@UGXwolf I was just kidding. Of course Lucas can come in the last two weeks of June. Having him available right after the Digital Event would bring more hype though.
I don't see them bringing Young Link back though. Unlike Roy, he isn't requested by a ton of people. I think Squirtle or Ivysaur would be more likely. Or they could bring back Pichu.
@UGXwolf I was just kidding. Of course Lucas can come in the last two weeks of June. Having him available right after the Digital Event would bring more hype though.
I don't see them bringing Young Link back though. Unlike Roy, he isn't requested by a ton of people. I think Squirtle or Ivysaur would be more likely. Or they could bring back Pichu.
Well, as far as veterans, Lucas was decided pre-ballot based on the amount of independent requests they were getting for him. At least in Japan, after Lucas the next most wanted veteran according to the votes is Wolf, followed by Snake, Ice Climbers, Roy, then Pichu. Young Link hasn't been showing up on Japanese or North American voting trends. Now if they decided to add in Young Link separate from e-mails and ballot votes then thats different.
Any I just want to make clear, as much as people were requesting Lucas and Wolf, it doesn't come anywhere near the cries over Mewtwo during Brawl.
Really interesting post here, UGX. I really don't have a problem with clones, but assuming Young Link returns, hopefully he would have a different final smash than Link and Toon Link. Possibly a Fierce Diety transformation which would work similar to Little Mac, Lucario and Charizard's final smashes. Another thing about Young Link they could do is regular, non-FS transformation ala Pokemon Trainer in Brawl. Young Link/Deku Link/Goron Link/Zora Link. Might be tough to figure in since it's four characters in one, but I always wanted something like that since Melee and especially after Brawl since that introduced PT.
They wouldn't be able to do that. If you remember, they removed transformations in Smash 4 so that players could focus on one moveset. (Likely a PR answer and the real reason was the 3DS being a limited device, but don't expect that change to go away in the future.) Fierce Deity would work great as a FS, though, and seeing as Young Link never HAD a FS, it wouldn't be hard to do, but remember that the point of adding Young Link is because he's easy and simple to make, allowing for limited strain as Sakurai would already be focusing his attention on the ballot character at that point.
Yes, transformations were removed because of the same reason as Ice Climbers (i.e. the 3DS is too weak).
it isn't that the system was too weak it was also the fact they haven't been in a game in 20 years. If they weren't in smash the game would've been just an obscure game from the NES days. They just weren't worth the time for the return like Takamaru.
No, it actually is because the 3DS couldn't handle four Ice Climbers on the screen at one time. The Ice Climbers were in development for the game and were coming alone pretty well. The team stated after launch that they had the Ice Climbers working on Wii U, but the 3DS was giving them problems and that when it came down to it, they couldn't justify the time to try and find a way around the problem, and they weren't willing to have the Wii U roster and 3DS roster not match, so they were cut completely.
@IceClimbers I did point out that they may just not put a character out in February, but keep in mind why I said he has a shot. The animations all already exist. He'd have Link's moveset entirely and just be lighter and faster, but not floaty like Toon Link. The only reason this is plausible is because he's a total clone and doesn't have to take up as much time, money, or resources as Mewtwo, Ryu, or the ballot fighter would. The flipside of this being that he also wouldn't need to sell as well as the other DLC characters to make a profit. He'd be a low-risk, low-reward character that Sakurai could likely push through to testing and balancing in his spare time while working on the ballot fighter, and it would help fill the gap between Wolf and the ballot fighter.
The reason I acknowledge that there may be no February character is that one gap isn't much, and we'll be getting a very special newcomer on the other end of the gap.
Really interesting post here, UGX. I really don't have a problem with clones, but assuming Young Link returns, hopefully he would have a different final smash than Link and Toon Link. Possibly a Fierce Diety transformation which would work similar to Little Mac, Lucario and Charizard's final smashes. Another thing about Young Link they could do is regular, non-FS transformation ala Pokemon Trainer in Brawl. Young Link/Deku Link/Goron Link/Zora Link. Might be tough to figure in since it's four characters in one, but I always wanted something like that since Melee and especially after Brawl since that introduced PT.
