Super Smash Bros. is now only a little over a week away in the West, helping to ease the jealousy around lucky gamers in Japan; many will be rather familiar with the demo, too. As a result the hype levels continue to build ahead of millions more gamers getting their hands on the title.
Masahiro Sakurai's regular posts on the Director's Room Miiverse community, though he's made clear that hidden details and unlocks already revealed from the Japanese version won't be featured in the series. That doesn't mean there won't be points of interest, and we can still expect some reveals on stages and game mechanics up to the 3DS version, and then beyond while we wait for the Wii U release.
Last week's posts are below, then, including a screen of a neat Wii U stage and more besides — click on the date heading to visit the posts in question and give them a Yeah.
Also, Conquest data where players seem to be losing on purpose will be removed from the calculations. And lastly, there's no point in working on this mode too much on your own, so don't overdo it…
Most of the games in the Fire Emblem series have a different unique setting and have fields without much height, so it was hard to narrow down what venues to focus on. Castle Siege and Colosseum are two stages that aren't exclusive to specific games in the franchise.
Let us know which are your favourite posts from last week in the poll and comments below.
What's your favourite Smash Bros. screen this week? (197 votes)
We get a look at the Conquest mode
Diddy Kong takes on some ghostly apparitions
StreetSmash - a chaotic extra mode for the 3DS version
New and improved Fighter Records, for you stat fans
Fire Emblem heroes face off in the Castle Siege mode
The action moves inside for some close-quarters combat
Um, I can't decide
I don't like any of them
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