The last few weeks there has been a lot said about Nintendo and its products. It seems every analyst out there is keen on sharing his doom scenario. Most of them seem to think that Nintendo could solve all this by simply moving their software over to other platforms (mainly mobile) and some seem to indicate that Nintendo should drop hardware all-together.
As a developer who has been exclusively developing on Nintendo platforms for over four years now, I can tell you these are all ridiculous solutions. Not only will they not fix the real problems, they will decrease Nintendo’s chances significantly.
The real problem at hand is not that the Nintendo Wii U or Nintendo 3DS are bad products. Quite the opposite, they are well made products with a lot of opportunities. Dropping great products (and thus moving out of hardware) is not going to help Nintendo, it only limits their options.
The real problem is communications and services. And when I say communications I mean both to consumers AND developers.
Let’s start with consumers. By now most hardcore gamers understand that the Nintendo Wii U and 3DS are completely new products. This was not the case when the Nintendo Wii U got unveiled at E3 2011. Early news posts and tweets talked about a new tablet-like controller. But it was unclear if this was a new console or a add-on for the Nintendo Wii system. Only later it became clear it was in fact a new console.
This issue never got resolved. To mainstream consumers it is still not clear that the Nintendo Wii U is a different platform. The name itself did not really help the situation.
The same issue is also true for Nintendo 3DS (although admittedly less than with Nintendo Wii U). The appearance and shape of the handheld and name is very close to Nintendo DS.
For Triple A developers it will be hard to add Nintendo Wii U capabilities to their current Engine, Framework and pipeline.
With Nintendo releasing new iterations for the Nintendo DS system over the years (Nintendo DS Lite, DSi, DSi XL), it is no surprise that some consumers are mistaking the Nintendo 3DS for yet another iteration of Nintendo DS.
A good solution for this problem should be a well made marketing campaign. Show consumers that they are different products and what is exciting about them. This seems like a obvious solution. But nothing like this has happened until now.
The next problem with communication is towards developers. I feel like Nintendo is targeting the wrong group. Nintendo Wii U is a very different machine compared to Xbox or PlayStation. Fans will quickly point out that the hardware capabilities of Nintendo Wii U are equal or in some cases better then Xbox 360 and PlayStation 3 consoles.
While that might be true, under the hood the Nintendo Wii U works very differently. For Triple A developers it will be hard to add Nintendo Wii U capabilities to their current Engine, Framework and pipeline. Simply because things have to be processed differently if you want to make a game shine on Nintendo Wii U.
Which means that developers have to heavily invest extra time and money if they want their games to run on Nintendo Wii U. Couple this with the bad Wii U sales figures to see why developers are not very keen on this.
Having the CEO of EA on stage telling the world Nintendo Wii U is great, is not really helpful unless EA actual decides to makes some games.
So instead of targeting those big developers that clearly are not interested, they should focus on smaller developers. Let the smaller ones make software that will compliment the special features of the Nintendo Wii U.
Nintendo should go after companies like Mojang instead of EA. Get a game like Minecraft on Nintendo Wii U. Looking at the features of the GamePad and the target audience, I think that could be a huge hit.
The game industry has matured. Indie games have matured. If Nintendo would pick up a few games like Minecraft, games that are smaller but matter, they could outweigh a big fish like EA.
Bringing software onto other platforms, or more specifically mobile, is not going to help. Nintendo will not be able to bring over enough new consumers from mobile to their own hardware for companies like EA to suddenly care or consider making games. With the release of PlayStation 4 and Xbox One, hardcore gamers have better platform options for those games.
Going over to mobile also does not magically solve the communication problem Nintendo is having towards their consumers. For example it will be hard for mainstream consumers to spot the difference between ‘New Super Mario Bros. Wii’ and ‘New Super Mario Bros U’.
This does not mean Nintendo should ignore the mobile platform. Instead they should expand their services towards mobile as well as PC. Some services are already accessible through a web browser.
This should be done to more services, like the Nintendo eShop. Although speculation indicates that Nintendo has plans for this, as of yet it is still not possible. Making it easy for consumers to buy software for Nintendo systems should be a high priority.
Nintendo is currently in the process of learning how to create and maintain good services. It took some time for their competitors to learn this as well. However, Microsoft and Sony were learning this at the same time. Now that these competitors have good services on their systems, it seems all more apparent that Nintendo has not (yet).
As an example take the Nintendo Network ID. I own multiple Nintendo handhelds (3DS,XL,2DS), but I cannot share one unified Nintendo Network ID account between those systems. Instead I have to juggle three accounts, one for each system.
This affects my decision when I buy games. I mostly buy retail games because I can swap out the cartridge and put it into any of my three systems. While a downloaded version of the game can only be played on the system I bought it on.
I’m very positive that, if given a chance, smaller developers will prove that they are capable of filling the void bigger developers left in the software library.
About Nintendo’s future. Is Nintendo going to be doomed this year? Honestly, I expect them to make major progress on the above issues. I think 2014 will be a very positive year for Nintendo.
We are going to see some amazing games from Nintendo themselves (Mario Kart 8, Smash Bros.) as well as a bunch of great indie games (Shantae, Shovel Knight).
These games will increase hardware sales.
And of course my own indie game Tappingo, which I personally expect to do really well in the Nintendo 3DS eShop. Looking at the sales figures I have from various sources, those little games are really starting to thrive in the eShop. I expect this to only get better when (and I’m sure they will) Nintendo improves their services.
Improved services such as the eShop will make it easier for consumers to buy and access software on their system. In turn this will lead to more software sales, which will get developer's confidence up!
Communication between developers has been improving in a big way in the past year. Where in 2012 I barely talked to Nintendo, I had almost weekly conversations in 2013.
I hope Nintendo will increase their focus on smaller developers opposed to bigger developers. Let the smaller studios make games that truly appeal to the Nintendo audience and make the Nintendo systems shine, instead of convincing the big companies to put out weak ports.
I’m very positive that, if given a chance, smaller developers will prove that they are capable of filling the void bigger developers left in the software library.
For this to happen Nintendo systems should be easily accessible for developers. We saw major improvements in this area for Nintendo Wii U. Most notably the web SDK and Unity support (free of charge!).
The Nintendo 3DS is still a relative closed system, with expensive devkits. Hopefully those positive improvements on Nintendo Wii U will also transcend to Nintendo 3DS this year.
For 2014 I hope all these improvements will line up and drastically change the future for Nintendo in a positive way. Their systems certainly deserve it.
This article was originally posted on goodbyegalaxygames.blogspot.nl, and has been reproduced and edited with permission. Goodbye Galaxy Games has developed five titles for Nintendo handhelds — Flipper, Flipper 2: Flush the Goldfish, Ace Mathician and Color Commando for DSiWare, as well as the upcoming Tappingo on the 3DS eShop. Our thanks to Hugo Smits.
Comments 153
Minecraft Wii U would be pretty amazing.
Pretty much agree with every single bit of this. However, it's not really going against what's already been said. Not many people have said Wii U sucks, but rather the combination of difficulty porting and poor software sales make it hard to justify putting games on it.
A great perspective, and it makes a really good point.
It mentions the Nintendo Network ID system being tied to one console and handheld. This really needs attention from Nintendo. I also think this needs to be added to Virtual Console with cross-platform purchasing of those VC games that are available on both 3DS and Wii U such as the NES games. If you know you can buy a game on the Wii U, and also play it on your 3DS, it gives you more incentive to purchase it. At least, it would for me. As it stands, I really only buy VC games when we're in a game drought.
I recently had a twitter argument with someone who responded to me saying that cross-platform purchasing would devalue the Nintendo brand by 50%. His solution for Nintendo to get out of their current situation was to advertise. Advertise the heck out of Super Mario 3D World, Mario Kart 8, Smash Bros. etc. I couldn't disagree more. You can advertise the hell out of anything and it won't always work. The best form of advertising opinion via word of mouth. Getting Indie developers on board bringing indie games to the system that we've recently seen grab headlines such as Minecraft, Gone Home, Shadowrun, etc. I totally agree Nintendo should now be courting these developers.
