Virtual Reality back in 1995

As you may or may not be aware, Masahiro Sakurai - the director of the Super Smash Bros. series - writes a regular column in the popular video game magazine, Famitsu. Over the past few months, Sakurai-san's articles have been all about Smash in the wake of the highly acclaimed game's launch. In the most recent issue, however, he shifted the focus of the column to a different topic: Virtual Reality.

Sakurai discussed some initial problems with the concept, such as dizziness, motion sickness, and reluctance to don a huge set of goggles, but was generally very positive in his reflections. Unsurprisingly, he said that whether or not the concept takes off regarding video games will depend entirely on whether developers can effectively tailor games to the requirements of the medium. Here's an excerpt from the piece:

VR goggles are like a TV, so it should be up to developers to freely decide what content is projected. At the same time, however, developers should properly consider how to overcome dizziness and negative factors. If games and 3D worlds are just blindly turned into VR, the future looks slim.

What do you think about the future of Virtual Reality? Would you like to see Nintendo explore the technology? Sound off in the comments below.

[source nintendoeverything.com]