Nintendo recently attended Indiecade East 2015 in New York, where Damon Baker - Senior Manager in Marketing and Licensing - met with fans and developers alike, and led a seminar called "Self-Publishing with Nintendo." Nintendo Life attended the informative seminar and then had a chat with Mr. Baker.
Beginning the program, Baker asked for a show of hands to gauge how many developers were in attendance. A good majority raised their hands, but it dwindled when he asked how many of the developers worked on consoles, and nobody raised their hands when he asked if anybody had developed for Nintendo platforms. Not surprised, Baker hoped to introduce and promote self-publishing with Nintendo, mainly on the Wii U.
It was stressed that Nintendo of America has been actively working toward making the independent publishing process as intuitive as possible, with tools like the Nintendo Web Framework (which allows developers to make games with HTML5) and support for Unity making it easy to port existing software to the Wii U without much trouble. The Nintendo Web Framework in particular opens the door for beginning developers, which has had mixed results (as Nintendo Life has seen in many releases), but Nintendo believes there's plenty of potential. An example cited was Elliot Quest, an upcoming retro-style action adventure title, as showing some of what the Web Framework can do, noting its polished gameplay and highly professional presentation. Elliot Quest was created using Impact, a flexible HTML5 engine. Nintendo also provides a free Unity Pro license to all its Wii U developers, only charging for the development kit. Nintendo currently supports Unity 4.3, and it was noted that the company has official plans to support Unity 5.0 when it's released. Of course, developers and publishers are welcome to use any middleware they'd like, including proprietary engines.
Nintendo of America supports independent developers through the Nintendo.com site, the eShop storefronts and Miiverse (for which developers have their own verified account). One of the more impressive initiatives Nintendo of America has for independent developers is a hardware allocation program, in which it will supply hardware to developers for any event or trade show they're participating in. Baker also noted Nintendo of America's various social media channels, though he acknowledged they aren't as extensive or open as they could be (more on that below).
As the Nintendo 3DS doesn't support Unity or the Nintendo Web Framework, the 3DS wasn't discussed in as much detail, though indie releases such as IronFall: Invasion (and its free-to-download model) and Gunman Clive 2 were given as examples of successful titles. He noted that the best way to develop for the 3DS right now is through proprietary engines.
Interestingly, Baker explained that while many smaller developers are reluctant to publish on Nintendo platforms because Nintendo's own software brands are so powerful, they've found that indie releases and bigger product launches actually complement each other, especially when a first-party title hits the eShop. After the presentation our speaker answered some questions from the audience, clarifying that developers are responsible for ESRB ratings, primary bug checks and any other individual tasks.
The detailed and friendly presentation was met with an enthusiastic crowd and, our host stayed after to talk with the audience and answer any individual questions they had. After the crowd dispersed we sat down with Damon Baker to discuss the state of the eShop, Nintendo's strategies for involving the fans and more.
What's a typical day for you and the indie team?
We actually don't even have a specific indie team. It's all hands on deck, really. In terms of indie support, it's all third party. Our licensing team is really third-party relations. We usually start off the first hour or two scouring the internet, seeing what's going on in the industry, finding out the latest news, gossip, what people are talking about, going through some new game content. And on my side, I'm handling all the marketing and communications, which is a two-fold job. It's both internal and external. Externally it's with the developers and publishers, understanding what initiatives they have lined up, what they're doing in terms of campaigns, if they're working with retailers, and internally I'm working with all the various teams within Nintendo. What are the first party plans? What are their campaign plans for new hardware, are they doing mall tours, or any sorts of events, eShop merchandising and events... everyone on my team has a different area to look after.
Are you involved with hardware development?
We're involved in that communication internally on what is the planned strategy, who they're trying to target, especially with this recent hardware launch of the New 3DS XL. This is a great opportunity for us because it's an integrated campaign plan. We had it driven first-party with Majora's Mask and third-party with Monster Hunter. So not only are we working on a separate campaign plan with Capcom, where they're promoting Monster Hunter on their own, we get to integrate it with TV commercials and other first-party plans that are all there to complement the hardware so we can double, triple it up in terms of exposure and visibility. So far it's been awesome. We worked with Capcom on the Monster Hunter 4 Ultimate demo experience. It's no secret that that franchise tends to hit a threshold and it's a challenge to get past that. There's a really core audience, but expanding beyond that is very tricky. We thought we could contribute to how to create an effective demo, how to deliver a message to a wider audience and apply that to the Nintendo audience. So we worked together with Capcom to achieve that.
The 2DS did really well over the Holiday season, paired with the Pokémon message.
Did you expect the blowback from not releasing the New 3DS with face plates in North America?
Yeah (laughs). Look, the face plates are super cool, but we're a different market. And now we have clear differentiation between those three systems. Before, there was a very limited difference between the 3DS and 3DS XL: other than size. It was the same resolution, same functionality... now, there's the 2DS, 3DS, and New 3DS XL, all of which have their own functionality and features. The different price points give it a clear message for consumers. The core audience... we weren't going to win with them on that decision. But we had to think about expanding the user base, we had to be able to market it and make it easy to pick up for consumers.
Are there plans to update the 2DS infrastructure to reflect the New 3DS hardware?
We have nothing to announce at this time, but it's still geared toward a younger audience. The 2DS did really well over the Holiday season, paired with the Pokémon message. There's still a very active market there, where [parents] might find it a little more robust structurally.
What's the transition been like since Dan Adelman left?
It's actually been a really good exercise for us. Through various scenarios, everybody needed a point of contact at Nintendo and it's easier to identify that as one person, rather than a group of people or email alias. He's a personality, and we love him, so it's easy to associate that as the "face." Since his departure - and he's been doing great stuff on his own - it's forced us to take a more unified approach across the board. Everybody in licensing contributes. We get recommendations across the board as well, because we're all fans of games, so we've got people that follow Kickstarters or read about something and they forward it to us and say, "Hey, check this game out." So it's been nice to be able to spread that out and internally others can see their recommendations and suggestions coming to fruition. We've still got work to do, but I don't think we want to get into a situation where we just hire someone to be a "new face" for the position.
What kind of content from indie developers do you think works best on Nintendo platforms?