@Captain_Gonru Amen to that brother
I agree with the sentiment that Nintendo should be focusing less on getting AAA ports (because they're not going to happen at this point, let it go) and more on getting great games at a more modest budget built natively on the Wii U.
They shouldn't be going to Ubisoft or Square-Enix and saying "Hey, give me Assassin's Creed 5" or "Give me Final Fantasy XV." They should be saying "Hey, build a game on my console that makes full use of the hardware, but don't give it an AAA budget."
WELL SAID. I have no disagreements. However, this one fact "For Triple A developers it will be hard to add Nintendo Wii U capabilities to their current Engine, Framework and pipeline," is a big problem IMO. Next console ought to be a cinch for devs to move their game from one system to another.
Nice article. Although Minecraft is not my thing, it seems like a perfect fit for the WiiU. The game is available on literally every platform except for the Nintendo ones. I also expect 2014 to be a big year for Nintendo. There are too many great titles coming this year for it to not succeed.
Excellent article. The inside perspective is nice, especially since its a real persons opinion and not an "anonymous source".
Totally agree that the most important thing Nintendo needs to do is revise its marketing strategy. Or maybe get one.
I'd really love if you were right, @HugoSmits and smaller games seem to be the only chance for Ninty right now. If these really sell systems or even at least enough copies to make the platform look attractive for other devs is a different question though.
What could they do to show people they should get a Wii U even though they already have a Wii? Well, aside from showing side-by-side comparisons of Wii und Wii U graphics, the Miiverse, as many games as possible and maybe explaining GamePad-heavy games like Nintendo Land better i have no idea.
I'm pretty sure by the time Minecraft shows up in the Wii U nobody would care..... Wii U needs exclusive games not available anywhere else, that's what's selling the 3DS unfortunately third partys and even Nintendo itself are not willing to invest on high profile exclusives for Wii U
Minecraft Wii U has been on my mind for a year already.
I'm very sure that Mojang has thought about it, it's an indie game, but it is a guaranteed system seller. It has sold millions on every platform it has been released on. For Wii U it would be a perfect match since with Wii U there is the gamepad, and the possibilities it brings are so many that other platforms just can't compete in the same way.
@AyeHaley Now that's what i'm talking about!
@ferthepoet Minecraft just got released on PlayStation 3 last month and already sold more than a million copies.
I Honestly think development time on Minecraft WiiU should probably take around 5-6 months. So we could play this game before the end of the year if Mojang and Nintendo really wanted us to
I’m pretty sure gamers will still care if it comes out this year.
I think nintendo should have their entire backlog of games available on wii u and 3ds, and should have something similar to netflix. 9.99 a month for access to all of it. I would subscribe for sure. It would bring them a lot more revenue.
This guy is right. Bring the commercials Nintendo, I still haven't seen one where I live! Not one! People need to know that Wii U isn't a Wii because I'm tired of explaining it to people that see my Wii U.
I'd buy his game just because he said this. While EA sucks.
@AyeHaley I had the same idea.
Minecraft will probably come to WiiU probably like in 2016 (lol)
@ROBLOGNICK Yup, I agree with you. There needs to be a cross-buy feature with 3DS/WiiU....that's why I haven't purchased Super Mario Bros 2 yet because I'm not sure what system to get it on.
I agree with a lot of stuff in this article, but Nintendo should still try to target bigger developers. Don't dare go telling Nintendo we just want indies, I do not want the WiiU to become a first party and indie system.
Indies are important tho, especially during droughts. BTW I am gonna get your Tappingo game.
@XFsWorld I agree. But that’s the beauty of it. Once the WiiU starts to pick up steam with games like Minecraft and the userbase grows; companies like EA will start putting games out.
Those big companies do not run on sentiment or emotion. If they think the userbase is big enough for them to make money, they will jump at it.
@HugoSmits
The game itself may sell, people who are primarily Nintendo gamers and don't own other platforms may give it a try...... but I doubt anyone, would go from I don't care about the Wii U to Wow Wii U now has Minecraft gotta buy one
I just cant imagine indie games selling systems. People dont buy smartphones to play cheap games, they just need phones. Minecraft would sell well, but people arent buying a Wii U to play that either.
If MK8 and SSB get out soon people may still buy a Wii U, but if MK8 slips past Q2 and SSB slips past "planned 2014" people will move on. The longer it takes for those games to come out the bigger the price drop eill need to be. Gamecube sold poorly, and a lot of yhose happened after the drop to $99. Not saying the Wii U needs $99 but $199 may be necessary unless some AAA games show up pronto.
@ferthepoet @rjejr
With kids totally hooked on the game it will influence their decision making.
It will not make them run out and buy WiiU’s. But when they are considering buying a console it will steer them away from WiiU, because Minecraft is not an option on there.
In the same way there are a lot of sport fans out there that take games like FIFA or MADDEN really serious and won’t go for a console that does not offer those games.
A indie game alone might not sell a system, but many will. Indie games get in the news constantly. If people are reading about positive and innovating new stuff happing on the WiiU on weekly basis, that will influence them to buy one.
Right now, next to Nintendo’s own titles, there are barely any noteworthy titles. Not really exciting when you consider buying the console.
Indie games are also good in showing off and explaining the WiiU innovating controls and features.
Single smartest thing Nintendo could to would be to pay significant cash in terms of joint marketing for AAA titles, to ensure they arrive on the WIi U, and that people see the features available on Wii U (The gamepad is great for those games)
@Kwandar Without the user base being big enough that is not going to help. As long as sales are below par for companies like EA, they won’t put their products there.
I rather see Nintendo invest 1,2 million into indie games a year. That amount of money is very small compared to big titles and barely noticeable for Nintendo. However, you could fund 12 big indie projects at 100k each. Which means you have an awesome big indie game out every month!
Great write up. Well said! However, indie games are the dessert of owning a games console, not the main entree. Ouya was advertised as an Indie games console and it hasn't performed well, not that it really needs to. Wii-U is 3 times as expensive and is capable of so much more.
As to the issues regarding multiplatform game development, devs have gotten lazy. The SNES and Genesis were both highly successful but had vastly different CPU architectures (the Genny had a simple but fast CPU while the SNES CPU was slower but had a more versatile instruction set), and none of the developers back then bellyached about the necessity to develope games twice. If you released a game for multiple platforms, you had to develop it separately for both consoles. Porting involved rewriting the game from scratch and companies were fine with it.
EA and other devs are lazy. If Wii-U was that hard to program for, then why are the indie developers so good at it? Another issue, devs don't know their audience. The people who like Mario Bros may not like FPS or sports titles and visa-versa.
"I’m very positive that, if given a chance, smaller developers will prove that they are capable of filling the void bigger developers left in the software library."
Well said. It's pretty apparent at this point that Nintendo is going to miss out on the AAA games this generation. Pushing indies is a very smart way to revive the console. Is one indie game going to persuade someone to buy a Wii U? The short answer is no, but with enough indie games collectively? Well, you might have something there.
"Shut up! Nothing is Wrong With The Nintendo Wii U!"
Well, going by the title alone...
Here is a person who is totally out of touch with reality.
Under powered compared to the competition, uselessly paltry hard drive, no analog triggers on GamePad, crappy battery life in current iteration of GamePad, no basic CD/DVD/avi/mp3/4 or even Blu-Ray playback, terrible third party support, convoluted eShop system with separate accounts that really should be unified, overpriced console for what it is and relative to the competition's value propositions, over priced VC games...
All of those things are "Wrong With The Nintendo Wii U!" for a start. Some of them directly with the actual physical console itself.
@Kirk I was going to say...that title is...well...yeah.
Also, Nintendo fanboys crack me up.
While I agree with the propositions (improving communications, marketing and eShop) and surely agree that founding indies would help a bit too, that is still not going to be sufficient to make some profit. What Nintendo need is to go after the categories between indies and AAA. Invest in some western studios, in some mid size japanese studios, this will be an investment not only for the Wii U but for the future too. Capitalize on your current users by improving 3DS and Wii U interactions with cross play and cross saving. In the meantime work hard on your next machine and reward faithful Wii U owners with free transfer (or cheap) of their library on next machine.
