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Topic: Legend of Zelda: Skyward Sword

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Fuzzy

Kid_A wrote:

I spent two hours today just searching for bugs and treasures for upgrades, and had a complete blast.

Haha I did the same. Just wandering around catching birds and bugs for ages, only to realise after an hour or so I hadn't progressed the story. Didn't bother me at all.

Fuzzy, Backloggery.

LzWinky

LordTendoboy wrote:

pixelman wrote:

A lot of times it won't recognize what direction I'm swinging in (it's either the opposite direction or off by around 45 degrees). The problem is if you take your time and make a well-aimed, accurate slash, then the AI anticipates it and blocks you, and if you move fast then it becomes decalibrated quickly and you lose accuracy and get slaughtered. I've found that it's usually easiest to just flail at the baddies without Z-targetting or use your items to take them out painlessly.

Another thing that's driving me crazy is that 90% of the time I have to re-center the pointer on menus or when I'm using the slingshot and beetle. Couldn't they have used IR to do that automatically? It seems like it knows when I'm aiming forward when swimming and flying the beetle, so it's surely not impossible. idgi.

Anyway, finicky controls aside it's a fantastic game.

Waggle waggle waggle, just like in Twilight Princess!

Except better

Current games: Everything on Switch

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LordTendoboy

lz20XX wrote:

LordTendoboy wrote:

Waggle waggle waggle, just like in Twilight Princess!

Except better

Only slightly. I found that Wii Sports Resort had more accurate motion controls. In Skyward Sword, I can defeat most enemies with the power of waggle.

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romulux

pixelman wrote:

A lot of times it won't recognize what direction I'm swinging in (it's either the opposite direction or off by around 45 degrees). The problem is if you take your time and make a well-aimed, accurate slash, then the AI anticipates it and blocks you, and if you move fast then it becomes decalibrated quickly and you lose accuracy and get slaughtered.

yep. wii sports resort had real 1:1 swordplay, so the strength of your movements determined how hard you swung. in this game there's nothing "analog" about it, your swings are always the same pre-rendered animations you've had in past games. the motion+ just figures out what direction you swung in and triggers the correct slash animation, "left", "diagonal left", etc, with no difference in strength or force according how hard you swing. it's not too far from twilight princess' waggle, just with directionality added.

that'd be fine if they took the red steel 2 route and made the sensitivity low so that you had to swing hard for a strike to register, that way there'd be a clear distinction between little positioning movements/windbacks and full on swings.

the high sensitivity they chose instead really limits the range of motions you can perform without registering an accidental swing, and it doesn't help that most bosses only give you a split second to react and cut the right direction. they pretty much force you to move fast and wide with a control scheme that isn't designed to move fast or wide.

it does work much better once you get used to it, though. i'm finishing up my second run in hero mode and i've had way fewer problems this time around now that i know how the controls work. you just have to make little flicking movements with your wrists and avoid moving the sword otherwise as much as you can; just swing the direction you're supposed to without bothering to move link's sword into a logical position on screen first. it sucks that the swordplay doesn't feel as real as red steel 2 or WSR with such little movements and glitchy limitations, but at least it works once you get the hang of it.

the one thing i still can't work right is the bamboo chopping minigame, the calibration is always miles off by the time the game is finished. why on earth would you make players swing wildly while using a control system that easily loses calibration during wild swings... grumble grumble...

goldeneye- 5447 4748 5174

Jamouse

Just finished the third dungeon. After a dodgy second boss battle, i wasn't expecting much.
I was wrong
The third boss battle has to be one of the best in Zelda History! I wont spoil it for anyone who hasn't played it yet, but trust me you won't be disappointed

Jamouse

JGMR

Talking about the third boss...you can skip the second phase of the fight by driving it to the wall and stabbing it fast and repeatedly in it's final weakspot...

[Edited by JGMR]

With kind regards,

JGMR

Jamouse

Wizzrobe wrote:

Talking about the third boss...you can skip the second phase of the fight by driving it to the wall and stabbing it fast and repeatedly in it's final weakspot...

The second part was so fun though

Jamouse

JGMR

I agree

With kind regards,

JGMR

Terave

I'm just doing all the remaing sidequests... SPOILERS I need to find 13 more gratitude Cyrstals, but I've no idea where to get them anymore..SPOILERSEND

Changed name: Old name was JDT!
Ponies will take over the world. Just deal with it.
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romulux

not all of the crystals are in skyloft, terave... have you been to beedle's island/pumpkin place at night?

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Spoony_Tech

romulux wrote:

not all of the crystals are in skyloft, terave... have you been to beedle's island/pumpkin place at night?

I need two more crystals. How do you get to beedles island at night?

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | X:

Gamesake

romulux wrote:

'd be fine if they took the red steel 2 route and made the sensitivity low so that you had to swing hard for a strike to register, that way there'd be a clear distinction between little positioning movements/windbacks and full on swings.

Come on back to reality. The Red Steel 2 route is telling everyone you made a Wii Motion Plus game when you secretly didn't.

...in my pants.

SLiM

Tech101 wrote:

romulux wrote:

not all of the crystals are in skyloft, terave... have you been to beedle's island/pumpkin place at night?

I need two more crystals. How do you get to beedles island at night?

Inside Beedle's shop, there is a bed right next to the sales table. Sleep until night and you will wake up at his island.