I would say that the games that work best on Nintendo platforms are the ones that share a similar heart or "DNA" with Nintendo. It can be character-driven, but it's just a feeling, a passion for the genre or style of game. It's a bit nostalgic, but I think that whether it's a Shovel Knight or Shantae or Teslagrad, you could say "Oh, those are Metroidvania games, there's pixel art, retro music," but it's a level of heart that comes through in the marketing and development of those titles. You can see the heart that goes into creating it and Nintendo fans get that and see it. They can also see when something's been slapped together. So much of the content on Nintendo platforms is driven by word of mouth and positive impressions. That's why reaching out to the community is so important.
Personally, I want to see more of an environment that's experimental, but it goes two ways. As much as we'd like to push more artistic and exploratory content, you have to have an audience that's willing to try it and pick it up. Good examples are titles like Little Inferno, Spin the Bottle, or Affordable Space Adventures, which is a brilliant collaboration between Nifflas and KnapKnok.
How much do you look online for reactions and opinions?
I'm there daily, multiple times a day. You have to go there with an open mind. I'd love to get to a point where we have marketing channels where we can promote direct communication with the community, where people comment on stuff and Nintendo can communicate back. That's my dream. Right now, PR is driving our social media, we're not actively engaging the community, or very rarely. People have a fascination with Nintendo and want to be close to it and we feed off that excitement. We need to be more active there.
When I was growing up, the only way I found out at E3 was to read about it in magazines... now information is instant.
What factors go into some promotions, such as last year's E3 programs?
I think what's brilliant about Nintendo is that we're full of ideas. Last year, we felt challenged to be more conservative in our spending, and we've seen that the way things have been done in the past aren't leading to any results, so what can we do with a more conservative budgetary approach while still being impactful? So we thought about what we could with livestreaming. So we thought about doing Treehouse Live, doing the Smash Bros. tournament, doing these things that really open the audience to E3. When I was growing up, the only way I found out at E3 was to read about it in magazines. You're finding out about it in print, delayed. And now information is instant, but you're still confining E3 to people who pay for a ticket. I wouldn't be surprised if you saw more companies doing similar programs next year so we are going to continue to innovate and expand.
Treehouse Live was like Christmas for a lot of people.
They did a great job. They're being very particular about the brand. It has to be the right scenario to bring them out, and they're not going to be exploitative with it. Whenever you see Treehouse Live, it's going to have that respect, that clout, that you know you're going to get something informational and special.
What brought about the decision to show the Zelda footage at The Game Awards?
The way that Geoff Keighley did that show was really great. He has great relationships with people in the industry, and having that collaborative environment was really impactful. He worked with us on it for some time. It was great to see Reggie get some face time, and to show Zelda. We approach every opportunity with who we want to reach and what we want to achieve from it and go from there.
How do you decide the real estate of the Nintendo Direct broadcasts?
It's constant. There's a committee. We collaborate with Japan and Europe, we try to figure out what the messaging is, what makes the most sense, how to create consistencies in the regions... even in terms of maximizing the delivery of it. Every Nintendo Direct has been at a different time of day. We've tried to figure out which time is best to launch in which region. So it's a constant thing. That team works all the time. It's almost full time on Nintendo Direct. It's a powerful thing for us. I feel very fortunate that licensing has been involved. I'd love more opportunities for us to promote relevant third party content. We're constantly evolving the program.
What are your goals and vision for the future?
My vision is to create an environment where all content supports each other. So the third party content is there to complement first party and all first party content complements third party. We can live in harmony. We're already starting to see that and I want to continue driving and solidifying that. It might result in separate channels of marketing - maybe it's Let's Play videos, developer blogs and other ways.
What is the feeling on third party support for the Wii U?
We're in a unique position. Some of our more popular content this past year was from Warner Bros. with the LEGO games, Skylanders from Activision, Disney with Disney Infinity, Ubisoft with Just Dance, even Sega with Sonic. We also want their shooters, sports games, but we want them done right on the platform. So we are going to continue focusing on quality and things that make sense with our audience. I think one of the most interesting things is toys-to-life. Everyone sort of thought it would be a three-way war with Skylanders, Disney Infinity and amiibo. But we've actually promoted as a company that in order to play all three toy platforms, you need a Nintendo system.
Finally, how has Indiecade East been for Nintendo so far?
We're really fortunate to be invited and participate in an event like Indiecade, where we can meet both developers and fans. Sometimes it can be a grind day-to-day, and this reinvigorates us.
Thanks to Damon Baker for taking the time out of his busy Indiecade East schedule for this interview.
Main image credit: gamefob.com
Comments 115
"We also want their shooters, sports games, but we want them done right on the platform."
Thank you. This is spot on. The main reason I don't buy yearly sequels anymore because the quality of those games suck now.
Baker's comments on the lack of the standard New 3DS Model in North America just confuse me. If Nintendo's reasoning was not to confuse potential new customers then wouldn't it have made more sense to inc. a Charger in the box since those are the people that don't own a prev. 3DS model.
@liljmoore
If you don't buy them, then how do you know anything about their quality? Do you buy Mario or Pokemon or Zelda games every year? Because there is something new in those franchises literally every year.
For that matter, Call of Duty: Advanced Warfare has a Metacritic average of 83--hardly the mark of a "sucky" game.
Most of the stumbling that occurred over 2014 occurred because it was the first full year of a new console generation, and those are always the hardest years. Do even rudimentary research, and you'll see that cross-gen and annualized titles during the first year of the Xbox 360 struggled in a similar manner compared to the PS2 counterparts. New hardware brings new challenges and new hubris that leads to other problems.
It's highly irresponsible to be so judgmental of the the XBO or PS4, or even the Wii U, at least during it's own port-heavy first year--because it's the first year.
"I'd love to get to a point where we have marketing channels where we can promote direct communication with the community, where people comment on stuff and Nintendo can communicate back. That's my dream."
This is exactly the sort of thing I've written multiple times on their surveys. They need to engage the community. Everyone is doing it, and for good reason - it works. This is my biggest frustration with Nintendo these days.
"The core audience... we weren't going to win with them on that decision. But we had to think about expanding the user base, we had to be able to market it and make it easy to pick up for consumers."
