So I assume I'm right in saying that most LCD televisions generally cause a bit of noticeable lag in pointer controls with the Wii [wrong], but I never notice any lag with button presses. The information is all transmitted the same way, so why does this happen? One thought that occurred to me is that there is button press lag, but it's not as apparent as pointer lag. I don't believe this though since when I play on my CRT, I notice how much more responsive the pointer is but I see no difference in button presses.
what you describe as pointer lag is probably just motion blur making it look like the pointer is sluggish. it's possible that the IR camera takes a little more time to process than simple button pressing, but that has nothing to do with the tv; even on a crt you'd notice that lag.
the light from the TV interferring with the sensor bar meaning the infrared camera on the Wiimote picks up more than two lights?
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what you describe as pointer lag is probably just motion blur making it look like the pointer is sluggish. it's possible that the IR camera takes a little more time to process than simple button pressing, but that has nothing to do with the tv; even on a crt you'd notice that lag.
Oh. Yeah you know the way I was thinking about it never really made any sense to me, but people always talk about lag on LCDs. Isn't it something to do with HDTVs taking a while to process an SD signal? But then that wouldn't discriminate between pointer motion and button presses so that wouldn't explain it either
Maybe it is just motion blur. It really affects me though, when I'm playing HOTD or Umbrella Chronicles on my CRT I'm sooo much more accurate
It could be the brightness of it. LCD's are often really bright. I notice pointer lag when I have a lot of sunlight coming in my windows or if I have the kitchen lights on which are just off to the left of my TV. I have a CRT HDTV though. Often I play off to the side of the TV which is worse for interference then when I sit directly in front (6 or so feet back though).
I've only played my Wii on an LCD, and the only time i've ever gotten "lag" is when there's glare on the screen from sunlight through the living room windows.
How big is your screen? I get lag on the sides of my parents 60 inch HDTV. I'm guessing the sensor bar just isn't wide enough to handle that large a screen, so the pointer gets really jumpy if I point to the sides of the screen. In the middle of the screen, it works much better, but there's still a bit of lag. I've never had a problem playing on my friends' smaller HDTVs. I also have no trouble playing NES games on it either. I'm not sure if it's LCD or plasma though.
Yeah I know a CRT or plasma would be the best solution but you know, I'm pretty broke and plasmas are too expensive, and I want a HDTV for watching films and stuff and HD CRTs are also very expensive (and hard to come by). I have a 32" LCD that was £350 and I'm still paying for it :[
I have a 28" CRT in my bedroom which is awesome for the Wii but I just prefer playing in the lounge on my sofa, so I've learned to deal with the inferior gaming performance of the LCD. I wasn't looking for a solution with this thread, I was just curious.
The only advantage HDTV's have is Progressive Scan and Widescreen for the Wii
in other words, just two giant advantages.
there are plenty of LCD's that work great for games if you care to look for them just like there are great plasmas and CRTs, and there are plenty of bad tvs whether they're plasma, crt, or lcd alike. they all have things they do better than the others; i chose LCD because i wanted widescreen, progressive scan, energy efficiency, small size, and lack of CRT hum. although LCD's on average have more problems with the things you mention than other types, it's still not hard to find a set with minimal lag, good scaling, or great color accuracy.
