, you get costumes in Wooly World, costumes in Mario Maker, and Smash functionality for free.
@TingLz I don't think it's pathetic, that was a reply to what ikki5 said. I think it's fascinating.
Even without confirmation, the fact that there are more than several people who have stated they are okay with removing features that are usually offered on an options menu screen or cheat codes, then being charged extra money for the privilege of having access to one or a few of those features, is astounding to me. Back in the '90s and early '00s, charging money for something like this (or at least failing to give more options than "more of X", which could have easily been found and created by players using a Gameshark Pro back in the day) was unfathomable. No one would have accepted this business practice back then. I certainly didn't, and I still don't.
It's like people's brains are wired differently today compared to back then. It's a psychological marvel, as far as I'm concerned. I used a Gameshark Pro to "pathfind" infinite health/pp codes for Pokemon Stadium 1 & 2, while they were still hard to find in publications. I didn't need Nintendo to provide something like Amiibo to do that. It was $30 for that Gameshark, but it gave me access to thousands of codes for hundreds of games. Not just one or a few codes for one or a few games, for $5-$13.
Sure, an Amiibo is a physical figure. But why go beyond that, if the purpose it serves doesn't even match up to past technology? This is an astronomical downgrade in bang for buck.
@TingLz So then what happens when the game comes where it needs an amiibo you don't have? Even still, 30 Amiibo is $400+. Also, for the pathetic part, it is when people defend these practices for Nintendo, even more so when you see people defend it yet denounce other developers for doing the same thing (or similar that is less worse than Nintendo).
@Shadowkiller97
Here is the thing though, how many games can you remember were so limited quantity last gen? Seriously how many? I can think of two, Xenoblade and the Metroid prime trilogy... even though that was a limited edition and you could still get the 3 prime games easily and play them all on the Wii. Even then, the ones that are super rare now, those are the only two that would be hugely sought after and the rest of the rare ones are more niche or not cared for at all. And no, the amiibo scalper argument is still very much valid. Sure, you're not spending as much as you were but you are still spending more than what the amiibo was at release. The scalper problem still very much exists. Need and example? Go try and buy Rosalina for $13 (or $15 CAD) any where. Even if you go for the Japanese imports, you are still paying more. The same goes for many other amiibo such as Robin, Lucina and others.
And yes, I am looking at the amiibo that way however, the problem is still the fact that these are now being used to unlock game modes in games in which an amiibo that may no longer be available, it could cause a lock out for someone. Another thing that they are making game content, removing it from the core game and locking it behind a barrier for only, essentially the lucky ones who got the limited stock. Locking out content with on disc DLC was seen as huge taboo and developers got ridiculed but yet, here is Nintendo doing it worse and people praise them? Very hypocritical.
Also, you need to stop with the "if you buy this, this will be free" when it isn't free because you paid for it, it is more technically a DLC that devalues over time that is required to unlocked the locked content that was removed from you before. Sure, it sounds sweet when you look at say "X amiibo is good with these 5 games" but the problem still remains that the content is tied to the amiibo that is limited in quantity and it was content that was developed and removed. This was wrong when Capcom did it, why is it not wrong for Nintendo to do it? Even if it is small (for now), it shouldn't excuse one party when it is such taboo for the others.
@ikki5 Good thing I don't denounce the other companies...mostly because I don't care
I also don't care what content is locked. If the figure is attractive in some way, I'll buy it, because it's a figure. A freaking figure. Not $13 DLC
Still not sold on this slapdash port. If it drops to $20 with the figure, I'll consider it.
Should be bundled with the game for like $45
@TingLz: I doubt this will do anything to change your mind, but complacency or just not caring about something you are, as part of a larger group, affecting is pretty reckless. Keep in mind that your choices do have, at least to a degree, an effect on where the game industry, and Nintendo in particular, goes and just not caring could take the game industry in a direction you despise. At least, while waiting in line at the register, or while being harassed about getting a Gamestop subscription and shaking your head, briefly consider what business practices your purchases may be supporting.
What amiibo is for someone depends on why they're buying it. Some people buy them simply because they want a figurine of some video game character, and couldn't care less about the microchip inside the figure (I'd imagine there are even some who own the figures without a Wii U or New 3DS), and for others, they only want the chip in the figure (and could even see the figure itself as unnecessary clutter). So, for some, amiibo is quite literally $13+ DLC, while also, for others, being "a freaking figure".
@TingLz How many amiibo do you have?
I currently have 158 with two Blathers, two Resetti, two Celeste, two Kicks and two Lucas coming next Friday.
I also have two copies of Legend of Zelda: Twilight Princess HD with the Wolf Link amiibo ordered.
I am going for two R.O.B (Famicom Colours) amiibo, two Roy amiibo and two Ryu amiibo when they are eventually pre-orderable.
