We recently caught up with Keith Hladik, Associate Producer at High Voltage Games and Nate Fitt, Marketing Manager at YUKE'S Company of America and had the opportunity to speak with them about their new partnership and upcoming WiiWare title Evasive Space. You can check out the full contents of the exclusive WiiWare World interview below to find out what they had to say.
WiiWare World: What prompted the partnership between YUKES of America and High Voltage Software in WiiWare publishing?
Nate Fitt: Our partnership came together quite naturally. First, we’re located within 30 minutes of each other just outside of Chicago. Second, we were well aware of High Voltage’s talents from their 15 years in the industry. When we decided to do Evasive Space for WiiWare and needed to find a developer for it, High Voltage came up as a possible option based on their proximity to us and their experience developing V.I.P. Casino: Blackjack and Gyrostarr for WiiWare. We touched base and shortly thereafter had our first meeting to discuss the concept, after which we left feeling very comfortable that they were the right team for the job.
WW: How did you come up with the idea for Evasive Space?
Keith Hladik: We were given a strong premise by YUKE’S: Make an avoidance-type game within a Sci-Fi setting, in addition to some other concept items. Using some examples of prior games, Irritating Stick for example, we took that and thought “How can we use the Wii’s unique controller to create a fun WiiWare title?” Our designer really took pride in trying to create levels that were both fun and satisfying to complete.
There are a number of fun avoidance-based games on PC. They are usually based on a simple gameplay mechanic such as moving the mouse cursor around a maze without touching the sides. But it is deceptively challenging to make this type of game, as they can easily become frustrating for the player. I believe our team did a fantastic job of avoiding those gameplay pitfalls and successfully created an elegant, challenging, and fun game.
WW: Can you tell us a little bit about the actual gameplay in Evasive Space?
KH: The gameplay in Evasive Space is just that - evade. Players guide Konki’s ship around environments avoiding walls, obstacles, projectiles, and black holes; just to name a few. This is done all while trying to complete the mission objective. When Konki runs out of energy or time, she essentially fails her mission and players have to try again. We wanted to give a sense of urgency where players are lost in a maze and they need to work their way out. We also tried to give players a wide array of environments and mission types. By doing so, I think we are giving players a satisfying and content-rich WiiWare game.
WW: What's it like to have an innovative controller like the Wii Remote at your disposal when it comes to developing a game?
KH: The Wii is the perfect console for these types of games. Using the IR pointer adds fluidity and immersion not possible before. All throughout development, I would catch myself in a Zen state while playing this game; finding gratification in just piloting Konki’s ship through the environment. On past projects I’ve been on, it’s been a slight struggle to get the controls just right so a person off the street who has never played Wii before can pick up the game and be able to play without getting frustrated with the controls. We’re very pleased that new players who have picked up Evasive Space during our previews seem to ‘get’ the controls rather quickly.
WW: Are there any two player modes available?
KH: Indeed. We have a 2-4 player, same-screen, co-op and competitive multiplayer modes. Players can control one of four different colored ships in eight environments which are unlocked through the single player Story Mode. The same game mechanics utilized in the single player mode are applied here. So one example of a co-op multiplayer game is to tow 15 ships to a repair station in a certain amount of time, and if one player dies, the team loses. An example of a competitive game is the first player to collect 30 energy cells wins.
WW: Does Evasive Space feature any type of online gameplay or leaderboards?
KH: While Evasive Space doesn’t support online gameplay, it does have online leaderboards for each of the 20 levels. If you complete a level and get the #1 fastest time on your local leaderboard, you can then upload that score and see how you did compared to the rest of the Evasive Space junkies in North America. We really want to see players upload speed runs to YouTube after the game is released!
WW: When should Evasive space be released and how much will it cost?
NF: We’re currently targeting a mid-to-late January release, and will be downloadable for 1,000 Wii points.
WW: Is there anything else you want to reveal about Evasive Space to our readers?
KH: Evasive Space has been an awesome project to work on. We have a wonderful group of talented people who really worked hard on creating a fun game in a limited amount of time. I am also amazed at the amount of eye candy we were able to put in the game.
We’re really excited about the positive buzz this game is getting and really hope when people decide to fork over those 1000 Wii Points that they’ll have a blast playing the game for an extended period of time. Working with YUKE’S has been great. They really gave us the freedom to make such a unique title possible and have been exceptionally supportive along the way.
WW: With this new found partnership between YUKES and High Voltage can we expect to see lots more WiiWare games in the New Year?
