Ninja come in several different varieties, but few seem to be as round or whimsical as those in Stafall Studios' Sneaky Ninja. The egg-like masters of shadow are the focus of a Kickstarter campaign with a Wii U release as one of the main goals.
According to the Sneaky Ninja Kickstarter page, the game plans to combine classic platforming action with plenty of stealth game elements. You can defeat your rival Samurai enemies by jumping on their heads, but it'll likely be much more beneficial and fun to stick to darkness and trickery to take them down instead.
Being stealthy will increase your ability to use magical attacks, but a number of ninja weapons also seem on hand to aid the effort. On top of that, each of the starting four characters has his or her own special ability to employ, with more info on such planned for future updates.
Six worlds with multiple areas are currently planned for Sneaky Ninja, but more may be added depending on stretch goals. Another goal that might appeal to craftier players is the ability to share fan-made stages with a level editor.
Take a look at the Sneaky Ninja trailer below and let us know if you'll let it slink away with some of your support.
[source kickstarter.com]
Comments 24
Ever had the feeling that every time you have an idea for a game, someone else will make it not long after? (three for me so far).
@shaneoh I wish someone would make a game I think of, but i think of really, really big games with plots that have hidden meaning and stuff.
Like what I see. I'll probably get this when it comes out.
@justlink
Yeah none of the larger ones I've thought of have been done, but some of the smaller ones have been (if not EXACTLY how I imagined them). Got a heap of unity books the other day, should get into reading them.
I haven't had a chance to look closely enough yet to know if I will pledge, although "stealth platformer" has me intrigued and I'm receptive to the idea. That said, I worry that the goal is too low; it doesn't seem like enough to abate any risk the game would have of not being finished, nor enough to improve the game much. Like I said, I haven't looked closely yet, and I will, so maybe my concerns have already been addressed, or I will like what I see enough to take a risk. We'll see.
Pretty basic graphically, but looks like a blast gameplay wise! Just hoping they make the killing more satisfying; as of right now, the blade looks like it just teleports into their body and pushes them over. I think it would be more satisfying to get some sound effects and a more gory animation (I can't imagine a game like this is E anyways)
@shaneoh Our hidden cameras have been doing quite well for us. Keep up the good work!
@Kroisos I wouldn't worry about that! Most large Kickstarters are asking for money so the developers can quit their jobs while still having food and a house, but we're in a situation where that isn't an issue. The money we need is purely for software licenses and hardware, which are one time costs! Even if the game takes a bit longer to make than expected, we don't have to worry about running out of money and being out on the streets.
@Kasplat We ARE aiming for an E, actually! We hope to make a game that will feel right at home next to Mario, one of our biggest inspirations. Gore is out of the question, but satisfying sound effects (and visual effects) are definitely on the list. Hopefully our E-rated mayhem is enough for you!
@SullyTheStrange
Man, looks fun. Can't wait to play it! (on Wii-U, of course).
@rdrunner1178 (Of course, where else? )
@SullyTheStrange
As long as we're clear that if I ever get to make my ninja/mario mix with magic game, you stole my idea, despite your game being made first.
Also will you be releasing in Australia?
@shaneoh Deal!
Releasing in different regions in general depends on the costs, specifically for getting the game rated which can be quite expensive. From what I'm reading, Australia has a new program that allows digital games to be rated for free, so in that case, it's looking much more likely! No promises unfortunately, but we'll try our best.
After looking at it, there's only one thing that bothers me. Like why is stealth needed for this game? So far it looks like I can just attack them and not do so much of stealth. I'm assuming that this is a showcase and soon there will be a reason of why stealth is needed, but as of now, I'm not convinced that stealth is implemented well in this game.
Have you played Sly Cooper? That game implements stealth very well.
@Artwark This trailer focuses more on all of the options that the player has, but in real gameplay, you can't play an entire level that way. Your weapons and magic are both limited, so you can't rely on them to get you through every encounter. Many of the weapons become mostly useless when you've been spotted too, since an aware enemy will swat away your projectiles and attempts to squish his noggin. It's a fair question, but don't worry, stealth is very much central to the game!
Lovely concept, I just wish someone would make something like that, only three-dimensional.
Huh, funny how I just stumbled across the Nintendo Life forum post concerning Kickstarters, which just recently had a comment concerning Sneaky Ninja, and just now a news article is posted about Sneaky Ninja.
In any case, I love the look of the game, and will see about contributing to it's Kickstarter once I've been able to check my funds after some upcoming purchases. I'm glad to see that there is still plenty of time left for this Kickstarter.
damn this looks really awesome! I want this!
I always enjoy some stealth gaming, and I was actually impressed with the music, gameplay, and art style. I cam see myself spending plenty of hours having a good time with this game. And I honestly didn't see any real problems with anything about the video, and I'm normally pretty picky.
Reminds me a bit of Kung Fu Rabbit, so I am interested.
Thanks so much guys!
@andrea987 "Lovely concept, I just wish someone would make something like that, only three-dimensional." To be honest, we totally agree! One day... one day...
the slowdown ability of the archer instantly reminded me of the new zelda game
I like what I see! Kinda reminds me of that Assassin's Creed game I have on the Wii U, but a platformer. Those were some creative ways of using the different characters, and it sounds like aiming is quick and easy without being just one or two directions. Too bad it will likely take forever before it is finished.
Thanks guys!
@Nicolai Aww, not forever! We just added two new programmers so things are gonna be flying, trust me. We're pretty confident we can release in the fall, that's not too long!
The bigger concern at the moment is getting funded! Share with your friends and show us a little love!
@SullyTheStrange Oh wow, in the fall? That's exciting! The only kickstarter I've truly followed is A Hat in Time. No release date still, and it was funded almost two years ago. Also, if it releases for Wii U, it's going to be a lot later than the Steam release. It won't be too long before I can play this, though!
@Nicolai I backed them as well, but thankfully 2D is less of a burden than 3D so I can guarantee you won't be waiting two years!
As for the Wii U release, it probably will end up coming out a bit later, partly because of the porting process, partly because of Nintendo's approval processes, but also partly because we'll be adding some additional Wii U features! We'll have more details on that during the campaign. But even so, it should only be a few extra months at most.
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