So that would make 170 amiibo by March 4th and 176 amiibo by the time that the above three amiibo are released.
Disgusting! The sooner SCamiibo die the better.
This isn't the first time a Zelda game's content was tied to an external thing. Remember Link's Awakening, where the Color Dungeon could only be unlocked on GBA, or Oracle, where you needed both games for the true ending?
In both cases, you could have a satisfactory experience without the extras.
@GamerFromJump
Wow! You're so right. How dare Nintendo to lock a COLOR dungeon for play on new hardware with a color screen?!! Seriously, the comparison of yours don't hold any ground. You might as well complain about not having colored graphics on the original GameBoy. There was new hardware and the game supported it. And buying a GameBoy Color is sure different from buying a toy figurine that unlocks content. With that GameBoy Color I could play the Oracle games for example...
It's a hardware thing. The color dungeon would not be possible without the GameBoy Color. Most of the amiibo content on the other hand would be entirely possible without the amiibo. It's just a scam, where you have to buy figurines, which you may not want, in order to get the content and ingame features that you want.
@GamerFromJump That's like saying the Swift Sail was locked behind the Wii U, and couldn't be played on the GameCube. Awakening DX was a remake, just like Wind Waker HD was, they're separate games. We're talking about extra content locked behind expensive, physical DLC in the same game.
The original game is still there, but that leaves the other point; its price. €50 for the same game without any big changes (like Wind Waker HD had); the visuals don't even look HD. It's a cash grab; especially when a company like Sony has proven that you can sell three remasters for only €45. I'm not going to pay €50 for a texture upgrade, when I know there's extra content that could've been in the game, but is locked behind amiibo.
@ikki5 Nintendo is still reprinting. There is a fine line between having enough and having too much. Marth sold out super fast initially and people were very upset. Now he is everywhere taking up space on store shelves. Your examples, Rosalina, Robin and Lucina, are correct. They are still scarce. But they also don't have any major upcoming game support. I am sure that if a new game gets announced that use those in any meaningful way, a new set of that amiibo will also show up. The scalper situation is actually pretty much gone. Yes, some of the old ones are still rare (though not as badly as in early 2015), but the issue is not there for any of the new ones. Look at the last two amiibo releases, Mewtwo and Falco. Both did not sell out on pre-orders, both did not sell out on day one... and both are still on store shelves. Lucas comes out this week and is still available for order. I cant speak to the AC ones since I have no interest in those. Amiibo were never designed to be limited edition. It turned out that way because Nintendo was conservative in initial production (can you blame them after Wii U?). They have been slowly fixing it. It isn't perfect, but just have some patience.
I also wish people would stop saying it was content developed and then removed to be attached to amiibo. That is quite unfair. More likely it was content developed FOR amiibo in the first place. Do you honestly believe Mario would have a Pac-man or Greninja costume if those amiibo did not exist? Or do you believe that they would have mapped a once-a-day-refill-hearts/arrows to a button in TP if the amiibo didn't exist? The Ganondorf amiibo is likely the result of the question "what should this amiibo do that would make sense for the character?" more than the thought "let's lock a mode behind this toy." The wolf-link amiibo content was designed with the amiibo in mind. I don't think it would exist if not for the amiibo.
@TourianTourist Yes, the amiibo content could be possible without the amiibo, but the real question is ... would that content even exist without the amiibo? I doubt it. Mario getting a Pac-man or Mega Man or Pikachu costume without amiibo existing? A once-a-day-refill-hearts/arrows in-game item for TP?
@Octane Iwish people would stop being drama queens. The Amiibo aren't expensive. Where I live, I can go down and pick one up at my local walmart. They are stacked to the brim with even the "rare" 30th anniversary Mario maker one. The fact of the matter is that Nintendo is adding some cool features that are purely optional and not necessary for completing the game in order to meet the complete of Amiibo owners who said they wanted more functionality. And we don't even know if there are alternate ways of unlocking it for digital owners.
Holy crap you people sound so entitled. This is what's wrong with the gaming community. But then you are British and you probably applauded Sega for outright poop like Sonic 3 and Knuckles where you had to buy Sonic and Knuckles if you wanted the full features in Sonic 3 for your poopy Megadrive.
I really would prefer is there was a way to unlock it not using amiibo... I'll just stick to buying the standalone game.
I actually really like how they're using the smash amiibo - they're cute bonuses for people who bought them for smash (the Ganondorf one is really cool), but completely unnecessary to enjoy and complete the game.
I'm a pretty big completionist with Zelda, but even the wolf link dungeon sounds fairly missable and something I could ignore. It's not like I was ever struggling to have enough rupees in the original game, so the item is kind of a waste of time. It really just depends on how cool the dungeon is...I'd be pissed if they locked the only cool new addition that makes the game worth buying behind an extra $10 amiibo (that's the cost difference between the digital game and the bundle), but if it's just a couple easy rooms, who cares. It would also suck if it was intrusively advertised throughout the game.