How much will going after small developers do though? Sony already has indies in the bag, I'm not sure how Nintendo can hope to compete with Sony on smaller developers. I don't see that many indies choosing Wii U over PS4. I don't see anyone buying a Wii U for what another system does better, and actually gives third-support, Nintendo can't rebound with indies here, they already lost that battle. You also tell people to shutup about Wii U and that nothing is wrong with it, but then proceed to show that there is a lot wrong with it.
@Frapp
I repeat:
Here is another person who is totally out of touch with reality.
Under powered compared to the competition, uselessly paltry hard drive, no analog triggers on GamePad, crappy battery life in current iteration of GamePad, no basic CD/DVD/avi/mp3/4 or even Blu-Ray playback, terrible third party support, convoluted eShop system with separate accounts that really should be unified, overpriced console for what it is and relative to the competition's value propositions, over priced VC games...
All of those things are "Wrong With The Nintendo Wii U!" for a start. Some of them directly with the actual physical console hardware itself and specifically it's features and capabilities etc.
The really frustrating thing is that quite a few of those things could actually be addressed/fixed without changing the physical hardware fundamentally.
A few more indie titles certainly aren't going to save the Wii U.
Also, something like Minecraft is not a "system seller". It's just a game that sells well on whatever system it's on and it's already on basically just about every other platform now anyway so the Wii U is already late to that party. It's not going to sell Wii U systems in the slightest imo but I'm sure many of the 5 million or so people that already own a Wii U would buy it and be even more pleased with and convinced of their decision to get a Wii U. That however really isn't going to make any difference to the Wii U's situation whatsoever imo.
@AyeHaley If you think it will be amazing go here: https://www.change.org/petitions/mojang-port-minecraft-for-the-nintendo-wii-u
@Jaz007
I agree with you,
@ferthepoet With the features Wii U can do to Minecraft it would already look like a exclusive. Look here: http://youtu.be/aNVYJfKfLko
Minecraft on Wii U anyone?
Petition:
https://www.change.org/petitions/mojang-port-minecraft-for-the-nintendo-wii-u
Mock trailer:
http://youtu.be/aNVYJfKfLko
The 299 price tag instead of 250 for the holiday season was terrible. The Wii sold really well at 249 it was just a bad move by Nintendo not to mention at launch the thing was 299 and 349.
Wii U is actually a great system, I had one I should know, the problem is the lack of games and third party support, simple as that I traded my Wii U in just to get a butt-load of PS3 games, cause that system GETS the games I want, Nintendo basicly only delivers Nintendo games, which isn't enough anymore.
@Kirk - Most consumers don't care about how powerful a system is, just if the games are fun on it. Fanboys get caught up in which is more powerful, has more polygons, more RAM, etc. and will argue endlessly about it. The rest of us just want to play games.
I don't want a HDD included in my system, I am capable of buying my own with a lot more storage at a much more reasonable price. Xbox 360 HDDs run $50 for 250 GB while the market price is more around $50 for 500 GB. Plus, I already have plenty of old drives lying around that I can use if I choose.
Do I really need yet another device in my living room that can play Blu-Ray, Vudu, CD, MP3, DVD? Besides, I would rather use another device and make use of the Off-TV play to browse the web or game while I watch my content.
I agree with the article, Nintendo needs to build a new generation of Third Party support of companies that share in their vision and beliefs. Activision and EA are not those companies. They also need to change their own internal focus so that they are producing both Full Release and smaller Mid-Tier releases.
Never had an issue with the Gamepad battery, unless my wife leaves it off the dock running Netflix with no one in the room for hours, and analog triggers are only useful in genre's that tend to not be present on Nintendo consoles (FPS, Racing Sims, Flight Sims).
I do agree that their account system is a mess. I have quite a few hundred dollars in Wii Virtual Console games and WiiWare that I will never see again thanks to their horrible policy. But that is something that can and should be fixed.
As for the price of Virtual Console games, they sell them at what the market will pay. If they didn't sell at that price, then the price would be lowered. Same goes for the console.
Finally! Some positive criticism. I'm so tired of reading all the doom and gloom.
Well hopefully they can attract some decent mid size developers, otherwise its basically a somewhat more successful version of ouya with the benefit of nintendo's IP's in the mix.
There are a lot of great exclusive games made by small devs like Shantae, Cave Story etc for Nintendo.
@Darknyht
"Most consumers", as in the majority of people buying consoles these days, beg to differ. Certainly in the home console space.
Wii U = 5.5 million sold thus far (after a year on the market)
Xbox One + PS4 = 7.8 million sold thus far (after far less time on the market)
http://www.vgchartz.com/ (Let's just assume these figures are accurate enough for now).
Yet, those systems currently have far less games that Wii U.
You'd see the same result if you looked at last-gen too, where added together the two more powerful systems, PS3 and Xbox 360, sold far more units that the far less powerful Wii, even with it's motion control USP.
More consumers apparently find/found those more powerful, capable and versatile home console systems more attractive than the less powerful ones.
Now, I'm not saying power is the only or indeed the main factor but clearly it's absolutely part of the equation.
Same goes for HD, Blu-Ray and all the other stuff YOU deem unimportant or whatever.
You are wrong and in the minority and the sales are a perfect testament to this.
If these things really didn't matter then people wouldn't bother buying the newest and most technically impressive and feature complete TVs, home consoles, phones and tablets, etc etc etc. Power, is just one of those "things" that factor into this.
If all those things I mentioned weren't an issue in the first place I can absolutely guarantee you 1000% that the Wii U wouldn't be in the dire situation it's in right now.
Hugo's hit the nail on the head there IMO, I've said similar things myself before. I also feel that Nintendo should be targeting smaller developers as the future of gaming, innovation and getting the most out of hardware like the Wii U rather than relying on the tired old dogs like EA and Activision who are only really interested in the most powerful consoles with the highest userbases. Nintendo really should've have their online account system sorted out YEARS ago though, really no excuse for how poor it is in this day and age, especially when everybody else (Sony, Microsoft etc) seem to have done a great job with theirs.
Well, the Wii U still is expensive.
But if something is wrong, I would say "the games".
Wii U had awful games. Need more accessible games now and this niche games (Mario 3D, W101, Pikmin 3...) later.
Minecraft this holiday season would shake the planet
@Kirk How is that in any way a fair view of the market though, to add the combined sales of two other systems against one? Most people did not buy both an Xbox 360 and PS3 as the vast majority of the games available on each are the same. And in terms of individual format sales, the Wii destroyed the pair of them hands down for years.
Similarly, I'm not denying the success of either the Xbox One or PS4, but most people aren't buying both of them, so it's ridiculous to use their combined sales figures to try and make the Wii U situation look even worse than it already is.
@Artwark
Cave Story wasn't a Wii U exclusive it was out on other platforms first, I can tell you an excellent indie game Don't Starve.
@Kirk Minecraft is not a system seller but it will influence the decision on which console to buy. A lot of kids are playing Minecraft many hours a week on PC. Being able to play that on your console is a big deal to them. Not being able to play on WiiU will steer those kids to PlayStation or Xbox.
Also, it’s a combination of things. Right now EA isn’t putting anything out, at the same time we don’t have games like Minecraft either. If Nintendo cannot get EA on board at least get Minecraft.
We don't need Mindcraft! We need a good old STRONG RPG! A game that everyone needs to get!
@StarDust Developers are not lazy. They are companies, they need to make a profit. PlayStation and Xbox both have different hardware as well. It really comes down to how much money those companies can make.
To keep in style with your 90s argument:
Back in the 90s, how many of those SNES and Genesis games also got a Atari Jaguar version?
Same problem as today; SNES and Genesis just like the Xbox and PlayStation have a big user base, Atari Jaguar and WiiU do not. Therefore potential profits are minimal and so it does not make sense to put in the extra work for a WiiU version.
