
Yooka-Layee's amazing Kickstarter campaign has ensured that Rare fans will be getting the next best thing to a Banjo-Kazooie sequel, but some supporters have expressed doubts about the size of the adventure, given that the game will retail for a low price and - comparatively-speaking, at least - its budget remains modest when set against the kind of money that a company like Rare - suppported by Microsoft - would have been able to provide.
However, Playtonic's Gavin Price has taken the chance to put those fears to bed, and insists that the success of the crowdfunding drive means he and his team of former Rare staffers can make a game that is even bigger than what has gone before.
Speaking during a Reddit AMA, Price said:
...The aim is, with the amazing support we've had from fans, to now make Yooka-Laylee bigger than Banjo-Kazooie.
Has this put your mind to rest, or do you continue to harbour doubts that this small but dedicated team has bitten off more than it can chew? Drop a few words below to let us know what you really think.
[source gonintendo.com, via reddit.com]
Comments 34
#Yooka-Laylee4Smash
day one buy!
As long as they can keep it interesting
Wasn't Banjo Tooie's problem that the levels were too large?
With Banjo Kazooie, the original levels hit a wonderful sweetspot with the levels being neither too big to explore or too small to discover.
People are going to hate me, but I withdrew my pledge a few days ago. Not because I don't want the game but I want a physical copy for the WiiU, and I have a feeling it's gonna deffo happen. Look at mighty no 9, so glad I didn't back it for a DL copy and now have it preordered for the WiiU in Sept for €30. Hope the same happens for this next year.
And I don't care how big this game will be, it could be only 5 hours but amazing and I would be happy with that, but longer would of course be better
I really hope they're able to pull this thing off. It shows a lot of promise and I'm looking forward to seeing more of it.
@readyletsgo Wasn't the physical Wii U version of Mighty No 9 cancelled?
@RupeeClock I completely agree with you.
I just couldn't get into Banjo Tooie as much because it felt so HUGE and i hardly played it on the N64 due to that reason. But i did download both Banjo games on the xbox 360 to replay again about 2 years ago and i still haven't touched Banjo Tooie because i know how i felt playing it years ago.
I am really looking forward to Yooka-Laylee. Hope its closer to Kazooie and not Tooie.
@Grumblevolcano hmm, where did you hear that? It's on most Amazon's and other sites with a release of 18th Sept for WiiU, 3ds, xbone and ps4.
I fell bad for saying this but if the Xbox version has better graphics I will get that over WiiU.
@readyletsgo Nevermind, I was thinking about the Collectors edition. That version is only for XB1 and PS4.
@Grumblevolcano ah ok, phew! Bit of a small panic there Lol
I am sure we will be getting plenty of bang for our buck going by the standards of the games these guys previously worked on.
I am pretty confident that they will end up making a good platformer. Will it be as good as Banjo Kazooie? Who knows, but they can at least give it a shot! The game looks promising so far, and I know that I will have fun with it personally.
I certainly think around the size of Banjo Kazooie is big enough, as long as it would contain a similar amount of bonkers ideas.
@KO-Cub why??? there are so many more characters with history than this one character who we have hardly seen...
Also why do people assume that the game is going to be great? Other Rare developers have split out, and many have made just mediocre games (although stuff like timesplitters was amazing). People should have a look at A Hat In Time, looks just as good as this does and is out very soon, and has a more original character.
They should be cautiouse while making the game bigger, because their bigges game on the N64 was the worst they made .... Backtracking The game was not fun .... for me at least
Bigger isn't always better but I'm really looking forward to this game. That bat's nose tho...yikes...
I'm not feeling it, from the stupid name to the try-hard characters (which look like something from BabyTV) even if it's being developed by exRare staff I don't like the concept. And after Mighty No. 9 I'm cautious about anything that claims to be a spiritual successor of a beloved franchise.
@DThrow_UAir People are enthusiastic because Playtonic consists of 95% of the original team that made the Banjo Kazooie games, and they also have the original musicians. If anyone knows what a spiritual successor to Banjo Kazooie should be like, it's them. The Rare that is still a part of Microsoft only has one original staff member left; all the other employees are relatively new and have no historical background with any previous Rare games, other than possibly having played them...