They wouldn't be able to do that. If you remember, they removed transformations in Smash 4 so that players could focus on one moveset. (Likely a PR answer and the real reason was the 3DS being a limited device, but don't expect that change to go away in the future.) Fierce Deity would work great as a FS, though, and seeing as Young Link never HAD a FS, it wouldn't be hard to do, but remember that the point of adding Young Link is because he's easy and simple to make, allowing for limited strain as Sakurai would already be focusing his attention on the ballot character at that point.
Yes, transformations were removed because of the same reason as Ice Climbers (i.e. the 3DS is too weak).
it isn't that the system was too weak it was also the fact they haven't been in a game in 20 years. If they weren't in smash the game would've been just an obscure game from the NES days. They just weren't worth the time for the return like Takamaru.
No, it actually is because the 3DS couldn't handle four Ice Climbers on the screen at one time. The Ice Climbers were in development for the game and were coming alone pretty well. The team stated after launch that they had the Ice Climbers working on Wii U, but the 3DS was giving them problems and that when it came down to it, they couldn't justify the time to try and find a way around the problem, and they weren't willing to have the Wii U roster and 3DS roster not match, so they were cut completely.
@IceClimbers I did point out that they may just not put a character out in February, but keep in mind why I said he has a shot. The animations all already exist. He'd have Link's moveset entirely and just be lighter and faster, but not floaty like Toon Link. The only reason this is plausible is because he's a total clone and doesn't have to take up as much time, money, or resources as Mewtwo, Ryu, or the ballot fighter would. The flipside of this being that he also wouldn't need to sell as well as the other DLC characters to make a profit. He'd be a low-risk, low-reward character that Sakurai could likely push through to testing and balancing in his spare time while working on the ballot fighter, and it would help fill the gap between Wolf and the ballot fighter.
The reason I acknowledge that there may be no February character is that one gap isn't much, and we'll be getting a very special newcomer on the other end of the gap.
Their "obscurity" is part of the reason if I remember correctly though. That's the reason why they couldn't justify spending extra time on the characters for the 3DS version.
Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider. Mario Maker Levels
Really interesting post here, UGX. I really don't have a problem with clones, but assuming Young Link returns, hopefully he would have a different final smash than Link and Toon Link. Possibly a Fierce Diety transformation which would work similar to Little Mac, Lucario and Charizard's final smashes. Another thing about Young Link they could do is regular, non-FS transformation ala Pokemon Trainer in Brawl. Young Link/Deku Link/Goron Link/Zora Link. Might be tough to figure in since it's four characters in one, but I always wanted something like that since Melee and especially after Brawl since that introduced PT.
They wouldn't be able to do that. If you remember, they removed transformations in Smash 4 so that players could focus on one moveset. (Likely a PR answer and the real reason was the 3DS being a limited device, but don't expect that change to go away in the future.) Fierce Deity would work great as a FS, though, and seeing as Young Link never HAD a FS, it wouldn't be hard to do, but remember that the point of adding Young Link is because he's easy and simple to make, allowing for limited strain as Sakurai would already be focusing his attention on the ballot character at that point.
Yes, transformations were removed because of the same reason as Ice Climbers (i.e. the 3DS is too weak).
it isn't that the system was too weak it was also the fact they haven't been in a game in 20 years. If they weren't in smash the game would've been just an obscure game from the NES days. They just weren't worth the time for the return like Takamaru.
No, it actually is because the 3DS couldn't handle four Ice Climbers on the screen at one time. The Ice Climbers were in development for the game and were coming alone pretty well. The team stated after launch that they had the Ice Climbers working on Wii U, but the 3DS was giving them problems and that when it came down to it, they couldn't justify the time to try and find a way around the problem, and they weren't willing to have the Wii U roster and 3DS roster not match, so they were cut completely.
@IceClimbers I did point out that they may just not put a character out in February, but keep in mind why I said he has a shot. The animations all already exist. He'd have Link's moveset entirely and just be lighter and faster, but not floaty like Toon Link. The only reason this is plausible is because he's a total clone and doesn't have to take up as much time, money, or resources as Mewtwo, Ryu, or the ballot fighter would. The flipside of this being that he also wouldn't need to sell as well as the other DLC characters to make a profit. He'd be a low-risk, low-reward character that Sakurai could likely push through to testing and balancing in his spare time while working on the ballot fighter, and it would help fill the gap between Wolf and the ballot fighter.