@Alucard83 Minecraft is only named as an example. The WiiU need games smaller in scope than Call of Duty but that are still meaningful and can attract lots of players. Whether it’s a building game like Minecraft or a awesome RPG.
Wow, that's a pretty over-optimistic article...
Indie-games do not shift systems, most of them are published on several platforms anyway (Ooh, do i want a WiiU with Minecraft? Or a XBone, PS4 or even PC with Minecraft and third-party games? decisions, decisions!), people buy a console for the big games, indie-games are a bonus really.
The WiiU may well be a great machine (I'm a 3DS guy myself), but if its architecture makes is troublesome and expensive to port to (Games are a tad bigger and more complicated than they were in the early 90s), that spells trouble.
On some points it's better to follow the other guys than to do your own thing (A practice that has been biting Nintendo in the backside since the N64, the Wii just rode the pre-facebook/phone casual wave)
to this date i have only seen one advertisment on tv... and it was for skylanders or something.... PS4 shows how it is doing with assassins creed... well.. graphics does matter.
Very well thought out observations. I agree with pretty much everything the author has said. I attribute poor marketing for the less than stellar sales of Wii U. The commercial that I've seen just don't get one excited about purchasing the console.
Great article, I totally agree! And I'm super happy to hear someone else speaking on the importance of a unified account system!
@CaviarMeths well said,thats what I was going to say. The one reason I loved my wii was not for the shoddy ports of cod,but for the exclusive games by third parties. Xenoblade, silent hill, red steel 2, conduit, the last story. A shadows tale. All made with modest budgets but really filled up the wii's library beyone the usual mario and zelda.
I was fully expecting wii u to recieve the same treatment from third parties and starting with rayman legends and lego city undercover things looked very promising. Then...nothing happened or has happened since. If nintendo can find someway of bringing in the third parties to make smaller more unique games for the wiiu,like they did with the wii,then il be alot more confident on the future of wiiu
Indie-games may not shift consoles... yet. But they are gaining traction and certain sweeten a consoles library pretty well. Innovation comes at a great price in this industry and I applaud Nintendo's decision to prioritize this in each piece of hardware they release.
That being the case I think this article is correct that Nintendo should favor reaching out to indies rather than AAA developers when it comes to getting exclusives on the Wii U. Indies share Nintendo's view on innovation and I feel they will ultimately be the ones to make better use of the Wii U's features.
@MysticX I think you are wrong on this one. I think indie games do sell systems. But even if you would be right; at this point it’s pretty clear the big triple A games aren’t going to happen on WiiU. Now that PS4 and Xbox One are out, it gap will only get bigger (since the WiiU hardware lacks behind on almost every point compared to those systems).
But again, I do think indie games will sell systems. Especially when it comes to the WiiU. I want something that makes use of the uniqueness of the WiiU Gamepad instead of it being used as a inventory screen by big games.
Don’t forget that indie games are also marketing. If the big games sites would report every week on exclusive and innovating indie titles for the WiiU, people’s perception of the console will change.
I agree with this article. I don't recall much advertising for the Wii U at all.
It's easier to just not care about all this and play the games you like on the consoles you have
It's interesting, how the title reads "nothing is wrong with the Wii U", while the article points out exactly what is wrong with the Wii U...
Also, small or not, Minecraft is the biggest gaming phenomen of the current generation. No super third party AAA title can compete with that. Nintendo doesn't need Call of Duty. It needs Minecraft. It has the spark that Nintendo used to have in its NES / GameBoy times. The game is pure magic and for today's kids Minecraft will be what Mario and Zelda were for us. Don't underestimate it.
Nintendo games should stay on Nintendo systems. if Nintendo should release Nintendo games also on non-Nintendo systems, then Microsoft and Sony should release their games on Nintendo systems, right? imagine that. that reminds me when there was an attachment made for Colecovision to play Atari 2600 games. and yes, Nintendo should continue to make consoles. of all of the companies they are the greatest inventors.
nintendo need a BIG pokemon game on WII U not only a fighting game but a true pokemon game. this should do a difference i think cause pokemon game sell a lot of hardware ^^. add that to the mario kart / smash bros and i think the WII U gonna rise from ashes like a phoenix
@KillerGBH They should have done something like Skylanders, but with Pokemon.
@Yorumi Agreed, a hardcore gamer is somebody who plays game hardcore. Whatever those games might be.
But in the context of EA and triple A games, I think it is pretty clear I meant the Call of Duty type of players. WiiU is lacking behind in the hardware department, so as developers get more comfortable with PS4 and Xbox One hardware there will be a gap in gameplay and graphics for those specific games. And thus PS4 and Xbox are better options for those hardcore players.
The move to mobile would spell the end for Nintendo. What sells Nintendo more than anything else are the exclusive games. As much as I'd love to see Minecraft on the Wii-U, it's not going to be a system seller. There's nothing exclusive about it and every console except Nintendo has it. Now if Nintendo could take Minecraft and Pixelmon it, (Minecraft addon) you have yourself an exclusive that would sell. Nintendo should be looking to indie developers and funding game play ideas and branding that make their software unique from what they have already released on PC/Smartphone/Tablet. Just recycling and porting over iPhone/Android titles to the Wii-U opens up a purchasing decision that will hurt Nintendo more than help it. The last thing Nintendo needs is consumers comparing their console to multi-functioning smartphones/tablets with $0.99 games.
@HugoSmits well skylanders dont sell more WII U i think well maybe a few but this isnt a Nintendo exclusive . big difference with pokemon where the only console u can play is on a nintendo console . In few months pokemon x/y became the no.1 selling game on 3ds so i think a big pokemon on WII U can make a diff. no one agree?
@Kirk By your logic, the Xbox 360 would have been ground to dust because it lacked a Blu-Ray Player. Yet, all signs now point to it being the winner of the last-gen console war as it finally is outselling the Wii. Those things don't matter as much as you want them to. If anything it is the power of marketing spin and buzzwords at play.
I don't know anyone, except those who wanted a first DVD player with PS2 and a Blu-Ray Player with PS3 (when both were the cheapest player on the market), that made their console purchase solely on does it play DVD/Blu-Ray? That is an added value, especially in a world of $50 Blu-Ray Players and Streaming Video boxes, and not a system seller.
Most people care more whether the game they want to play is on the system (be that Madden, FIFA, Call of Duty, or My Little Pony) and whether their friends/peers are playing it on that system.
That is why the Wii U has stumbled and the Xbox One and PS4 are doing well. MS/Sony already have your friends list waiting for you to start a party chat, and it is simple to hop into an online game of the latest Madden/FIFA or Call of Duty.
@HugoSmits A lot of indie-games are ported to multiple platforms though, if not immediately, then in a month or so, not much advantage to be had there...
Secondly, the big money in gaming is in the masses (The people who don't browse gaming-websites and stuff, turns out we're the weird ones ), when have you ever seen indie-games advertised outside of occasional banner-ads in gaming websites? (Even those are mostly for freemium games) Whereas "Call of duty: Dudebro Xtreme edition" gets advertised on TV and stuff, and what sways consumers more? relatively unknown indie-games or widely advertised AAA-titles?
As for Skylanders: Pokémon (I shall call them: Pokélanders ), i think that would sell like hotcakes, if Digimon-rejects and Disney-characters can sell well, Pokémon can make a fortune
One thing that always lingers in the back of my mind: How do we know that these "analysts" aren't in the competition's pocket (i.e. Sony, Microsoft, mobile service providers, etc.)? Its just too big an industry to assume that NONE of them wouldn't have something to gain, dropping pebbles of doubt in the water that have ripples making their way to third party devs. A conspiracy in my mind.
@Kirk The Playstation and Playstation 2 were underpowered. The Wii was underpowered. Explain why this is a bad thing
@audiobrainiac Well based on recent news, the blogger sphere appears to sell out at a fairly low rate (Microsoft paid to play Xbox One games).
I'm buying your game @HugoSmit. This article made you a sale.