[Edited by SLiM]

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retired_account

@Odnetnin The bomb controls are still perfect. >.<

@romulux Yeah, you nailed it. I wasn't a big fan of RS2 but at least I don't remember having any problems with the controls. And yeah, I've been trying the flick strategy for awhile; having a bit more luck, but it's still annoying. Guess I just need to spend more time getting used to it.

retired_account

Fuzzy

Got to Lake Floria. Swimming around all Free-Willy style.

Fuzzy, Backloggery.

Terave

romulux wrote:

not all of the crystals are in skyloft, terave... have you been to beedle's island/pumpkin place at night?

I have, but I could've missed one..

Changed name: Old name was JDT!
Ponies will take over the world. Just deal with it.
3DS FC: 1375-7189-4496

Spoony_Tech

OK so I beat this game last night. This will be my thought on the game so there will be SPOILERS EVERYWHERE! If you haven't beat the game yet MOVE ALONG PEOPLE THERE'S NOTHING TO SEE HERE!

I want to start with the graphics. It wasn't till the very end did I realize just how well the graphics look in this game. It fit the style perfectly for what Nintendo was going for. The last scene with demise was one of the most beautiful scenes I've seen in any video game to date. Demise was a final boss I didn't expect and just looked fantastic! The last scene just looked so good but that's not to say the rest of the game didn't. I just was so busy playing it and didn't really notice the graphics as much. Once I got a chance to just sit back and enjoy the ending I got a chance to really see how great this game looks. I will always trust Nintendo to make Zelda look good no matter what direction they take the series in the future. I'm looking at you Wind Waker haters!! Beautiful end sequence really brought the game together nicely!

Next will be the bosses. I think this was the most fun I've had with the bosses in any Zelda game. Minus the rehash of one of them (although at least he didn't look like a sissy in his last form). They were the most fun but were they the best for me. That's hard to say but I like the interaction with these bosses better then any other Zelda. Some might be easy but still fun none the less! As for the other enemies they weren't anything special and to many were just rehashes with different colors.

The next thing I would like to comment on is the dungeons. First of all I like to say great job on the final dungeon Nintendo! A throw back to the classics with a twist! Ingenious! ! I to do believe the dungeons were a bit shorter but your kidding yourself if you didn't add the fact all the stuff you did leading up to the dungeon entrance wasn't part of that dungeon (Demon I'm looking at you). Never before has there been so much to do before you get there. For me that adds to the dungeons length greatly. I still believe twilight princess has the best dungeons of the series but this game was well thought out.

Then comes the gameplay. Not the controls. That will come later. I actually liked the sailing in Wind Waker more then the flying in this game. Yes it was faster but wasn't as much to do. Skyloft was a good central place to make your adventure click. Its been a while since Nintendo has had just one town in a Zelda game and this worked well. Still with a lot to do I would've like more towns to explore. I hope the future Zelda games start introducing many more towns to explore. I think as with most Zelda games the jump animation looks bad however the run animation really looks good. When full on sprint it just looks down right good. The double wall kick also was a very good idea. At first I wasn't sure it was a Zelda game LOL! The flying actually took me some time to get use to but once I figured it out it was a breeze. Dowsing was OK I guess. By the end of the game I really didn't want to look for anything anymore anyways and was happy to dows for it by then.

Next is the controls. I think they worked really well as long as you remains calm in your movements. I never really had a problem with the direction I was aiming. If I did often times I would look at my angle of my arm and realize it was my fault it wasn't swinging right. Most enemies took advantage of this and made each new enemy a new puzzle to unlock. When the controls work right they really work well. I do wish they use pointer controls however for anything related to arrows or even the beatle. Would have made that much easier.

Overall thoughts of this game. I thought the game was way to linear. It holds your hand way to much. Next outing I would like the option to explore more freely. The game is just the right size. After about 2/3 or the way through I had upgraded all I could and nothing really more to do so once again not much to spend your well earned rupies on. I mean who needs a purse to go up all the way to 9000!? If they had made potions cost more then maybe it makes more sense in the end. I do however like the upgrading system and hope they take it even further in the next go around. Most zeldas for me get a 10/10 and this one is no different. I still like some better then others but as my favorite franchise I can't nit pick to much. Its the overall experience that I'm looking for and this game delivers! I love how at the end they showed what zelda was doing as you were searching for her. Great ending btw. Will go down as one of the best for me!

I wont probably play hero mode for a long time now since I'm zelda-ed out however I never finished Majoras Mask so I might make that the next Zelda game I now play. Thanks for your time!

[Edited by Spoony_Tech]

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | X:

romulux

nice rundown, tech. i agree about the flying/sky not being as good as it could have been. sailing in windwaker was tedious sometimes but it was always pleasant to watch at least, you don't get that relaxing quality in this game when you're flapping bird wings wildly the whole time. it also would have been nice to have a few islands with legitimate reasons to explore beyond goddess cube chests. still a great game with a great story, can't wait to see the next one(s) on wii u and 3DS

Tech101 wrote:

I never finished Majoras Mask

say what!? you've been playing 800 hours of goldeneye without having finished the best zelda ever? i don't know if you have the original cart of the virtual console version, but the VC version runs at twice the original n64 resolution and looks amazing. not as good as ocarina of time 3D, but still pretty good. definitely worth the ten bucks even if you have the cart already

[Edited by romulux]

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