
There's a decent indication that amiibo Tap: Nintendo's Greatest Bits (known as amiibo Touch & Play: Nintendo Classics Highlights in Europe) is considered a fairly valuable release - internally - by Nintendo. When highlighting the role of amiibo in an investor's briefing at the start of the year Satoru Iwata referenced the project by saying the following:
We are also planning a free-download app for Wii U in which you can enjoy NES and Super NES games with your amiibo in the first half of this year.
With this app, once you tap your amiibo on the NFC area of the GamePad, you will be able to play highlighted scenes of one certain title for NES or Super NES. You cannot play the entire game due to a time limit, but another tap of the amiibo will enable you to try another highlighted scene in the game. We hope that when you tap your amiibo, the quickly changing game scenes will pleasantly surprise you and make you feel as though you have just exchanged a game cartridge.
The concept certainly intrigued us, and seemed like a clever blend of promoting amiibo, usage of the GamePad and to introduce Wii U owners to classic games. Yet in a period when Nintendo's doing a good job of making amiibo fun, multi-functional and high-value toys, it's rather made a mess of this app. It is, frankly, a disappointment.

For starters, let's summarise how this free download works. Upon booting up with some slick presentation - rather like amiibo crossed with NES Remix - you're prompted to scan in an amiibo toy, assuming you have at least one: the app does, to be fair, emphasize that this is purely for amiibo owners, and that others need not apply. You tap your toy of choice and it recognises its nickname, and if you haven't used it previously you're taken to a simple screen to establish the 'owner' and name before proceeding. Though no data is saved to the amiibo - it's read-only - the app is tying that specific toy to a game, not simply concluding there's an amiibo and firing up a random demo.
Yet there's the fundamental issue. This app contains 30 demos of NES and SNES games, but each of your amiibo is randomly tied to one demo alone - the literature around the download has sort of always said that, but we didn't want to believe that was the case.
So, here's the thing, you need 30 amiibo toys to sample all of the games, as opposed to the app simply cycling through different samples regardless of the figure that's scanned. It's an app that, by that very requirement, best suits the company's biggest fans; yet we suspect anyone that's bought 30 of these figures is a big enough Nintendo gamer that they're familiar with or own these classics in some form. Or they've paid for the far superior and more fun NES Remix games, while picking up SNES favourites separately.

That's the muddled thinking here - this is an app that's perfect for introducing gamers to retro games, but only truly accommodates the most eager of supporters. It's a baffling contradiction right at the core of the whole app, and really damages its purpose; to give an example, your humble writer has seven amiibo toys, not a massive collection but still costing about the same as two retail games, yet was presented with demos of games he already owned. The software wasn't even clever enough to detect games already on the Wii U and avoid them, providing some utterly meaningless content locked to an amiibo; no, you can't simply switch the game that an amiibo is tied to.
Moving on from conceptual issues, the execution is acceptable but, oddly, a little below Nintendo's normal exacting standards with its Virtual Console releases. Each demo is split up into a handful of 'scenes', whether individual races in a game like F-Zero or the start of a level in Super Mario Bros.. Yet Nintendo's actually only set these scenes as a kicking off point in the ROM, not a particularly structured taster - in Super Mario Bros. you can blast through multiple levels in the three minute time limit, or in F-Zero finish a race and get about 10 seconds into a second before it kicks you out; ironically the second 'scene' may be the race you briefly started previously. As for games like The Legend of Zelda, they're simply not suited to this 180-seconds-and-you're-out approach, and if you topple a boss quickly - for example - you then wander around the world lost for a minute or so. They're snippets with minimal context.
One positive is that, pacing problems aside, there's a decent batch of 7-10 scenes per game, and you can quickly cycle through them by tapping the relevant amiibo multiple times. This does allow for snappy scene selection, and is one of the better implementations to be found.

