As almost everybody knows, you can't copy save data from games which have Nintendo WFC: Mario Kart Wii, Super Smash Bros. Brawl, World of Goo etc. This is very annoying if your Wii has to be repaired and Nintendo sends you a new one, because you'll have to play everything again. The reason is because people can cheat, by importing a save file from the internet. But last time I bought Final Fantasy Fables: Chocobo's Dungeon, and I was suprised because I was able to move all offline data! The Instruction Booklet says:
"When copying data from the Wii Console to an SD memory card, there may be instances where you see the following message: "Data has been copied. There was some data that could not be copied to an SD card. Refer to the Operations Manual for details." Data that cannot be copied refers to personal data related to the Nintendo WFC, such as Pop-Up Duel records. Saved data from the main game can be copied to an SD card."
My question: Why did Nintendo never do this? This is the perfect solution!
Never heard of this problem/solution. Thanks for the info?
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No I didn't know that, but, Why is it an annoyance to play though Mario Kart, Brawl and WOG again? Take it as an opportunity to love those games even more, and appreciate it because you have already (hopefully for the sake of this argument) finished the games, so you will be able to take it in a hell of a lot more.
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You know
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Can I just like, hang off the back of your horse
And can you go a little faster?!
No I didn't know that, but, Why is it an annoyance to play though Mario Kart, Brawl and WOG again? Take it as an opportunity to love those games even more, and appreciate it because you have already (hopefully for the sake of this argument) finished the games, so you will be able to take it in a hell of a lot more.
Getting all those secret characters in Brawl is repetitive and annoying in my opinion. If I were the OP, I'd be frustrated as well
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No I didn't know that, but, Why is it an annoyance to play though Mario Kart, Brawl and WOG again? Take it as an opportunity to love those games even more, and appreciate it because you have already (hopefully for the sake of this argument) finished the games, so you will be able to take it in a hell of a lot more.
It is handy if a friend comes because because you don't have to unlock all karts/bikes/courses/characters again. WoG has no multiplayer and it doesn't take hours to complete it again, but Mario Kart and Smash Bros....... And come on, I like to play Mario Kart but it gets boring if you'll have to do every thing again.
Ultimately, it's another case of missed oppertunities. Nintendo initally began stripping out the Wi-fi data (see Mario Strikers Charged Football), but recent it seems they aren't bothering with stripping out at all, and blocking copying wholesale may be the norm. Which probably increases the amount of people turning to homebrew (therefore is a dumb move by Nintendo).
The reliability of homebrew is beyond the scope of the topic, go argue somewhere else.
I don't see why they couldn't put a code on the save data so that it only works for your wii. That way, you can back it up on an SD card and wouldn't lose it.
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My Wii won't even let me copy save data from NES games. I rolled up a 540k score on the NES Mario Bros. and it all got erased when I tried the game with a GameCube controller.
I managed to download a savefile for SSBB that had everything unlocked and copy it to my Wii even though I don't do homebrew, so it seems it is possible to benefit from those who do use homebrew even if you don't yourself. Wish I could backup my own saves, but it is pretty cool that you can use these savefiles from other people at least.
My Wii won't even let me copy save data from NES games. I rolled up a 540k score on the NES Mario Bros. and it all got erased when I tried the game with a GameCube controller.
Are you sure you didn't reset the game as well because that blows it would trash your save state just because of a controller swap. I've noticed that TG-16 games that support an in-game save file like Bomberman '93 will allow you to backup and restore your save file, though it advises not all of the data could be copied. Thankfully the part emulating the in-game save file (which originally was saved to the HuCard) is what is backed up so I could restore my save after my Wii came back from the shop with a new mainboard. Looks like the save state created by the Wii itself cannot be copied for whatever reason.
I don't see why they couldn't put a code on the save data so that it only works for your wii. That way, you can back it up on an SD card and wouldn't lose it.
There is some Wii-unique data stored in every save file, however this is not a good security to stop importing. It checks only if the game has ever been played on your Wii, and when it is you can copy/move save data.
What happened to the posts here, I'm missing some... (deleted??) Wait, not again... Don't say that we may not talk about homebrew
I thought it was going too far off-topic so indeed I did trash those comments. By all means talk about homebrew in reference to doing data moves, but going on about risk of softmods and piracy and all that was a bit much.
I'm one of those strange people who prefered the days of the humble memory card, because I could keep multiple save files of the same game across a couple of cards. I've wanted to go back to a fresh start on Brawl for a while (I like unlocking characters/stages), but I also want to keep my old data. There's several tasks I certainly don't want to have to do again, like clearing Boss Battles on Intense. That was haaaaard. Or clearing every level of Target Smash with every character, which was dull. But since I'm not allowed to copy the data to SD anymore, I can't :
Raylax
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Good to see that some developers have found ways to split saves, so you can backup all of the offline data. It makes so much sense, but I doubt we'll see Nintendo take that approach.
I just got my Wii back from repairs with my Smash Bros. data erased. All characters, all stages, nearly all trophies, stickers and challenges, and over 200 hours of gameplay. Gone.
It would've been nice if Nintendo did this sort of thing to prevent people from losing all their hard work, yeah.
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I thought it was going too far off-topic so indeed I did trash those comments. By all means talk about homebrew in reference to doing data moves, but going on about risk of softmods and piracy and all that was a bit much.
Thanks for the explanation. I just wanted to know why it happened.
Recently i was cleaning up my system memory and copying some save files to the SD. But the Super Star Wars games save data could not be moved for whatever reason. Not a big deal at all, but i found it curious.
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