You want to win over the "core audience" when it comes to the New 3DS, Mr. Baker? Here's an easy solution, free of charge.
RELEASE THE DAMN THING.
You don't even have to confuse the poor, unintelligent American sheeple by putting it in physical stores. Just sell it to us directly online, as an OEM-style thing. We'll import our faceplates and accessories if we have to. But your company's asinine region-locking policies prevent us from enjoying our games on a standard New 3DS any other way.
I swear, everyone in charge at Nintendo of America must be smoking something really potent. It's just one pants-on-head stupid decision after another with this branch.
@Quorthon "Most of the stumbling that occurred over 2014 occurred because it was the first full year of a new console generation"
That doesn't excuse the fact that most of the titles that released were unpolished messes. and Cod does suck to me IMO. Just because they added a double jump doesn't take away the fact it's still the same copy and paste shooter with a predictable story and unbalanced MP. Plus the reviews also tend to over exaggerate it to a huge degree.
And I'll buy Mario and Zelda because Nintendo takes care of those titles.
I like my ps4 and soon my Xbox1. But I'd like to play games that don't make me regret my purchases. (hope the The Order doesn't disappoint)
Indie is the way to go
@liljmoore
Actually, it's not about "excusing" the problems, but explaining and understanding them.
What we saw over 2014 was natural growing pains for this industry--learning the new hardware, building the new engines, etc. I can understand growing tired of similar concepts--which is why Zelda and Mario games bore me now. Most Zelda games use the same items (or similar items with different names), same concepts, same basic characters, and the same recycled plot.
Letting you do dungeons in any order in A Link Between Worlds didn't change this formula, and I doubt even the open-world Zelda U will change it either. I'm expecting a bigger version of the same old thing again.
Hold it! Is this guy in charge of Virtual Console? YOUR FIRED! If he has nothing to do with VC I guess he's OK lol. Actually the Eshop is doing great in my opinion its hard to stay away from buying something every few weeks or so. I like just about everything I've picked up in the eshop.
It's official, NOA thinks its consumers are dumb.
Oh, and if you are trying to attract "new" consumers, why did you omit a charger to the "new" $200 3DS?
@Windy I'd just wish they release more and better VC titles
@Ryno
"Here's our new hardware, the Wii U! ...why does everyone think it's an enhancement to the Wii?"
"Aha, here's the New 3DS XL! ...ah, no, it's not a new design or something, it's an improved console. Please understand...?"
Seriously, Nintendo needs new EVERYTHING. New marketing department, New directors, just scrap darn near everything except the franchise heads/story drivers and the supply chain.
You know what would really matter. An account based digital purchasing system instead of a console locked one.
@HyperSonicEXE: Haha... I used to defend Nintendo but its getting harder and hard too.
"We thought we could contribute to how to create an effective demo, how to deliver a message to a wider audience and apply that to the Nintendo audience. So we worked together with Capcom to achieve that."
Well, I must say they did a terrible job at that. The demo is just as bad for newbies as the one for MH3U.
@Quorthon I don't understand how you're defending Call of Duty games in one breath and dissing Zelda games in the next. Cod has had about as many iterations as Zelda has, Zelda has done so over 30 years and Cod in about 10. I'm not dissing Cod as I wanted to enjoy the games but they literally play like they are regurgitated year after with little difference between them. Zelda games all play similar in concept but different in reality. Yes they collect the same items and fight a lot of the same bosses but they always feel like a fresh play experience to me. Don't get me wrong, I want new experience with F-Zero, Star fox, Metroid, Punchout and etc but I don't feel that Mario 3, world, 64 and Galaxy play at all like each other.
The decision for the "New XL"-only release will never not sound absolutely ridiculous to me. Look at the US Amiibo sales, the "core audience" here is pretty dang powerful and faceplates would've done phenomenally. It's just silly to have the console release in every territory except the US, and I completely agree with others in saying that getting rid of the region-lock would've alleviated a lot of negative response from fans. Also the name. Dear god the name. Nintendo 3DS Pro would've been perfect, Super Nintendo 3DS is alright, but New Nintendo 3DS is legitimately the worst possible branding.
Appreciate his comments on wanting to communicate with fans directly, interested to see if it will ever happen though, Nintendo has always been so guarded. Treehouse Live at E3 was phenomenal though, and I always love all the Nintendo Directs and Iwata Asks. Hoping they will keep those going.
@Quorthon Zelda innovates way more then you think. The gameplay is somewhat the same but the experience is vastly different then the last
Baker on N3DS XL only: "We don't want your money."
At least give people the option, especially since it's impossible to find a standard 3DS new in stores now. People aren't buying the standard 3DS because they don't even have the choice to.
@firstnesfan I believe he's making a comparison for those who defend Zelda but hate CoD
I want a 2DS XL and I want it now - Nintendo sucks because they won't give me what I want - stomping feet!
I just got a bad sense of Déjà Vous. Wonder why
@liljmoore
And you think Nintendo is exempted from this? I don't think so. They lead the charge every so often. All that comment from Nintendo reinforces, is that their a prehistoric dinosaur, living in their own bubble, thinking they can dictate third parties. This isn't the old days anymore, that approach does not fly in the console market.
@Punished_Boss_84
If Nintendo having to dictate third parties so they release good and stable games. Then I'm okay with that but then again the sales of CoD, AC, BF, Destiny, and others prove gamers don't care about quality anymore
@liljmoore
No they aren't. The biggest differences between Zelda games are the graphics styles. The biggest change in A Link Between Worlds was that bosses were slightly less obvious since it wasn't just "use the weapon or item you just got in this dungeon" since you already had all of them.
Zelda games are signature Miyamoto--new graphics, possibly a gimmick built around a hardware feature and then the same story, same characters, same plot, same weapons, same items, same progression.
Unlike most of the "boo Call of Duty" people here, when I criticize something, I'm actually familiar with it. As a reminder, this is the site where a user posted a comment where he actually thought raping people was a part of the gameplay of GTA and Call of Duty. When I say Zelda games don't change, it's because I've witnessed that lack of change first-hand.
But this is precisely what core Nintendo fans seem to want--the same games over and over again, which is why endless remakes and rereleases sell so well on Nintendo platforms. This is also a site where a surprising number of people have fully stated that so long as they have the same old Mario and Zelda and Pokemon games, they don't care about anything else. They literally do not want to play other games.