All of the demos are single-player only and, due to the fundamental requirement of amiibo, unsurprisingly only control with the GamePad. Each demo is framed within a border and surrounded with touch-sensitive menus and information, so it's certainly the most intuitive to play right on the GamePad's screen. An eShop button takes you to the relevant store page, though the manual is rather phoned-in, with a link that takes you to a fairly plain web page with basic instructions on how to play. Again, this is rather un-typical of Nintendo, which normally wraps its instructions into games or in pleasing native e-manuals.
amiibo Tap: Nintendo's Greatest Bits technically does its job, and some will say that we shouldn't be so critical of a free app. Free or not, though, this download is supposed to have a clear purpose to promote amiibo and the Virtual Console, yet is fundamentally flawed in execution to the point that it actually portrays both products in a bad light. It 'shows off' retro game scenes that can be out of context and confusing to newcomers, and uses amiibo in a way that makes them seem like cynical low-functionality toys, which they typically are not.
None of these problems are irreparable, and Nintendo could issue an update that changes the way this app works. To be blunt, until it does so this is barely worth the space on your hard drive.
Have you tried amiibo Tap yet? If so what do you think, do you agree or disagree with out assessment? Sound off, as always, in the comments below.
Comments 88
It's ok
I thought it was anode addition.
Would be better if every character was assigned a specific demo. Instead of their being a cap at 30, that it was made known that mega man let you access mega man x, pac man let you access pac man, Kirby gave you Kirby dreamland, mario smash gave you mario bros, yoshi smash gave you mario world 2 etc. And more and more demos were assigned to each figure as each figure was released
This was a half baked idea from the start in my opinion, I guess I'm not alone then.
Great read, thanks Thomas
I'm quite enjoying it as I haven't played most of the games on offer as my first Nintendo system was the GBA. I also have enough amiibo to get every game though so that may be a deciding factor as I am not limited by the random games it gives me. But the 180 second parts of games are mostly fun as they drop you right into the action and you can usually complete a level/fight/race etc. in that time.
It was pretty crap for me, if it gave a different game each time, it wouldn't be too bad but the fact that my amiibo are tied to some of the crappiest games, it more annoys me.
I'm hoping that Nintendo will also extend this functionality to the New 3DS sooner or later
I would like it to give a random time limited game per Amiibo swipe but increase the time you get for each additional amiiboo you register.
I'm never that fond of reading mostly negative reviews but I'm glad the flaws were pointed out. Maybe I'll pass on this one for a bit. Nintendo is at least trying to do something with amiibo though.
I am not even going to download it even though I have lots of amiibo.
I think it would have been cool if each amiibo was actually tied to a related franchise, so the various Mario amiibos would each open up a different Mario game and each of the Zeldas a different Zelda game etc, and also if you actually got a full game with each amiibo you tapped.
That would actually encourage a lot of people who don't already own these Virtual Console titles to get more amiibos imo because not only would they get the figure and all the little bonuses that come with it for tapping in various games but also a free and full classic retro game too. Sure; Nintendo might lose some of the sales for a bunch of their VC titles but I think it would pay off in the long run with all the additional amiibo sales and customer satisfaction.
Simple, sensible, rewarding, satisfying.
They should just remove the time limit.
While I think amiibo tap is a terrible app, I think this review kind of misses the point of the app. It's Nintendo's attempt at a sandbox game for amiibo, basically, the more amiibo you have, the more games you can play and the more content you unlock, giving each of your amiibo a purpose. If only one was needed to unlock all 30 games, why even bother with an amiibo in the first place? It would be stupid.
That said, the demos are boring and the app was a let down anyway. Plus I didn't like my demos, so I just deleted the amiibo tap data from my Wii U and when I booted it up it gave me new games for the same amiibo.
I was very disappointed with it I only have 3 Amiibo and one of them opened up super Mario bros.....I really hate that game I'd never play it!
Why couldn't you unlock a game a day and level instead of having games locked to Amiibo it's complete waste!
This COULD have worked, but there are just various flaws, like the fact that you basically need to spend money on 30 amiibos just to get all the demos, and the fact that I already own most of the games in it in some form. At least it's free.
So in short stick with NES remix
Yea, I think it should've been more NES remix style. This is nothing more than a glorified demo generator where you can't control what game you want to demo.....
@Rawk_Hawk Its NES remix without victory conditions, scores, leader boards, goals, the remixes, or anything that made that game fun.
TBH I was disappointed with this announcement and didn't expect positive reviews at all. So this doesn't surprise me.
A free NES game would've been awesome, even if it was one that couldn't be stored to the WiiU (so you have to tap the amiibo to play it).