I like to have everything digital, so I think locking real content behind physical (and somewhat expensive) toys sucks. If I wanted to have collectible figurines, I would have bought a bunch of happy meals to get toys whenever McDonalds is featuring Nintendo characters and gotten something for about the same quality appearance-wise for $5 (plus food). I really don't have a problem with little bonuses like costumes, smash-style character saving, etc. - those are really great value bonuses for people who would want the figures anyways. However, it's 2016 - substantial content needs to be available in some form digitally (and it'd be great if it wasn't a ripoff, but Nintendo's not the only one who abuses DLC).
@emploso
Sonic 3 and Sonic and Knuckles are a bad example. Each cartridge was a full game. The game was originally designed as one game, but was too big for one cart, so the broke it up into two regular sized games. That's like being angry about having to buy two DVDs to enjoy Kill Bill. Together 1&2 make a full story, but each part is as long as one movie (and both together would have been really long to sit through in a theater), so you're still getting an appropriate amount of content with each purchase.
@empsolo I'm not entitled just because I disagree with something. I'm just saying that the entire concept of physical DLC is just stupid. We're only asking for alternative options. Especially in this day and age where gaming is adopting digital media; physical DLC is a joke.
@Token_Girl Yet in order to play as knuckles in Sonic 3 you had to buy the other game in order to unlock it and the physics that went along with that game. Again, people are willing to overlook stuff simply because they were on older more popular formats.
@Octane And this is all based on a translation of avague Famitsu article. People were throwing fits when Mario Maker was announced that it would have Amiibo support to unlock costumes and then people went silent when Nintendo confirmed an alternative method to unlock.
@empsolo There's a critical difference here: Sonic 3 & Knuckles had a technical barrier to putting both sections of the full game on one cartridge. The technology was not advanced enough for the Mega Drive to put the whole game on one cartridge, it simply was not feasible to employ without the top loading tech used on the Sonic & Knuckles cartridge.
The Amiibo locked content in Twilight Princess HD, on the other hand, is an arbitrary barrier. There is no technological barrier preventing all of that content, and all of those abilities/options from simply being a part of the content on the disc/download. The unlockables could have all been in an options menu or in-game items, or in the case of the dungeon, just have an in-game requirement to unlock it. There is absolutely no impetus or necessity to locking the content into Amiibo.
Except for one thing: GREED. This isn't about the price of the game, this is about preventing players from accessing things that would have been built in, if the game were made without consideration of Amiibos. Don't conflate an arbitrary barrier with a technical one.
@Shadowkiller97
They are still re-printing... Right. That is why Rosalina, Lucina, Roy, Robin along with many others near impossible to find for normal retail price... In fact, most of the amiibo that are not of the most recent wave are more than the retail price and have gotten only a few restocks if any. The only restocks I have seen lately are the ones from the last waves, that's all. The rest are still up there in price still making scalpers a problem. They might not be much of a problem with the newer waves but they are still a problem.
Also, why do you want people to stop saying what it is? The content was made and then locked behind a wall for amiibo. That is exactly what it is. There is no way to be able to access these dungeons that have been made prior to the games release except through the amiibo which you need to pay extra for. Now, if you had been fully reading my posts, you'd see that I was ok with the amiibo being used for something small such as costumes, or used as a pet to raise and train but when it comes to unlocking and using it for gamemodes, Shovel Knight, unlocks multiplayer, Mario Party, unlcks to only game mode that is similar to the old Mario Party style, Splatoon, missions and mini games, Zelda Twilight Princess HD, unlocks a harder mode AND (if the rumour is true) unlocks an exclusive dungeon. This is where the problems occur. Also, for your Mario Maker argument, I'd like to point out that you can get 99% of those costumes in game. I believe the retro Mario amiibo are the only ones that are amiibo exclusive.
You can argue that this content would have never existed without amiibo but at the same time, that is all speculation, even more so, shallow speculation as Zelda has always had a hard mode, Mario Maker could have still had the costumes mushroom in which many costumes could have been present, Splatoon could have still had extra unlockable missions, Mario Party could have had the more retro style of Mario Party. Overall, you don't know and are just speculating that they exist because of amiibo just so you don't seem like you're grasping at straws as much.
@PlywoodStick @ikki5
There is ZERO evidence the content is locked. The Famitsu article only points out that the Amiibo will work with the dungeon. What you both are doing is attacking Nintendo without any sort of evidence to back up your assertions. And you are relying hearsay and innuendo to further hurt Nintendo in this regard.
