Last month, Capcom announced that their "Mega May" event was back in full force for 2015, focused on bringing classic GBA Mega Man titles to the Wii U Virtual Console. Now that the month is here and we're already panicking about how fast time is slipping by, these weekly releases have launched into action, with fan-favourite Mega Man & Bass leading the charge.
Players were invited to vote on which of four titles they'd like to see released first, and this 2D adventure was revealed today as the big winner. As such, it's available right now on the North Amercan eShop, with further releases each week for the remainder of the month.
The full line-up and NA release schedule can be seen below, which makes for a total of six if you count Pokémon-style variants for the Battle Network titles.
- Mega Man & Bass - May 7th (Available Now)
- Mega Man Battle Network 3 Blue/White - May 14th
- Mega Man Zero 2 - May 21st
- Mega Man Battle Network 4 Blue Moon/Red Sun - May 28th
Which of these titles are you most excited to take on this month? Let us know with a comment below, but whatever you do - make it MEGA!
[source nintendo.com]
Comments (28)
should i get the physical multi-version battle networks or the download? are the differences worth buying two?
Is it the GBA version or the SFC version of MM&B?
@EarthboundBenjy GBA, of course.
Shame MMZ2 didn't win. It's the clear best game here.
@Rixor13 Well, lets just say it like that:
If youre a completionist, there is no way around getting these games on a real GBA, as you need to link them together to gain certain battle chips.
Im not 100% sure if they count towards the "fill out the chip library" title star, but if they do, you cant fully complete the game, since the WiiU VC doesnt support multiplayer.
And im not sure if they offer a workaround for that (an altered safe file containing all linked stuff, a flag that unlocks these things after a certain point)
And regarding the differences: In BN 3, the differences are very limited. There is one extra Navi boss battle in the Blue version (Mr. Famous with Punk.EXE, replaced by his nonsense sputing assistant in White)
White features MistMan.EXE while Blue has BowlMan.EXE instead, both obviously giving different chips (and according to the wiki, those DO count towards the total completion of the library) and both games feature different style changes (a sorta transformation for MegaMan.EXE)
So, yeah. Without linking, you wont be able to get said completion stars and thus, quite a lot of post game content is locked away (15 new "Omega" boss fights and a powered up refight with the final boss).
@Einherjar The VC version of Battle Network 2 gave you the extra chips that would require a link cable using...something, I forget. I wouldn't be surprised if they did something like that again.
@CanisWolfred Thanks for the headsup !
We in europe havent gotten the game yet (still stuck with BN1 and BCC) so i couldnt check it myself.
But im glad to hear they though of a way to include that stuff, as later games tend to hide quite a lot of extra content behind those completionist goals.
So @Rixor13 , take my rambling above with a grain of salt If they thought about that in 2, they probably will include a workaround in the followups too,
Our Mega Month in Eurpoe last year was in something like September wasnt it?
Definitely getting this!
This is the only classic Mega Man I have never played.
@Einherjar In MMBN2, the extra chips just showed up in your folder right away. I kinda hope that they give 'em to you later in the game here, but it's better than nothing.
Battle Network is great... but, didn't one of the versions of the 4th game have a game breaking bug? Unless they fixed it.
Are MMBN 3 Blue / White and MMBN 4 Red Sun / Blue Moon separate? The knowledge that they've put in link-only extras previously is nice, but I believe there's a few exclusive Style Changes (3) and Soul Unisons (4). Oh, and bosses.
I really need to get MMBN 1 and 2 as well. And as for the other games... I heard MegaMan and Bass is painfully hard. Zero series sounds fun though... but, apparently it's ALSO difficult.
Mega Man and Bass is a joy to play. It's only hard until you know when and where to use mega mans boss power ups then it becomes easier as u commit that to memory. I feel like it's the one of the very few mega man games I don't just blow through the levels only using the robot master powers at the boss screen and for that I love it!
I had no idea Capcom had actually patched BN2 to give away those chips...if they had any sense, they'd have ADVERTIZED that fact! I wasn't looking to buy games I can't actually complete, so this is kind of a big deal. Hoping for similar fixes for the series moving forward as well.
Definitely picking up Mega Man Zero 2,it looks fun from what I've seen. Hopefully we won't have to wait till Mega May 2016 for Zero 3
Oh good, So Mega Man Battle Network 3 is next week. Good.
