If BEAT was in 3D, it might've looked a little something like this

Seeing how games develop over time is always of interest to us here at Nintendo Life, which is why we badgered BIT.TRIP developers Gaijin Games for an exclusive peek at some of their development documentation and how we wound up with these target renders for the first five games.

These renders were all created in the earliest stages of development in order to establish goals for the finished product. Seeing BIT.TRIP BEAT in 3D is particularly wild, and FATE took a somewhat drastic turn from its original concept of CommanderVideo in a free-moving spaceship to the "riding the vibe" of the final build. VOID's palette took a complete U-turn as well from midnight blues to black and white on parchment. There's an abandoned enemy type hiding away in that RUNNER render too, and CORE, well, it looks essentially the same as what you can buy on the Shop Channel.

We'll have plenty more juicy nuggets on Gaijin and the BIT.TRIP series over the coming week, including a comprehensive look at the studio and series, more behind-the-scenes trinkets from the games' development, the story of CommanderVideo, and how you might not actually be to blame for your terrible skills.

Gaijin Games wrapped up the BIT.TRIP series on WiiWare today with the European release of the sixth and final game of the series, BIT.TRIP FLUX. Be sure to check out our BIT.TRIP FLUX review to get ready to say your farewells to the Commander.