Super Smash Bros. for Wii U is around the corner, and so we're bringing you a double issue of our regular summary of Masahiro Sakurai's Director's Room Miiverse community posts. Naturally some of you may wonder what the heck happened last week — previews of the actual game and your humble scribe / curator being on Holiday is what happened.
Moving swiftly on, this double whammy includes some key features and new stages that we covered in separate articles, along with host of others showing off specific features; Sakurai-san certainly had fun in the Photo Studio, for example, while showing more of the Stage Builder.
You can find those posts from last week below — click on the date heading to visit the posts in question and give them a Yeah.
After each battle, the fighters that lost get blown away!! The fighters remaining on the field will once again team up with other fighters on the field. You can actually choose fighters you've blown away to join your team in team battles. A rival will always appear in this mode, and the longer that character survives, the stronger it will get.
"It is bitter, yet tasty."
The field in Classic mode has five different backgrounds determined by the intensity level. On low intensity, the background looks peaceful, but on high intensity, the atmosphere gets pretty intimidating.
It's Past Your Bedtime sets up another predetermined situation for a single-player Event. In this one, Jigglypuff needs to put every fighter to sleep at the same time. There are quite a few scenarios like this that aren't simply brawls.
The mobiles are placed in different locations depending on the situation, and they tilt according to weight distribution. The stage also gets rearranged, so the ground may disappear temporarily during a remodel.
For example, here's the starting line of a power-cruising race. You may also find yourself at a mountain summit, in front of a fountain, on a suspension bridge, in a fighting arena, or riding on a boat. The stage really feels like a resort vacation.
I've been so busy with developing this game that I dreamed about tropical islands every time I saw this stage. …Beaches in the summer are great, aren't they?
So there you have it, let us know which were your favourites in the poll and comments below — there are twice as many choices, so pick carefully.
What's your favourite Smash Bros. screen this time? (166 votes)
Speedo Shulk celebrates his lack of clothing
Mario looks excited about a customised match
Kirby considers his options in Classic mode
Luigi and Pikachu make a dramatic exit after defeat
That finger must really smell bad...
...Yet it's oddly tasty
Sakurai-san shows off the Stage Builder
It's the Wii U menu, if menus are your jam
The 'Nothing Harder' intensity on the Fiend's Scale is pretty dark
Mega Man and Sonic prepare for a tough battle
Jackpot Opportunity takes the dangers of loan sharks to whole new level
Jigglypuff sends everything, apart from Ness, to sleep
We pick up the thread with a Yoshi's Woolly World stage
Nintendo finally goes mobile, sort of...
The Wuhu Island stage takes the Pilotwings stage up a notch
Have a brawl as giant Miis on power-cruisers pass by
Zero Suit Samus and Shulk get flirty on the beach
Ooh, I can't decide!
I don't like any of them
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