Nintendo recently launched Puzzle & Dragons: Super Mario Bros. Edition and Puzzle & Dragons Z on the Nintendo 3DS, a double-pack which not only contains one of the most popular puzzle RPGs of recent memory but also showcases a unique Nintendo take on the formula, complete with characters from the Mushroom Kingdom. We had the chance to speak with the game's producer Daisuke Yamamoto about the game, and he himself admitted that he was somewhat star-struck to be working with a living legend like Shigeru Miyamoto.
"We paid attention on making it as Mario-like as possible, since we have great respect for the world of Mario," Yamamoto said. "Otherwise we had great deal of freedom in developing the gameplay. We were lucky enough to have a dialogue with Mr. Miyamoto where we got to exchange opinions; that was a ton of fun! Imagine, being able to make a game with such a world-renowned designer!"
Puzzle & Dragons as a brand should need little introduction. Originally published on smartphones, the game has since become one of Japan's biggest hits. Its allure comes from mixing a simple puzzle concept with a surprisingly robust RPG backbone. "Puzzle & Dragons a match-three puzzle game featuring simple controls, but it also allows you to experience genre elements from adventures, puzzles, monster-raising titles, and RPGs," explains Yamamoto. In the case of the 3DS version, GungHo's objective was to reach those players who don't have access to a smartphone - and to make the game as addictive as possible. "The thing we thought about the most was how satisfying we could make the game," Yamamoto continues. "We created the Nintendo 3DS version because we wanted kids who don't have smartphones and people who usually play on game systems to enjoy Puzzle & Dragons. With the dual screens, we were able to feature vibrant animation on all of the monsters."
The process was clearly successful; Puzzle & Dragons Z launched as a stand-alone title in Japan some time ago, where it became a commercial smash-hit. This success surely played a part in Nintendo collaborating with GungHo on the Super Mario Bros. Edition. Despite the fact that both games sit in a single package, Yamamoto asserts that they offer two very different gameplay experiences. "For Puzzle & Dragons Z the focus is on RPG elements - the fun of raising characters - while the Puzzle & Dragons Super Mario Edition edition is more about the puzzle-game elements," says Yamamoto. The two games could easily have been released separately in the west, but GungHo wanted them to make a big impact by offering amazing value for money. "We wanted as many people around the world as possible to play this title," Yamamoto states.
We're seeing more and more mobile hits crossing over to traditional consoles - something which dedicated gamers might turn their noses up at. However, when the process is handled as carefully and intelligently as it has been with Puzzle & Dragons, it's something to be grateful for - and the fact that Nintendo has sat up and taken notice bodes well for future projects of a similar ilk.
Thanks to Daisuke Yamamoto for taking the time to speak with us. Puzzle & Dragons Z / Puzzle & Dragons Super Mario Bros. Edition is out now in North America and Europe. You can read our review here.
Comments 12
I wonder if this Nintendo-endorsed console version has a simpler/smoother setup and starting chunk than the utterly abysmally designed—as far as I'm concerned—mobile game...
"What do you mean when you say it's utterly abysmally designed?" you might ask...
Oh, well let's see... After downloading the game I had to accept some random terms and conditions otherwise I couldn't even play the game (a worrying sign right from the get-go) [confirmation box]; input my name (with a box below it that said something weird I don't quite get) [confirmation box]; select my dragon [confirmation box]; register something, for reasons beyond me (My name? My Dragon choice? That I'd accepted the terms and conditions?), then download some random update/install pack or something (that took about 6 minutes); see some extremely cluttered looking screen where visually I had no idea what they hell was going on; go through about twenty minutes [popup box] of totally annoying and totally forced tutorials [popup box] that just threw everything [pop-up box] and the kitchen [pop-up box] sink at me right out the [popup box] gate (so many text popup [popup box] boxes to read, confirmation boxes to tick [Ka-Ching!] and [popup box] random stuff [Ka-Ching!] I was forced to go through [popup box] before I [Extra Coins] [Send a Friend Invite?] could just start playing the game [popup box] [BONUS POINTS!] [Send a Friend Invite?] for [popup box] [Free Egg!] [Send a Friend Invite?] myself)...
Oh, and I just happened to be signed in to Game Centre already so at least [popup box] I didn't also have to do that during the rest of the setup/start process above—but that is something you can add to the long list of crap to wade through if you're setting up this game first time and aren't already signed into Game Centre.
So; simple and straightforward, intuitive, not convoluted, bloated or confusing, or intentionally and insidiously manipulative at all—basically great game design 101!!! [SARCASM] [Ka-Ching!]
[popup box]
[Ka-Ching!] [Ka-Ching!] [Ka-Ching!]
[Send a Friend Invite?]
This, to me, is psychologically manipulative and abusive video "game" design—VERY CLEARLY coming from the whole insidious gambling machine and Farmville-type school of "game" design; where it's all about overwhelming you and hooking you into these compulsion loops and variable ratio reinforcement systems etc—at its worst.
[Send a Friend Invite?]
[BONUS POINTS!!!]
[Ka-Ching!]
[You've spent all your coins...]
[Now... Would you like to spend some of your hard earned real world money to buy a whole load of virtual stuff and take this awesome game experience—You ARE having a amazing time!—to the next level...?]
[Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!]
Do you think I'm exaggerating and/or being unfair to this developer? Then go download their game [PLEASE DON'T—REALLY!] and see for yourself [Ka-Ching!]...
@Kirk I haven't played the mobile game so I can't comment on it but from the sound of it I'm glad I never did. But I can talk about the 3DS version which is absolutely a fun game with no hassle. You just boot up the game and can choose between Puzzles & Dragons Z or P&D Super Mario Bros. Thats it. No advertising, no "agree to terms and user licensing" BS or whatever. It plays just like any other 3DS game. No in-game purchasing, no DLC, everything is there. I highly recommend it.
