Ed Roman, CEO of Ghostfire Games, has just sent over the newest gameplay trailer for their upcoming WiiWare release Rage of the Gladiator. Ed was also kind enough to give us an exclusive MP3 track from the game that was scored by veteran video game music composer Sean Beeson of Eternity's Child and Mecho Wars fame.
You can check out the Horlan the Crusher Trailer gameplay video below along with the exclusive MP3.
Click here to download the exclusive Rage of the Gladiator MP3
We'll keep you informed of any new developments with Rage of the Gladiator as they become available and we'll have a full review of the game when it hits the WiiWare service.
[source youtube.com]
Comments (35)
It looks... OK.
Hey guys... I'm Ed Roman, the producer for Rage of the Gladiator. Just to give you some background, this MP3 music download is the main menu music. Its intended to be played in a loop (the music loops back onto itself).
Sean Beeson made all of the music in our game. Our instructions for Sean were to make music that's reminiscent of the movie "300". Overall we're really impressed with his work and he was nice enough to give us permission to make it publicly available for download. We're going to make the other tracks also available for download in the future.
Sean is super talented. I love his Mecho Wars soundtrack.
Well I wish I could here the music, but Youtube and My computer aren't getting along today, so I'll try some other time. Hey Corbie, do you know if Eternity's Child went back to Luc yet?
Looks and sounds good. Nicely done
Does this have wiimote and nunchuck motion controls btw? (like punch out!)
@ghostfire Scott or Ed
Howcome you guys chose this site to be a part of? (i know its the best one ) Is there a hidden connection with this site or is it just a preference/random choice?
Always nice to have producers/developers/staff on here. This game is looking pretty good.
I know Luc said August was the month the contract with Alten8 ran out, so I would bet it can't be long before EC reverts back to him. I'll email him and find out.
DaDun: Because this site rocks
Marioid: No, since its an arcade-style game that requires fast reflexes, we use buttons (sideways controller like Punch Out)
@Ghostfire swweeet lol. Also, after this game will you continue to develop fps or fpa games for wiiware, or will you be going retail, or generally what direction will you be heading. The world seems very open for you guys right now.
Nevermind my first comment, this now officially looks awsome to me. Hey Ghostfire, is there any chance you all will make Helix 2, I love the first one with a passion!
@Ghostfire I like the music it has a nice cinematic feel for to it ! At first I was skeptical about this game and now I find myself looking forward to seeing the reviews for the final product.
@Ghostfire I like the music it has a nice cinematic feel to it ! At first I was skeptical about this game and now I find myself looking forward to seeing the reviews for the final product.
The graphics look really good for a WiiWare game and I like the mythical and fantasy creatures. I'm only afraid that the gameplay is a tad too hectic for my taste. I'm waiting for more information.
I really can't say enough times that this is looking like an all round excellent WiiWare game.
By the way, I would suggest that if this game is successful on WiiWare, and if it's not really possible to do much more with a sequel on WiiWare because of the size limitations, then you could maybe consider creating a full retail version with multiple fighters and weapon sets to choose from, and multiple arenas to fight in, and an online multi-player mode, and scoreboards, and a fully realised story that uses in-game 3D cutscenes, and whatever else would make the game even bigger and better without ruining the core gameplay experience and game design in any way.
I think that would be very cool, and if the first game lives up to the hype and if you can do enough in a sequel to justify a full retail release, and don't charge too much for it, then I reckon it could sell pretty well.
If you could manage most of the stuff mentioned above in a WiiWare sequel I would of course rather see that but it's just a thought and another option, not that you haven't though of it already but I'm just putting it out there anyway.
Here I am jumping the gun as usual, and the first game isn't even out yet, but I just get excited and carried away like that when I see an apparently already very well realised game idea with a lot of future potential too.
Cheers Ghostfire. This game is on my radar.
@Ghostfire. These are the kind of games that need to be on WiiWare. I do not understand why there are family games on the service, when mostly only gamers know how to download. Looks like a ton of fun. I know you guys don't dictate the price, but sure hope it comes in the sub $10 range. I like my downloaded cheap and fun, and I bet it helps with the number of sales.
May just be my computer, but it looks pretty choppy to me. If it's not jsut my computer, that better be fixed when it's released.
The game runs at 60 FPS on our Wii development kits in our office.
@John3714: Yes, I can confirm this. For some strange reason it looks very choppy on one of my computers, too. But on another computer it runs very smooth. I guess it has something to do with the version of the respective flash plugin. But it definitely has nothing to do with the actual game.
@Corbie, well Alten8 love to not respond to emails
you've got some info of stuff on your facebook btw
and I'm happy that I referred Sean to Ed
Really. Guess I need to check my damn Facebook more often.
It looks pretty dope
Count on my vote.
The more I see of this game, the more I like it. Looking forward to future gameplay videos. It's shaping up to be a very fine looking title.
I also think it would be a cool idea to release a game like this on the likes of XBLA and PSN, in the future, since the game uses more traditional control and isn't dependent on Wii in any particular way, and on those services you could push the graphics and presentation even further and also increase the amount of characters and arenas, and the amount of tunes, and add in online modes and so on, without the size limitation and restraints of WiiWare. Even a full retail DS version or DSi version, if possible, would be cool.
Basically it looks like a really cool and well realized game and the simple old school design means it would just as well work on pretty much any platform so I say why not put it on pretty much every platform and reap the rewards.
I'm really enjoying the characters in the game. This time it's a bull-man with a bull belt buckle! That's one badass bull.
Oh, a Game producer on Nintendo life
Hey Ghostfire your game looks very good
I have only one question for you Ghostfire: How many Game Designer work on this game?
I'm in charge of the game design, but everyone contributes to it on the team.
How many people has your team?
We've got a pretty small team -- just a handful of full-time people. We use a lot of independent contractors to keep our company lean and mean. If you think about making a game, there's a pipeline of content that needs to be created: 2D concept art -> 3D Model -> Texture Art onto the model -> Animating the Model -> Voice Acting. Each of these is a very specialized role. So we use independent contractors who just work with us for a brief period of time for many of those roles. This allows us to use top experts in each area rather than hire 1 generalist that is just OK at everything.
Last question, how do you publish a game on WiiWare or any other kind of system?
P.S: Thank you for answering my questions
I got a question. What is your target time in terms of hours of play, and will there be ways for a high score or online leaderboards to help with replay value?
How to publish a game:
Its a pretty involved process. You create a game and submit it electronically to Nintendo for approval. They then make it available for download on the Wii Shop channel.
Target time in hours of play:
We have spent a lot of time focusing on building replay value into Rage of the Gladiator. There are no online leaderboards, but the single-player experience is pretty involved. Its impossible to say how many hours it will take because everyone has a different skill level.
There are 11 unique bosses. Each boss has its own behavior and patterns that will take some time to understand and conquer.
Once you’ve beaten the first 10 bosses, you must face them all again in Challenge Mode. In this mode, the bosses gain new powers and are much more difficult. Challenge Mode is essentially a completely new experience when playing the game. The final boss is only unlocked at the end of Challenge Mode. This results in a total of 21 battles in the game.
In addition, there are 3 tech-trees for you to explore, and so replay value also comes from exploring different builds of your character.
can u upgrade character? or unlock new weapons to fight enemies with?
Yes you can upgrade your character... see this skill tree:
http://www.ghostfiregames.com/gladiator/rage-of-the-gladiator/skills/
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