This is free though so I'll be probably be trying it out with my lone amiibo and see what game I get. Who knows, might convince me to buy it if it's one I don't already own.
@hypercoyote You're right, gambling on which demo it's going to be prior to tapping an amiibo is more fun! Great idea, I think I'll try it... TAKING ALL BETS!!!
@Koz This isn't an attempt at a sandbox game with Amiibo. This is an attempt to get more money from people who bought Amiibo through advertising and haven't purchased all the VC games yet.... which over all is stupid because Nintendo has terrible support with the VC now. Another thing to think about is the fact that you spend $14 on these for games that only cost 5$ or $8 to buy the full version of them.
@Koz That's fine, I see what you're saying. I think you'll find I didn't miss the point of the app, we just have different opinions on what that 'point' is
@ThomasBW84 True! And all in all it boils down to the same thing: disappointment, haha.
@Kirk the problem with tying an amiibo to a game in its series is that quite a few amiibo like the Pokémon, Star Fox characters, Shulk, and Olimar don't have vc games for their own series.
people keep saying each character should have a relevant demo theres issues with that what happens when you scan robin, Lucina or Shulk in? their games are 3DS (and a wii) titles. suddenly this free app gets very expensive and surely if you buy a characters amiibo (outside of collecting) then you're likely already know of or played their game.
This sentence stuck out to me:
"Yet in a period when Nintendo's doing a good job of making amiibo fun, multi-functional and high-value toys,"
Are they really? Outside of the atrocious shipping, supply, and pre-order debacles, Amiibo thus far have hovered around "relatively pointless" to "locking away on-disk DLC."
People are buying these, first and foremost, because they are Nintendo Collectibles--and their limited and occasionally awkward usability are a distant second.
The best way to use these would be to make a free-to-download sequel to Nintendo Land, where each Amiibo unlocks a full section of the game--Mario opens up Mario-themed mini-games. Link opens up a Zelda-themed mini-game. Fit Trainer opens up a Wii Fit-themed mini-game/amusement park feature.
Or, they should auto-download DLC not greedily hidden on a disk you've already paid for by opening up the eShop to specific content.
Sure, they're high-value, but that's based more on their terrible shipping and supply issues coupled with fanboys and scalpers buying up all the "rare" ones to force prices skyward.
I like the app just as it is. I'm glad it's not NES Remix type challenges and is just 3 minutes of whatever classic game is unlocked. My only complaint is the Super Metroid demo takes you through every single boss in the game. Dang, talk about Spoiler Alert. C'mon Nintendo!!!
Lame. Wasn't going to download even for free.
@LavaTwilight That's now what I was saying though........but glad you like it
@Koz
I think you kind of miss the point of what a sandbox game is. This is not a sandbox game--GTA, Fallout, Minecraft, Skyrim, Red Dead Redemption, Far Cry fall into sandbox territory. It's an open-world where you, as the player, are basically just unleashed to go do whatever you want to do.
This is more like a mini-game collection.
I tried it, the time limit irritated me, the effort to unlock it with my Amiibo took too long, and some of the controls were mapped oddly.
But I think it's made me decide to get LOZ link to the past to play through again.
So technically it did what Nintendo wanted it to.
I think it's a good addition honestly. Rewards amiibo collectors for no additional cost. It's not huge but it's free anyway. Doesn't need to be complicated.
Agreed. I pretty much had this all written up in my head last night after spending about 15 minutes w/ the thing, even suspecting an update could "unlock" the amiibo.
As nice as the front end was, they seemed to stop after that. As much as I hate the stupid roulette type level selection in Pokemon Rumble World I think it would have made sense here. A big wheel of fortune roullte wheel where we can hit the A button and watch a ball roll around until it lands in 1 of the 30 slots.
Also, each amiboo once a day brings up a different game. They have something like this in Hyrule Warriors - each amiibo once per day, random prize.
I just think they needed to do something to make this "fun" to come back to day in and day out. Gambling is addictive, and there's no gambling in this. Lock 1 amiibo to 1 game demo I can probably play in SSBU. Why come back?
They could have at least put a Wara wara front end on this so we can see all our amiibo wander around. Can't believe they still haven't added that. What's the point of making collectible toys-to-life if you don't have a bank or vault or wall to display them?
