
It's time to press that Caps Lock key, as RCMADIAX has announced a release date for its next Wii U eShop title. COLOR BOMBS will arrive in the North American store on 22nd October for a price of $1.49.
As a reminder this is a chain-reaction title in which players must collect a predetermined amount of the aforementioned bombs to complete a stage, with 60 levels promised.
This is also a landmark for the studio as it's the 10th title it'll release on the Wii U in North America - Europe hasn't had every game yet - and that's taking into account a brief hiatus from the platform. RCMADIAX's BLOK DROP U was the first game to arrive using the Nintendo Web Framework back in March 2014. That means that the studio has averaged a release every two months or so, often in the form of concept titles - some of which we've liked in our reviews, others less so - available at budget prices.
Are you intrigued to try out another RCMADIAX release? Let us know.
Comments 31
Huh...I thought he was done developing for the Wii U.
As a Computer Systems Engineer, I recognize the effort of the RCMADIAX guy to plan and EXECUTE different projects on the Wii U platform, with the enormous risk of spending a lot of time and money.
I hope he can find a niche of interest for his games. I had fun with Blok Drop and Pentapuzzle, waiting for playing this Color Bombs and maybe Pixel Slim.
We're still waiting for those promised extra Blok Drop U levels.
You're a Kid now, You're a Color Bomb Now.
looks kinda interesting
@DoomTurtle I feel like the Dev has no interest in releasing those.
@RCMADIAX is this true? I bought blok drop u expecting free DLC to arrive within a year. I'm still waiting and tbh the whole situation reeks of false advertising.
"It's time to press that Caps Lock key"
So he's not done with the WiiU...
I feel like RCMADIAX should have put all these games into 1. Rather than charging $2 a game, just charge us $10 for 10 games. It probably would have been a better value and gotten more sales. But cheap games releasing this often just makes them feel not worth it.
Looks kinda interesting, but I'm not sure I fully understand the concept yet. Awaiting more info!
@DefHalan Aren't game collections considered cheap as well? I kinda doubt it would help much, seeing how different all these games are.
Blok Drop U was pretty decent. I can't say I've been moved by other stuff on offer, but I wouldn't automatically dismiss anything from this dev as he's shown he can make a fun game. Of course it needs to cross the pond to be relevant to me!
@Kaze_Memaryu They are generally considered cheap but it would have been a better value for everyone to release 1 game collection compared to releasing each of those games separately. Reviews for about a third of his games have been decent. I think people would purchase a cheap game collection and been happy with the third of games being decent. Instead he floods the market with products no one wants and drags his name through the mud.
@DefHalan I've bought some of them. I'd rather just buy the ones I want and skip the others, rather than have to pay for all of them as a group.
This one looks more interesting than his last couple. Will wait to see some reviews. Graphics are an improvement on previous titles at least.
@XCWarrior I totally agree, but it has lead to him flooding the eShop with sub par titles that people don't want. It probably would have been better to bundle them all together, it would have made his releases much less often which would mean less bad publicity and people getting more bang for their buck.
I wish some people would give this guy a break. Some of these titles are fun and I think he has good results considering the budgets and sell prices.
@ThomasBW84: Wow, you really tricked me there! Judging from the keyword "splat" I thought this was a new mode for Splatoon.
I really dislike this kind of clickbaiting... Why do you even make advertisement for such a cheap games?
@shani This isn't clickbaiting.
@Inkling How is it not? The title baits me to click on it by pretending it's about Splatoon.
@shani I really dislike the argument against 'clickbaiting', mainly because any article, on any website, about anything, is clickbait. If an article title or header isn't attractive enough to gain views, you've done a poor job.
Anyway, good luck to RCMADIAX with this title. I still reckon he/they should focus on one larger, more complex game though. There's too much unfortunate stigma attached to these kind of releases.
More shovelware from a subpar developer....
I'll be playing FATAL FRAME!!! that day
@hcfwesker i'll play it one week after that.
I have all of the releases so far, a version of Atari 2600 Warlords would be cool.
@shani
The tagline clearly says
The 10th Wii U game from RCMADIAX
So nowhere it says Splatoon (beyond Splat, a common word anyone could use) and you could have avoided clicking if you read that.
