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Topic: What are you most interested in with the Wii U?

Posts 41 to 60 of 164

shingi_70

Yeah that are style was crazy.

Am I the only finds it sad that Watchdogs hasn't been announced or confirmed for wii u it they have announced they will be supporting smartglass for the xbox 360 version?

WAT!

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komicturtle

Didn't Aunoma say that they're going to try to develop Zelda games much quicker this generation last year? I think he said he doesn't want people a long time to play a Zelda game (aka 1 or 2 games per generation).

komicturtle

Whopper744

Probably Pikmin 3 right now...or NSBMU....Nintendoland looks fun with a group too so that's good....plenty of good stuff coming I guess. Not sure what I want most.

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GameLord08

@Sony_70: Actually, I was and still am hanging on by a thread for a hopeful confirmation of Watch Dogs coming to Wii U. Most unlikely, though.

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shingi_70

L4DYK0M1C wrote:

Didn't Aunoma say that they're going to try to develop Zelda games much quicker this generation last year? I think he said he doesn't want people a long time to play a Zelda game (aka 1 or 2 games per generation).

They have to get the first game right. The reason why say the Halo games came out so easy because they were all running off the halo 3 engine. Even Halo 4 is running off a highly modified version of that. Now compare the Halo 2 to Halo 3 jump took around 4 years to get it out. Then they were able to pick up the pace and pull out ODST and Reach. I'm not expecting Halo 5 until 2016 at the lastest.

That and other western devs use middleware and have been working on HD development for the last 7 years so they can get stuff out quicker. That and western development seems to be better at time and people management than Japanese devs. I mean I wouldn't be zuprized if the last

WAT!

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Electricmastro

Joshers744 wrote:

Probably Pikmin 3 right now...or NSBMU....Nintendoland looks fun with a group too so that's good....plenty of good stuff coming I guess. Not sure what I want most.

[/div]

It took some months for Nintendo to deliever games like Mario Kart 7, Super Mario 3D Land, Ocarina of Time for the 3DS. The console hasn't even lauched yet, but out of what they have confirmed right now, that's pretty safe to say.

Edited on by Electricmastro

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kevohki

Future potential and future games entirely.

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kyuubikid213

Mickeymac wrote:

My problem with Nintendo Land is that it looks like a big sampler platter. Sure that could be a whole meal, even two, but it's supposed to be something that's shared so people might be able to decide what they want as their real meal. Now, I've never liked appetizers, and I already know what I want, but it looks like it's gonna be a while before we get to the main course.

Isn't that what Wii Sports was? With Wii Sports, the system showed (pretty much) what could be done with the Wii Remote and Nunchuk. Nintendo Land is built to do the same thing: Show you what the system can do and entice you to buy a full game that may or may not implement the control schemes on a larger scale.

For example: Wii Sports showed me how the Wii Remote could be used "like a sword" through Baseball and Tennis. A little while later, I got Twilight Princess and it used the "sword" mechanics of the Wii Remote in a way that was more exciting than swinging a bat.

Edited on by kyuubikid213

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kkslider5552000

Sony_70 wrote:

It took the. 4-5 years to make skyward sword and that was an SD ga.e that didn't have that much content and running on the twilight princess engine. How long do you think it will take to make a new game engine,New control methods, and making a game in HD.

1. "didn't have that much content" ...not...really. If anything it had too much content and should have cut stuff out.
2. The game was partially restarted in 2009 for Wii Motion Plus. The game probably would have been released a year earlier otherwise.

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kyuubikid213 wrote:

Mickeymac wrote:

Isn't that what Wii Sports was? With Wii Sports, the system showed (pretty much) what could be done with the Wii Remote and Nunchuk. Nintendo Land is built to do the same thing: Show you what the system can do and entice you to buy a full game that may or may not implement the control schemes on a larger scale.

Wii Sports and motion controls were revolutionary, whereas Nintendoland minigames not so much.

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SonyFACE

Mickeymac wrote:

Sony_70 wrote:

It took the. 4-5 years to make skyward sword and that was an SD ga.e that didn't have that much content and running on the twilight princess engine. How long do you think it will take to make a new game engine,New control methods, and making a game in HD.