Oh well, it was free.
@Quorthon No, you're right (though sandbox applies to much smaller games/modes as well, not always an open world game).
I think what I meant was more this was Nintendo's attempt to appeal to people who want a sandbox game that utilizes all of their amiibo in that way, like one app to house them all/play with them all, and the ideal would have been a sandbox game. And instead we got this.
I think something like Disney Infinity or Skylanders even if its much simpler would be awesome, something where I could play with my amiibo rather than just smash bros/digital unlocks. But instead Nintendo views amiibo as an opportunity to let us pay so that they can advertise to us...
I have exactly 30 amiibo, so I was able to unlock every game. And when you've got them all, it's actually pretty neat, but I can totally understand the frustration if you've only got a couple figurines. The only unfortunate part is I already own nearly all the games as Virtual Console downloads, making this just another gimmicky way to use my amiibo...
I think they whiffed on this one. That side of them that sometimes doesn't get it.
its awesome i actually enjoyed it!
Really should have been scene based than 180 second limited, as noted.
We did enjoy Kirby Superstar very much (one of the 3 random games assigned to our small amiibo collection). Kirby hasn't made it into my game collection, but that will likely now change.
The only thing I can suggest is what I found on Miiverse. Go delete your saved data for the game and you are supposed to be able to "unlock" new random games with your Amiibo.
Even with that, this is basically an advergame in it's ugliest form. At least while Burger King Xbox games were cheaply made (and priced), they provided you with more than an hour distraction. I couldn't bring myself to leave this mess on long enough to post a review for it in the eShop (1 out of 5, since 0 out of 5 isn't possible).
I really wish they would have applied themselves more. Have each amiibo unlock a random game and 6-10 challenges for them that have a clear start and finish (Beat world 1-1 in SMB, Win first place in F-Zero, Rescue the princess in LoZ:aLttP). Once you have 4 or 5 Amiibo let it unlock something like the Nintendo World Championship Mix for a score rush.
This is awful Nintendo could have done something better than this garbage.
@Koz
Yeah, per the article, the entire thing seems kind of self-defeating. For someone who wants to collect the Amiibo, chances are they're big enough fans that they probably have all or most of the games already. I have my Nintendo collections going back to the NES, and all of those are still hooked up.
On a personal note, the difficulty in even finding just one one non-Mario/Zelda-themed Amiibo has finally turned me off completely from buying them. I got lucky and was able to preorder Shulk and Mega Man, and a friend flat-out bought me Sonic (I wanted a personal collection of "icons:" Mario, Sonic, Mega Man, Pac-Man, and will not buy Mario until I have the other three), but seeing the frustration wash over people over the last pre-order debacle, I just turned right off. I'm done with these things. I will buy Pac-Man if I see him in a store--the way I should be able to buy any of these things--but outside of that, I'm done.
I keep mentioning the "Amiibo-styled Nintendo Land" in part because I think it's a brilliant idea that is a full game a la Skylanders or Infinity, but which makes sense using Amiibos wide-range of franchises. If that was couched in a kind of sandbox, where even without the open attractions, there is still a world for me to explore as my Mii, that would be outstanding. That would justify the Amiibos and it would give Nintendo a good reason to keep the supplies up at a reasonable level.
@Quorthon I'm only collecting he Zelda Amibo (and Toad... and Toadette if she comes... doubtful though) and I have most of those games already
Neat advertisement for people who were born in 1996
@ikki5
A guy on my dev team has all of them, but knowing that he spent an entire night clicking refresh buttons on Best Buy's website to preorder just one or two of these things became a huge turn-off. Toad and Bowser are currently about the only things I really like about the Mario franchise these days.
Hunting for that big Bowser figure last fall became kind of a routine, and then my girlfriend bought him for me for my birthday.
He's pretty cool. He's standing over my Futurama Planet Express team (Fry, Leela, Bender) on top of my receiver.
Arghhh - they got me. Bought F-Zero. Good old days.