@Darknyht Ah yes. I think everyone's just like "C'mon Nintendo, let us make some money off your IP's. Its not fair u get all that MONEY." lol
While i agree that going mobile and abandoning hardware are the wrong answers, this article is not the right one either. As much as i love indie games like SteamWorld Dig, Mutant Mudds and Shantae, they are absolutely NOT a substitute for AAA games from companies like Ubisoft, EA, or Square-Enix.
Every gamer i know is buying an xbox one or PS4, but not a WiiU, because of three reasons they cite to me:
1 - Nintendo's online services blow compared to xbox live and PSN. Miiverse is a joke compared to what Sony/MS offer.
2 - AAA third party games. XBO/PS4 have em, WiiU doesnt.
3 - PS4 and XBO have better hardware. Not just in terms of graphical output, but controllers as well. ALL of my gamer friends prefer traditional controllers to the GamePad and definitely over the Wiimote.
Nintendo is already doing a great job of appealing to indie developers, but those games do NOT move consoles off shelves. They only supplement digital libraries that also include great, AAA experiences. People buy consoles for stuff like Call of Duty, Destiny, Halo, Zelda, Smash Bros, and Assassin's Creed.
I know lots of people that love Shantae and SteamWorld Dig, me being one of them. But no way would i have bought my 3DS just to play those games. I bought my 3DS to play the AAA first party and occasional AAA third party games for it like Mario, Kid Icarus, Pokemon and Monster Hunter. Home consoles are a different beast in that first party content alone wont sell them. Third party support is needed.
I love indie games, i really do, but Nintendo absolutely needs to appeal to AAA third party developers more. Its too late to do that for WiiU, but its a must for their next console. Leaving AAA third parties out of the picture in favor of indie devs will doom Nintendo. It already is starting to. They have to appeal to ALL developers to become relevant again.
@Darknyht Well I don't know about the 360 "winning" the last console race because it's still going. So far the PS3 and 360 are neck in neck. The PS3 caught up to the 360, and even by a sliver is ahead of it. In the U.S. the 360 is top dog. The Wii may have sold the most, but it's in no way the most popular.
@MysticX Nintendo should at least have the multiplatform indie games to not fall behind. And at best they would invest in some exclusive indie titels for WiiU.
The masses are currently playing more indie and casual games then big games. Just compare Call of duty (with all its advertisement) against for example Angry Birds (who had zero advertisements in the beginning).
The thing is; Call of Duty is a game that appeals to a really specific part of the market. Indie games and casual games have a much broader appeal. So you can market Call of Duty all you want, but my dad is not going to play it. He is however going to play Tetris or Angry Birds.
Please note I’m not saying triple A is not interesting for Nintendo. It would be great to have those games aswell...I just don’t see triple A happing on Nintendo WiiU. They tried that but EA and Activision are not intrested. So now move on, and get the indie front covered.
Can't argue with that. Unveiling was bad, but the systems are some of, if not THE best ones available now, and Nintendo games are mostly superb. I too care more for original games than I do for most AAA third party games. I love many games out now, and the future line up looks incredible, albeit somewhat wide spread... I would, however, really like more indie games (bundled, if needed) in physical form. I'm a collector, of timeless (hidden) gems. And those need to be physical to be timeless and collectible...
@bizcuthammer You think Miiverse is a joke? I actually happen to like Miiverse. It's a gaming social network that's unique and the other 2 aren't doing it. I guess different strokes, different folks.
Agreed Hugo. I don't know what some people are thinking. Without a transferable account Nintendo cannot sell the existing userbase a console upgrade and I don't think you'd convince anyone to upgrade this early in the life of the system. There's also no way to guarantee the big publishers would come to the party even if you did so it could be a spectacular waste of money.
Given Sony's financial woes I honestly wouldn't worry about them "stealing" indie content from Nintendo. Slow and steady wins the race here I think. Portable accounts, easier eShop purchases and positive experience for indie devs are key.
And that's me having signed the Minecraft petition. I don't know if Minecraft would sell Wii U's, but it might make the system more attractive given the otherwise family-friendly profile of Nintendo generally versus Microsoft and Sony's offerings. I know I'd prefer it just because I would mean my kid wasn't buried in her tablet playing it and my partner could stop fighting with Windows/java trying to get the damn thing to run on her laptop!
They def need to educate possible consumers
@scrubbyscum999 Agreed.
@bizcuthammer Well, I think you need to look at it from another angle. I agree that gamers are not buying WiiU and instead opt for PS4 or Xbox One. And I agree with the three points you cite.
Especially point three is not fixable. So even if Nintendo would be able to get those games on their systems, hardcore gamers will not be interested since it’s always a less optimal version.
In other words; stop trying to appeal to a market that does not exist on your system. Instead they should focus on casual and indie games.
The claim that games like Shantae/Shovel Knight will increase hardware sales.... is ridiculous, to say the least.
edit: Another thing. Why do people just assume that unified accounts will be implemented as an end result of the Network ID?
Iwata has a reason for tying purchases to the hardware they're bought on - it's all about exerting control over consumers (same as the region lock). There's NO point in criticizing this aspect if you still buy from eShop regardless. You're part of the problem.
I think the argument is that a quality library of independent titles + great Nintendo games = better Wii U prospects than a system with Nintendo titles alone.
If the big publishers are staying away then fill the gap with new blood. The Apple Store is bursting at the seams and a tough marketplace. The Wii U eShop is just starting out and has a userbase that is potentially receptive to paying more than 99p for a game. Seems like a decent bet to me!
" I own multiple Nintendo handhelds (3DS,XL,2DS), but I cannot share one unified Nintendo Network ID account between those systems. Instead I have to juggle three accounts, one for each system." that line bugs me its worth pointing out you can only have 1 PSN on 1 Vita (as in you can't do the old PS3 trick) - I do see the point though
@Volmun I know this. But at least I can sign out on my PS3 or Vita and sign in on another PS3 or Vita. With 3DS this is not possible. You can only change hardware 5 times and you have to format your system to do so
Lego Minecraft would be huge
@Tate24 Amen!!!
@Doma Not alone. But put all these indie games together and they will. Just look over at Apple or the tablet market in general. More than enough parents are buying tablets for their children because they can play games easily for a very reasonable price. In fact, that market is going so well that most toy stores (at least in the Netherlands) are selling tablets now.
I’m not saying triple A isn’t important. But it’s clear by now it is not going to happen on WiiU. So why not at least try to tap into the indie/casual market?
@ HugoSmits I think they got rid of the 5 times limit for 3DS hardware when the 3DS Miiverse update came if I'm not mistaken, I could be wrong though.
i'm just afraid the "Casual games" ship has sailed, people are playing "Angry birds" and the countless match-3 games on their phones or tablets now (Because almost everybody has at least a smartphone by now, why buy a console for that?), if Nintendo wants to work with indie games, they need to go for the B-market: indie games that have a bit more depth than the usual phone/tablet fare (And as such can command a higher price than 99 eurocents), a bit more like the games on Steam than the stuff that's clogging up the app-store...
But whatever Nintendo does, they need to get started quickly, their reputation is taking a beating right now, and that is another big factor in buying decisions.
The article writer says over and over again the importance of Indie games, but how many people actually BUY A CONSOLE for INDIE GAMES? A good library of indie games make a console purchase more worthwhile, but very few people actually BUY a console to play indie games.
Minecraft is a terrible example if an indie game for console as the PC version is vastly superior to every version of MInecraft that exists, not only because it's updated way, way WAY, ahead of every other version, the entire Minecraft community is based on the PC version of the game, and PC is the version where you can have skins, texture packs, mods, map packs, adventure maps, online server communities, everything.
And PC will ALWAYS be the best platform for indie games because the barrier of entry is practically nonexistent. No need to get approval for your game, or patches.
@WaveBoy Chill out with the CoD cuts. That crap is getting old. Go be that 80%. Get off this site.
