Swords aren't just for killing, especially in this game

Hudson Entertainment has announced that its upcoming puzzle platformer will launch in North America on 4th January 2011, and we've got our hands on some new screenshots and the latest trailer, which sheds light on one of Lost in Shadow's features: the act of materialisation. From the press release:

While the main character is indeed a shadow boy, on occasion in the game he will need to become a creature of light to achieve his ultimate goal. The boy’s shadow is able to acquire multiple swords, which not only help him defeat enemies but allow him to enter certain areas that were restricted by the Tower’s Keeper. The “Watchman’s Sword” allows the boy to manipulate both light and shadow by cutting a door in reality. Doing so opens areas that the boy can travel to as a being of light and can manipulate physical objects for a limited period of time.

So why not give the video a gander and see for yourself further examples of the interaction between foreground and background as well as soaking in the game's impressive visuals and ambient soundtrack.