That's every bit as sad as the guy that just buys Call of Duty and Madden every year and nothing else.
That's like having a whole world to explore, and choosing to remain in the same 3-room apartment forever, where the bathroom is being counted as a "room."
Good luck, Damon. I know you can only play the cards you're dealt. I don't agree with the angles you're pushing, but I imagine it's all you can do.
Also, outside of the usual user base, I don't think most average gamers want to watch a guy in a suit explain product announcements. Cut the cord and market the way you should.
WHEN IS SOMEONE GOING TO GRILL NINTENDO OF AMERICA ABOUT THE SAD STATE OF THE WII U VIRTUAL CONSOLE SITUATION??? NEEDS TO BE DONE! WE'D LIKE TO KNOW!!
@liljmoore
Your posts are getting increasingly absurd.
Call of Duty: Advanced Warfare: 83
Destiny: 76
The new Battlefield isn't even out yet.
Grand Theft Auto V: 97
The Last of US: 95
Geometry Wars 3: 85
Super Mega Baseball: 84
Guilty Gear Xrd: 84
Tales from the Borderlands: 82
Evolve: 79
Grim Fandango Remastered: 79
Forza Horizon 2: 86
Resident Evil HD: 82
Kalimba: 81
#IDARB: 80
Life is Strange 1: 77
Fifa 14: 88
Minecraft XBO: 88
Shadow of Mordor: 87
Dragon Age: Inquisition: 85
Titanfall: 86
Sunset Overdrive: 81
Valiant Hearts: 81
Evil Within: 79
Wolfenstein: New Order: 79
Flower: 91
Diablo III: 90
Towerfall Ascension: 87
Rogue Legacy: 85
Resogun: 84
Man, look at all the crap Nintendo doesn't have on it. Stowe the fanboyism, maybe. Everybody cares about quality, except the people who defend indie shovelware studios that make everyone look bad.
And what exactly does this list prove?
I'm not being a fanboy I'm just telling it how it is. I said yearly sequels like Cod, AC, Nba2k, Madden and Fifa suck. So leave Rockstar and Naughty Dog out of this cause I know they will release great games
@liljmoore
Nintendo has no authority to dictate. Ironic, considering they publish Pokemon games, which takes on every so called evil you're accusing third parties of.
Broken? Check. Annual? Check. Abused microtransactions? Check. Locking Difficulties behind versions? Check. Quailty decline? Check. Two versions then a third version to follow later? Milked? Check.
Not even third parties are as bad as GameFreak and Co. But if you want to continue in the belief that Nintendo is exempted from this, then go ahead.
@Punished_Boss_84 >Abused microtransactions? Check.
Whaaaaaaat. I won't bother arguing with your other points even if I disagree with them, but pokemon's pokebank is nowhere NEAR as ridiculous as horse armor in skyrim.
@Kasplat
Pokemon Shuffle's microtransactions, but since you brought PokeBank up that raises more questions than answers.
Can we get Mr. Adelman back?
What is he standing in front of? Looks like some nice nintendo merchandise that I've never seen for sale anywhere in the US.
@Punished_Boss_84 Oh shoot i forgot entirely about that 0_0 very disappointed in Game Freak for that, and I hope that effort fails. Not actually sure about the charges in pokebank, but maybe its to cover the database infrastructure, since I assume they plan on using that database for the rest of the pokemon games.
@liljmoore
at best this is political Nintendo jargon that basically means nothing, 3rd parties don't want to produce for Wii U, we all know this to be true, Nintendo will never really admit to that. To be honest if Nintendo really wants those type of games on the Wii U, they're the ones who have to start the conversation, and most likely show the money to wheel in exclusives, because for now, they aren't coming willingly.
@liljmoore
Fifa and Call of Duty both reviewed quite well. You are being a fanboy by making assumptions on things you haven't bothered playing or researching, treating personal emotionalism like facts, and disregarding any fact that pokes holes in your over-generalization.
Again, the struggles of many of these annual titles were totally expected in 2014 as the first full year of the new generation. On top of that, no franchise bats a thousand forever or is completely devoid of poor or weak entries--look at Metroid: Other M or Pokemon Rumble U or Game & Wario.
You're attempting to maintain a strawman argument in a desperate bid to make Nintendo look better. When you have to go to such extremes, you're only making Nintendo look worse, because if they're really doing so well, you don't need to invent ways for everyone else to be terrible, or to generalize everyone not like you as "hating quality" in some bizarre capacity.
Nintendo has ruined my life!
@BinaryFragger
Man, I'm really tired of the "We have Mario and Zelda" comments. My first thought always goes to, "wow, you have two games. There's so much to play on the PS4 that my harddrive will need to be replaced soon, and I've only had it since October."
Especially sad when we realize that Mario and Zelda do not sell hardware to anyone but the Nintendo core, so it's not like those are going to really do anything really special for them.
My lot of people are being pretty big pessimists here
@AVahne
You mean the guy that will gladly bend over or get on his knees for third party?
The guy that want nintendo to be just as corrupt as microsoft and sony for third party?
Sorry, but he will not be needed.
After reading that part about looking online for reactions and opinions, it kind of made me wonder if one of us can be secretly working for Nintendo. Based on most of the comments so far, I can understand why they stay hidden.
I guess I can get "We also want their shooters, sports games, but we want them done right on the platform" line if they're referring to how it it plays on the Wii U and the contents. Pretty much not doing what Ubisoft did with the Assassins Creed series, EA with Mass Effect 3 and other games with missing contents, features, dlc, etc.
Pretty much I'm all for the 1st and 3rd party living in harmony part for the hopeful future. If anything I'm all for certain online 3rd party games connecting across all gaming platform.
Nintendo needs to focus on what the people want on the eshop. I think the eshop should have more games from the n64, gamecube, and Wii. Maybe they could put Smash Bros Melee on the eshop, or even Twilight princess. Nintendo should put out a poll for players just to see what the people want.
@Quorthon
Wait a minute now, you combined Xbox one AND PS4 games for that list. That isn't very fair, at least with the point you're trying to make.
