Wii U Full System - Edited

The last few weeks there has been a lot said about Nintendo and its products. It seems every analyst out there is keen on sharing his doom scenario. Most of them seem to think that Nintendo could solve all this by simply moving their software over to other platforms (mainly mobile) and some seem to indicate that Nintendo should drop hardware all-together.

As a developer who has been exclusively developing on Nintendo platforms for over four years now, I can tell you these are all ridiculous solutions. Not only will they not fix the real problems, they will decrease Nintendo’s chances significantly.

The real problem at hand is not that the Nintendo Wii U or Nintendo 3DS are bad products. Quite the opposite, they are well made products with a lot of opportunities. Dropping great products (and thus moving out of hardware) is not going to help Nintendo, it only limits their options.

The real problem is communications and services. And when I say communications I mean both to consumers AND developers.

Let’s start with consumers. By now most hardcore gamers understand that the Nintendo Wii U and 3DS are completely new products. This was not the case when the Nintendo Wii U got unveiled at E3 2011. Early news posts and tweets talked about a new tablet-like controller. But it was unclear if this was a new console or a add-on for the Nintendo Wii system. Only later it became clear it was in fact a new console.

This issue never got resolved. To mainstream consumers it is still not clear that the Nintendo Wii U is a different platform. The name itself did not really help the situation.

The same issue is also true for Nintendo 3DS (although admittedly less than with Nintendo Wii U). The appearance and shape of the handheld and name is very close to Nintendo DS.

For Triple A developers it will be hard to add Nintendo Wii U capabilities to their current Engine, Framework and pipeline.

With Nintendo releasing new iterations for the Nintendo DS system over the years (Nintendo DS Lite, DSi, DSi XL), it is no surprise that some consumers are mistaking the Nintendo 3DS for yet another iteration of Nintendo DS.

A good solution for this problem should be a well made marketing campaign. Show consumers that they are different products and what is exciting about them. This seems like a obvious solution. But nothing like this has happened until now.

The next problem with communication is towards developers. I feel like Nintendo is targeting the wrong group. Nintendo Wii U is a very different machine compared to Xbox or PlayStation. Fans will quickly point out that the hardware capabilities of Nintendo Wii U are equal or in some cases better then Xbox 360 and PlayStation 3 consoles.

While that might be true, under the hood the Nintendo Wii U works very differently. For Triple A developers it will be hard to add Nintendo Wii U capabilities to their current Engine, Framework and pipeline. Simply because things have to be processed differently if you want to make a game shine on Nintendo Wii U.

Which means that developers have to heavily invest extra time and money if they want their games to run on Nintendo Wii U. Couple this with the bad Wii U sales figures to see why developers are not very keen on this.

Having the CEO of EA on stage telling the world Nintendo Wii U is great, is not really helpful unless EA actual decides to makes some games.

So instead of targeting those big developers that clearly are not interested, they should focus on smaller developers. Let the smaller ones make software that will compliment the special features of the Nintendo Wii U.

Nintendo should go after companies like Mojang instead of EA. Get a game like Minecraft on Nintendo Wii U. Looking at the features of the GamePad and the target audience, I think that could be a huge hit.

The game industry has matured. Indie games have matured. If Nintendo would pick up a few games like Minecraft, games that are smaller but matter, they could outweigh a big fish like EA.

Bringing software onto other platforms, or more specifically mobile, is not going to help. Nintendo will not be able to bring over enough new consumers from mobile to their own hardware for companies like EA to suddenly care or consider making games. With the release of PlayStation 4 and Xbox One, hardcore gamers have better platform options for those games.

Mario & Luigi Bundle

Going over to mobile also does not magically solve the communication problem Nintendo is having towards their consumers. For example it will be hard for mainstream consumers to spot the difference between ‘New Super Mario Bros. Wii’ and ‘New Super Mario Bros U’.

This does not mean Nintendo should ignore the mobile platform. Instead they should expand their services towards mobile as well as PC. Some services are already accessible through a web browser.

This should be done to more services, like the Nintendo eShop. Although speculation indicates that Nintendo has plans for this, as of yet it is still not possible. Making it easy for consumers to buy software for Nintendo systems should be a high priority.

Nintendo is currently in the process of learning how to create and maintain good services. It took some time for their competitors to learn this as well. However, Microsoft and Sony were learning this at the same time. Now that these competitors have good services on their systems, it seems all more apparent that Nintendo has not (yet).

As an example take the Nintendo Network ID. I own multiple Nintendo handhelds (3DS,XL,2DS), but I cannot share one unified Nintendo Network ID account between those systems. Instead I have to juggle three accounts, one for each system.

This affects my decision when I buy games. I mostly buy retail games because I can swap out the cartridge and put it into any of my three systems. While a downloaded version of the game can only be played on the system I bought it on.

I’m very positive that, if given a chance, smaller developers will prove that they are capable of filling the void bigger developers left in the software library.

About Nintendo’s future. Is Nintendo going to be doomed this year? Honestly, I expect them to make major progress on the above issues. I think 2014 will be a very positive year for Nintendo.

We are going to see some amazing games from Nintendo themselves (Mario Kart 8, Smash Bros.) as well as a bunch of great indie games (Shantae, Shovel Knight).

These games will increase hardware sales.

And of course my own indie game Tappingo, which I personally expect to do really well in the Nintendo 3DS eShop. Looking at the sales figures I have from various sources, those little games are really starting to thrive in the eShop. I expect this to only get better when (and I’m sure they will) Nintendo improves their services.

Improved services such as the eShop will make it easier for consumers to buy and access software on their system. In turn this will lead to more software sales, which will get developer's confidence up!

Communication between developers has been improving in a big way in the past year. Where in 2012 I barely talked to Nintendo, I had almost weekly conversations in 2013.

I hope Nintendo will increase their focus on smaller developers opposed to bigger developers. Let the smaller studios make games that truly appeal to the Nintendo audience and make the Nintendo systems shine, instead of convincing the big companies to put out weak ports.

I’m very positive that, if given a chance, smaller developers will prove that they are capable of filling the void bigger developers left in the software library.

For this to happen Nintendo systems should be easily accessible for developers. We saw major improvements in this area for Nintendo Wii U. Most notably the web SDK and Unity support (free of charge!).

The Nintendo 3DS is still a relative closed system, with expensive devkits. Hopefully those positive improvements on Nintendo Wii U will also transcend to Nintendo 3DS this year.

For 2014 I hope all these improvements will line up and drastically change the future for Nintendo in a positive way. Their systems certainly deserve it.


This article was originally posted on goodbyegalaxygames.blogspot.nl, and has been reproduced and edited with permission. Goodbye Galaxy Games has developed five titles for Nintendo handhelds — Flipper, Flipper 2: Flush the Goldfish, Ace Mathician and Color Commando for DSiWare, as well as the upcoming Tappingo on the 3DS eShop. Our thanks to Hugo Smits.