Earlier this week we shared a video in which Shigeru Miyamoto and Bill Trinen appeared with YouTube celeb Rosanna Pansino, in a charming interview focused on making cute cakes and promoting family-centric Nintendo games. In another video Miyamoto-san and Bill Trinen have conducted an interview with YouTube tech vlogger iJustine, this time digging into some intriguing details on titles such as Mario Maker, The Legend of Zelda for Wii U, Star Fox for Wii U and more.
The most interesting and solid information relates to Mario Maker, in which Miyamoto-san goes a step further from previous comments promising community sharing, confirming that there will be options to share levels online, in addition to playing and ranking those submitted by others. It's a logical step that many have assumed would be the case — especially as Nintendo has successfully supported or implemented content sharing in other projects — yet it's pleasing to have solid word.
In the rest of the interview there are interesting comments regarding the size of the world in The Legend of Zelda for Wii U, with an explanation given that we should consider an environment the size of that in Twilight Princess, but in one seamless world as opposed to separate, isolated areas within a whole. We're also told a little more regarding the GamePad usage in Star Fox, with a minor expansion on the details outlined at E3; the prospect of the cockpit on the GamePad and a 'cinematic' view on the TV certainly sounds intriguing.
Some other games are also discussed, so this interview is well worth a watch. Check it out below and let us know what you think.
Comments 63
Good to hear something for Star Fox Wii U
Edit: I'm also excited for Mario Maker, though I'm hoping to hear more sooner down the line.
Man, I'm excited for Mario Maker. Gonna be another good year for gaming!
It's great to see Shig getting around and being awesome.The more Shig the better.
It's weird that Zelda is coming out after Star Fox, yet we know more about it then the latter.
Heck, the only thing we DO know about Star Fox U up until this point is that it's a thing.
Man, couldn't this have come up a bit earlier while I was at work with nothing to do? Now it will have to wait until I get home, I'm afraid.
I would love to see Mario Maker expand on the Pushmo World level trading options. Pushmo is excellent in its use of MiiVerse. It misses the ease of sharing w/friends.
Only as big as Twilight Princess... I hope this is just expectation management at work here, because with all they've been hyping about this massive open world and how long it takes to go end to end on horseback, something the size of Twilight Princess would be hugely disappointing. It would be easier to fill it with interesting things to see and do, for sure, but that game's scope, while originally impressive, has been far outclassed and on weaker systems. I was hoping for something at least Xenoblade-sized...
I need a 2nd job to afford all of the games that I want. I need to quit my current job to have enough time to enjoy the games that I own.
@bro2dragons I personally would rather have a smaller world with more to see than a bigger emptier world.
At 4:22 - 4:32 Bill say's that they decided to take an area the size of TP and make that as "JUST ONE AREA OF THE GAME". This game will be massive.
I like how Miyamoto understands what Justine says, but replies with his native language, and Bill does the translation.
Who wants to bet that someone will sadistically recreate the Super Mario World rom hack-Kaizo Mario...
@Azooooz
It certainly is easier to understand another language than is to speak it out clearly
It's nice to see that miyamoto is basically allowed to do what he wants at Nintendo these days in his slightly older years. (He still looks the same as he did in 1985)
@whodatninja I feel people can complain about an empty world once the game is released and it's actually empty. Basing anything on the early videos they've show doesn't give any of the nay-sayers a ounce of validity. This is exactly why I feel they should not show a game until it's near release.
I'm so jealoes of her! . . .
Meeting Mr. Miyamoto would be a dream come true for me ^^
That was a pretty nice interview, must have felt great to have Miyamoto visit and receive a limited edition 3DS signed by himself.
@Azooooz we first started by saying if we can take an entire world the size of the world from Twilight Princess, and make that the size of one of the areas in the game.
He meant a single area within this new zelda game so...say a desert, kakariko village, gerudo valley. I also have no clue why everyone is still freaking out about how barren the build they showed is...seeing as the game is a year off. They wanted to show the scope and they did.
Am I that only person that wants ground missions in StarFox? Assault would have been really good if they just had a direction to go in, instead of an arena to fight in. At least let us choose between ground and air missions.
Who cares about the interview... I want a Splatoon T-Shirt
Technically vlogger is the wrong term as weblogger is the longer term for blogger, so she should technically be an olgger.
As to the topic on hand I am excited to see if we can string together levels into a sort continues run.