I could make a list that long or longer of all the games that haven't come to Xbox One as well.
@Quorthon
Hey genius, some of those games are exclusives to other consloes.
Your opinion failed so badly.
@ultraraichu "After reading that part about looking online for reactions and opinions, it kind of made me wonder if one of us can be secretly working for Nintendo."
Spoiler Alert! It's not me.
All Zelda games are about Link as he travels between being an adult and a child while gaining different abilities with different masks as he travels the ocean on the King of Red Lions and travels the Spirit Tracks and transforms into a wolf while going between Hyrule and Lorule when walking on walls and flying to the Skyloft in the sky.
I'm getting tired of the same game all the time.
In all seriousness, I think Call of Duty should be left to Treyarch. I enjoyed both Black Ops games, but Ghosts and MW3 just don't interest me. As much as I loved the original Modern Warfare, I don't think Infinity Ward is the same company they used to be.
@Quorthon @BinaryFragger Problem is that third party multiplats won't sell Nintendo hardware at all - Nintendo's core fanbase doesn't care for the most part and other gamers won't see that as a reason to switch over when they can get those games on Xbox and PlayStation already. They'll look to Nintendo's own software, which quite clearly they have no interest in.
They'd have to get a large number of 3rd party exclusives to potentially win over other gamers. Even then it may not work as it may piss people off (see: outrage over Bayo 2 and ROTR), causing them to boycott Nintendo and the 3rd party companies until they port those games over to Xbox/PlayStation.
Also, @Quorthon, you listed Destiny, Titanfall, and Evolve, all three of which are under constant fire by gamers. Those games may have scored fairly well with the critics, but people seem to be almost unanimously against those games (the former two for being massive disappointments and for being hyped as something they're not, with the later for it's abusive day 1 DLC that's not included in the season pass).
Oh, and Pokemon has changed a fair amount over the years. If you compare say, Gold/Silver to ORAS, there's a vast amount of changes that have occurred, though the basic core formula remains unchanged for the most part. It's changes have progressed the series, unlike Mario and Zelda.
So the plan is to interact with us the fans but not actually listen to the fans?
"The core audience... we weren't going to win with them on that decision. But we had to think about expanding the user base, we had to be able to market it and make it easy to pick up for consumers."
So when are you going to do something for the CORE audience ? You know, the ones on whose backs you built your empire on !?
@Kasplat It only $5... for a whole 365 days (a freaking year). You're not really losing any money at all there, and for a cloud storage system, $5 covering a whole year is the best you can get in most cases.
Well they just announced Terraria: Otherworld, so if you could make it happen, that would be great.
@reasonnotwhine Heck I havent been here for that long and all I seem him and others talk about is the other guys. They seem to smack Nintendo fans for pretending that everything is all right yet when ever things are mentioned about the other guys they do the same that they smack us for. I understand Nintendo has made mistakes this gen and most of them dont make sense but they are trying to change things especially with what they have been doing lately. Just ignore those people they have no class they insult people just to try and prove points.
@Quorthon The last of us is a game that the Wiiu is not getting?Of course it's not it's an exclusive!For gods sake Mr.Gamer and this "Call of Duty: Advanced Warfare has a Metacritic average of 83--hardly the mark of a "sucky" game."Metacritic?The same metacritic that gives 0's and 10's to a multiplat game cause it released on a system the user has?Yeah Metacritic is just a site with a bunch of fanboy's fighting over nonsense,for example just look up Destiny in the site.And tell me the site is actually useful.
@midnafanboy I wouldn't talk about Metacritic like that considering that a pretty large chunk of the investor's meeting was Iwata bragging about Nintendo games having high scores on Metacritic, and that there are more of them than on the other 3 platforms.
@Quorthon
You just admitted you don't like Zelda and Mario so why are you here. You also tend to make statements as if their facts. In previous posts you said motion control was a gimmick and didn't catch on, yet all smartphones and even the Dual Shock 4 uses it.
Your posts were once enlightening now they're getting annoying. You have a negative opinion, fine, but don't constantly refresh the page just so you can bash someone elses "Nintendo love" by saying how Sony does it better.
Wow. I will throw my two cents in here.
@Quorthon: "Zelda games are signature Miyamoto--new graphics, possibly a gimmick built around a hardware feature and then the same story, same characters, same plot, same weapons, same items, same progression"
This is a completely hypocritical statement that you are giving. First off, there are quite a few Zeldas with different stories and characters. Heck only about 5-7 are constant if even that. Same plot is a bit redundant. Same progression? Okay, if you are looking at like 2 games out of the series, then sure. I can't say much about Call of Duty, but I do have a problem with you making an ironic statement that there are no changes when in fact there are.
And Wii U having only Mario and Zelda? Isn't that also an ironic statement considering it's false? I can see it being a counter against those who claim that PS4 and Xbox One have the same games, which in part is actually true. All the systems rely on many franchises to carry them with a handful of new IPs.
@brandonbwii Just ignore him. Thats why others dont take people like him seriously. We Nintendo fans get flack for pretending everything is all well yet when we mention something bad about Sony (like they are in debt) they get all rage and pretend like nothing is happening.
@IceClimbers Nintendo games have scores on Metacritic?I wonder why.And @brandonbwii Your comment. Perfect.
@TingLz That dude doesn't get it. He gets into rage mode when we mention something that is true about the others and tries to hide it by insulting people.
@HyperSonicEXE Huh, that reminds me of:



But don't get me wrong, the game was good.
I would have loved it if they didn't use motion controls and reworked Metroid Prime 3.
That's the Wii's core demographic, I'll let you decide what you think.
Like I said, Nintendo has been going downhill since 2006, and they haven't been as catering to the people that joined them in the past. Despite this however, this is still entirely opinionated, but I do think there are a lot of people who agree with me. I still think the early 2000's were the best.
"I'd love to get to a point where we have marketing channels where we can promote direct communication with the community, where people comment on stuff and Nintendo can communicate back. That's my dream."
Total marketspeak. We screamed loud and clear for the second analog stick when the 3DSXL was first launching. Nintendo will always dictate their own decisions irregardless of what many of us scream for. Thank God we put up with this so we can play their first party games.