Let's see if they do more with this.I got The Legend of Zelda (Own it twice), The Legend of Zelda: A Link to the Past (Own it) and Kirby's Adventure (Own it). Roommate's amiibo unlocked Super Mario bros. (Own it). Its a neat idea. The Zelda one's work like boss rush challenges. Other then that I can't see me playing it too much. I want to see if they add to this down the road, I like the fact it is a small file.
I was happy that my Samus amiibo unlocked Super Metroid. That felt right lol.
But I honestly didn't see the point of it. It just made me want to actually play Super Metroid.
Oh... That's the point...
@MrGawain But did you go directly into the eshop and purchase the game? I think that was the point!
I was inspired to play Kirby games again... but since I already own them all, I'm not making any additional VC purchases.
I decided to try it out since it was free, despite me owning the majority of what's on offer. They could improve, as said - not everyone has 30 amiibo figures.
@SwaveSays
Admittedly not yet, as I've enough to play at the moment. But I will get it before the end of the year. As an advertisement it worked.
You can play every game with few amiibo figures. Just delete the save data to connect the amiibo to something else.
It's rather undercooked advertisement. Since amiibo are kinda pricey, I thought it would be better to maybe have a 24-hour (or maybe even just 1 hour) trial of a game downloaded with the program, ina similar vein to what a handful of developers did for some time on PS3. Though that'd probably require the program to register every trial online, I thought it would fit VC games quite nicely, even though many of them actually aren't very long.
@jariw Oh, I'll try that. It doesn't make things much better, but circumventing arbitrary limits is always kinda fun!
I was hoping for the game to record your furthest progress as a high score and/or include a challenge for each scene. Otherwise it's fine with me. The kids are all over it, so I can see how awesome it would have been for me back then.
I could use my amiibos as player pieces in a board game, and I could have spaces that "unlock" a random NES/SNES/WHATEVER game card, or, I could just have an RPG adventure with them, like Dungeons and Dra.......OMG (OH MY GLOB), with cards that do attacks and events and what not, I could really make that happen! Found a new SWELLTASTIC use for my amiibos!
My feelings about this app exactly. I was lucky enough to unlock a demo of a game I didn't own with the one amiibo I do own. Others have been not so lucky.
Well, I wouldn't have expected any more than this out of a purely DRM-based product. Nintendo could take a page from 15 Minute Hero and their own NES Remix on this one. Unlock specially designed mini games relevant to the series tapped by amiibo, perhaps with some achievements and ability to share on Miiverse. Bam, advertising and good rapport all in one. (Even though they would still be DRM-based products under the surface.) Nintendo's designers are not stupid, some decision makers just dropped the ball on this one.
"Amii-boo"
That's how my dad pronounces "Amiibo".
This had more potential but doesn't add anything of value. I suppose that's why it's free. I welcome any additional functionality for amiibo.
@ASonic3582 They all have games that Nintendo could use. It just hasn't. I say add them.
Edit: I guess in a few cases it would be asking a bit much to get a full game linked to the particular figure, seeing as Nintendo wouldn't realistically give you the full Xeneoblade Chronicles game just for tapping a figure for example, but I'm sure something could be worked out for the few figures that don't have a classic retro game that Nintendo could immediately tap into.
That is a duh and a double duh. Most people who own a WiiU collect the amibos as collectables and are long time Nintendo loyalist. Sure you get some functionality to the game it is supposed to work on, but I think Nintendo can do better. I have two ambios and I own every VC game they are demoing. So there is no point to this. That being said, atleast it is something extra Even if it is worthless for most who own a WiiU. They just need to come out with a game that can acually work with the purchase like an Infinty or Skylander. I want to like amibos. Hell, I want to buy them, but get a definitive function.
Thanks for the 'review'. As I suspected you need 30 amiibo or waste your time deleting their info. Now I won't even get it. For a free app they sure are cheap with the content.
And if they were smart, they should offer a small discount if you buy the game through the app. It would give an incentive to try it.
I have no issues with these terms on the software at this time.
I don't like it. It should check which games you already downloaded, so it doesn't give you a game you already own. Maybe it's just their sick ploy to sell more amiibos.
I never thought I would say this, but I really miss the Club Nintendo surveys. This product deserves every ounce of scorn possible poured out upon it.
@gage_wolf - I agree, this is an accessory fad that I wouldn't mind to see go away.
