Art Style

All three games Cubello, Rotohex and Orbient have received solid reviews from WiiWare World, each attracting a score of 8/10. We tried to hate them, we really did – but these infectious and cheap little games won their way into our hearts!

For more info check out the all new Art Style website or check out the details below:

Starting 21st November 2008, a stylish new series of unique Wii games will begin launching exclusively via WiiWare. Nintendo’s Art Style series combines simple yet highly playable new game concepts with striking audio-visuals. And to celebrate the release of the upcoming series, a new online site has now been launched: providing game information as well as an exclusive interview with the creators, and much more!

The games – Cubello, Rotohex and Orbient – represent compelling new concepts that have been created to take advantage of the unique Wii controls. With only the Wii Remote, players can enjoy new challenges that go beyond traditional action or puzzle games. Each game will be available to download from the Wii Shop Channel for 600 Wii Points each.

The release of the Art Style series is another demonstration of WiiWare’s ability to provide a platform for new creative opportunities. Developers are seizing the opportunity offered by WiiWare to create experimental games, as well as test ideas and re-make and revive classic titles for Wii.

Two of the three Art Style titles – Rotohex and Orbient – have been redesigned for Wii with updated graphics and other improvements, after having first been released in Japan as part of the bit Generations series. Cubello is an entirely new addition for the Art Style series on Wii. All three games have been designed with the aim of delivering enormously satisfying gameplay, utilising the unique functionality of the Wii Remote.

While the games have been totally remodelled for the console, it is the design of the sound in the games that players will really notice – as the atmospheric soundtrack for each title adds depth and tension to the gameplay experience.

Laurent Fischer, Managing Director for European Marketing and PR for Nintendo of Europe said: When creating the Art Style games, developers have taken their inspiration from a huge range of sources as they wanted to give the designers the chance to express themselves and the opportunity to experiment with these games. The result is a series that is fiendishly addictive and will keep players hooked as they challenge themselves and their friends to solve the puzzles the games create.

The three titles in the Art Style series will launch consecutively in the coming weeks, beginning with Cubello on 21st November 2008:

Cubello challenges players to eliminate cubes from a rotating “cluster” by launching matching coloured cubes, fired with the Wii Remote. Levels are completed as players clear all of the cubes without the cluster becoming too big.

Cubello calls on two skills often seen in games – shooting and puzzle-solving – but combines them in a whole new way that will test players’ brains and trigger fingers in equal measure. In conjunction with the eyecatching visuals and ear-pleasing sounds, Cubello will put players in a spin!

Rotohex brings colourful multiplayer puzzle action to the Art Style series. As triangular panels fall into a grid, players must build coloured hexagons as fast as possible by rotating them into position, to clear them from the grid. Once six have been joined together, they disappear. If the player fails to match the colours quickly enough, the grid fills up - making for a frantic race against time that requires fast thinking and reactions.

In multiplayer mode, players compete across two grids simultaneously, to create hexes faster than their opponent. To make things even harder, “block panels” are created in an opponent’s grid if their opponent successfully makes a hex, reducing the space available to play in.

In Orbient, take control of gravity itself and guide a rogue star through the galaxy, using the magnetic force of other stars and planets to reach your goal, while avoiding deadly obstacles like asteroids and black holes.

Using the Wii Remote, players control gravity and anti-gravity to pilot their small star towards blue stars; absorbing them will increase their own planet’s size. After reaching a certain size, players can capture the sun within each level and move on to the next challenge.