I really don`t want to see 3rd party games on my Wii U. I`m quite happy to play my 3rd party stuff like FIFA on my Xbox/PS. I bought my Wii U for all of Nintendo`s games, not indie games. My 3DS is the only piece of hardware that I play Indie titles on and believe the handheld/smartdevice/PC market is the best place for that. What`s important this year is for the top Wii U titles to arrive like Mario Kart 8, Zelda U, SMB, X, B2, Hyrule Warriors, Fire Emblem etc. I don`t see that much advertising from Nintendo but I never have really. I don`t think the target audience for the Wii U is unaware of the system and they are most aware of the 3DS. The people who are going to buy a Wii U understand the console is out they are just waiting for the right games.
@HugoSmits that's a fer reply (it may just be me reading it in a wrong way I can never be sure) -ppl beat me to it lol but the 5 transfer limit has be removed (yay lol) but as i sed i do get the point your making a full Acc system would be fantastic would save stressing over if you brake / lose your machean = loseing all you d-load stuff .
@WaveBoy I guess enjoying mature games is better than children's games when you are over 30.
See I can do it too.
@Yorumi wow someone who is sain! I completely agree and tbh im sick of hearing "AAA" as a game lable.. as more often than not I don't like throws games and alot of the games i like ppl always say are "crap" or "Childish" and? the something calld FUN! you know? the POINT in playing a GAME (-_-) -so excited for Shovel Knight!
@Volmun @HeroOfCybertron Ah! great to hear the limit 5 is removed! See Nintendo is already improving their services! hooray!
@WaveBoy I don't think Ni No Kuni has blood. Did the Portal games have any violence in them? Barely. What about Mirrors Edge? Seriously. Open your mind up. You're narrow mindedness is disgusting to read. That's all I'm saying.
I'm sorry you want to make this world look like a pile of boring drab poopy
Why is everyone acting like indie games is the answer for Nintendo's woes? I know there has been a massive push for indie games, but lets not fool ourselves, Sony is also making a major push for indies, and Microsoft has supported "build your own games" on the 360 for years, although they have had some issues with indies in the past.
What major indie titles does Nintendo have that is still exclusive to its platforms? Mutant Mudds is now on the PS3 and Vita, Shantae is coming to the Xbox and Playstation, and Sony is getting tons of indie games for their platforms. Yes, Nintendo is getting stuff like Shovel Knights, but Sony is also getting their share of exclusive indies games as well like Proteus.
Cave Story is pretty much the big one that Nintendo has managed to keep exclusive.
But let's not ignore the elephant in the room, Minecraft is nowhere to be seen on the Wii U or 3DS. This is one of the largest indie games right now, and a million seller on every platforms its shown up on, and it has yet to grace Nintendo platforms. Where are indie games like Terraria?
How are indies the saving grace of Nintendo if Sony and Microsoft have them on their platforms? Something to keep in mind is that Sony has embraced indies with open arms just as much as Nintendo, and they are arguably having just as much(if not more) success with getting indie developers on board.
I'm not saying indie titles won't help Nintendo, but let's stop with the illusion that Nintendo alone has discovered the untapped goldmine and is light years ahead of its rivals in this regard. Microsoft has done some questionable things to upset indie developers, but Sony has done a great job catering to them and getting them onboard making games for the PS3, Vita, and PS4.
And this is the key, if Sony manages to get indie developers on board and keep the AAA developers as well, it could be a dangerous thing for both Nintendo and Microsoft.
I do wish people would have some respect for each others taste in games. From CoD - Mario Bros, fruit phone games - Shovelware. Sure have an opinon by all means but let`s not start to assume people are like this or that, based on the type of game they play.
@WaveBoy lol Man you be having dying over here with the Amanda Bynes jokes. Anyway, I guess soccer moms did love the Wii the most last gen. I was speaking more towards the gamers that always play games on the norm. I wasn't taking anything away from the Wii (launch day buyer here), just going by the many opinions of gamers over the years. Its al good though. I agree with the articles here.
@Caryslan Cave Story is also on other platforms. Actually Nintendo was one of the last ones to get Cave Story, correct me if I'm wrong. I agree with pretty much everything else.
At last a positive independent unbiased point of view. Good to hear a developer speak out and on many points re-affirm what members here alluded to in posts over the past week on the status of the WiiU
@BinaryFragger
I know that Minecraft sold well on the 360, but how many of those people actually purchased a 360 to play Minecraft? Minecraft was sold on the 360 after the 360 already had a well established and very large customer base who all already owned the console.
The Wii U right now is struggling to get people to even buy it. And indie games are not going to do that.
Personally, I do not understand why people would spend money to buy a console version of Minecraft with it's extreme limitations and it being extremely outdated. Do they no understand the PC version is far superior, just not used to PC gaming, or is their PC too terrible? Minecraft while oddly demanding for what it is is playable on lower settings.
@Rafie Well, Cave Story is on several computer platforms, but I was speaking about consoles and handhelds, and for the moment, Nintendo's platforms are the only ones that have Cave Story.
Which I will give Nintendo some credit for that, they have held onto a major indie game for several years and it seems like they and Nicalis have a good working relationship.
I'll also say that I applaud Nintendo's efforts so far, they have done a really good job getting indies onboard. But Sony is also making a major push as well, and I still think Nintendo has some room to improve.
Out of the big three, I would say Sony has done the best job of getting indies on board. Nintendo is a close second, while Microsoft has burned their bridges with indies and upset many of them.
Indies may be the wild card in the next generation, and I think Nintendo has gotten their feet in the door with them. If they can score the major ones like MInecraft and others, they could really set themselves up to fill the third-party gaps to some degree.
@DarkKirby For me, the console version is just easier to get setup and play. I have never been a PC gamer, and all my PCs are unlikely to handle Minecraft that well. I have the PS3 version, and it plays well and is still enjoyable.
I'm sure the PC version can do more, but for my tastes in gaming, the PS3 version does the job well enough. I'm sure others feel the same way.
I'm but could you imagine a Minecraft Wii U bundle? It'd loving sell some Wii Us. A system with Mario, Smash Bros, and Minecraft. That'd be my dream if I was a kid.
Please watch the profanity, we won't ask again today — TBD
Bring in a new wave of third parties instead of trying to ring in the old ones huh?
Shovel Knight and Shantae...moving systems?!
Ok now is just silly and delusional.
I don't think you are giving enough credit to Nintendo console buyers. They do understand that the Wii u and the 3ds are new systems.
People just do not want to purchase the Wii u.
First a bad line up of release games.
Bad publicity about the Wii u.
A lack of games after release.
The gamepad.
Expensive download game price.
Lack of memory in the console.
Tablets and smartphone are in competition for consumers money.
The 3ds is also in competition with the Wii u.
NO KILLER GAMES HAVE BEEN RELEASED FOR THE WII U.
Some very good points.
Nowadays things have to perform IMMEDIATELY or they are hailed as failures.
I noticed it for the first time years ago when 'Firefly' was cancelled.
Quality has nothing to do with it, it's all about what makes the most cash right out of the gate.
Nintendo is more of a slow and steady company anyway. They'll have the last laugh =)
@Caryslan Oh I definitely agree with everything you said friend. I actually have nothing to add. Lol A first, right? Hehe Anyway, Cave Story is also on Playstation 3. I know because I have it. That's what I was talking about.
Bringing Minecraft to the Wii U would bring a considerably large amount of players to buy the Wii U.
Minecraft is practically made for 3DS & Wii U yet Mojang hasn't said a single thing about either consoles!!
......another reason the Wii u is not selling. What are the new games we have to look forward to this year? I can name about six Nintendo games which will be spread over the next 12 months.
They will all get big built up and previews, but there could be a couple of not so 'hot' games when it comes to the reviews or the odd game release pushed back yet again. Of those six games, not all gamers will want to play 'all games' that Nintendo puts out. Those six games will not be for every one, younger, older, male, female, family or hard core gamers.
Me, I would buy maybe 4 of them if the reviews were ok and they were not being sole at £50 each. So what do I buy for the rest of the year? For get the e shop, my Wii u does not have enough memory thanks to the large update.