Amiibo is essentially a plastic software leech for people with collecting/hoarding issues.
If amiibo delivered a unique gaming experience, I'd have a differing opinion because I love toys and Nintendo, but this product line is unfocused and peripheral.
Nintendo should have given away a title for free per amiibo instead. This is about as useless as the demos they include in smash bros.
@Darknyht
HA!
The same thought also crossed my mind. I suppose all the complaining about this will have to be relegated to the Miiverse.
So are there even any games in this that you can't play for 3-5 minutes inside of Smash?
First, it's FREE software, so don't get too crazy over it.
Sure It'd be nice if there was no time limit, but the point is to demo a game and not have the full title, to raise interest in the title. So, it's not bad for sampling gameplay. (Nintendo's still a business and still needs to make money, so they can't freebie everything.) Being able to change Scenes (and games) ~quickly is nice, as you can easily play a memorable scene (if it is near or on one of the Scenes within the time limit).
The main purpose is to add value to amiibos, which it does, as the toys get more popular and people collect more. I have a fair number of amiibos, I bought extra to custom-paint them, but I don't have 30, and a lot of other people don't. In that sense, there's a benefit in that an individual owner is guaranteed to get a little something different/unique for the first 30 amiibos they buy/scan. That's not bad. It's meant to be something that you accrue over time as your collection or your friends' collections expand.
other notes on how the mechanics of it seem to work:
I originally thought each amiibo already had a title assigned to it (such that, I could bring the amiibo with the Punch Out demo to a friend's house to play the same demo on their amiibo tap), but I don't think that's the case. The benefit is, 30 different experiences/unlocks and no repeats for the first 30 amiibos scanned, a potential downside is that, a friend could bring an amiibo and scan it, and unlock a good demo you wanted, but now it's only assigned to your friend's amiibo. From a standpoint of being collected and used by kids, though, having a demo 'locked' to a friend's amiibo can be a good thing, encouraging more hangouts and encouraging amiibos to be brought with them (like the Smash bros, amiibo training partner functionality/intention)
Will I use it much? Probably not, but if a friend is interested in a particular retro title and I have the amiibo demo, sampling it this way is probably better than starting from the beginning of the game. I did gain an awareness of Wario's Woods from this, I didn't know it was a puzzle game and so now I'm more interested in trying it out. And I think kids would have fun and enjoy it (I'll have to test it with my nephew), so overall I'd say it's a win and accomplished at least some of what it tried to do.
For the time being, Nintendo's approach to amiibo's have been different than other companies, the digital content it unlocks is across multiple games and are smaller items. So, per amiibo collecting, at least for the time being, the most value is obtained from the physical figure itself as opposed to what it offers digitally, and it'd probably help to see it that way before buying them, rather than worrying about whether you're getting your money's worth of value from digital content. I prefer this cross-game functionality better currently, as I would prefer Nintendo to keep their games 'whole' or primarily have content unlocked outside of essentially what is locked-on-disc DLC. A good example is Smash brothers, if Nintendo locked out particular characters and required them to be unlocked via amiibo, I would either boycott it or go bankrupt. I prefer that everything is reasonably unlockable in game, and then amiibos just add optional extra for those interested.
Now, since amiibos have been getting popular and more widespread, sure, an amiibo-centric game (preferrably, free or inexpensive to download, content unlocked through amiibo) is more feasible and would be nice to have (minus if it's too good my wallet would suffer), but note that similar games like Disney Infinity and Skylanders weren't built overnight and would require a substantial development effort. The amiibo supply would also need to be improved, preferrably beforehand, else the amiibo popularity/scalping/hunt would only get more intense. The scarcity of certain amiibo already have fans upset, but I think the intention of amiibo was primarily as a Nintendo collectible figurine first (particularly, for the Smash bros. lines of characters, which explains the rarity for certain characters and why less popular characters are able to unlock less in other games). Amiibo Tap is useful in that it can use ANY kind of amiibo to do the demo unlock, adding potential value to every amiibo.
miscellaneous thinking/writing aloud
Assuming that certain amiibo (like Game and Watch) are less ~popular or probably have less amiibo unlock plans than the more popular ones. If Nintendo created an amiibo-centric game, to keep fans happy they'd have to restock and start mass-producing all the amiibo (like Game and Watch) which were probably originally only meant to be stocked in low quantities. The more different kinds of amiibo they produce physically, though, the more fans would clamor for DLC to unlock with it and the more pressure Nintendo'd have to devote resources to amiibo projects (which they may not be able to afford at this time, fans already clamor about not having enough games out). So it's a balancing act they have to figure out. On the other hand, I think Nintendo is doing well selling what amiibo stock they have (they could produce more, arguably). Competitors like Disney Infinity and Skylanders are not having a stock issue, but I imagine their profits are less from overproducing some of the lesser characters.