Wow, so much negativity in these posts. Am I the only one who feels like Nintendo has done a fantastic job with the indie games on the eshop?
@SuprisedStar
Yeah, Nintendo's been using "New" way too much. Kinda shows just how detached their creative processes are from reality.
I'm still of the opinion that the '90's contained many of the best games, some spilling over into 2000-2002.
Nice to hear from one of the people behind Nintendo's indie scene. They have been making great strides and because of that Nintendo systems are my number one choice for indies, so keep up the good work!
@sketchturner No you aren't. I think they are doing a fantastic job myself. Nothing to complain about from me!
@Quorthon
Games by RCMADIAX pretty much show the Quality they put on there.... This shows they just take anything and everything from each extreme
@AVahne I want him back too. The Treehouse is no more, though. A Skyscraper stands upon the hollowed stump now. He knew it was time to move on.
@Punished_Boss_84 Pokemon Shuffle isn't even a main series game, it's a spin-off. Game Freak has stated multiple times they don't want to hide Pokemon behind a pay wall. While you have many valid claims the micro transactions isn't one of them since it's like saying the Zelda CDi games affected the development of every following Zelda. The only DLC Pokemon games have are the event legends which Game Freak already gets heat for with the store tie in events, micro-transactions won't happen in main games.
Bank is annoying but Game Freak plans for it to be available for every following Pokemon game to the point where your future children will be able to use. Storing that massive amount of data and maintaining servers is not going to end up cheap. $5 for the entire year with a grace period for your pokemon to renew if you didn't take them out is fair.
Won't say the Pokemon franchise doesn't have a lot of other decisions to get easy money that can be criticized though.
Is it any wonder why we love this company?
And imo that's the biggest problem between the Wii U and the 3DS atm. Many of these small games released on the Wii U would be a much better fit for the 3DS.
Dang, he's sussing me.
@alLabouTandroiD I get where you're coming from. Well said!
@Retro_on_theGo
Pokemon is Pokemon.
I've written a game and need a programmer but because I live in the UK we have no indie events for me to attend and what's worst is I live in Cambridge the gaming capital of the UK every programmer is already employed! Why does this roadshow not appear in the UK?
@Quorthon What you say is a little unfair towards Zelda. The formula has changed over time, the tropes haven't. It would be like saying Final Fantasy is just the same game because there is a world ending event, Cid, airships, chocobos, summons and moogles everywhere. Zelda gameplay might be getting a little stale, but so is most games with large numbers of sequels (including Call of Duty, which is why they started aping Halo).
Even with that, The Legend of Zelda plays vastly different than Adventure of Link. Link to the Past was different than the first two. Ocarina of Time was the first 3D Zelda and was followed by one spun the gameplay on it's head (while using the same assets). Wind Waker was on an ocean (and was as boring as being stuck in the middle of an ocean). Twilight was the reverse of the "What happened?" coin of Wind Waker and was closest in setting to Ocarina of Time. Skyward Sword was an origins story that went overboard on hand holding (from what I understand, haven't played it yet). The Link Between Worlds was again them messing with the formula.
They don't make drastic changes, but neither does most developers of successful franchises. For example, Rise of the Tomb Raider will not play that much different than Tomb Raider. They do tweak the gameplay to address what they see as issues or to introduce a different gameplay concept.
@Punished_Boss_84 I love pokemon
'Affordable Space Adventure' - that was the highlight of the interview, for me.
@Quorthon
"This is also a site where a surprising number of people have fully stated that so long as they have the same old Mario and Zelda and Pokemon games, they don't care about anything else. They literally do not want to play other games."
Imagine that! A few people on a Nintendo news site stating they prefer Nintendo games! I'm shocked and appalled. If you go to any console specific site online, you'll find a bevy of people who are loyal to one manufacturer and its games. There are Sony and Microsoft apologists out there just as there are Nintendo ones.
But it's all about personal opinion and preference. So someone prefers Mario and Zelda? Why do you think they are obligated to expand their horizons? I personally own multiple systems and franchises, but I'll always hold Nintendo games nearest to my heart. I'll take a Mario or Zelda game over a Destiny any day and that's just my personal preference to do so. And that's not to say I thought Destiny was a bomb. I don't have to play a certain genre of games to know that they are not for me.
You make a lot of good points in your posts, which are clearly researched and well written. But you don't seem to grasp that some people just like Nintendo, will talk positively and defend their franchises, and there's nothing wrong with it. Them not liking Call of Duty is not a personal insult towards you. That's the beauty of the world. We are all able to form our own opinions and opinions are always subjective.
@ericwithcheese2
I didn't say "Nintendo games," I said, literally, only Mario, Zelda, and Pokemon.
Surely you must have understood that. What would be the point of saying "All the Nintendo fans here just like Nintendo"?
I also never took anything as a personal insult as, really, how could I? I didn't make Call of Duty. Re-read the post, good sir, as it doesn't seem that you did the first time.
@Quorthon I did read it and my reply was in reference to many of your posts that are similarly themed. Perhaps you didn't read all of mine because you zero in on a small technicality and disregard everything else that I said, glossing over the real gist of what I was saying.
Maybe you should re-read mine in its entirety and not cherry pick what you want to reply to while dismissing the overall message.
@Darknyht
Link's Awakening was different, and so was Majora's Mask, which is why those two have--as have been noted repeatedly over the years--the least popular or most disliked Zelda games. Again, it's why I'm so surprised by this bizarre resurgence of MM love, as almost no one liked that game the first time around (the other issue is that people would rather pay full price to have it with slightly better textures than pay, what, $15 to get it on the Wii or Wii U).
Zelda games don't just recycle tropes, they are extremely formulaic. Most of Nintendo's major franchises are extremely formulaic--in that regard, no different than any regular annually-released franchise. For instance, for all the talk of "you can drive on walls" for Mario Kart 8, it really changed nothing and the games played exactly the same as every other game in that franchise.
This isn't necessarily a bad thing, but it is unfortunate in the long run as it leads to stagnation. I never finished Skyward Sword as, for all the little changes, it was still the same old Zelda again. Picking out little differences like riding a train or playing a wand doesn't indicate any actual change--indeed, those things are part of the formula. Zelda games follow the same kind of exploration, dungeon-hopping, item collecting, almost every time, all centered around a signature gimmick or item--the Wind Waker, the Oracle of Seasons, the Oracle of Ages, flipping through time or worlds (and these gimmicks have been used twice each at least). And again, they use the same items, same weapons, same characters or types of characters, same concepts.