Although I agree that this dev does not deserve coverage. 5 comments in and you can see two broken promises.
@sinalefa I know, but let's be honest, 99% most of the people don't read the tagline but the title. Why isn't the word "Splat" in the tagline, but in the title? Because everyone reads the title. And no one can deny that a word like "Splat" will be identified with Splatoon, at least by readers of this site. So I somehow doubt this was unintentional.
@gordjscott Yep, that's basically how online marketing works. And that's exactly what I find disgusting about it.
It's true that most sites do it but not all. There are sites who refuse to use such methods (they're not any better than TV ads that think you're stupid enough to fall for them, but there are people actually falling for them). If you don't know what I mean, search for crowdfunded journalism. It's a complete counterdraft and it's working.
So it's not true that "any article, on any website, about anything, is clickbait".
Just because classic online marketing became a standard doesn't mean it's the right way to do it.
@shani You do know that 'splat' is a common word that everyone can use, right? It's not trademarked by Nintendo and doesn't just belong to Splatoon.
@SaKo No, I didn't and I've never heard/read/seen the word "Splat" before Splatoon was announced. So what does "Splat" mean exactly? Because I tried to look it up in translators and so far they don't even know that word.
Nonetheless, I knew Nintendo has no trademark on that word, but I don't see how that matters? I didn't say anything about a trademark or even about Nintendo.
Look forward to it🎉
@DefHalan I follow him on Twitter. I think he's made money on all 9 games, though he and most other Indy devs struggle in Europe, NA they do just fine.
And you cannot "flood" a digital shop. It has endless space. I just wish you could search for things better, but that's just on Nintendo for having a terrible interface.
@XCWarrior Flooding a digital shop refers to releasing multiple sub-par products in a short amount of time. If he has made profit on every game he has sold, then I wonder what he defines profit as. Also I wonder why he got mad at the Nintendo fanbase and claimed he was going to stop releasing games on Wii U. If he was making profit then why would he turn his backs on his audience?
@DefHalan Any business anywhere will define profit as making more money than you put into something....
Yes that stopping doing games on Wii U for like a week thing was weird.
Anyway, by your definition, most publishers, especially "AAA" devs like EA and Activision and Ubisoft etc etc "flood" the market with sub par games all the time. All games are based subjective. Some of RCMADIAX's games are fun, some don't look appealing. If you don't want to buy them, just move on.
I wish more people who own Nintendo sytems would try the Indy games on the eshop. There a ton of great games on there, I own 30+ each on both my WiiU and 3DS and have had plenty of fun with them.
@XCWarrior I too own tons of Indie Wii U and 3DS games. There are some fantastic games out there.
EA, Activision, and Ubisoft are mainly publishers. Most of the games they "flood" the market with are games they are publishing which is different. RCMADIAX is a developer. RCMADIAX isn't paying a bunch of people to release a bunch of different games. They are paying themselves to release these games. I don't know how large RCMADIAX is, if it is only 1 person like it seems to be or if they are a team of people. They have released something like 9 games in 2 years. That is crazy fast. I feel that is too fast to make quality products. They need to slow down and make something of quality. Blok Drop U is probably his most popular game but I don't think a single release from RCMADIAX since Blok Drop U has matched it quality.
If Profit is just making more money than you put into developing a product then I can defiantly see how all his games are profitable, I do not think he spent that much on actual development. But is RCMADIAX making enough to pay all its employees a fair wage? Do RCMADIAX employees make as much a year as other indie companies? I don't know. So how much Profit is RCMADIAX making after paying wages?
If RCMADIAX wants to fix their image then they need to take all this profit they have made from their 9 other games and put that towards making 1 quality release. Rather than releasing 9 games in two years for a few bucks each, how about they make 1 quality game in that amount of time and sell it for $10. I know indie development can be expensive and time consuming (the reason I haven't released anything) but if they are making profit why do RCMADIAX games drop in quality and scope compared to their original release Blok Drop U.
I want to give RCMADIAX a shot. I want them to do well but flooding the market with these small games is not the way to improve.
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