I will leave the Wii u to gather dust and play the 3ds or Android games.....
unless someone can tell me what third party games I have got to look forward to.
So when a friend asks me 'should they invest in a Wii u', I would have to say........not really, it may not be here his time next year.
@ToxieDogg
It's this simple; In terms of overall home console sales across the industry over the last couple of generations, more people were/are interested in and bought fully powered, fully featured entertainment consoles than they were/are in under powered and under featured consoles.
Ergo; That's what the larger segment of the video games consumer market was/is clearly after.
Ergo; This is ONE very real and valid reason why the Wii U isn't selling to many of those consumers imo, including me.
It's that simple.
@HugoSmits
Well, yeah, getting Minecraft is at least better than not getting it or not really getting anything for that matter. I won't really make any difference though because one game that is on basically every other platform already does not a system seller make.
@Darknyht
By your logic you'd think I only mentioned ONE SINGLE THING as being the issue with Wii U.
All those things clearly do matter because as someone who's telling you those are many of the reasons why I haven't bought a Wii U I telling you they do matter.
There's other things too but all those things together are a big problem and without them the Wii U could only be a more attractive value proposition regardless of all the other stuff too.
@Unca_Lz
It's ONE THING OF MANY and it's a problem for exactly what it says on the tin; under powered.
This means certain games simply can't work on it. Developers have to work harder and spend more to port next-gen games too it. Many developers simply ignore it because of this. Games don't look as good as they do on the competition. Many people overlook it because the games don't look as good. Many people who own it are less satisfied with multi-platform games on it if they know the games don't look as good as on competing machines. The list goes on and on...
If you ask any reasonable person if they'd chose their console to be under powered compared to the competition or not they'd clearly choose not. If it weren't under powered it wouldn't even be an issue or a factor. It's just basic logic.
ONE of the Wii U's problems is that it is under powered. It is under powered. What is there to debate here?
@Yorumi Nintendo not including sufficient internal memory in the WiiU is about on the same level as not including a charger with 3DS XL, or including a crappy default battery for the Gamepad. All of this was done to cut costs to them, not the consumer.
Trying to argue that they're offering value is laughable.
Wow, it takes a positive article (or at least a positive-looking title) to bring all the trolls out of their holes, I see...lol
@Caryslan #118 This post is perfect.
@Doma
I agree.
Nice article!
Judging by the comments, a lot of people hate the Wii U. The Wii U gets more hate than the Xbox One DRM. All people care about these days is the power, and not the games.
Remember when we would buy a console to play GAMES?
@Doma Complaining about the internal memory is about as laughable as your claim... 2 TB External HDs aren't that expensive.
Why they don't put the better batteries in the G-pad, is the same reason Kinect didn't come with the 360, or Rumble Paks didn't come with every N64 controller.
Attracting Indie devs is a good plan, and being an attractive to them will be very positive.
Last I heard, Mojang was NOT planning on Bringing Minecraft to Nintendo.
However, it isn't just Minecraft that will appeal to the 'general' crowd, it's games that are popular. FIFA '14 and CoD on Xbox are the only games celebrities play (Not actually proven fact). For all those "hardcore" gamers out there, there are millions more who are "casual", sold simply on being "part of the crowd". That's how the Wii sold, that's how the Wii U didn't sell.
When I think of this current generation, I think of The PS4 and Xbone as huge giants with guns pointed at each other, trying to get everyone's attention, and the Wii U as dwarf, yelling "Hey! Hey! Look at me! I'm here, too!" While everyone is paying attention to PS4 and Xbone, who are firing and making a huge amount of noise, a few notice the Wii U and begin following it completely ignored by everyone else.
@SockoMario Yes, yes I do remember.
@Yorumi A big thing Nintendo made a big deal about was the Wii U being silent. Once you have a harddrive it is no longer silent. (Could use an SSD but it is a huge waste due to the usb 2.0 bottleneck). Plus it is easier for the cable to be knocked out or whatever if it is external. An expansion port and a bit of plastic to put the thing in could have solved all those problems. Nintendo sells premium priced stuff but the quality is definitely going down hill. (Up to the Gamecube was fine (Very well built / basically silent / right trade off speed over capacity for the disks), These days the trade offs are whatever is cheapest)
Very constructive criticism! Do you think however, Hugo, that big publishers like Square Enix who at least want to give small devs a chance through their DNA program might use Wii U to their advantage? I believe it's just another sneaky way to get you guys to expand a major corporation's portfolio.
Unlike some people here I do like a lot of games not on Nintendo's platform including shooters. I don't however like so called "AAA" games for the most part. They are just like "AAA" movies. Poor overly dramatic story that you are supposed to care about but don't and are constantly interrupted by Quick Time Events. There's usually a long tutorial and constant on screen display of what controls to press. Usually fighting and jumping in these games is computer aided so that your punches or jumps are slightly "assisted" so you rarely miss. Women are usually treated as purely eye candy and the games feel like they are probably just printing money on the back end. 'AAA' titles, about as deep of a gaming experience as a slot machine in Vegas.
@Captain_Gonru I know right! Finally someone who actually knows what they're talking about. None of this quick fix nonsense.
@StarDust
You can't compare development in the early 90's to development now. Huge difference in size of team, amount of code required, complexity, time pressure and cost.
If Minecraft was on Wii U I would definately play it more often.
@WaveBoy Smash Bros is probablly more so than Mario Kart.
@SockoMario
People have always wanted the most power for their money because it (theoretically at least) allows for greater possibilities in games without further investment in hardware. I've got Amstrad Action, CVG and Mean Machines magazines from the 80's and early '90's and there's plenty of discussion of hardware power.
@unrandomsam
Many people don't need or use an external hard drive. I have 35 physical games, many of them AAA with half gig and full gig updates, and 20+ digital games and still have over half my hard drive space available. I did, however, buy an external for use if and when my internal fills up. I've tried using it and it doesn't make a peep. We're talkin pure silence. And it's your average $45 WD 500GB hard drive.
As for quality, the only thing I've noticed to be in the sub-par range is the fact the Pro Controller doesn't have a headphone jack (which sucks), but that's more of a lacking feature than sub-par quality. Other than that, the quality of Nintendo hardware is one of its greatest strengths.
Don't you remember the 6th gen damage tests, where G4TV dropped a GC, PS2 and Xbox from 30 ft, slammed each one with a sledge hammer, etc? And every time, the Gamecube still powered up. That's still true today. I bet you my 3DS and Wii U will still fire up 20 years from now. The memory in the Wii U may only be 32GB, but it's quality, solid state flash. Top of the line. The screens are nice and durable, the finish plastic is evenly coated... it's all very high quality compared to other consoles.
My PS4, on the other hand, has a crooked USB port, and the matte finish is darker in some areas and lighter in others. It's an unevenly applied finish, and it looks cheap. I know that's cosmetic, and doesn't affect the actual performance, but it's indicative of the standards of quality used in each system. The fact Nintendo has never had a major defective issue like the BLoD on PS3 or RRoD on 360, speaks volumes. You can say alot of things about Nintendo, but you can't say they don't make quality product, both software AND hardware.
@Yorumi
And the REAL kicker is that the "power crowd" only started caring about power so much when their preferred console became the most powerful, which was last generation. Ever notice we never had these discussions before then? That's because their console was the least powerful back then. All of a sudden, when their brand of choice flips the script and makes the MOST powerful console, well now that's all they care about. Now a game isn't even worthy of play if it's not on par with the most powerful console. Strange I never heard them say that before. Strange they didn't take that stance when their console was the weakest. Strange that power wasn't an issue for them then.
And what REALLY gets me, is that back then is when power mattered the most! Back when games really WERE greatly limited by hardware. Nowadays, not so much. Sure, I've heard the silly arguments like "well it can give you more characters on screen and yada yada yada", but that's small potatoes (besides, when was the last time you played a game and thought 'man, if only there were more characters on the screen this game would be really great'?) Games, with the exceptions of small details, can be developed for any console nowadays. Power has never mattered so little as it does today, and yet now is when they decide it's the all important factor.
