Retro City Rampage: DX will get an update in the near future which will allow it to take advantage of the New 3DS and its additional controls, creator Brian Provinciano has revealed.
Provinciano posted the news to Twitter, stating that the updated hardware offers the kind of interface he wanted for the game all along. Retro City Rampage: DX was originally supposed to support the Circle Pad Pro, but Provinciano removed this option before release because he wasn't satisfied with the way it played.
The New 3DS was announced for Japanese release during a recent Nintendo Direct and launches in that region in October. The western launch isn't expected until 2015.
Thanks to Ryan Millar for the tip.
[source Game: Retro City Rampage: DX]
Comments 16
It's starting.
no love for circle pad pro ?? or it will be automatically supported once new 3ds update ??
BTW: why the update for this software not appear on Canada eShop??? weird...
@arielp Yeah, CPP love, please?
@arielp Provinciano just said he wasn't satisfied with the way it played so apparently the new c stick is much more reliable that the CPP. And a release date has not been announced outside of jp
@Galenmereth I think there's a 90% chance that games supporting the N3DS layout will support CPP since it's all API-based. "Does this system have access to ZR button, Y/N?"
@Galenmereth Well, i remember the interview in which he said that he neglected the CPP snce it "didnt do anything for the game". Seems now that an inbuild CPP suddenly does
@shibbyduckegg Well, youve got the detailed and true explaination from @SanderEvers above. But why so pessimistic in the fist place ?
What if the additional NEW 3DS controlls are infact interpreted as a permanent CPP, just pretending to be infrared signal and therefore, also working with CPP enabled games ? Thus RCR would just need an update, that was already in the works but was ultimately scratched,
This might not be the right solution, and it most likely isnt, but it is one way to think about it instead of being pessimistic from the get go.
The same goes to the GC adapter. Whats so implausible about the fact that this adapter will be interpreted as native controller ports ?
Wii mode IS an actual Wii thats running, that is still aware of being a WiiU. The Wii itself supports USB peripherals, so it would be rather easy to update it in a way to accept this adapter as native controller ports.
@SanderEvers 1st YOU werent meant with pessimistic You were the one explaining the whole situation.
2nd They are most certainly not connected via USB internally. But if the OS itself interprets the USB adapter as the native GCN ports of a Wii, the games themself wouldnt need any updates.
They are just looking for input on these ports, if the USB signal is emulated to be the same as these ports, the games would just think its the real deal.
Its merely a OS thing.
The same goes for the CPP. If the N3DS can emulate the additional buttons as IR input, older games would be able to read them, since they are just looking for that port.
Shame that Provinciano will not make that Wii U version out of this game which with he could actually make some money and not the invisible Wiiware version...
Then when I get a new 3DS XL, I'll buy this immediately.
Andddd so it begins......
Awesome news!
Add 3D support too while you're at it... please.
Hmmm, wonder why no one has realized that the CPP's stick position might be a reason why devs refuse to continue using it.
I own the game and plan on getting the new hardware so good news for me!!!
Great
Nice.
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