Way back in September last year a fun rhythm puzzler by the name of Groovin’ Blocks boogied its way on to the WiiWare service in North America. This Lumines/Columns inspired puzzle attracted favourable reviews with our very own Corbie giving it a score of 7/10 (he claims that this is not his favourite number BTW!).
European WiiWare gamers felt a bit left out in the cold as it never saw a release outside North America. Perhaps sales were not good enough to justify a WiiWare release in Europe which is a shame. Worry not, Euro puzzle fans as a enhanced version of the game will be released later this year by Zoo Publishing, it will be a disc based Wii retail game however and have extra features to compensate for the added cost. An iPhone port of the game is also planned.
Our pals at Empty Clip Studios have told us that the enhanced retail version will almost double the amount of licensed and original music (20 full-length songs vs 11) as well as the number of stages (50+ vs 27, not counting the hidden mode). In addition, there will be updated special effects, new background themes as well as some other minor improvements.
The publisher is yet undecided on if this will be a budget release or at regular Wii retail pricing. North America will also get this version in shops too it seems.
More from today’s press release:
All New Editions Of Groovin’ Blocks Keep The Beat
Zoo Publishing, Inc. & Empty Clip Studios Partner on New Rhythmic Puzzle Games
May 21, 2009 – New York, NY—This Summer you’ll be nodding your head to the next big thing in casual gaming as Zoo Publishing, Inc. and Empty Clip Studios combine music and rhythm with traditional puzzle gameplay in Groovin’ Blocks. The successful WiiWare™ game is getting beefed up for an enhanced experience on Wii™ with all new levels, brand new songs, and more hours of puzzling play. And for the first time, you’ll be able to take Groovin’ Blocks on-the-go with a whole new iPhone™ edition.
Groovin’ Blocks brings a new twist to classic puzzle gameplay. Players maneuver colorful blocks and drop them in like-colored clusters to clear the board. But an original soundtrack with all new beats really drives the gameplay in Groovin’ Blocks. Drop the blocks on the beats and play to the rhythm of the music for higher scores and bonuses—and really let the music take over! It’s this simple addition—seamlessly integrating head-bobbing beats into each puzzle—that truly makes Groovin’ Blocks an addictive guilty pleasure.
“Groovin’ Blocks really stands out as an entirely unique puzzle playing experience. The way Empty Clip made music essential to the classic gameplay grabbed me right away, and we knew this would be a great fit for other gaming platforms,” says Mark Seremet, CEO of Zoo Publishing, Inc. “Pounding rhythms beat out the tempo of each puzzle—like a pulse to each level—bringing whole new life to casual gaming.”
“We are very excited to partner with Zoo to bring the extended versions of the unique musical game Groovin’ Blocks to different platforms,” says Matt Shores, Managing Partner at Empty Clip Studios. “North America will get to see more music and levels on Wii™ while the European market will have access to the game for the first time. And introducing it to the booming iPhone™ market will really give that audience a whole new puzzle experience.”
Check out zoogamesinc.com for more information and screen shots, and get in the game!
Will you be picking this up when it comes out? Do you think it is a big mistake to go Wii retail, should this game remain as a downloadable title for Europe? As always, let us know your thoughts.
Should I download this ever?
@LEGEND MARIOID: Download it? It's not coming out for download in Europe.
"This Lumines/Columns inspired puzzle attracted favourable reviews with our very own Corbie giving it a score of 7/10 (he claims that this is not his favourite number BTW!)."
Haha, thanks for that line. ^^
It's a great WiiWare title, but I'm not sure I'd buy a retail version.
@Darren, what's this "hidden mode" you speak of?
Sorry Rum, I didn't read hrough the fracking thing properly! Aaarrgghh. I doubt I'd want to buy it retail! This a bummer!
lol, no thanks. People in 2009 don't really buy puzzle games at retail for £30 - £40.
Why, why, why? Why will America get the retail Version too? They could do that for WiiWare here in Europe "and" as a Retail Version. So it would be fair, that America got both Versions...
@LEGEND MARIOID Haha, no need to apologise! I forgive you, though .
I might consider buying it if it comes out for a budget price. If not, maybe once it comes down in price. But then I do that for most games anyway!
This is one of those games that I kind of want to play, but am very hesitant to fork over real money for...
If it was a retail ds title at a reasonable price then maybe....
There aren't many of the titles that I rate on wiiware that'd I'd consider buying as a retail title.
It's a decent game, worth the $8 on WiiWare if you like the "falling block puzzle" genre IMO, but a retail release of it shouldn't be more than $25 or so at most, even with a larger track list. There just isn't enough to the gameplay to warrant a non-budget release price.
I'd pay $20 for this retail version. Any higher than that, well, no dice.
At this stage of the game I'm just pleased it is even coming out at all. Still if they put the RRP as anything over £20 that would be sheer insanity.
I still remember the days when World of Goo was going to be €40 (£30)
Same here. It's one of my fav WW games to date, but I don't think I would necessarily buy this at retail.
This was a good WiiWare title, but I'm not sure how it will fare at retail. Even if they do add a tons of new songs and other stuff.
Its interesting to see WW games jump to retail but I don't think very many if any will be successful in this attempt.
TV Show King made this jump to retail and has sold 155,000 retail copies in the US. Not sure if that is considered successful or not, but not a bad number for a retail package that was also offered on WiiWare.
I did have an interest in this awhile ago, so the extra content may be enough to consider it, but only if the game's sold at budget price.
That was a sequel though, a very similar one but still a different game.
If the retail version comes to the US with online play, I'll consider getting it. The lack of online play was the main reason why I skipped the WiiWare release.
At least its one less puzzle game taking up a valuable slot in our limited release schedule.
I'd get this if priced properly. I really enjoy this game and the fact that they're adding stuff is even better. That has my eye much more than TV Show King's retail release. Given that TSKP retails at Future Shop for $19.99 I'm hoping Groovin' Blocks gets the same price tag.
Budget price is a must; I was definitely interested after seeing trailers, so I could see picking this up, but not for £24.99 or over.
Never understand why some WiiWare US releases have to come to PAL as a retail version. Isn't WiiWare supposed to be a less risk method on getting your content out? Why give the US the option to get retail or download and not to PAL?
Funny thing is the iPhone version will truly be the worldwide downloadable release to get.
As much as I love the wiiware version of this game, I don't beleive it has what it takes for a retail game to sell well, still, I may get it later on, when the price drops.
TBH , i'd only cosnider it at around £14.99...maybe £19.99 tops. Will await reviews for the retail version and then decide from there
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