anyways, this argument isn't even relevant to the original question. there's no reason for an LCD to create more pointer lag without creating more button lag; if anything, i think it's much easier to notice pointer lag (as well as motion lag in general) because with motion controls the game is matching your own movements to the character on screen; it's very easy to tell if your own movements aren't matching what's on the screen in real time. pressing a button leaves you with no such reference about whether or not there's a delay. and again, motion controls do take extra time to process regardless of what tv you use (good example- swinging your sword in twilight princess is a little laggy)
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I have noticed that the lag is very different depending on what game you are playing. On my LCD there´s always serious lag so I only play on my CRT. Examples of games with serious (but not so important) lag even on CRT is Worms Space Oddity, Uno and Links Crossbow Training. One seriously laggy pointer can be seen on Bit.Trip Runner when you view the home menu. My answer to your question is: Pointer lag is only dependant on the developer. Sometime they want to use some movement smoothing algorithm wich will induce some lag, noticable or not. Sometimes they cough Gameloft cough just suck att programming. The only thing that you can do to have absolutely zero lag is to use a CRT without any digital picture enhancements built in. As soon as you go digital, be it Plasma, LCD, LED or whatever, you will always get lag. Noticable or not, there is always lag/latency/delay of signal when entering the digital domain. Want to get a "digital" TV? Get one that does it´s digital mumbojumbo so fast you don´t notice.
anyways, this argument isn't even relevant to the original question. there's no reason for an LCD to create more pointer lag without creating more button lag; if anything, i think it's much easier to notice pointer lag (as well as motion lag in general) because with motion controls the game is matching your own movements to the character on screen; it's very easy to tell if your own movements aren't matching what's on the screen in real time. pressing a button leaves you with no such reference about whether or not there's a delay. and again, motion controls do take extra time to process regardless of what tv you use (good example- swinging your sword in twilight princess is a little laggy)
I have noticed that the lag is very different depending on what game you are playing. On my LCD there´s always serious lag so I only play on my CRT. Examples of games with serious (but not so important) lag even on CRT is Worms Space Oddity, Uno and Links Crossbow Training. One seriously laggy pointer can be seen on Bit.Trip Runner when you view the home menu.
Yeah this is another thing, it is definitely different on certain games. Gradius (NES) for the VC is ridiculously laggy on my LCD, it's actually unplayable, and it's perfect on my CRT. However Super Mario Bros is fine, as are Lords of Thunder, R-Type... I don't get it. That's button press lag though so not really what I was asking about initially, but that is something I'm also curious about: Why are certain games laggy and not others?
@WaveBoy: Trust me man, I can't afford it :] if I could, I would
Yeah this is another thing, it is definitely different on certain games. Gradius (NES) for the VC is ridiculously laggy on my LCD, it's actually unplayable, and it's perfect on my CRT. However Super Mario Bros is fine, as are Lords of Thunder, R-Type... I don't get it. That's button press lag though so not really what I was asking about initially, but that is something I'm also curious about: Why are certain games laggy and not others?
Another thing I noticed about my crappy LCD is that when the Wii switches to 576i, that happens when playing 99% of the VC games and some crappy "newly" programmed games (Crash of the Titans amongst others). My already bad LCD turns even worse.
not all vc games output in the same resolution; some are 240p, which can give some tvs a hard time to display. if you have your wii set to 480p almost all vc games will be output in that resolution, so if you haven't selected that it may be the reason some games are better than others.
In PAL land most vc games force your Wii to change output to 576i. Don´t remember wich system that dont, think it was TG16, could be wrong. What games outputs in 240p?
My friends tv is like that, which is an Element 36" or something like that, but it's pretty old... my parents have a 42" Panasonic that they still sell at Best Buy And there's only a little lag, but I've only noticed it on Metroid Prime 3 and Megaman 9 & 10. This is why I like my room most because it has a 26" Element that still sells at Wal-mart and it works really well, and a 20" flat tube tv(Emerson) for all my old systems. The flat tube tv was only $4 so it was a great deal
mange, i'm not familiar with PAL resolutions but in the US all nintendo games before the gamecube were 240p. the VC seems to output N64 games and some other titles in 480i by default, but many older games still output in 240p unless you tell the system differently. this can be done in the operations menu during gameplay (holding some buttons on the wiimote and nunchuck forces them to 480i) or by selecting 480p in the system settings. about 99% of VC games will output in 480p if you select it, which reduces lag a lot and looks better anyway.
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Topic: Why do LCD TVs cause pointer lag but not button-press lag? Answer: They don't
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