Atlus continues to be the final word in localised releases of Japanese RPGs and we're absolutely loving it. The latest in Atlus' seemingly endless lineup is The Legend of Legacy, which is due out for a release very soon in North America. Naturally, the PR team is hard at work trying to ensure that hype levels are as maxed out as they can be and a rep recently took to a NeoGAF thread to explain some of the changes that will be present in the Western version of the game.
The basic idea behind most of the changes made was to cut back on the amount of grinding that would be required in the New Game Plus mode. Here's the quote from the post:
So here's the deal about the adjustments we made in bringing the game to the west. By and large, they mostly affect NG+.
In NG+, all the money and formations you designed now carry over. Any special weapons you created will also be available to purchase in the shop.Drop rates for items and materials was increased across the board. Drop rate for rare items goes up in subsequent NG+. FICTITIOUS EXAMPLE TO ILLUSTRATE THIS POINT: The made-up drop rates for a rare item could be in the first 1st Game - 1%, in NG+ 5%, NG++ 8%, NG+++ 10% etc. Let me stress that these numbers are made up and I have no idea what they are for actual items.
Finally, the time it takes the trade ship to return is decreased substantially. The ship uses real-world time, and we've decreased the amount of time it takes to return.
Basically, the adjustments were to cut down on the amount of grinding in subsequent playthroughs, making NG+ a little more palatable for western audiences.
What do you think? Will you be picking up The Legend of Legacy? What do you think of these changes? Share your thoughts in the comments below.
[source neogaf.com]
Comments 33
Okay. So basically, the changes were only for New Game +?
Even with these changes, the idiotic difficulty is still too harsh, seriously it doesn't give you any sense of "damn! I'll get you next time!", in the random encounters you'll get a mini-boss, randomly, and it will kick your sorry a...so the ammount of grinding you need to do in the first playthrough is ridiculous and not fun, not to mention the game has almost no story. I don't mind a hard RPG, but when the hard RPG reaches frustrating limits and has a non-existant story...I'm sorry, but I'll skip this.
@MrSeitaro I take it you've played the Japanese version? What's it like?
@MitchVogel Too frustrating, dude. I loved, for example, Shin Megami Tensei, Etrian Oddissey and such...but this is too much, the leveling up system is also unforgiving as it is FF 2 style, you level up weapons and skills by using them, your character doesn't level up, if a party character doesn't participate on a battle they don't get any XP at all. And you're all in a grinding attitude and you get randomly jumped by a mini boss which is too overpowered and basically stomps you in 2 turns.
The music is cool, but the story is basically non-existant, you get some story on the first minutes of the game but after that you just walk, grind and die.
Usually I hate it when they change things in a game depending on your region (other than translations). However, these changes seem good and I'll likely enjoy the game more with them in.
I only recently found out about this game and I was quite interested. But now that I've seen some screenshots I am disappointed, I don't care for the artstyle. Though if I do end up getting this game I doubt these changes would affect me, I hardly ever play NG+.
They should have made more radical changes and toned down the difficulty in the regular game, it sounds like. It's funny how the Japanese version of Resident Evil had additional easy settings, but when it comes to JRPGs the localization situation is reversed.
It uses the SaGa brand of random stat gains over traditional levels/experience points. I was interested in this game until I read that was involved. It wasn't fun in Final Fantasy II, it wasn't fun in SaGa Frontier 1 and 2, and I still don't see it being fun now.
Sorry, Atlus. I really liked the first-print limited edition you made for this, too.
@Sabrewing
I really didn't like that at all in FF2, hopefully this doesn't degenerate into beating your own characters up for stats like FF2 did. I'm going to give the game a fair chance though, I get the feeling that a lot of love and effort was put into this game.
Anyway, never really understood the appeal of New game+ personally, if I wanna play the game again I'm always going to start from scratch.
The game still seems pretty interesting, though I wonder - the guy said that these changes were made to make the game, and NG+ in particular, more palatable for western audiences, but wouldn't these changes also be very much appreciated by japanese players? Couldn't hurt to provide them with these adjustments, as well.
@MrSeitaro Damn, that really sounds needlessly tedious... now I'm not sure if I wanna get the game anymore.
Isn't NG+ basically a thing for kids/high school student and people who hardly have any other games to play?
Why the F would you play a grind game like this again after completing it...Unless you have more time than is good for you.
I don't buy Nerfed for the West games - I was pumped about this - I love the demo - but if I love the game, then I'm just gonna wish I played the real one. (Final Fantasy 4 - I'm looking at YOU)
Atlus should stop focusing so much on NG+!
No european release? >< I hope we will get one soon
Kinda on the bottom on my list of JRPGs to get. The difficulty and sheer grindiness of the game are what gets to me. Don't think I have the time nor the patience to just sit and grind all day. Especially not for a game that doesn't have a good story to motivate me.
