Since there aren't too many first party titles left to release, do you think Nintendo will bring Super FX games like Yoshi's Island and Star Fox to VC next year? I still think Zapper games for VC are possible they just need to release a VC Zapper like the Classic Controller. But with most big games out on the VC already, I have a feeling next year may be the worst year yet for VC releases.
@Terranigma: About games that support the NES and SNES Zappers. They can just use the Wii Remote to point at and give us the option of using an Wii Zapper.
Many of the zapper games were ESRB rated very early in the Wii lifecycle. They have now been removed which makes me think at the time Nintendo was toying around with releasing them. Maybe at some point they will.
I really hope Nintendo get loads of games out on the Snes next year, a few N64 would be great too, EU VC is getting Alex Kidd in Shinobi World tonight i think.
i'm pretty sure i read somewhere that light gun/zapper games would be a problem for people using non-CRT tvs, iirc... something about screen/pixel refreshing and the way the zapper detects hits? In order for them to work properly for their entire userbase, Ninty would have to adapt the games for the VC using the wiimote or some kind of 'new' zapper peripheral as input. it sure would be fun to play Duck Hunt again, though... :3
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True, they'd have to make them Wii-mote friendly, and that would indeed pose problems for the gameplay. NES light gun games are far too easy with your crosshair always on screen, yet that's the only way to do it with the Wii-mote, as it isn't a "down the barrel" kind of pointing accuracy, based instead on relative position with regards to the sensor bar and no knowledge of the actual television's size or dimensions.
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@theblackdragon That's precisely right. The games themselves would have to be modified, as the Wiimote doesn't operate on the same principle that the Zapper & classic light guns did. It can be done (NES and other emulators pull it off fine by allowing an on screen reticule or cursor), but would likely involve more effort than Ninty would be willing to put in when they could instead just focus on and release all-new WiiWare updates of classic light gun titles (i wouldn't mind a Gumshoe remake).
@theshpydar: yeah, i doubt we'll see the originals. i know Ninty's focus is more on new, original stuff on WiiWare, but i wouldn't mind having an updated Duck Hunt WiiWare game (if there were some way to remove the on-screen cursor or turn it invisible, lol). :3
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@Terranigma: About games that support the NES and SNES Zappers. They can just use the Wii Remote to point at and give us the option of using an Wii Zapper.
They can't "just" do that. They'd have to remake the entire game, and then eventually release it for Wiiware.
I think we'll see Super FX games next year. As for Zapper or Super Scope games, they'd have to change the coding around a bit to make it work. (I guess, or just ignore them and never release them.)
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Awesome. I haven't played Mario Paint since I was a "refugee" of Hurricane Rita four years ago. :3 A USB mouse would be a great addition. Also, StarFox and Stunt Race FX should be available soon, I hope, with the SFX chip games. But, until then, we can only hope.
Emulators have been using the mouse to play Zapper games for years. It would be really sad if Nintendo couldn't do the same with the pointer. And Nintendo should be able to do the same for mouse games, using the pointer or a USB mouse.
@KingMike I don't think the issue is whether Ninty can do it (i am positive they could), but whether it'd be worth the time and expense to re-code (or add code) to the old games. And again, it would fundamentally change the gameplay of the light gun titles by having a reticule (even if it's an "invisible" reticule) on screen.
I'd expect we're more likely to see mouse-based games before light gun-based games, though i tend to doubt we'll see either on VC.
I'm willing to bet we'll see our first signs of Super FX games within the next couple of months, coming from Japan first, obviously. I'll go ahead and also assume that the first of these games will be Star Fox, followed by Yoshi's Island shortly there after. I'm surprised to see so many FX nay sayers out there that think Nintendo wouldn't bother to release these games because of a little extra required coding. Clearly, based on the superb emulation quality of most Virtual Console games, Nintendo is NOT taking the service lightly and is serious about getting us the games we want. They've already emulated other complicated enhancment chips, so I doubt they'd stop at this one.
As for Zapper games, that's a case of newer screen technology preventing light guns from working properly. It also seems extrememely unlikely that Nintendo would incorporate IR functionality in these old games as that would require major changes to the original games code. I wouldn't be surprised however, to see a WiiWare version of Duck Hunt make it's way to the shop channel eventually.
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I'd expect we're more likely to see mouse-based games before light gun-based games, though i tend to doubt we'll see either on VC.
Actually we do have one SNES mouse-based game on the VC (Vegas Stakes), and I'm pretty sure Shanghai II originally used a mouse as well.
I think it's it's fair to say that Super FX games will be released next year on the VC, but I'm not too sure if Nintendo and other companies want to reprogram old light-gun titles just for the Virtual Console.
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Topic: VC in 2010- Super FX and Zapper games?
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