This isn't necessarily bad unless you for some reason want to think it bad, but it is the truth. Zelda games are extremely formulaic, and as I pointed out before, Nintendo clearly has a goal to feature a major, full-priced and/or retail Zelda release every single year, having only missed about 3 years since 1998--and in a few of those years, they had two Zelda releases.
Zelda being formulaic is what maintains it as an addictive franchise, similar to Call of Duty, or Madden, or any other game that appears every year in some form. The main difference, though, is that the high-profile releases of Call of Duty or Madden are never remakes. They only sometimes feel like they are, per my understanding. I don't play sports games.
@ericwithcheese2
The rest of your post was merely elaboration on your strawman point that you think I said "Nintendo games" instead of "Mario, Zelda, and Pokemon specificially" and expanded by indicating that I think Nintendo fans should be obligated to play more games.
In reality, I only said that it was sad to see so many people who refuse to expand their horizons or get the most out of their lives or interests. If they want to limit their experiences, by all means, they can hide in that 3-room apartment forever for all I care. It's just kind of sad, is all.
You get one life, and there's no evidence to anything outside of this one life. Why limit it so?
You didn't even address that comment, you just invented a strawman that I was telling people they need to be different. Granted, they kind of do need to be more open-minded if they want to see Nintendo stick around as a hardware maker because without third party support (which they won't have if the audience doesn't buy the games, and Nintendo can't make better consoles that appeal to 3rd parties), there's no reason for Nintendo to keep up this charade, but that's a different matter.
If you're going to make strawman arguments, I see little point in responding to that element--as I never said those things in the first place. Again, and I really shouldn't have to keep repeating this, my point was on the shocking number of people who aren't necessarily just Nintendo fans as they are Mario, Zelda, Pokemon fans and care for almost literally nothing else. That's really no different than people who bought an X360 just for Call of Duty and Madden and one Halo game--what's annoying is that they like to pretend they're different.
This is why Sin & Punishment, Last Story, Pandora's Tower, Bayonetta 2, Wonderful 101, and Xenoblade Chronicles didn't sell. This is why I don't think Splatoon or Codename STEAM will sell well, nor do I think Xenoblade Chronicles will be profitable. That's sad. Those games deserve better. But they don't have Mario, Link, or Pokemon on the cover. What's especially sad is that most of these games would probably sell exceptionally well if they were on Xbox or Playstation. Had Xenoblade Chronicles been on the X360 and PS3, for instance, it would've been a guaranteed million-seller.
Is it Groundhog Day?
@Quorthon
Yeah because Bayonetta did so well on the PS3/360, the sequel was released just for the PS4/XBONE, oh wait, it didn't happen.
Just because you believe that those games that you stated won't sell doesn't mean that it will actually happen. You can have an opinion all you want, but don't try to state it as a fact.
By the way, enough with your long essays, that gimmick is getting old just like your cynicism.
@Quorthon I love that you just replied to one of the comments here,but not the rest calling you out!I It's amazing.
@PlywoodStick Dan Adelman was not in the treehouse. That's Bill Trinen's department
@SuprisedStar If they were going downhill since 2006, then explain the huge DS and 3DS sales.......
If I had a opportunity to interview any Nintendo celebrity/manager it was to be something like this:
End of interview 😢
@liljmoore Yup I agree. They should seriously be flooding the VC area for both Wii-U and 3DS. Why even hold back on all these old games? I've been saying all along that 3 to 5 games a week should be released for VC each week. Also someone need to get konami involved with VC they own the rights to all the Hudson Soft games now. I guess they don't want what basically amounts to free money. Its crazy.
"Look, the face plates are super cool,"
I didn't want the face plates, I wanted it because it fits in my hands, you sillylittleperson.
"And now we have clear differentiation between those three systems."
On the NOA website all you show is the 2DS and N3dsXL. Where's the third system again?
@Quorthon
Your argument feels thin here to me. Are you expecting that everyone coming to a Nintendo news site should be a connoisseur of gaming? What exactly is wrong with liking three game franchises and that's it? Some people are curious about the new installments of the franchise and come here to read and comment on them. They might even be regular but that doesn't mean gaming is a huge part of their life.
Should people refrain from making dispariging comments about games they have no experience with? Yeah, that would be nice. I think some people mock specific games in genres they don't even enjoy. That seems worse than useless to me, too.
The bickering about Zelda being the same thing over and over just like CoD, but then defending CoD with metacritic scores is just all sorts of subjective. I don't see much use in it.
People value specific elements of games differently. So, what you find repetitive and boring some people would complain about if it was changed too much. One person says Twilight Princess is a completely different experience than Wind Waker because they enjoy getting caught up in the characters, story, mythos and twists on previous games, while you say: same items, same types of enemies, same progression, same thing. You are valuing different parts of the games. Can't pronounce one of you wrong or right unless one of you is maybe lying to yourself or exaggerating beliefs you hold for a stronger argument. I don't think that's happening here.
I brought up that example because I'm personally finding TP so utterly different from WW as I play through it again, myself. Even while I acknowledge that so much is the same. The feel, the experience, even what aspects of the game I enjoy are very different.
And I do consider myself a "game connoisseur" of sorts (and don't limit myself to digital gaming). As for CoD, I do enjoy its would be competitor, Battlefield, on the PC quite a bit, but I don't get to play much of those games thanks to trends in gaming where everything is "adult" to a hilarious extreme in many popular genres. I get to game as an activity with my kids and wife and it makes Nintendo gaming a great place to be.
Correct me if I am wrong, but I think his arguments are a counter to everyone who says the same thing about other games like Call of Duty and the gamers that play them. He's simply comparing them to Nintendo's own games, though a bit condescending in the process
People buy Nintendo consoles and games because they make good products, the Wii U is no exception but the VC is lacking. Releasing handheld even mobile type games is a bit frustrating when it's a next gen home console, all of this would be tolerable if the odd arcade classic was thrown in once a month but that's not happening. Your more likely to see a mobile phone type game like Angry birds for download then say a Arcade type game like Marvel vs Capcom. Too many games are being aimed at the gamepad, there small screen type games. Like that there is nothing wrong with the gamepad or handheld games there just needs to be more of a balance.