[/div]

Yeah, I get what you're saying. An all new console Zelda will take a very long time to complete. I just hope it keeps the art style we saw in that demo, and doesn't abruptly change art style midway through like Twilight Princess...

My goodness, I wasn't saying I expected it soon. I'm just saying I'm pretty sure there will be one. As I said earlier, I don't pretend to know when, but since this thread is about things I'm excited for with the Wii U, I'm saying what I'm excited for. I hope it's not against the law.

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CanisWolfred

kyuubikid213 wrote:

Mickeymac wrote:

My problem with Nintendo Land is that it looks like a big sampler platter. Sure that could be a whole meal, even two, but it's supposed to be something that's shared so people might be able to decide what they want as their real meal. Now, I've never liked appetizers, and I already know what I want, but it looks like it's gonna be a while before we get to the main course.

Isn't that what Wii Sports was? With Wii Sports, the system showed (pretty much) what could be done with the Wii Remote and Nunchuk. Nintendo Land is built to do the same thing: Show you what the system can do and entice you to buy a full game that may or may not implement the control schemes on a larger scale.

For example: Wii Sports showed me how the Wii Remote could be used "like a sword" through Baseball and Tennis. A little while later, I got Twilight Princess and it used the "sword" mechanics of the Wii Remote in a way that was more exciting than swinging a bat.

Yeah, and I played Wii Sports for a day. If that. It was still a great game, but I don't need to "sample" stuff to tell me what I like. I already know, and I would like to "place my order" as soon as possible. I didn't need Baseball to tell me the Wii would make a good sword. That was obvious. I didn't need Golf to tell me it was good for golf, that was obvious. And I definitely don't need an F-Zero mini-game to tell me I like F-Zero, I already know I want a freakin' "full course" F-Zero right freakin' now.

Edited on by CanisWolfred

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skywake

Sony_70 wrote:

They have to get the first game right. The reason why say the Halo games came out so easy because they were all running off the halo 3 engine. Even Halo 4 is running off a highly modified version of that. Now compare the Halo 2 to Halo 3 jump took around 4 years to get it out. Then they were able to pick up the pace and pull out ODST and Reach. I'm not expecting Halo 5 until 2016 at the lastest.

That and other western devs use middleware and have been working on HD development for the last 7 years so they can get stuff out quicker. That and western development seems to be better at time and people management than Japanese devs. I mean I wouldn't be zuprized if the last

You think Nintendo haven't got a solid engine running on the Wii U already? Pikmin 3 says hi. They've had the Wii U hardware floating around in Nintendo's HQ since 2009 at least.

Edited on by skywake

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Gamesake

Right now I'm most interested in backwards compatibility.

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Vincent294

Assassin's Creed 3, Pikmin 3, Mass Effect 3, and anything else that has 3 in it might catch my interest at this point...funny about the coincidence of what games I'm interested in. Oh, this one breaks the tradition: Scribblenauts Unlimited. And it's the 4th one too (Original, Super, Remix for iOS [enhanced version of Super], and now this).
EDIT: And don't forget about ZombiU!

Edited on by Vincent294

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CanisWolfred

skywake wrote:

You think Nintendo haven't got a solid engine running on the Wii U already? Pikmin 3 says hi. They've had the Wii U hardware floating around in Nintendo's HQ since 2009 at least.

Japanese devs use different engines for different games.

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LordJumpMad

ZombiU looks good.
for the PSVita.

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EIectricmastro

LordJumpMad wrote:

ZombiU looks good.
for the PSVita.

Hmm...really?

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Mandoble

The disclosure of its hardware specs and then to see how it really compares with current average gaming PCs. Overlooking that was my mistake with the Wii, to discover later that I just got a piece of underpowered white pastic. If Nintendo tries to repeat the same formula again (power doesnt count, only our name and the controller do), the other consoles + PC will eat the WiiU alive in 2 or 3 years or even less if Microsoft gets earlier than expected with Windows 8 unifying PC, mobile and home console gaming.

Mandoble

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