As for a Hat in Time having an original character: that's your opinion and that's okay but to some people a chameleon and a bat are pretty original too. We could also say that a Hat in Time is a cell shaded Mario wannabee, because it's style seems to mimic Wind Waker and the gameplay is very reminiscent of Super Mario Sunshine. But that is way too harsh, and it actually looks like a fun game to me, but so does Yooka-Laylee, so I'll probably end up buying both, provided a Hat in Time actually is released on Wii U, because the preorder page still doesn't confirm it.
@TheRealThanos The abilities in a hat in time are different, yooka-laylee (so far) is just the same as banjo, i want to see innovation in the genre (ala mario galaxy) not just rehashed shiny old games.
Also the dev team does not consist of 95% the original devs, (im sure there are less than 20 people working on this) 95% of their dev team worked on banjo, big difference. They might not have contributed anything which made banjo how great it is. And a hat in time's gameplay is not simialr to sunshine, the graphics and the FIRST level are similar that is where the similarities end.
Im not trying to shut this game down, im just saying to look at other games like a hat in time that are coming out soon, and we can see a much more fleshy platformer
This game is gonna be so good.
@DThrow_UAir - https://www.nintendolife.com/videos/2481
Que-que-que. Still. Probs just Banjo and Kazooie in general would be best.
I have no attachment to the Banjo Kazooie games but this looks great. Hope the backers are satisfied with the final product.
Can't believe how pathetic some of these people are- the original RARE team get together in order to create something beautiful that fans could previously have only dreamed of, and instead of celebrating and cheering, these idiot gloom merchants come out with snidely little negativities. Probably won't even buy the bloody game! Pathetic.
@Kmno gtfo
Ambition is good, but try not to over-hype the fans.
@DThrow_UAir I said it looks like it. The cell shading makes me think of Wind Waker and some of the environments and abilities (and you're right: not all of them, but that wasn't my point) make me think of Super Mario Sunshine. Without all the water spraying and ink, obviously.
As for Playtonic: I have no idea what your point is, but what I said is correct. From all of the people currently working at Playtonic, only one person isn't from the original Rare. All the others are and they were the core team responsible for the original Banjo Kazooie and other Rare classics. http://www.playtonicgames.com/team/ Those are facts, so you can hardly say that these people probably "haven't contributed anything that made Banjo a great game"; they were the very reason it was a great game, because they were the ones that made it! Info on the team can be found on the Playtonic site and you can also cross reference that information with developer listings on mobygames for example.
P.S.
A percentage says nothing about the number of people, so I have no idea what you were trying to say by stating "im sure there are less than 20 people working on this". All I can think of is that you (mistakenly, by the way) think that the original Rare team was much larger. Well, it wasn't: back in the 8 to 64bit days teams rarely consisted of more than 20 - 40 people, sometimes even smaller, like Playtonic is now. (Rare was first called Ultimate Play the Game and they started with only 4 people, actually) The core programming and directing team on Banjo Kazooie consisted of only 15 people, and then there was a separate team of game testers and sound bite engineers/voice actors, but they didn't help program or design the game.
@Kmno I can understand that you're not a fan of games, that look like a kids game, but the bigger question is... will they deliver what they promise? The problem with MN9 in my eyes is, that it could end up as a promised product that will end into a disaster. I saw the last trailer and I have to admit that I had mixed feelings when I saw MN9 and MN1. So I know where you're coming from. I can only tell you what I told most of my friends, which were unsure if they should support those games or not; if you don't know, wait until the game is out and then make your judgement. A review can't really tell you much about a game, a video only a little but to play the game by yourself is a completely different story and since MN9 will come out as physical product, I'm sure you can at least rent this one someday. Maybe Yooka-Laylee will follow one day. Hey, it could happen.
How about making it bigger than Tooie? I never had problems with those huge stages.
@HappyMaskedGuy no, you GTFO, when you are mature enough to reply like an adult come back.
@SnuggleMon perhaps it is the case but really, I'm not feeling it, aesthetic has a lot to do with it, it may be the best 3D plataformer/collectathon ever but presentation is usually important in this kind of things and people are giving them a free pass because their pedigree. Again after being burned by MN9 pedigree alone can't convince me, I'll wait and see, but I don't like it right now.
@Kmno Yeah, I understand your point. I had the same matter with other games in the past, when Kickstarter was not even an idea and we had only video game magazines back in the 90s. Somehow, I really miss those days.
We'll see...
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