@Game-Over right? I'd buy the arcade version of final fight over the snes port.I think licensing issues exists between capcom and marvel, so I doubt we'll ever see the vs series on wiiu.
X Men Children of the Atom would me a most welcome VC game, I loved the Saturn Version way back
@Game-Over Um, that would be Capcom's decision, not Nintendo's
@Artwark The sales are fine, it's not about the sales. They just didn't have the Nintendo magic present, they disconnected from their core fanbase, the Wii was a big fat middle finger for anyone who was with them before, and they weren't different from Sony and Microsoft. If you need confirmation on that last statement, I'll let Mark give you it. Skip to 5:00.
https://www.youtube.com/watch?v=lDoZBnkdvOU
Sales don't matter, the approach does.
@HyperSonicEXE There's nothing truer. Also, the mid 000's had great games too. Take Mario Kart: Double Dash for instance.
@aaronsullivan crunches popcorn
The Wii U VC and eShop do have some good games but it could be better and after 2 years it should be better. The Wii U is too much of a Nintendo only machine, arcade games like Dungeons and Dragons and old classics like Another World have been released but it just doesn't happen enough. We wait around for games like 90's arcade racer to released when there is already a ton of great arcade type racers out there that just aren't being released for download.
So it looks like I was heard. I kept telling Nintendo of America employees how much I'd like to work on the Wii U as an independent western developer, with hopes that some day NOA would have a little eShop dev team.. Doing some indie work would be fun, and some day I plan on working at either Retro Studios or Atlus..
@Quorthon I wouldn't go THAT far with that statement. Xenoblade chronicles WAS a limited release after all, so there was only so much profit to be made in the first place.
Nintendo just don't seem to want any kind of real competition with there games this time around, it's like if u want a racing game there's Mario Kart and the alternative is ''90's Arcade Racer'' a game which few know much about and has yet to be released. 90's Arcade Racer is just a simple example, Indie games can be great but are Nintendo embracing alternative indie games like 90's Arcade racer because they know it can't really compete with there own product and are they ignoring the third party games because they know they can. Mario Bros, Mario Kart, Super Smash Bros, Zelda, Metroid are great games but surely there has to be some solid alternatives to these games too. It would nice to be able to play a game like Super Smash Bros and have the option to play a game like Marvel vs Capcom as well on the same system, that's what a lot of people want but will that ever happen with the Wii U. It's understandable that Wii U is going to be a mostly Nintendo machine but some third party classics would be nice along with the Indie games. Games are missing on the eShop and VC, games that should be on a next gen home console, a feed of GBA titles every week isn't sufficient. More choice is needed.
@Game-Over capcom pulled origins from xbl and psn. I don't think we'll ever see that or mvc2 again. Arcade ports of the alpha series is a possibility. I'd like to see nights into dreams and powerstone 1&2 hit the e-shope at some point.
Superryanworld...Yeah thought a lot more of the Capcom archive would become available on the Wii U, maybe it' s nobody's fault. Disappointing though.
Maybe the orginal Wii is to blame for all this, we had so much variety and choice with the Wii that it kind of it spoiled us and gave some of us a somewhat unrealistic expectation of what was going to become available on the Wii U. Maybe the bar does needs to be set a bit lower but more alternative choice is still needed.
@midnafanboy
Perhaps it's because those posts were more attacks than debate. NL frowns on making discussions personal.
@Windy I agree 300%!! I been ragging about this on multiple game sites about the terrible vc service for almost 2 years!! NOA has no clue what their doing!! The drip feed of 1 vc game a week is terrible! Japan has twice as many vc titles to choose from as we do including almost 30 turbographx 16 (almost all published by Konami) titles, a ton of Nes & snes squaresoft RPGs and of course the DKC trilogy!! It's completely insane! The ONE single advantage the wii u could have over the ps4 and the xone is a possible treasure trove of classics that the other systems couldn't hope to provide! Instead Nintendo is wasting a golden opportunity!! Unbelievable!
@Quorthon One of the issues Nintendo has is that they have great franchises but they tend to make them all very similar over time. What we love about the original releases were their uniqueness. But what we mostly have gotten is a regular beat of platformers and puzzle games.
I think they also need to decide what will be their portable franchises and what will be console franchises. Part of the problem you are describing is that the two platforms are too similar now.
Make the handheld home to franchises like 2.5D Metroid, 2.5D Mario, 2.5D Zelda, Animal Crossing, Golden Sun, Puzzle League, Kirby, Custom Robo and other franchises designed with the handheld in mind.
At the same time, make the home console focus on 3D Metroid: Prime, 3D Mario, 3D Zelda, Xenoblade, Splatoon, Yarn Yoshi, Donkey Kong, Pikmin, F-Zero, Star Fox, Fatal Frame, and franchises firmly devoted to the home console.
In essence quit trying to make the two so similar that you cannot tell them apart.
@joey302 I couldn't agree more with you. Its insane indeed. What's more is that I'm not really a VC guy. I did download quite a few TurboGrafx games to my Wii.
@Darknyht I strongly disagree, I want Starfox, F-Zero, and especially Pikmin on the go. Did I mention I wanted a portable Pikmin? We really need a Pikmin DS.
@Windy and yet japan has 28 turbo titles for wii u and over here we got zip! Terrible bro!
@SuprisedStar I am not saying they cannot exist on the handheld, but that they need to be different than what is on the console. By different I mean more than it is just a graphical downgrade. Make a Star Fox Shmup for the handheld like Gradius, F-Zero a OutRun style racer, and Pikmin with a twist like was done in Nintendoland on the 3DS.
The issue isn't that the games cannot exist on one or the other, but that they are made way to similar for both. What they do now punishes those who own both a Wii U and 3DS by feeding them a double portion of the same game in a short period of time.
@Darknyht There was a Nintendo Land on the 3DS? Now you've lost me.
Nintendo can stay out this for all I care. They are probably trying to see what kind of marketing tactics they could pick up
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