I actually quite like this. I mean, I haven't played 15 of the games, so it seems like a nice package. I got Zelda, Metroid and SMW. Having never actually played the first two, I'm quite happy with what I got.
@TheRedCap30 so? We are only talking about a demo for a £5 game anyway. It would add just a bit of further uniqueness to each amiibo. What about people who have more than 30? They get no extra Features out of this app formating invested more into amiibo
@skjia
Lucky you. Its a headache for me. The best cases was that Yoshi unlocked Super Mario Kart, and Sheik gave me Zelda 2. Everything else was completely random, and confusing to the point I'll never try them again. I saved my Mario amiibo for last, and thats the one that gave me A Link To The Past. I was lucky enough to get both Metroids and all three Zeldas out of 13 amiibo. I used Marth first and got Super Mario Bros. so yeah. Thats my least favorite feature.
I got an idea. How about the next Remix game allows another character crash into the title with amiibo use? Ever wanted to charge through Zelda 2 entirely with Samus? Sure this will never happen and would require extra work, but that would be proper amiibo functionality in classic games. Tap Mega Man on Mario 3... Use Rush Jet to fly instead of a tail. Nope. All that sounds like too much fun. Fun little updates on Virtual Console games to use amiibo would be too much to ask for.
@DeltaPeng
Go get the SNES cartridge of Wario's Woods. Way better than the NES VC...
I still need to try this game and with my 10+ amiibo I am sure I will get some use out of it!
Seems like this is an attempt to introduce a new audience to Nintendo's back catalog. They still need an "infinite/skylanders" type game.
I have all of the 30 games on Wii VC and/or Wii U VC, so it's useless to me.
I also think it would have been a better idea if each amiibo was tied to a certain game and not a random one..
Of course, well-known characters would be obvious:
Mario to Super Mario Bros.
Peach to Super Mario Bros. 2
Luigi to Super Mario Bros. 3
Bowser to Super Mario World
Yoshi to Mario&Yoshi
But then there are the ones with the potential to make this hyper exciting:
Marth amiibo gives you access to a translated Famicom Fire Emblem demo!
Ike amiibo to introduce a Gamecube demo of Path of Radiance!
Mr. Game & Watch amiibo to a HD series of G&W games!
I see potential wasted, but hey it's free, so at least it can be forgettable and forgiven.
My Last amiibo, LAST, Toad unlocked F-Zero. I screamed out loud, "Thank you Toad Gods!"
So you can't even pick which demo you get? Well, that sucks. What if you get the same demo assigned to two of just the few amiibo you have? Still, as my dad says, "For free, we take."
I tapped all my amiibo and got demos for every game. In fact, I had more amiibo than there were games, so once they ran out, it started giving me repeat unlocks.
I own pretty much all the worthwhile games in NES or SNES cartridge format anyway. I don't have DKJr or Pinball, but whatever.
This app is stupid btw. If you want to give us VC demos, by all means, but what do our collectable statuettes have to do with it? I don't see why the amiibo are necessary for this to function AT ALL.
A thought just occured to me. I have a rare WFT Amiibo. Unboxed but whatever. Suppose I trade her for a more desirable character in the future, like say Zero Suit Samus. Well I scanned WFT and she unlocked Ledgend of Zelda. If I trade or sell my WFT Amiibo, is LoZ simply locked away forever? Secondly, what happens upon scanning the 31st Amiibo? I've scanned in 22 Amiibo so far, so it's not outside the realm of possibility. Do I get some award? Does it just unlock a game I already have? So many questions...
Downloaded this, unlocked a bunch of games that I already own with the amiibo that I have, played for 5 minutes, deleted the app.
