Elliot Quest is a new Metroidvania title on the Wii U eShop developed by Ansimuz Games. The 8-bit adventure sees players controlling a character named Elliot (who bears several similarities to Pit) on his race to find an ancient demon that can cure a curse placed on him that keeps him from dying, and will eventually turn him into a demon himself. Even though it launched just this past week, there's already an update out for the game that adds some new features.
Thomas of PlayEveryWare - the company responsible for publishing Elliot Quest - recently made an announcement via Miiverse detailing the new patch. Players will now be able to play the game with the Wii Remote, Wii Remote + Nunchuk, Classic Controller, and the Wii U Pro Controller in addition to the GamePad. Also, a bug was fixed where the background would sometimes glitch when players used the Feather item.
What do you think of Elliot quest? Are you glad they added in more controller support? Share your thoughts in the comments below.
[source miiverse.nintendo.net]
Comments 27
Fantastic game.
This is a great game and I am not experienceing bugs.
I am so glad they patched this so quickly. I just hope they'll be able to fix the occasional slow-down in a patch.
No GameCube controller support? What's the GC adapter for? come to Europe!
Um...I like the new patch!
People need to realize, every time a Wii U game adds in additional control options, that's the developers going "yeah I'd rather play this game with something other than the Gamepad".
The most useless, unnecessary control input Nintendo has ever made next to the Virtual Boy controller.
@gatorboi352 I actually like the gamepad. They should always, always only make it the world map of whatever game you play (that needs a world map).
@gatorboi352 2.5 years later and people are still whining about the gamepad? Get over it
@gatorboi352 So what you're saying, then, if I'm hearing you correctly (and I'm pretty sure I am), is that you're a big fan of the Wii Remote?
I love this game. I was looking forward to it and it has exceeded my expectations. I'm hooked.
@gatorboi352 There is NOTHING functionally wrong with the GamePad. I has everything any other control option has. Really the only downside is the lower battery life
@Jayvir What this guy said.
I would so buy this if it was released on the 3ds. Hope it's an option for them someday.
@gatorboi352
Or it could be something like giving us...options? Sounds crazy, I know.
Well, the turning into a demon part sucks, but if the curse also grants him immortality, how exactly can he fail in his quest? Is there some kind of in-game timer, and the enemies and obstacles are only designed to delay him until his demon side takes over?
@gatorboi352 It's not that bad. Sure, developers are struggling to find significant uses for it, but it's pretty much just a slightly more cumbersome Pro Controller itself, and off TV play (and with zero input lag, to boot) almost makes it worth it on its own.
@gatorboi352
Troll on. We like the gamepad features. Gyro controls (I personally hate right stick aiming), easier for browsing, inventory management and off-tv play. It's just a pro controller with more features. You don't want to use it? Buy a pro controller. Get over it.
Love the GamePad myself! Only problem in my house is the kids arguing over who gets to use it. Developer's aren't struggling to find a use for it, they just can't be bothered, in general.
Will buy a Wii U, when there will be no LCD gamepad, just the Gamepad Pro.
People who haven't gotten this game yet: get it. It's fantastic.
Oh, and by the way: the gamepad functionality for this game is great, as it lets you turn between inventory, map and an experience progress. I find it much better to touch an item to use it rather than pause the game.
@ricklongo People have this odd, irrational hatred of the GamePad, I think it's because the internet tells them it sucks. They've convinced themselves this is true, and they probably say the same about people that like the controller because they're obviously right.
I hadn't heard of this game until now. It looks awesome.
@BulbasaurusRex Like other RPGs, you gain experience and level up. When you die, you lose experience points (but not levels) and you lose progress back to the last save point. It still gets tedious later in the game
The buzz is positive, i may have to get this game. And I'll only play it with the gamepad
The Wii U GamePad is the best controller Nintendo made so far. The perfect size, feels as it was made for my hands, or for normal hands in general instead of kids hands. Obviously don't need to mention the other unique, practical and comfortable features.
I don't like playing 3DS and Xbox One because their controllers give me cramps. I wish I could use the Wii U GamePad for my 3DS and Xbox One. I bought a 3DS XL but it's still too small. The games are great but the controls aren't fun. I skip the New 3DS and hope the next Nintendo console is a hybrid: a Wii U that can also play 3DS games.
Anyway, since Wii U can be played with a bunch of different Nintendo controllers it's always nice to see when a developer puts all options in.
I can't wait for Elliot Quest to release in Europe next month.
For games like this, it's definitely nice to have support for the more traditional controllers.
A great thing is generally being able to play with a separate controller, when using the GamePad as a screen.
Good. Only using the GamePad was driving me nuts.
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