The reason I acknowledge that there may be no February character is that one gap isn't much, and we'll be getting a very special newcomer on the other end of the gap.
Their "obscurity" is part of the reason if I remember correctly though. That's the reason why they couldn't justify spending extra time on the characters for the 3DS version.
I feel like its different now when it comes to prioritizing characters.
This is really the first Smash game where we as fans knew that some characters would be cut and not return well before the games release, and I think Nintendo and Sakurai's team underestimated the reaction fans would have to some characters not making the roster. The comments and ballot votes in Japan have been particularly interesting, as the top five characters that have received the most votes in the ballot have been cut veterans (with the next five after being all first party newcomers).
I think Nintendo knows more now that Smash players would like the characters they already made to stay in the series. Now if a character is cut, its not a death sentence for that character, and that shows that Nintendo is listening.
So now it doesn't matter as much if a character is obscure, especially in the Internet age. Mother 3 was never released outside of Japan? Doesn't matter. Word of mouth, importing and fan translations means people know about it all over. Ice Climbers too retro? Multiple virtual console releases means that people are still playing (same for Duck Hunt, and Takamaru, and G&W, and any other character that has or can appear in Smash). Character cut in a previous Smash game? Fan mods mean they're still being played, maybe even competitively.
@Tsuchinoko Yeah obscurity doesn't matter as much for Smash now, or at least the initial roster. Obscurity matters more for DLC characters. DLC, above all else, has to sell. Super obscure characters like Lip or Geno have no chance to get in because they wouldn't sell. They'd have to get in as part of the initial roster or as free DLC.
Due to that, I'd say that popularity will be a large factor in what character(s) are chosen from the Ballot.
@Tsuchinoko Yeah obscurity doesn't matter as much for Smash now, or at least the initial roster. Obscurity matters more for DLC characters. DLC, above all else, has to sell. Super obscure characters like Lip or Geno have no chance to get in because they wouldn't sell. They'd have to get in as part of the initial roster or as free DLC.
Due to that, I'd say that popularity will be a large factor in what character(s) are chosen from the Ballot.
Well, popularity really is what is driving the ballot, so yes you're right in that. Usually DLC is where you can take risks, but having a vote leaves it to who is trending at certain periods or who got get more votes at the end.
3DS FC - 1547-6126-3842 Largate de mi casa!!
Mother 3 fan. It's an amazing game. 糸井さん、こんな素敵なゲームを作ってくれてありがとう!
The hardware limitation of 3DS has made me think that Smash 4 should have been a Wii U exclusive. Veteran characters like Ice Climbers and Pokémon Trainer were not included because of the 3DS hardware limitations. Nintendo could have included more modes for the Wii U, but they didn't because they didn't want the 3DS version to be overshadowed.
However, from business perspective, they wanted to increase the user base by releasing the game on two different platforms,, i.e. 3DS and Wii U. They knew the risks of doing so, and I believe the risk were worth taking.
Making promise is easy. The hard part is keeping it.
Switch Friend Code: SW-3533-1743-6611 | My Nintendo: azooooz
The hardware limitation of 3DS has made me think that Smash 4 should have been a Wii U exclusive. Veteran characters like Ice Climbers and Pokémon Trainer were not included because of the 3DS hardware limitations. Nintendo could have included more modes for the Wii U, but they didn't because they didn't want the 3DS version to be overshadowed.
However, from business perspective, they wanted to increase the user base by releasing the game on two different platforms,, i.e. 3DS and Wii U. They knew the risks of doing so, and I believe the risk were worth taking.
I don't think they ever actually said that technical limitations were why transformation characters were taken out, and Charizard came back, regardless, so Squirtle and Ivysaur could've made it back, but there were already plenty of Poke'mon in the game that they just seemed redundant. Ice Climbers were the only characters cut due to hardware limitations. Besides that, as a consumer, what I gain by having a portable copy and a quality copy more than makes up for the loss of Ice Climbers.
Also, where did you hear there were more modes planned for Wii U? Because I don't think there were. If the 3DS Version didn't exist, I feel that the Wii U would basically just get the 3DS version's exclusive modes and not much else. The team was strained as it was, so I wouldn't expect much extra to come from that idea.