NF: We’re very pleased with the job High Voltage has done with Evasive Space. They have a talented group of developers over there that understood our vision from the beginning, adding their own creative ideas to make a totally unique, fun, and polished experience. We’re definitely interested in building upon this relationship with future titles on WiiWare.
That being said, we definitely see potential in WiiWare for innovative and fun games. We have more WiiWare games in the works so keep an eye out for additional announcements from YUKE’S in the near future.
KH: We sure hope so. We really enjoy working on WiiWare titles, but I suppose it really comes down to sales. So, go buy our games!
WW: We’ve heard rumors that HVS’s Animales de la Muerte may no longer be bound for WiiWare. Is there any truth to this?
KH: Animales de la Muerte has been a pet-project for us at High Voltage Software for quite a while. Its current status is probably the most asked question we get. While I can’t quite reveal what we’re currently doing with the title, please know that we highly cherish the IP and are still considering how to best release it down the road.
WW: To date High Voltage has not published either of its two WiiWare games within Europe or Australia. Is this trend set to change soon?
KH: We hope to change this for our fans overseas at some point in the very near future.
Comments 23
Believe us, we tried to pry out any information about Animales de la Muerte. Unfortunately they didn't give us much.
Evasive Space looks very nice, but has there been any news about High Voltage Hot Rod Show recently?
You guys are just on an Interview roll here arent you?
Next week: WiiWare World's interview with the staff of VC Reviews.
@ WarioFan63 - Now THAT would be a great interview.
Of course I've heard that the VC-Reviews team are very in demand and very picky about who they give interviews to. You know, the price of fame and all.
Wow, this game looks great!
I'm honestly impressed with this one. Hopefully it lives up to the screenshots/hype.
Neat interview. I hope they don't decide to release Animales de la Muerte on other systems, and if they do, make them identicle on all consoles. Otherwise we'll get a bunch of arguements over which is better, we'll get a stupid 360 vs. Wii video on GT, it'll just cause problems. Anywho, ES looks sweet, and for 1000 I can buy it along with bomberman blast!
YEEHAAW! Evasive Space could be on it's way to Europe! Best news since I checked the Shop Channel this morning.
This game looks promising.
"We hope to change this for our fans overseas at some point in the very near future."
What are the problems you get with bringing a game to PAL regions? Are sales so bad over here that there is no point releasing them? I hope this change is made soon, HVS have a few WiiWare games I would buy.
HVS is really making the Wii in general just amazing
HVS is really making the Wii in general just amazing
Can you explain this one to me?
And this was the answer considering Europe 2 month ago:
"This is something we've been considering, but no final decision has been made yet. We know that there are a number of fans in Europe who would love to get their hands on these titles."
So nothing really changes.
@alexsays
the games that are coming out on wii that their making such as The Conduit, Evasive Space, Animales, and Hot Rod Show. And they already put Gyrostar and VIP Casino: Blackjack on wiiware
so does that explain!?
so does that explain!?
Not at all.
Gyrostarr was an okay game, some say good, but not anything fantastic.
VIP Casino was a mediocre game for a genre relatively easy to nail.
Their future games look good but that can be said for many developers.
To say they have single-handedly made the console amazing is nuttier than a Snickers.
At least wait until some of these good-looking games are released so we know they're not just eye-candy.
They haven't had that ONE game to push them to the next level.
It could be The Conduit but we'll have to wait a few months to find out.
@alexsays
nice snickers joke lol
but anyway yeah i guess you are right but I guess I should've worded it differently huh?
HVS is really contributing to nintendos console, but you'd think they'd be making these games for 360 and PS3
Hmmm..... sounds cool and looks cool
Maybe I'll think about getting this one down the road
@Alexsays-I think we all are hoping your hesitations were foolish and that HVS' future games will all be brilliant, especially The Conduit, but I can see where you'd be cautious based on their only-decent wiiware work.
I've had my eye on this game for a long time and it look like like it might be good. (pretty expensive at $10 for 20 levels though :/ )
Can't wait to get this. Looks great to say the least. And yep, I'll definitely be one of those uploading speed runs!! _
The multiplayer components sound great too!
I am getting suspicious on this, as well. Since they are aiming tis game towards casual gamer, I am suspecting that this game will whomp.
Im still waiting for Gyrostarr in Europe...what's up with that?
@Terranigma: It is a strange one. It's been PEGI rated for ages - so maybe HVS just decided to hold back for a bit because... erm... god, this is a strange one. Hmmmmm....
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