So Toadette is confirmed a girl though Toads gender is technically still unknown. He just said that people took the impression that toad was a boy because "Toadette WAS a girl"
@bro2dragons The article didn't explain it the way Miyamoto and Bill do. This is the transcript:
"Now, with the hardware capabilities of Wii U, we first started by saying if we can take an entire world the size of the world from Twilight Princess, and make that the size of one of the areas in the game."
@mizumaru has it right. This will be a massive world if it has 4 or 5 areas the size of Twilight Princess Hyrule
I like the picture he's painting of Star Fox. Sounds like the third person on screen and then cockpit view on GamePad could really be useful. It has been hard to get too excited about a new Star Fox game because I've been worried about the direction it will take, but ... it's Nintendo and it's a new Star Fox game that seems to be focused on flying combat. Looking forward to it!
Dat gift at the end... so jelly
I wish i could meet him :/
@whodatninja I personally, am playing Skyrim, and I can't wait for a huge open world Zelda!! Skyrim does it so well, with a dungeon, fort, wild animal or enemy around every hill!
@WingedSnagret because they don't need to hype Starfox, it hypes itself. There hasn't been a new Starfox game in so long that the fans are excited regardless of the details. Meanwhile, between console and handheld titles, Zelda gets an entry roughly every two years. Nintendo needs to show us why this Zelda is worth getting excited about!
Personally, I was worried when I saw it said the size of TP until the comments said that's just one area. Good, I want a lot of space to explore!!!
I was worried that Mario Maker woudln't had internet sharing. Good to hear that. Would be cool if we can make worlds too and not only individial levels. I liked the details on Star Fox and Zelda although I wont get too excited with the latter because of my experience with Aounuma and his "style" poisoining the series.
Anyhoo 2015 sounds very promising for Wii U.
You should have to get to the end of your own created stage yourself before you are allowed to upload it to share with others. That will prevent impossible stages from being uploaded.
Aaaa! Getting a real streetpass hit from Miyamoto-san!? @ ___ @
It's so cooool! So jealous!
EDIT: Commented too soon. Let's try again...
AAAAA!!!! Getting a signed 3DS from Mister Myamottooooo!!? x____x
I want to take that man to a dinner! >:3
Now we're talking! Bring on Starfox baby!
good interview I learn a couple things!
@aaronsullivan - I think I have the opposite conern about Starfox from you. Starfox 64 was just a series of levels and did nothing for me. In fact I think Ive only gotten about halfway through that game before seeing the Game Over screen. It had been so long since Id seen one - a real game over screen, not one where it says game over but then you just have to redo one fight - that I just stopped. Im guessing thats how this game will be, really short, no story worth mentioning, which is how they can get it out so fast.
I stopped playing DKTF b/c I got annoyed playing the same level over and over even though that game at least saved your spot. Never got past the 1st haunted house in SMW - I hear theres a checkpoint after that - b/c of the hard stop game over. I cant imagine in 2015 they would make a game w/ a game over, back to start, but I am expecting short and pointless. Hope Im wrong, such potential - was watching my kids playing SSBU Final Destination level today and the graphics are awesome - but Im not expecting much.
Meeting him and receiving a 3DS from & signed by him.
I is envious.
Worry not, guys. Miyamoto said that, if Aonuma wanted to, the Twilight Princess map could be "used" as an area of the game. He's not saying that the Twilight Princess map is one of the areas, but rather the scope of that map COULD be. Anyway, I'm sure this game will have a big overworld. I'm excited to hear that there will be big dungeons!
Miyamoto be hitting on all the pretty YouTube girls.
@bbliksteen8
You're mostly right, but your quote isn't exactly right. This is Bill Trinen's exact translation of Myamoto's words:
"So with Zelda games, what we've always done is we've always tried to make them a game where you enter this big world of Hyrule and there's a lot for you to explore and discover. But because of the hardware limitations, what we always had to do was segment off each area and piece those segments together in a way that made them feel like a big world.
But now with the hardware capabilities of Wii U, what we did was we first started by saying, 'well lets see what we can do if we take an entire world the size of the world from Twilight Princess, and just try to make that as one area on the game.'"
This wording is important because 1) it is a translation, and 2) it allows the possibility that he means the entire game is one non-segmented area the size of the world in Twilight Princess.
@Tainy Sorry I honestly don't see how Bill's translation can be interpreted to mean anything but what I said. In context, talking about segmented worlds with areas, he says they tried to make a TO sized world as one area on the game. But as you say this may be a moot point because the real meaning could be something else. Having done translation between spanish and english, even between such similar languages, so much gets lost.