The hardware limitation of 3DS has made me think that Smash 4 should have been a Wii U exclusive. Veteran characters like Ice Climbers and Pokémon Trainer were not included because of the 3DS hardware limitations. Nintendo could have included more modes for the Wii U, but they didn't because they didn't want the 3DS version to be overshadowed.
However, from business perspective, they wanted to increase the user base by releasing the game on two different platforms,, i.e. 3DS and Wii U. They knew the risks of doing so, and I believe the risk were worth taking.
Or they should have held back the 3DS version until the new 3DS XL was out and make it an exclusive on that system and the Wii U
The hardware limitation of 3DS has made me think that Smash 4 should have been a Wii U exclusive. Veteran characters like Ice Climbers and Pokémon Trainer were not included because of the 3DS hardware limitations. Nintendo could have included more modes for the Wii U, but they didn't because they didn't want the 3DS version to be overshadowed.
However, from business perspective, they wanted to increase the user base by releasing the game on two different platforms,, i.e. 3DS and Wii U. They knew the risks of doing so, and I believe the risk were worth taking.
Or they should have held back the 3DS version until the new 3DS XL was out and make it an exclusive on that system and the Wii U
Take a minute and think about what you just said... not seeing the issue? That would defeat the purpose and wouldn't at all be worth the expense. You wind up forcing people to choose between one system they don't have and don't want and another system they don't have and don't want. Rather than releasing the game on a popular system that happens to already have a very large user base, many of whom are Japanese gamers that have forsaken consoles. You have to question "at what point are people more willing to just give up" and I'd argue it's probably generally about the point that they have to spend money on a new system for exactly one game. If I hadn't needed a new 3DS, anyways, I wouldn't have wound up getting a New one and would never have played Xenoblade Chronicles. See what I'm saying?
Besides that, you'd be asking them to delay Smash 3DS for half a year. And it's not like it would've been on the New 3DS had the system been out sooner. They made a conscious decision not to put the game on the New 3DS.
The hardware limitation of 3DS has made me think that Smash 4 should have been a Wii U exclusive. Veteran characters like Ice Climbers and Pokémon Trainer were not included because of the 3DS hardware limitations. Nintendo could have included more modes for the Wii U, but they didn't because they didn't want the 3DS version to be overshadowed.
Bingo
However, from business perspective, they wanted to increase the user base by releasing the game on two different platforms,, i.e. 3DS and Wii U. They knew the risks of doing so, and I believe the risk were worth taking.
Or they should have held back the 3DS version until the new 3DS XL was out and make it an exclusive on that system and the Wii U
Take a minute and think about what you just said... not seeing the issue? That would defeat the purpose and wouldn't at all be worth the expense. You wind up forcing people to choose between one system they don't have and don't want and another system they don't have and don't want. Rather than releasing the game on a popular system that happens to already have a very large user base, many of whom are Japanese gamers that have forsaken consoles. You have to question "at what point are people more willing to just give up" and I'd argue it's probably generally about the point that they have to spend money on a new system for exactly one game. If I hadn't needed a new 3DS, anyways, I wouldn't have wound up getting a New one and would never have played Xenoblade Chronicles. See what I'm saying?
Besides that, you'd be asking them to delay Smash 3DS for half a year. And it's not like it would've been on the New 3DS had the system been out sooner. They made a conscious decision not to put the game on the New 3DS.
The hardware limitation of 3DS has made me think that Smash 4 should have been a Wii U exclusive. Veteran characters like Ice Climbers and Pokémon Trainer were not included because of the 3DS hardware limitations. Nintendo could have included more modes for the Wii U, but they didn't because they didn't want the 3DS version to be overshadowed.
However, from business perspective, they wanted to increase the user base by releasing the game on two different platforms,, i.e. 3DS and Wii U. They knew the risks of doing so, and I believe the risk were worth taking.