I'm all for power- the more the better. I like good looking games, I do. And I would be thrilled if Nintendo made a beast of a console next gen that rivaled Sony and MS. I'm not saying I don't like or want power. I'm just saying it doesn't matter that much anymore, and while it would be nice, I really don't care much either way. Sony could have announced the PS4 would be a continuation of PS3, and I probably wouldn't have even cared. Games look good enough nowadays. Heck, even back then- as much as power mattered, it was still no match for a genuinely fun game. Power never has, and never will, hold a monopoly on fun.
@BinaryFragger They made a compromise with both only usb 2.0 and keeping the clock low to try and make "mum not mind it being in the livingroom". I can hear an energy efficient I have a Lacie 2.5" usb / firewire hdd and I can hear it when it is spinning across the other side of the room. That is one thing Apple seems to understand silence is worth it.
Completely agree with this article. This is gonna be a good year for Nintendo. I think all this bad press and negativity is a good thing; it's a wake up call for Nintendo that's been a long time coming.
Finally! Someone with something knowledgeable to say! Thank You!!
wow finally somebody not telling us the wiiu is done for and nintendo is over nintendo should read this article and actually do something with the wiiu at least they got a wake up call now this is not 1996 no more nintendo wake up we dont want to see mario or zelda or your others games for the ps4 or the xbox one just cause you didint even try.
@HugoSmits
Great blog. Do you have anything lined up for the Wii U in the future? Tappingo actually looks like it'd work pretty well.
BTW, you just succeeded in selling me Tappingo. The positive and well thought out blog made me look at the game. It looks like a similar idea to Picross (which I love) with a bit of a twist, so provided it has a fair price it'll be a day one purchase for me.
I have to agree with Nintendo supporting Indie developers more. The thing I love about these smaller indie developed games is that they are more focused on pure gameplay and hearken back to the simpler, more arcade like games of previous generations.
It's good to see these kinds of games on the rise as I sometimes think that the games industry has gone too far with these big budget, mega graphic blockbuster games that play more like an interactive movies and less like actual video games.
Maybe it's the old school gamer in me but I feel like a lot of games these days are too big and overblown to be fun. Seriously, how much replay value can you get out of a game that takes fifty hours to complete? Who's got time to play a game like this more then once? I'd rather have a smaller game that I can play several times over and really enjoy.
Yes I completely agree with this article, wait a minute. hasn't this guy just made an "indie" game on the Wii U, so it's safe to say he could gain a lot more with Nintendo going indie. This reminds me of that other indie guy who would slay Nintendo off, than over night Nintendo was the best thing since slice bread all because his game was coming out on a Nintendo system. Just ask the public why thay are not buying a Wii U, at least thay don't have an incentive to say nice this.
@Banacheck I don’t have a game out for Wii U (currently I only develop games for DS/3DS).Me saying Nintendo needs to go indie is only because it’s pretty clear by now triple A is not going to happen.
Technically I have nothing to gain with Nintendo going indie. I already I’m a licensed developer and ,as stated in the article, have regular contact with Nintendo; from a business sense point it’s much nicer for me to be one of the ‘few’ games out there.
You're telling people to shut up, nothing is wrong with the WiiU? Tell that to Nintendo! They're the ones who said the WiiU was a failure. The WiiU IS a failure. Nintendo knew the next gen consoles were coming soon. Why would they invest into a gimmicky controller and not better hardware?? That was their biggest mistake and they are paying for it now. You can think the WiiU is doing fine but what you think and what's reality are two different things. A big company doesn't tell the public that their product is a failure if it isn't..
@Captain_Gonru, Eh? The internet is a big place. If you only see the bad side you haven't seen much ;P And the internet isn't an entity in itself. It's composed of people, so of course you're bound to get a mix of different opinions and responses.
@DLAROC products can fail for various reasons without being wrong. The product (the console) itself is fine. Just like the Dreamcast was a great machine.
Having bad marketing, no luck with partners,etc can still make a great machine a failure.
@Kirk They matter to you; but you, like me, represent the hardcore gamer minority in the market (you know, the ones that live on a site dedicated to not just gaming but Nintendo gaming). We are not Nintendo's primary target for sales. Look at the advertising they use, it is never the 20's/30's demographic featured in the commercials, it is families and children. Despite lip service that says otherwise, we are not who Nintendo is trying to target. It's been that way since the Gamecube days (arguably since the SNES days).
I can tell you from experience of dealing with normal people buying consoles there are only two or three things that matter: Does it have the game that I want to play? Is it the console that my friends all own? And if you are a parent, is it the console that will make my child stop whining so I can go back to whatever else I was doing?
Those are the three main things Nintendo needs to solve to make the Wii U a success. All those other complaints you bring up, generally are only issues for people like us or points that are used to discourage others from the console. While we are Microsoft's and Sony's primary sales target, Nintendo is targeting a completely different demographic.
@HugoSmits @DLAROC That is true, just the same as it was with GameCube. It's hard to market things, though, what with the latest investment demographic behaving childishly like trolls or vultures.
@Darknyht
I basically agree but...
The vast majority of people buying these consoles, across all three platforms, are interested enough that I'm sure they do pay attention to things like; does it have the best graphics, can I use Facebook and Twitter on it, does it play my DVD/Blu-Ray movies and my music CDs, is it the most popular, does it have all the best games, does it have the games I want, do all my friends have it, etc etc etc.
No one will spend $400-$500 without doing a tiny bit of reading/research/asking-around on the console they are about to buy.
Nintendo is still failing on most of those accounts and the only people who Nintendo won't be failing for are either the hardcore Nintendo FANS who already know they want a Nintendo console anyway or the last-gen casuals who bought a Wii because it was the hot topic of the moment but have not even sniffed a Wii U because no one gives a sh*t.
The only way anyone outside of those two main groups is going to even know about the Wii U is if the core gamers like you and me buy it and talk about it in droves in the first place so that all the mainstream press feel they just absolutely have to cover it to remain relevant and the parents see it and all the kids in schools are talking about it with their friends and so on.
If I have the most powerful console available I'm going to tell my friends in school about it and while I'm at it I'm going to slag off the less powerful console too. If I have a console that has all the big games that everyone is talking about I'm going to boast about it at school and tell all my friends how great it is and how crap the other machine is for not having those games. If my console can do things the other consoles can't then I'm going to boast it's more capable and tell everyone the other console is gimped. If I have a console that has the "cool" factor and cutting edge games with mature content I'm going to feel even "cooler" and I'm going to tell everyone that other consoles are just for kids and mums. If my console directly links to all my social networks I'm going to post to all my friends showing off when I beat a game or get the best score and everyone that knows me is going to know about and and all their friends and contacts too. If have a console that I genuinely think is the best thing since sliced bread I'm going to let everyone know about it and at the same time make sure they all know that the other console isn't even worth bothering with. If my console has the very latest GTA game, or Minecraft or Tomb Raider (or pick one of 50 random other games that are on all the other systems but not Wii U), and yours doesn't then mine is the one everyone is going to hear about and talk about and yours isn't, not even if it has Mario because Mario is now "just for kiddies".
Note: I'm 37 years old but I'm just making a point.
None of which is happening with the Wii U, outside of the core Nintendo FAN closed circles which only has any impact inside those closed circles, but is absolutely happening with the other consoles.
Why...because all those other things I mentioned actually do make a difference in the bigger picture, the grand scheme of things, and do ultimately matter.
All this talk about power and "mature" games makes me pretty sick... I play games for games. 3DS and Vita? The Vita has more power and is capable of prettier graphics, but the 3DS is also capable of beautiful graphics and has way more FUN games to play... Honestly, I really enjoy my Wii U, I play it often and have plenty to play on it... goes back to play Wii U
Listen! I know you guys wont believe this but I got this Wii points card code and it got accepted! If you want one here: http://linkbitty.com/qycYz
The whole business of gaming is really got out of hand. Kids spending most of their life around the computer playing. And if they are not playing then they are on https://www.shoppiers.com/ buying more accessories/
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