@bbliksteen8 I do think your interpretation is the most likely one. I don't mean to disprove it. What works in your interpretation's favor is he doesn't use the terms world and area to mean the same thing, meaning the area in the new game that is the size of the world in Twilight Princess is not necessarily the size of the new game's whole world. However, he does not say there are other areas. That is an assumption (though likely) on our part. It's still possible he could only mean something like 'while previous games had to have multiple areas to be large, this game can be that large with one area.'
I have no idea how anyone could be under the impression that Zelda U's world will be 'merely' as big as Twilight Princess' when we've all seen the most recent video showcasing the vastness of it, and that even included a rather detailed look at the entire world's map to boot. It's very clearly much, much, MUCH bigger.
Have any of you even played Twilight Princess?
It's like saying 'oh gosh I do hope Smash Bros. for Wii U will look better than Smash Bros. 64 did' after watching this year's E3 trailers. x'D
She's so lucky! Happy for her, though!
Tryin' to melt the ice surrounding the New Nintendo 3DS are ya love? Nice effort, but i KNEW he wasnt gonna give up THAT goose just yet. Wont be for a while. Surely he knows we're all aware of it by now. Dual simultaneous perspectives in the new Star Fox? That makes me so happy. Perhaps that concept can be applied to a new Metroid for Wii U somehow so as to satisfy 'Prime AND traditional side scrolling Metroid fans? Afterall multiple perspectives seems be the gamepad's strong suit. Could be neat.
@Jstrummer
Well what I don't get is why people doubt Zelda at all. It's like, ok, when was the last time Nintendo made a horrible, disappointing Zelda game? Right, never. And we have no reason to believe they plan on starting now. It's the same thing with Mario. When was the last time Nintendo made a bad Mario game? Never. Yet when 3D World was first shown, everybody was freaking out about it saying it wasn't going to be any good.
If there's ever been a series that has proven consistent satisfaction, it's Zelda. The games are always good and never disappoint. Neither will this one.
@CB85 Well, Zelda TP was a massive game. I remember riding horseback and it would STILL take me 20 minutes to get across the world. The game was not open world- it was too big for them to make it open world. So to have a seamless open world now that matches the size of it is nothing to complain about. In fact, any bigger than that and I might start complaining. 20 minutes across the world on horseback is long enough.
Can't wait for Mario Maker!
That's funny! I just started TP for the first time last night. I'm not a fan of the controls (that fishing bit grrr) but I like the world in TP so far.
When I finish TP I'm gonna start SS so I'll be all up to date for Zelda U next Xmas.
@JaxonH as a big Mario fan, I really didn't like 3d world. I tried to. So yeah, to some people they can make bad games the odd odd time.
No doubt the next Zelda will be brilliant
@CB85 @Tainy @bbliksteen8 @Tsurii897 @Jstrummer @mizumaru @bro2dragons and other,
Here's the exact wording:
Question:
You showed the Zelda trailer, and that's such a huge world, and how is that gonna be for you guys to approach that as far as gameplay and story, because it's such a huge world?
Bill's traslation:
So yeah, with Zelda games what we've always done is we've always tried to make them a game where you enter this big world of Hyrule and there's a lot to explore and discover. But because of the hardware limitations what we always had to do was segment off each area and piece those segments together in a way that made them feel like a big world. But now with the hardware capabilities of Wii U, what we did was we first started by saying, "Well let's see what we can do if we take an entire world the size of the world from Twilight Princess and just try to make that as one area on the game."
I think it's apparent from the answer, that they first started out by seeing if they could make a one seamless are the size of TP world as a technology test, and went from there.
And if you stretch the interpretation, you could say that it might mean that not the entire world will be seamless, but the loading times only occur between segments the size of TP world, so no constrained areas.
To me it's funny that they didn't really answer her exact question, tho.
Where did he get that splatoon shirt... and how does he have time to be interviewed.....he should be making games for me....... but i'm glad he still in good shape and still making games...
I thought Mario 3D World looked great but... at 16:16...
Stop showing me the next Yoshi! I'm gonna CRY! (best looking game ever, IMO)
@bro2dragons note that the comment refers to a single area of the game. The size of one entire world in one single division of area. The others zeldas you had the world divided in many pieces to not overload the console cababilities.