@krakensoup That sounds more like it.
Do you still HAVE to go through the 20 minute "tutorial"—which you simply cannot avoid in the mobile version and is a really manipulative element of this particular type of usually mobile-centric "game" design imo—or can you just start playing the game and organically learn everything as you go, as and when you choose, and skip all the stuff you don't give a crap about in the first place; like being asked repeatedly to invite a friend or a popup reminding you to log in and play every day for random "rewards" etc?
@Kirk Welp, I can't even get the game running on my phone because of that update that requires 2? gigabytes to run, And with that other stuff you may have mentioned, I guess trying out the mobile version is outta the question.
@Captain_Toad It's all a bit convoluted and bloated imo
I don't know about 20 minutes, but both Z and Mario have a forced tutorial. Z also has a lot of RPG style dialog to go through before you get puzzling. Mario ditches the RPG overworld and gets to the game quicker.
While I agree that it has a lot of annoying stuff to put up with, I found the mobile game to be enjoyable and better designed than a lot of other freeinum games. It's possible to get far without having to pay, though it does have a lot of things designed to encourage people to do so (like limited box space and having to sacrifice monsters to level up). It also gets very challenging, while I heard Z's main game doesn't get harder until post game.
Cool! I'll pick this up when I can, sometime after Splatoon,
Haven't tried this one yet mostly because it doesn't work as a Mario game seeing that I'm a Super Mario fan.
Wonder if this game sold well.....
@krakensoup You shouldn't skip a game based on someones warped opinion about it. Kirk and I had a long discussion about the game in the previous post on this site. The most he played was 5-7 minutes tops and had already made up his mind. He went into this game already thinking he'd hate it, so of course that what his mind was set to. I highly encourage everyone that even has a remote interest in the original mobile game, to try it for yourself.
@Kirk You can't give a review to a game that you already THINK you dislike. I'm not trying to force everyone into paying thousands on a game that I personally enjoy, but just hate when people think free to play means 'money sink' whenever you can actually just play normally without spending a dime. If NintendoLife, IGN, Kotaku, etc only played 7 minutes of a game and had to review it? Yeah the review would be bad or unfinished.
EDIT: Just read through your second message replying to another person in this thread. There has NEVER been any sort of popup notification to remind you to play the game. I've played this game going on three years and it's the only mobile game that gets that right. I have no idea where you're getting any of your sources, but I'm starting to think we have a huge troll here.
@PuzzleBoss Now, now—stop making stuff up.
Note: Before you read any further; please bear in mind that everything I am saying is in relation to the mobile game and how insidious I think it is. I have no idea, other than some stuff I've read online, what the 3DS version is like. That's why I was asking various questions above, specifically about the 3DS version
I played it for about half an hour, which was enough to put me off playing it for any longer. Other than more of the same: more dungeons; more dragons; more magic stones; more eggs; more matching orbs...I've seen enough to basically get a good enough idea of what the game has to offer (I don't care to "catch" every single monster or "go through" every single dungeon—the player is really just playing 'match 3' for the most part). Much like a slot machine has lots of flashy lights and different combinations of symbols and sometimes it even has those kinda bonus mini-game boards just below the main slot reels etc. but it's really just about spinning the reel over and over at the end of the day. If I don't like spinning the reel—or more precisely gambling—then all the window dressing in the world isn't going to disguise that. The match 3 part of Puzzle & Dragons is fine—as is battling the dragons. It's the rest of the design around the core game elements that sits very uncomfortably with me, for the various reasons I have detailed previously.
I didn't go into thinking I'd hate it—I went into it to see what all the fuss was about. I was suspicious however because any time I see a very simple looking mobile game that has become HUGELY popular, especially when it's clearly some variation of simple match 3 or something similar, then alarm bells are immediately raised; since I know how most of these games actually work and the principles of "game" design that are behind them (having studied such things, and being a mobile game developer myself). The impressions I have given above, as well as in that other article, are the result of me even bothering to try the game in the first place; otherwise I'd just be saying It's just some random match 3 game with dragons or something.
There is absolutely a pop-up that tells you if you play every day it will give you something or whatever—sign/log-in every day, play every day, keep returning to the game, or however they termed it (I can't remember the exact wording off the top of my head, and I've since deleted the game, so I can't check it again)—and in my experience I think it maybe even popped up two similar messages or the same message on two occasions.
You've spent over $8k on the game—you told me you know someone else that has spent $5k and there's apparently plenty of people who have spent even more (according to you)—and you're arguing against the notion that it can be a 'money sink'...
Anyone on here, reading these comments, can go and download the game right now if they want [it IS "free" after all] and see if I'm trolling or just, in fact, telling the simple truth. I would however recommend they delete the game shortly afterwards; less they too end up spending $8k on matching some orbs and collecting some new dragons, in a never-ending loop.
Note: Again; I'm talking about the mobile version, not the 3DS version
Don't hate me for telling it like it is. I'm just sticking up for the little guy—"I fight for the users." – Tron (1982)
@Kirk As I play the 3DS version I'm having so much fun that I'd never know it was a mobile game in the first. It feels like an honest to goodness Nintendo game. (At least the Mario Bros portion does) There is no forced tutorial but they do throw hints at you in the beginning but in my experience its never annoying. Honestly the 3DS version is fantastic. Probably my favorite puzzle game on the system right now. I absolutely loathe mobile games and everything they stand for. I hate the F2P model and the constant pop-ups and reminders to play everyday. I don't want to connect to Facebook every time I play a game and I avoid playing any games on mobile for these reasons. The 3DS version is void of all of that nonsense and I really cannot recommend it enough.
@krakensoup Then it looks like working with Nintendo/3DS has been a positive influence on this game.
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