After a successful Kickstarter campaign and an Early Access release on Steam earlier this year, Hover: Revolt of Gamers is now looking towards a release on consoles – including Nintendo's system, the Wii U.
Drawing inspiration from the likes of SEGA's Jet Set Radio series and EA DICE game Mirror's Edge, Hover promises to offer extreme sensations with the assistance of high-end visuals and transcend the barriers that exist between solo and multiplayer experiences. It will also include the talents of Hideki Naganuma, who was the composer of Jet Set Radio and many other SEGA titles.
As a result of such high standards, the Wii U version will be the last version to arrive. According to Midgar Studio’s Jérémy Zeler-Maury, it will be need to built from the ground up primarily due to the graphical structure of Nintendo's system. Adding to this is reassurance the game will not be a lazy port and will be properly adapted to the system.
The WiiU version of Hover is the most complicated thing and will be done after the console releases on PS4 and XB1. It will require us to recreate the game from scratch in terms of graphics. We’re using Physically Based Rendering and other rendering technologies that don’t really run well on WiiU. Also, we promised during the Kickstarter campaign that we would tune the gameplay properly, we don’t want to do a cheap port, so it will take some time.
The Kickstarter page also mentions the Wii U version of the game will feature asymetric gameplay and local multiplayer modes. As for a release, judging by previous comments – as long as it takes.
Tell us below if you be interested in playing Hover: Revolt of Gamers on the Wii U. Also be sure to let us know if you're already playing the Early Access version on Steam and your impressions of the game.
[source wccftech.com, via nintendoeverything.com, kickstarter.com]
Comments 29
Yeah, we've heard that before. I'd expect them to pull a Project C.A.R.S. and announce its cancellation citing that they couldn't get it running "to the standard that fans deserve" on Wii U. Devs/pubs should stop announcing games unless a release is certain.
I won't believe it until I see it
Still watching this. I backed the kickstarter when I learned they planned to get it to Wii U. Hope they don't disappoint.
LOL yeah just throw this game in the "cancel" pile.
Fool me once shame on you,fool me twice shame on me.A fooled Wii U owner won't be fooled again.
https://www.youtube.com/watch?v=eKgPY1adc0A
We'll see....
If the Wii U version was a part of the kickstarter they can't cancel it. Correct me if i'm wrong, but PC wasn't funded by kickstarter but rather another crowdfunding.
@Xilef As the first comment said, Project C.A.R.S. did the same. The thing is, they never really planned to do a WiiU version, if they are pushing it for a later release after the other consoles. That is like saying: "first we are going to do the other versions and invest in them, if we make enough money and still have time, we're going to do the WiiU version". He said: "We’re using Physically Based Rendering and other rendering technologies that don’t really run well on WiiU", so what? You didn't knew that before? I was actually interested in this, as I loved the two games it takes inspiration from, but I'm like 90% sure it's not going to happen.
Wii U version cancelled in 3...2...
Well, there goes one of my most anticipated indie titles for the U. Fair enough, will be plenty busy with XCX.
I hope they don't pull a Project Cars. And why use graphics that are not compatible with the Wii U? They could just use something compatible with every format and release it on every platform.
I'm tentatively looking forward to these, but I'm always wary of games from unproven devs. You can be inspired by the greatest games of all time, but that doesn't make you a great developer.
@Parkour_LMan blame Nintendo for developing an underpowered machine and and using power pc architecture.
Why should xbox one, PS4 and PC gamers lose out because of Nintendo's mistakes.
They already said they would make a separate WiiU version back in Update #9 from May 5th 2014, so he's merely restating something already known (and assuring us they haven't forgotten about WiiU). There's no sign of them "pulling a Project C.A.R.S". And I think it's unfair to accuse them of something someone else did.
I hope this time Wii U owners like myself don't another Project C.A.R.S. It is true that it's a diferent companu/devs. but Wii U has already had it's fare share of promised games that never came out in the end. And we've had horrible ports as well. I'll believe it when I see it. If things turn up good, it's a certain buy for me.
As others mentioned, Project CARS was a really crushing example of a developer who doesn't know where the limit is. However, these guys seem to know what they're facing, as they not only state that the WiiU architecture is the most complicated one to them, but also that the WiiU version will be the last one to arrive. I'll wait patiently, but I'll be cautious, no offense fo the dev team...
@kobashi100 Or blame Sony and Microsoft for the ridiculous arms race that they push without rime or reason, or the team behind HOVER not using engines and environments that require less maintenance between platforms. There's always multiple sides to the argument, just pointing fingers at one party isn't gonna solve anything.