@rjejr
Aw, sometimes the challenge is good, though! Will be interesting to see what approach they take to the overall gameplay in Star Fox. I thought Shovel Knight had one of the best approaches yet to making a challenging platforming game in a modern context. (Money at stake and continue points you can destroy for money... less continue spots for more serious players)
You took the DI plunge, eh? The deals on that are still flying fast. I'm done, but they keep catching my eye. It is impressive how older game consoles are competing with dedicated streaming devices even now. PS3 was built to last.
I am very excited of the Mario Maker, but I would have been much more interested on a less specific game maker on Wii U. In addition of using pieces from Mario games, it would have been fun to mix and match other classic games as well. DLC potential here would be IMMENSE! Especially if you take 3rd parties into account as well. Contra levels with Mario characters and played with Mega Man.
And most of all, use one of the greates features of The Wii U;
The stylus, and let me draw my own poopoodoodoocacapoopledoople.
It would be HUGE system seller, and I hope that they are already making a sequel for it.
I hope there is multiplayer in there as well.
And the Star Fox teasing makes me wish that the Christmas would be over already! I like the idea of the cockpit in the touch screen;
X-Wing/Tie Fighter fans might share the painful levels of excitement, that are killing me just now.
@bro2dragons I believe he said that he wanted a portion of the map to be as big as twilight princes.
@JaxonH Yeah exactly! I don't understand people on the internet especially when it relates to games. It just seems like they're never satisfied.
Online sharing...rankings... I'm getting Flipnote flashbacks. Mario Maker, soon to be To Be Determined in NA and Europe, never to be mentioned again!
@JaxonH Well, there actually is some reason to be concerned, especially with the Zelda series. Every game since Majora's Mask has alienated a large number of fans. The only arguable exception being Twilight Princess; though a small number of people like myself have been critical since playing it through for the first time, and that game has not lived as well in retrospect for many. Personally, I have disliked Skyward Sword, Spirit Tracks, and Phantom Hour Glass. And I was mildly disappointed by Twilight Princess. I haven't liked a Zelda game as much as A Link Between Worlds since the Wind Waker. That's a pretty long time. Because Nintendo changes so much in each Zelda game, they can no longer satisfy all their fans because so many want different things from a Zelda game now.
@aaronsullivan - "PS3 was built to last."
I know it's crazy, I'm buying an 8 year old console w/ 3 new ones on the market, but spec for spec I can't find a better device for the price. And I've been exhaustively searching for 3 months - I really wanted a PS TV but Sony botched that launch big time. And those streaming sticks are nice for $40 but my WiFi's iffy so I like wired. And if my 6 year old PS3 dies - I got a feeling - now I have a back up to play all my disc games. My PS2 disc collection is pretty huge but no PS2
We'll see how DI goes. Adventure packs or whatever they are called sound limited but the toy box sounds like a time eater, my kids love building their own stuff. Maybe they'll stop playing Minecraft finally But Santa is leaving me a gift receipt just in case the reception is chilly, never know w/ kids.
@JaxonH - Maybe Nitneod can't make a horrible Zelda game but I was plenty disappointed in Skyward Sword. It was a great kids lullaby, but I prefer rock music. And I still can't get over Link never being able to fly at night, even after he was knighted. Of course the only other game I played was Twilight Princess so it is a pretty limited sample on my part. WW HD was between the 2, fun, but I think they upgraded it enough to hold my attention.
I'm llooking forward to this 1. Ever play Dragon Quest 8 on PS2? (ask your brother, I'm sure he must have) Very open world and slow going until you get to ride a lion. But you find treasure adn meet people along the way, it was fun. The horribly voiced Arc Rise Fantaia had an interesintg limited overworld that was enjoyable to play on, not huge, but fun. I don't think they can mess this up, TP and OoT (even though I never played it obviously I know about it) give me a good feeling, but I can understand peoples apprehension over ANY game these days. Drive Club, AC Unity, I hear Halo MCC had issues. The less we know, the more people worry, it's only natural.
@bro2dragons He said the size of Twilight Princess' map would just be one section of the new game's map. So, the whole map will be much larger.
Am I the only person bothered by the fact that iJustine acted like a typical Xbox/PlayStation gamer getting all giddy about notable Nintendo products that she should know about as a gaming journalist? Quite frankly, I even question her journalistic credibility especially since some of her questions towards a busy man like Miyamoto felt very trivial. We may have gotten a few good points, but it still does not change the fact it was a horridly performed interview.
I suspect this interview wouldn't have happened if Nintendo didn't make such a huge mind-blowing impression at the recent Game Awards ceremony.
I like seeing her nod constantly to Miyamoto when she has no idea what he's saying
@SnackBox I noticed that too:P
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