Sigh, We will not get Golden Sun 2, Metroid, Pandora's Tower, DK Returns or Kirby return to dreamland for at least a month now. Instead... we get Megaman rehashes. Yes, I just called them rehashes.
September the Hedgehog and who's downloading Mega Man and Bass
This game, I will admit is probably the best looking official 2d game that bears the MM name. However honestly it is also the kinda barren in my own opinion; compared to the effects of MM8. Being that said; I mean the game graphics are top notch but the over all action feels kinda clean if you know what I mean.
Golden Sun 2 was terrible. It was more like an incomplete version of one. Also you fight the DOoooomm Dragon which is another sprite do-over. The hidden city of Lumer is an bunch of hop-heads ( ohhh immortality sucks ). I will admit the game exploration levels and dungeons and what not are extremely challenging but the pay off is lame.
What I really wanted from the game was to see your pal turn evil ( the earth guy who appears ) as they continue to light the houses across the land. Otherwise the first game was an complete "revenge" mission as the mission of this game is to light the houses.
I usually snatch up most Mega Man games, but owning the original Rockman & Forte game for SFC, I have no need for the GBA version. I always found the GBA version to be horribly inferior to the SFC version. You could say it's handheld limitations, but then, why did the Mario games like Yoshi's Island make the transfer so well? The music in particular took a big hit when it transferred to GBA.
@DarthNocturnal only when played on specific hardware, and emulators
http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#megaman
modders found a way around this, so I imagine Nintendo did too.
since they are aware of it, I doubt they'd re-publish the game without checking
@MitchVogel I did a little research and found, that they dont show up right away, but once you access the "network" functions from the menu.
So basically, triggering the game to look for a link-cable triggers the emulator to unlock all the trade / multiplayer battle chips you can get.
@DarthNocturnal There is a workaround for BlueMoon and RedSun and im pretty sure Nintendos emulation team is aware of that
Like i said above, the differences in 3 are minor ones at best, different chips, different style combinations and one boss switch (while RedSun has one extra boss, Punk.EXE, that doesnt net you a chip no matter what)
The two version of 4 are basically two seperate games altogether.
The game is structured differently then the rest of the series.
There is a slim, overarching plot that is the same in both versions, but the meat of the game consists of randomly selected "scenarios" based on the opponents you face during the tournament.
And you have to clear each version up to four times (New Game +) to see everything they have to offer.
And since each version has its own pool of Navis for the tournament, each game has a vastly different set of scenarios that can happen.
With 5, its kinda the same deal. Your team consists of completely different (playable) Navis and you fight in different "liberation missions", all with different storylines.
I cant say anything about 6 other then you have a different final boss and different Navi Souls / Beast Outs, as i havent played it yet.
MegaMan and Bass isnt as difficult as it it broken. The game was clearly designed to be olayed as Bass and not as MegaMan. Most of the Bosses are pretty cheap and teh GBA version, with its limited screen size can be a real pain in the back.
And the Zero series is, actually, one of the hardest and at the same time, one of the easiest series. It just depends on if you want to abuse the Cyber Elf system, as they can turn that game into an absolute cakewalk.
Can we get Mega Man 9 & 10 on the Wii U whenever Nintendo needs to shut down support for the Wii Shop Channel? No, I cannot get enough of Mega Man on the virtual console right now, even if I feel bloated with all of these releases.
@OnionOverlord I would argue that the early Mario games and Yoshi island required less buttons so it simply played better. Mega man and bass made avid use of dashing and sliding which required heavy shoulder button use.
@ikki5 All those games you just listed were as rehashed as these games, stop complaining about more games to play. It like you're never pleased.
@Einherjar ok thank you. i think i will hold out until at least E3 because they may or may not announce online multiplayer for vc...plus i do not own MBN2 yet.
Love the music in cold man's stage.
@Rixor13 They will certainly not, not in a million years.
Getting Link Cable emulation working is pretty darn finichy, you would have to make sure, that you have an absolute lagless connection, or else the conncection would cut off left and right.
And frankly, i dont see them put so much effort and priority into such old games. It wouldnt even benefit Pokemon games, as it is much more lucrative to just "remake" them.
@WaveBoy King's Tower theme is definitely a good pick. The MMX series had some of my favorite tunes as well.
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