This could have been good. Like others have said, I thought it might actually have three minute challenges for each game - earn so many points in Dr Mario, reach level 1-3 on Super Mario Bros etc. but as it is, it's just play a bit of a game and then play another bit of a game. Most of the NES games I either own already or played on NES Remix, and the SNES games I have already. Pointless!
as a Nintendo fan since the NES days, this app has really no use for me, but it would be a decent way for kids to sample some of the classics. Personally, I suggest just popping in Smash Bros U and going to the masterpiece section
Super lame! My son just downloaded this. He tapped his Kirby and up popped a scene from Kirby Super Star , which hecalready has on the VC. Next he taps his Samus Aran amiibo. Did a scene from a Metroid game appear? No. Kirby's Adventure, which he also already owns. With his amiibo collection exhausted, he tapped out and decided to play SM64 on the VC which has been the best game purchase we made this year. I'm just glad this tap thing was free.
This is useless to me. 3 minutes? Nintendo is far to stingy with games that are nearly 30 years old now. One of my 5 amiibos unlocked super mario bros which I already own on VC. If it were full nes games or parts of newer games or even new nes remix style levels it would add some value for me. As it is I likely won't lunch this app again.
@hydeks I know, right? Or older Animal Crossing games. I'm not sure Nintendo understands that their intended target audience is not their actual audience. This would make more sense if their primary user base were kids that didn't grow up with (S)NES and have never played any of these games. I, however, am 26 and own all of these games in some form or another.
Plus, it has 30 games to sample... which means that, at the very least, I'd need to own at least 30 Amiibo to demo every game. At that point, you'd literally spend less money buying every single game on this app.
@TheRedCap30 that's exactly the point, they're not rare. It adds a bit of individual appeal to each amiibo, the demo only represents a game worth less than £5. If you're overtly interested in the game pre demo, it's hardly unattainable is it. It's about adding another facet to amiibo, not giving you free demos.
I logged on just to leave some impressions I had in regards to Amiibo Tap. I agree with this article on every issue except the ones they spoke positively of... I wasn't going to waste my time with the download because as a collector I have all of these games already in their original cartridge form but that and the possibility of purchasing them via virtual console already are points asides from what I want to address. I want to speak of the actual potential for application of Amiibo Tap and its failure - as this software is to introduce new players to older games who have amiibo OR entice individuals to purchase an Amiibo in order to get the trial software it falls flat on its face. The only individuals who will be able to reap the rewards are those who have already shelled out a considerable amount of money on amiibo. I have spent $200 on Amiibo which gives me a paltry 17 figures and I've been rewarded with the likes of Pinball and clu clu land which we can admit are not ENTICING pieces. Those who do not have an Amiibo storage shed are relegated to a small handful of random helpings. The idea of clips is fine, if you figure 5-7 different 'sections' at 3 minutes a piece it's not terrible but not really worth it either, especially as its a random download which is then TIED to a specific Amiibo. This is the second application failure as I see it. While playing I do NOT want to be burdened with having to tap the amiibo to see an additional section, this was just a pointless and infuriating gimmick to highlight hte word 'Tap' in the game. Of greater considedration is again, application. I do in fact have friends that would be entertained by a demo of a Nintendo classic - say I had all 30 levels. I have NO idea which game is tied to which Amiibo, perhaps there is a data sheet somewhere in the software but the obligation to remember or look up which game you want to play by which amiibo you have is an excessive lack of foresight. In order Play Super Mario World for 3 minutes I have to remember that Sonic, in the other room on my collector's shelf, is used to play. I feel the idea I am trying to convey speaks for itself and that the blanks I have not addressed can be easily filled but the whole concept behind this idea is a big, fat miss. Just biting the bullet and including "Super Mario Bros." for free by purchasing a Mario Amiibo is worth the added revenue and exposure. NIntendo will not rectify this, that's not how they work but it's sad to see such an opportunity swept under the rug.
@Tazcat2011 This is what I'd like to see. I want a word that brings all of Nintendo's friends and foes into the same game OUTSIDE of Super Smash Bros. A big action platformer like Skylander's would go greatly appreciated - of course the Disney Toybox idea with Nintendo all of it would not go unnoticed
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