There are a few more details on their WiiWare plans now as you can read in their interview with Cubed³. The details are still vague and sketchy, but it is good to know that their debut WiiWare game should be due by September. It is likely to be something very special indeed.
Here are the bits of the interview which caught our eye:
AR: The game hit Japan last September and does not seem like it would need much in the way of localisation. Considering how puzzle games on DS have been very popular in Europe and how the theme seems perfectly suited for the West, do you think Theta still has a chance of coming over at some point?
GG: I totally agree about it suiting the western market. In fact we've had a huge amount of mails/comments from westerners eager to find out more about it or just to find out how to get hold of it…Sadly there's very little chance of that happening, though, to be honest. NCL pay us to do games like this because the costs and risks are low. Taking it abroad would probably double the costs.
AR: Are you planning on doing an expansion of the idea behind Theta, perhaps one that makes use of Wi-Fi for multi-player or even sharing aquariums with others? And would this, if it ever happens, be more likely on DS or would something like WiiWare be a natural progression?
GG: This ties-in with the previous question really, NCL don't make sequels unless the original sells well. One thing we figured out early on though is that it would be impossible to make Theta on any other platform other than the DS because of the rotating cogs, so that rules out a Wii version for a start. I am trying and persuade them to publish an iPhone version though…
AR: With Wii Fit taking Japan by storm at the moment and more Balance Boards now in Japanese homes than PlayStation 3 consoles, have you given any thought to creative ways your team could make use of the Wii peripheral in the future?
GG: Our current game uses the Balance Board actually, and it’s due out in September on WiiWare. So yes, much like Theta we came up with several prototypes of games and picked one that we thought was the most uniquely suited to the interface. The interesting thing is that the games you would think would work well with the Balance Board actually don't. So it should be interesting to see what kind of stuff gets made for it.
AR: And is a full Wii project on the cards for Vitei in general or will you prefer to go down the WiiWare route first?
GG: Well, we are going down the WiiWare route at the moment because it makes the most financial sense. Once we have a full team in place and it’s working well together we'll move onto a "full" Wii game no doubt.