Iwata gets the feeling that a lot of people consider Sakaguchi as being far removed from all things Nintendo
Iwata believes there may be a point in the past when that was true, but doesn’t consider him as being distant from Nintendo
Sakaguchi was with Iwata when ASH was unveiled
Sakaguchi left Square in 2003
He took a break, and then worked on the development of numerous titles
Sakaguchi started to reflect as he finished these projects, feeling that he might have been a little out of step with the times/was at a slightly different point from everyone else
The Last Story came about at around this time, and so he feels a great sense of gratitude towards the game
Sakaguchi is grateful to have worked on a really large-scale project and it gave him a chance to get away from his usual formula for making games
Sakaguchi was searching for a new challenge, so he was grateful for the opportunity even though he was nervous
He was worried how people would respond to his ideas
Sakaguchi strongly felt that he should enjoy working on The Last Story
As director, Sakaguchi felt he had to really lay himself bare
Sakaguchi hadn’t worked as a director since Final Fantasy V; first time in 18 years as director
According to Iwata, Miyamoto occasionally joins the dev team; although it seems like grueling work, he’ll get a spring in his step and say “You can’t beat working with the dev team!”
Sakaguchi is the same in this regard
Things you couldn’t see before become clear when you join the dev team
The staff started out with the story and worldview when starting out
Sakaguchi has always attached great importance to the story
Delivering the story was difficult back in the day since they had to consider how to convey the story to players under big restrictions
Sakaguchi: “Now that high-quality graphics rule supreme, you can reproduce what you want to communicate visually, but at the same time, I don’t know how to put this, but there’s an element that’s slightly excessive about it all… You end up communicating too much to the player.”
With The Last Story, Sakaguchi “pressed reset and returned to the basics of what a game is”
The team repeatedly experimented with the system side at the prototype stages of development
They knew they wanted something that differed from the way things had been done before
They also wanted to express the game world + story in a whole new style
Sakaguchi feels the team gave it absolutely everything they had
Sakaguchi joked that if he messed it up, he’d be forced to retire
square enix's games haven't been the same since he left. i have a feeling the last story will be everything final fantasy 9- 13 ought to have been as a game.
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Topic: Iwata Asks - The Last Story
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