I backed this for the Wii U a long time ago and will given them as much patience and understanding as I have for Nintendo.
@Kaze_Memaryu MS and Sony rode out the last generation for as long as they could. Sorry but to say they are both in some ridiculous arms race is laughable. Do you really believe that they should have stuck with PS3/xbox 360 for another 4 years.
If you are gonna use that argument then you could argue that there is no need for new consoles ever.
Developer's want new technology. They don't want to be stuck using old stuff for ever. Same with consumers. The market was ready for new technology. It was just Nintendo who thought differently.
Going on to architecture. Don't see how you cannot blame Nintendo for this. Everybody moved away from power PC. If Nintendo would have spoken to developers and asked them what they wanted in a new console we wouldn't be in this situation where developers struggle with Wii U ports.
@kobashi100 lol@"new technology", honestly. I was there, I remember people (not me, I can't give a rats about console wars, or wars in general) saying things like "wowzer, 2gb ram for a console, that's like 3-4 times ps3/x360, etc". Then when ps4/x1 came out, "wowzer2, 8gb ram, etc". Guess what, IT'S STILL ARCHAIC COMPARED TO MODERN GAMING PCs! Stop with this nonsense, companies do things differently, Nintendo wanted to have bc for the wii u, and I am glad they did. Ps4 has lots of ports? Who cares, I'm glad they did, so people can enjoy last gen gems, me I'm still happy with my ps3.
To all of you saying this will be Project CARS all over again keep in mind that game was based on crowdfunding rather than kickstarter. With HOVER at least they are being much more honest and upfront about the Wii U version
I've lost a lot of respect for these developers already. Kickstarter backers like me basically begged them for Early Access because we want to be part of the development and give them feedback, but their response was that we could just buy another copy of the game on Steam, since Steam buyers were given Early Access. If they can't even give the people who helped them FUND their game, I extremely doubt they will be able to port it to an "unpopular" console.
I don't mean to sound bitter, but the way they handled the whole steam early access situation was garbage, and I hope they learn a hard lesson in being good to your fanbase.
Alls I know is Mirror's Edge rocks!
@kobashi100 I never said anything about elongating last gen consoles. What I'm talking about is their exaggerated jumps in tech that skipped over feasible steps in advances. Instead of being smart about their latest room heaters, they threw the same laughingstock campaign that made SEGA infamous in the 90's. All they did was dishing out hardware specs that not only mean nothing due to the inability of both the console itself as well as developers to actually make more out of than 30FPS upscales, but also simply fail to work together properly to begin with. Both PS4 and XBone mark the foolish trend of trying to compete with the insurmountable force of gaming PC's, but the end result was that they dragged everything down, especially with certain multiplatform titles inexplicably having laughably sloppy PC ports that are all tracked down to laziness or marketing not wanting too big of gap between PC and console versions, and that doesn't even take into consideration how glitchy the games are across all platforms.
If anything, Sony and Microsoft would've been better off staying with their original architectures to distant themselves from PC gaming, because now they're being embarrassed by lazy developers who use the different architecture they never had any issues before when developing for consoles, instead of keeping a good competition with Nintendo.
Wow, this game looks really awesome! Thinking about getting the Steam version (although it's early access...), because I don't want to wait.
But I don't get what this title has to do with Project Cars? It's a completely different developer. So not only comparing them but openly stating stuff like "this game is already cancelled" is just wrong. Those two have nothing to do with each other, so give them a fair chance. After all, they seem to be aware of the task ahead of them.
And I agree on everything @Kaze_Memaryu wrote in that matter.
It seems like many people are still hurt from the Project Cars fail, which I don't really get at all. I doubted that game from the start (don't mean the Wii U version but in general) and it turned out to be crappy.
I respect them for actually being honest and saying they don't want to create a lazy port of the game. This is nothing like the SMS situation with Project CARS as we had no word AT ALL on the progress of the Wii U version. I will happily wait, as this kind of honesty makes me have more faith that they will deliver.
@Xilef The Wii U version was part of the original Kickstarter, they can't cancel it without refunding the money.
I am very much looking forward to this game but I hope the Wii U version isn't drastically different.
I fail to see what's so extremely demanding in this game that it couldn't just be created in Unity? Flat cartoon-style surfaces and fairly simple lighting? Compared to what Shin'en have achieved in Fast Racing NEO, this game is nothing.
I hope they refund kickstarter money if a Wii-U version is not released...
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