@ikki5 I understand your concerns, and I agree to an extent. I do not think that on-disc DLC is a fair, and I wish higher-up companies would stop doing that. It's a cheap attempt to garner more money out of the consumer. However, at the same time, I feel as though amiibo are unter utilizied. To have a minor perk or cosmetic change in the compatible games is very underwhelming. I want to feel rewarded for owning the figure beyond collector's value. I want to see the character involved with the game through some sort of means by scanning it in. I don't want to see a randomly generated item, or a subtle color change. I don't even want to necessarily see Mii's wear a suit in the figure's likeness. The Ganondorf's functionality in particular is minor, in my opinion. It seems like something they decided to do simply so that all of The Legend of Zelda amiibo would have some sort of functionality with the Twilight Princess HD, and it seemed strange to have Ganondorf do something beneficial for Link.
I think there needs to be some sort of balance between feeling no obligation to purchase the figure, but feeling rewarded for if you already do.
@empsolo There is zero evidence? Try to play the retro like style in Mario Party that they labelled "Amiibo Party." Try playing the minigames and doing the extra missions in Splatoon. The fact that Nintendo has done stuff like this already, the likelihood of them locking it is pretty high if it was "leaked." Do you seriously want to try and argue that there is zero evidence that Nintendo does this when it is plain right in your face? This just really shows me how blind you are and how you just slurp up what Nintendo throws at you.
@the101
yes, I can understand how you want to feel rewarded because you managed to fight the power and get a toy but sadly, not everyone is always as lucky as you. The thing is, Nintendo can make you feel rewarded without screwing some people out of game content that is on disc locked where it is entire gamemodes and game content. Skins, pet like things, sure. I was fascinated with those which is why I was totally on board with amiibo at the start but with how far Nintendo has gone with it. It has become very concerning. Overall, I guess it would feel a little underwhelming but again, that was Nintendo really dropping the ball there.
In my opinion, they should have used them for the stuff I mentioned above or similar and then created games completely around like what amiibo festival is... just not the price while having the small cute things in the other games. Now, yes you can argue that a game devoted to amiibo has locked content and then certain amiibo are for certain things but at the same time, that is the concept of the game and it is something you'd expect and you know what you're getting into. With Nintendo games in general now, you are losing out on content for every game and if you don't have the amiibo, well you're screwed. Overall, the idea of amiibo was just butchered by greed and it's potential shot out the window/gone down the wrong path.
Personally, a lot of this reminds me when AC Black Flag came to the Wii U and then the DLC was cut for the Wii U, Wii U owners were up in arms because the content was restricted from them and well, now we have Nintendo in a way, restricting content to their own fans to people who only manage to get the amiibo. Though it isn't the same, the idea is the same though Ubisoft didn't lock the content on the disc at least and it was available to all (for the systems that it was on).
@ikki5 I agree that the utilization of amiibo aren't perfect, but I still think there is something wholesome to materialize from the concept. amiibo is still a fairly new thing to come out of Nintendo, who historically tend to be somewhat awkward when they try to utilize a new concept for the first time.
I personally like how Intelligent Systems has been utilizing the amiibo functionality in Fire Emblem Fates. You can encounter Marth, Ike, Lucina, or Robin in your own town and potentially recruit them if you are tough enough. At the same time - and I'm not 100% as I haven't been looking too closely at these details in awhile - you can still purchase Marth, Ike, Robin, and Lucina seperately as DLC. Is it add-on DLC? Sure, which isn't entirely fair, but at least those who cannot obtain the amiibo still have the content available to them.
Personally, instead of producing the likes of Mario Party 10 and Animal Crossing: amiibo Festival, I would've preferred if Nd Cube produced a Fortune Street-like title that utilized most (if not all) of the existing amiibo already, with the title itself being free-to-download. I don't really like it when they feel oblidged to make an amiibo just to sell a game.
For the record, and I cannot speak for everyone or all territories, buying amiibo hasn't been difficult for where I live, so I wouldn't say I "fought the power", and feel like the effort was for nothing. The frustration comes from being a particular fan of one particular character. Here's a hypothetical: I bought the Ganondorf amiibo because he's my favorite Nintendo character, and similar to Disney Infinity and Skylanders, I have the intention of utilizing him in the games I have. Much to my dismay, he does basically nothing. His most engaging interaction outside of Super Smash Bros. is Super Mario Maker as a charming sprite swap, but nothing more. I personally don't really have to many qualms with this. The amiibo figures serve as lovely statues of the characters I've grown up with, and I appreciate having them. But for the people who want to fully interact with what they were sold - a figure of an iconic character that supposedly is to work across many titles, and not just one like Skylanders - they would feel just as cheated as paying over $10 for an alternate skin already programmed on the game disc.
@empsolo Well, you just set up a straw man to beat up on, so I'll leave it at waiting to see what happens for now.
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