@AyeHaley Depends on the NG+ really.
If its just for min/maxing characters, i say pass.
If it opens up new content, like Bossfights, Dungeons etc id say its a good way to get more out of the gameplay itself
When talking about NG+ Chrono Trigger is the first thing that comes to mind. It didnt offer much, but the different ways to fight the final boss almost added some sort of puzzle game to it, which was pretty entertaining.
The one thing that bugs me about some JRPGs in particular is why Japanese devs think it is okay to have random encounters that can kill the party without breaking a sweat. They seem to think that it is "difficulty", but in reality it's just stupid.
I have heard way too many bad things about this game's difficulty for me to even consider picking this up. I'm not a huge fan of games that are needlessly difficult. Fun ideas should always come first. That being said, I'll wait for more reviews before I give my final judgement. It just isn't looking like a good choice of an rpg for me.
I've played the demo; it's like a poor man's Bravely Default
Was really worried about this game. Never pre ordered it. But was really tempted by the beautiful pre order. Sadly I never beat bravely default and probably won't be getting this either. Looks interesting but not my taste.
Tried the demo, don't think I'm getting it. It's pretty over my head. Plus whenever you bring a dead character back to life, your total HP diminishes (meaning you die that much faster). No point wasting my money and my time. I'll hold out for Bravely Second and Fire Emblem next year. I assume they're still being released, yes?
It saddens me to hear such negative opinions about this game.
For my experience with the demo, I did not have to do any grinding.
As long as you know common RPG tactics you will be fine.
Hmm...I guess the only tricky encounters would be the optional "Shadow Giants"...but you can always run away from them 100% of the time.
What he said ^ I enjoyed the demo and had no difficulty with it, if the demo gave us any idea about the story I do agree that it's non-existent. If the game play is fun I can look past a shallow story.
I think people hear one or two critiques, take them as gospel and run with it, which is compounded by the fact most then exaggerate it.
Ya, from what I've gathered the game can provide a little challenge here and there, but not like it's some unbeatable game with this insurmountable difficulty or anything.
And true, the story is minimal. No arguments there. Yet this game has consistently raked in 7's and 8's across the board despite these shortcomings.
That oughta tell you it's got some girth where it counts.
Here's one of the better reviews I've read, if anyone is interested...
http://nintendoenthusiast.com/review/review-the-legend-of-legacy-3ds/
@JaxonH Thanks for the link. Perhaps I'll give the demo one more try then. Of course the soonest I could possibly get this is Christmas anyway.
I liked the demo, though I thought it was too short. I had finally gotten my party to a good place, and then there was nothing left to do. i thought it was fun to move the equipment around to the different characters to see how they would level up using it, so that made the focus on battle over story more palatable.
@break Exactly, the demo was everything but hard. The only thing that was kinda hard to understand is the level up system and how you gain new attacks, but you can easily figure it out just looking up how the game works. The only thing I can agree with everybody who doesn't like the game is the bland story.
I like the demo, and I like how it works, but the battle system favors the enemy way too much.
I'm given one shot to form a contract with an elemental and you get four?!
Needless to say, I'll still try and get this, that LE is all I need...
The regular enemies seem to be scaled for higher level characters and the bosses stationary, which basically meant either killing it until a boss or struggling (depending on how the RNG stats propagated). And then having the boss utilize a host of party clearing techs and once again going up against the gauntlet of normal enemies in order to try and garner enough gold to purchase the best items and weapons.
It's pretty clear which parties work well with this game and which are horrible ideas to even attempt (before considerably leveling those parties and characters, of course).
The skills are smart and much more realistic than magic.
The trading ships are the best inclusion and a near perfect use of StreetPass.
But the heavy focus on NG+ and a lack of any real customization sets the game back a few years.
I get the old school focus, but it's a little bit too Etrian Odyssey and a could really have used a few DQ3-6 touches here and there.
Comparisons to FF2? Maybe this game isn't for me after all.
The demo was actually too easy for me. I really don't know how I feel about this game anymore. A month ago I would have said that it's the only game coming out that's a guaranteed pre order for me, but after the demo, I really don't know... It's uh, really disappointing actually.
@MrSeitaro Sounds like my cup of tea. I love old NES RPGs like Dragon Warrior, where you just grind and listen to awesome tunes. The entire storey is.. "Defeat the Dragon Lord"
I took a gamble and preordered this game despite not knowing much about it. I never do that. Then the negative comments about it really made me nervous but I feel like everyone is being a bit too negative. I'm still going to give it a try. I love RPG's and I don't mind grinding even though this sounds a bit extensive with random, over-powered mini bosses.
@JaxonH thanks for linking that review! I was hoping to find some people who enjoyed it.
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