Cybernator - or Assault Suits Valken as it is known in Japan - is one of the finest action titles on the SNES, boasting awesome visuals, inventive levels and one of the most authentic representations of military mecha yet seen in gaming. What's even more amazing is that the game was designed almost entirely by one man: Satoshi Nakai. Nakai was interviewed recently for The Untold History of Japanese Game Developers Volume 2, and gives a fascinating insight into how the classic title came to be, as well as elements which didn't make it into the final product.
One of the most memorable aspects of the game is the fact that bullets visibly damage the surfaces in each level. Nakai reveals that he wanted to include this after making the Mega Drive / Genesis forerunner, Assault Suits Leynos (Target Earth in North America):
It goes back to Leynos. If a bullet hits a gasoline tank, it explodes like you would expect. And if a bullet hits a cannon, the cannon also becomes damaged or destroyed. That seemed odd to me. I thought, if that's the case, then why not also shoot out the floor? I remember the programmer hating the idea. But I suggested making minor things destructible in every stage, and we talked about how that had never been done before.
As for content which didn't make the cut, Nakai mentions a branching pathway system which would have allowed the player to tackle the game's levels in a nonlinear fashion:
There was one idea we had to cut from Valken. It was called the "X-System". Looking at it now, that sounds pretty lame... Originally there were two starting points: The Moon and the Earth. And two ending points, also on the Moon and the Earth. The Atmosphere stage was between them, so the stages were arranged in an X pattern, with players able to proceed through Earth-Atmosphere-Space, or Space-Atmosphere-Earth order. Of course, players would also have been able to finish by going in an Earth-Earth and Space-Space order.
This open-ended approach sounds fascinating, but it's not the only thing that never went into the final production. Level ideas were also culled:
Valken has a stage where you shoot down shuttles, and a stage where a space colony crashes, and we also made a moon base stage that didn't make it into the game. A lack of time was the only reason we couldn't pull off these ideas. We made the game in a timeframe that would be unthinkable today, and if we'd had a year and a half to make the game, I think we could have done it. Now that I think about it, there was one more stage that didn't make it into the game, the Harbour stage. We even designed a submarine-style boss for it.
Cybernator is available right now on the Wii U Virtual Console - you should really buy it if you haven't done so already. If you're interested in hearing more about Japanese game development, then it's well worth investing not only in Volume 2 of John Szczepaniak's Untold History, as well as Volume 1 - which we reviewed a while back.
Comments 13
It's a shame so much was butchered in our western versions of the game. One of the finest soundtracks ever to grace the SNES too. I need to go replay it...
A very cool game.
As already said, the Western version was butchered story wise with all cut scenes and character portraits removed.
When they re-released it in an enhanced form on PS2 I was excited, until I learnt they totally screwed it up by removing the strafe ability.
Some passionate game planning
Kickstart a 3ds remaster konami
This game and eswat were my sci-fi games of 16 bittism
@FX102A @Shiryu
is the Wii U VC version still the western censored version? If so, then heck no, I'm not buying.
*shakes fist angrily
Nintendo of Amerca!!!!! (even though it's not really their fault... I think).
@Utena-mobile Yes it is. It's still a great purchase... as long as you don't know what you're missing out. To be fair, no way the president suicide level would ever made it past the censors.
@Shiryu
(T-T ) how sad...
You guys really have to talk about Gun Hazard on snes. It's a MASTERPIECE.
Those guys from Cybernator, Squaresoft, Mitsuda, Uematsu, Amano! It's an excellent game and very underrated.
@Smokingspoon Gun Hazard comes up in the interview in The Untold History of Japanese Game Developers Vol 2. You should pick up the book - it has loads of info regarding those companies.
Loved this game, but the Genesis "Target Earth" (Assault Suit Leynos) was actually much better, in my opinion. The graphics were smaller and simpler, but learning how to get the highest points and earning and trying all the weapons was a much deeper experience. Plus, the space in which you could jump around and the time you had to aim while jumping and falling gave a nice skill curve to take advantage of. Target Earth was very hard, however and like Herzog Zwei earned horribly reviews from magazines that didn't take the time to figure the games out. (For me, it was discovering the continue trick in Target Earth that made adjusting easier.)
The coolest thing about this game, for me, was getting it for a decent price on a hunch that it might be related to Target Earth and then it slowly dawning on me that it absolutely was(!) as I played it.
Love Metal Warriors, that game trumps this one right on.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...