Silicon Studios, developer of the popular 3DS title Bravely Default, has revealed a beautiful tech demo preview of Yebis 2 — via its YouTube channel — which is a visual effects engine.
According to the studio, Yebis 2 is a "nexus of real-time processing effects" with physically based optics simulation. The demo showcases the middleware's high-quality lens effects such as Glare, Depth of Field, Motion Blur, Lens Distortion, Film/Photo galvanic Effect, Color Correction, Anti-Aliasing and more.
Back in February, the studio announced that the new engine currently supports PlayStation 4, PlayStation 3, PS Vita, Xbox One, Xbox 360, Windows DirectX, and cited future support for the Wii U and mobile devices; an Android tool-set has since been demonstrated in March. This is great news to hear, especially as the Wii U has on occasion been left out by graphical technology engines and tool-sets.
In a previous interview with Siliconera, meanwhile, Silicon Studio President Takehiko Terada stated:
Wii U has very specific characteristics. Some game designers will like it. Some others will have a hard time to port their game. There are pros and cons. We are very close to Nintendo, so we were working on Wii U for a long time. We almost got the maximum performance with the hardware. Since we are working closely with the Nintendo support team they gave us a lot of useful information.
The studio's relationship with Nintendo is definitely indicative that it will support the company's consoles in the immediate future. Check out the demo below and leave your thoughts in the comments section.
[source polygon.com, via siliconstudio.co.jp]
Looks insanely beautiful
I can't tell what's real life and what isn't anymore!
Buy them Nintendo!
YEBIS 2....oh my god I'm stupid. The same Silicon Studios that made Bravely Default also made the Mobile GPUMark benchmark for mobile a while back. Can't believe I didn't make the connection =_=
Speaking of the GPUMark benchmark, I'm still waiting for them to add more demos...
Mobile GPUMark runs on YEBIS 2, hopefully more demos will be coming out now that they've ported it to various other devices.
EDIT: For anyone interested in testing their device, Silicon Studios recently released a new YEBIS 2 demo app that tests your device's OpenGL ES 3.0 performance (if your device supports it that is).
I'm interested to see what artists and designers could do with this on the Wii U. Hopefully it will help them deal with the need to write more for the GPU versus the CPU. The system has the power under the hood. Now it looks like it will finally be getting the tools it needs.
The Yebis 2 engine... Imagine if they port Bravely Default on to the Wii U and use the Yebis 2 engine. drool
@Yorumi I remember reading an interview with someone from Vigil Games who said he was happy that he wasn't part of the team working on the Wii U version of Darksiders. Obvious bias, but not my ultimate point. I played the original on PS3. It was completely unimpressive visually (and had a horrible art style). It couldn't have been done on PS2, but it could have been done on Wii with some work. I can only conclude that Vigil wanted as much power as possible not so they could do a lot, but so they didn't have to work. I guarantee that most of what we're seeing on the 4Bone could be done on Wii U--with work and skill. But AAA devs don't want to work on Wii U, and apparently they're not actually working on the 4Bone either.
Didn't Silicon work on N64?
@Yorumi Its a money issue... If the extra work you put into a port to optimize it and it only sells a few thousand copies, that is a failed business venture.
Using the power of the Wii U or the Gamepad as a scapegoat to not work on it is complete BS. They need to just be honest "Sorry we cannot port our game to Wii U because we feel it won't make enough money to make the effort worth it" ... Thats all they need to say.
This engine looks fantastic. Honestly, I'm shocked that the company that made Bravely Default and 3d Dot Heroes is making this. Normally open engines like this come from big name western publishers.
Love the lighting and different textures around/on the camera lens.
But yes it would be good if nintendo made this kind of engine exclusive. But as this company are further ahead it's sony I don't think it'll happen
WOW... that looks great! I can imagine a Zelda game using this stuff...
@Yorumi I was not saying anything negative. I have followed Nintendo's chip sets since the SNES. What I meant was that the Wii U has gotten a bad rep because all of these designers had problems porting titles from the 360 because those games are CPU heavy. Sadly the Wii U needed/needs those ports to drive hardware. But now so many Devs are jumping on that thinking. Even Nintendo has admitted that they were not prepared for the jump to HD. If more game engines become available that are scalable and Wii U friendly then maybe more designers will give the WiiU a go.
If they can bring that to Wii U then… DANG!
That demo was made with NO hardware limitations, though. Still like to see what they could do on wii u.
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