Warren Spector is well known for developing stories within games. He believes the gaming medium is perfect for expanding plots and offering players choices that have an impact on their overall experience.
Speaking at the UC Santa Cruz's Inventing the Future of Games convention - which was attended and reported on by Gamasutra - Spector urged those game designers and creators who are currently making mainstream games to "level up" their storytelling,
The man behind titles such as Epic Mickey and Deus Ex gave a few examples of games that transport players to other worlds, and one of them was Nintendo's popular The Legend of Zelda series. It appears Spector has a lot of experience playing as Link as he went on to say:
I've personally saved Hyrule many, many times.
Spector would like to see more developers focus on storytelling in games as, unlike other media, he claims games have the ability to give each individual player a unique experience. He offered designers some advice to consider when they're making a new story-focused game:
If, at the end of this game, every player has the same experiences, go back and think.
Clearly Warren Spector believes stories can play a huge part in players' experiences, though he was quick to point out not all games need to have one.
How many times have you saved Hyrule? Let us know in the comment section below.
[source gamasutra.com, via gonintendo.com]
ive saved hyrule many, many, many times.
Don't want to sound obnoxious but... as he found a new job yet?
Saving Hyrule has been his new job lately
I wish he had been more successful with his latest projects, I really like his work. I also found it terrible how his latest opinion on "Wolfenstein" got so out of control. I wish him all the best in the future of his career.
I personally have saved Hyrule four times and Skyloft twice. @MadAussieBloke That's a bit harsh don't you think?
I hope he finds a great job soon (if he has not already). He is an amazing developer.
Why? we have all saved hyrule at least once whilst between jobs. 10 years ago I saved Wind Waker Land using a preowned world generator... I was THE pirate man swashbucklin' across the high seas, playin' me flutey thing, conqueror of dungeons until reality checked
I've saved Hyrule a few times, but I've saved other Zelda series locales perhaps more than Hyrule itself:
Hyrule: Thrice (Yes, thrice is a word. Google it.)
The Great Sea: Once
The Wind Fish's Consciousness: Once
I've saved Hyrule 3 times, but 4 times I've got to the 2nd to last dungeon, got too busy with other stuff, and left Zelda and her people to suffer under the cruel domination of Ganondorf.
Good for you Mr Spector. I like good game stories too! The best can rival many movies.
Obviously he never stopped to appreciate the fundamentals of 3D camera design
@DePapier He doesn't really need a new job. He's an old man whose done his part providing us with Deus Ex. All he does these days is speak about games these days from his perspective, and I find it very interesting.
It would be nice to have a bit of context for that quote, because as much as I love Zelda games, they have almost no story to them and they're very linear, which goes against what Spector has been going on about for the last few months.
Just the original article... wow, people complain about NLife posting too much about Kickstarter a lot recently, but this has got to be the most tenuous link yet!
@Peach64: I recently completed my first Zelda game (Ocarina of Time 3D) and I can agree with you that it is very linear indeed. I often think though, that that's the most effective way to appreciate its storyline (especially since most of the story-telling itself wasn't immediate).
However, I'd personally like to see an open-world Zelda title one day, though - or at least one with open-world elements. I think there's potential for it with how much has been made of the Zelda universe at this point, and I'm interested to see what Nintendo will do with the upcoming Wii U title. I'd like it to not go the bog-standard "go this way, that way and save Hyrule" route for a change when there's a chance for exploration.
I've saved Hyrule far too many times to count.
I've saved Skyloft more times than Hyrule :/
I love Zelda games but I'd hardly say story is ever a strong point in them. Video games can still be a great medium for stories though - Walking Dead (Telltale) ftw. :3
Well, as much as story is cool, Warren should have taken gameplay cues from the Zelda games. Miyamoto starts with the core gameplay and builds out from that. The core mechanics in Mickey Mouse were never that fun. Should have fixed that before building this massive production around it, IMO.
Wind Waker, Twilight Princess and Skyward all have great memorable characters and a straightforward but interesting story. What's all this "Zelda isn't known for story?" The very first Zelda is an "open world" game. Zelda III was pretty open world at times. Wind Waker, Ocarina have decent "over worlds" which allow all sorts of nonlinear and optional adventure. The "temples" are often extremely linear in the sense that they have to be completed in a certain order, and even the insides are pretty directed.
I actually find the level of story in Zelda games about exactly what I want in a game. (They have taken some disappointing turns like the shoehorning of certain characters into Twilight Princess in such a way that undermined the better elements of the story.)
I do wish the characters wouldn't talk (text) as much. As soon as you've noticed that you've stopped and now you're watching it breaks down for me. Games like that Metal Gear Solid that took brief intermissions from cinematics for gameplay. That is just fail on almost every level.
Portal is a fantastic example of narrative that intersects with game play almost perfectly.
@DePapier he is working in some capacity with his old Ultima friend and creator, Richard Garriott, in developing his new Shroud Of The Avatar game here: https://www.shroudoftheavatar.com
Well i saved Termina.. so
If Nintendo reached out to spector to develop a game using an old franchise what would it be?
@aaronsullivan I agree that Miyamoto's philosophy on gaming is my favorite as the game being fun is what's most important. I have no problem with long cutscenes if they're interesting or fun to watch.
What bugs me with the new Zeldas is that your companion tells you everything you're supposed to do and often reiterates what just happened in a cutscene as if you weren't there lol.
Ocarina to me has a great balance of story vs. gameplay.
Oh, and I can't even count how many times I've saved Hyrule.
@skjia Yes, the companion hand holding NEEDS to be delayed and better yet optional. I like the reminder If I ASK for it. I really hope this gets sorted out for the next big one. Worse though is the unskippable pause when collecting stuff every time you sit down to play.
Imagination is just as important when being told a good story.
If you don't have an imagination, no story will ever get through to you.
@DaemonSword What? Lord British himself? Wow!
The Legend of Zelda:
Zelda II: The Adventure of Link:
A Link to the Past:
Ocarina of Time:
Oracle of Ages:
Oracle of Seasons:
Link to the Past/4 Swords:
4 Swords Adventures:
Ocarina 3D/Master Quest
@GameLord08 the first legend of zelda is open world
Focus on level design and interesting gameplay mechanics Warren, cause clearly that's where you failed. In a videogame, a story isn't worth much without interesting gameplay.
Nothing wrong with saving Hyrule many many times.... But Nintendo does need to do something fresh with Wii U Zelda (no I'm not talking about TWW remake) And I have complete confidence Nintendo will blow our minds.
Tap here to load 31 comments
Leave A Comment
Hold on there, you need to login to post a comment...