Or they should have held back the 3DS version until the new 3DS XL was out and make it an exclusive on that system and the Wii U
Take a minute and think about what you just said... not seeing the issue? That would defeat the purpose and wouldn't at all be worth the expense. You wind up forcing people to choose between one system they don't have and don't want and another system they don't have and don't want. Rather than releasing the game on a popular system that happens to already have a very large user base, many of whom are Japanese gamers that have forsaken consoles. You have to question "at what point are people more willing to just give up" and I'd argue it's probably generally about the point that they have to spend money on a new system for exactly one game. If I hadn't needed a new 3DS, anyways, I wouldn't have wound up getting a New one and would never have played Xenoblade Chronicles. See what I'm saying?
Besides that, you'd be asking them to delay Smash 3DS for half a year. And it's not like it would've been on the New 3DS had the system been out sooner. They made a conscious decision not to put the game on the New 3DS.
How do you sell a new system? Port a Wii game over to it, or release a sequel to one of Nintendo's largest franchises on it? I think if Smash only came out on the Wii U and New 3DS XL, you would have moved the new system a lot easier, not to mention it has Amiibo support built in. Plus they would have had to cut certain characters and could have made the game they wanted to.
The hardware limitation of 3DS has made me think that Smash 4 should have been a Wii U exclusive. Veteran characters like Ice Climbers and Pokémon Trainer were not included because of the 3DS hardware limitations. Nintendo could have included more modes for the Wii U, but they didn't because they didn't want the 3DS version to be overshadowed.
However, from business perspective, they wanted to increase the user base by releasing the game on two different platforms,, i.e. 3DS and Wii U. They knew the risks of doing so, and I believe the risk were worth taking.
Or they should have held back the 3DS version until the new 3DS XL was out and make it an exclusive on that system and the Wii U
Take a minute and think about what you just said... not seeing the issue? That would defeat the purpose and wouldn't at all be worth the expense. You wind up forcing people to choose between one system they don't have and don't want and another system they don't have and don't want. Rather than releasing the game on a popular system that happens to already have a very large user base, many of whom are Japanese gamers that have forsaken consoles. You have to question "at what point are people more willing to just give up" and I'd argue it's probably generally about the point that they have to spend money on a new system for exactly one game. If I hadn't needed a new 3DS, anyways, I wouldn't have wound up getting a New one and would never have played Xenoblade Chronicles. See what I'm saying?
Besides that, you'd be asking them to delay Smash 3DS for half a year. And it's not like it would've been on the New 3DS had the system been out sooner. They made a conscious decision not to put the game on the New 3DS.
Fair enough, but I'm just giving you my opinion about what could have been.
Making promise is easy. The hard part is keeping it.
Switch Friend Code: SW-3533-1743-6611 | My Nintendo: azooooz
The hardware limitation of 3DS has made me think that Smash 4 should have been a Wii U exclusive. Veteran characters like Ice Climbers and Pokémon Trainer were not included because of the 3DS hardware limitations. Nintendo could have included more modes for the Wii U, but they didn't because they didn't want the 3DS version to be overshadowed.
However, from business perspective, they wanted to increase the user base by releasing the game on two different platforms,, i.e. 3DS and Wii U. They knew the risks of doing so, and I believe the risk were worth taking.
Or they should have held back the 3DS version until the new 3DS XL was out and make it an exclusive on that system and the Wii U
Take a minute and think about what you just said... not seeing the issue? That would defeat the purpose and wouldn't at all be worth the expense. You wind up forcing people to choose between one system they don't have and don't want and another system they don't have and don't want. Rather than releasing the game on a popular system that happens to already have a very large user base, many of whom are Japanese gamers that have forsaken consoles. You have to question "at what point are people more willing to just give up" and I'd argue it's probably generally about the point that they have to spend money on a new system for exactly one game. If I hadn't needed a new 3DS, anyways, I wouldn't have wound up getting a New one and would never have played Xenoblade Chronicles. See what I'm saying?
Besides that, you'd be asking them to delay Smash 3DS for half a year. And it's not like it would've been on the New 3DS had the system been out sooner. They made a conscious decision not to put the game on the New 3DS.
How do you sell a new system? Port a Wii game over to it, or release a sequel to one of Nintendo's largest franchises on it? I think if Smash only came out on the Wii U and New 3DS XL, you would have moved the new system a lot easier, not to mention it has Amiibo support built in. Plus they would have had to cut certain characters and could have made the game they wanted to.
The New 3DS isn't really a new system, though. It's an iteration of an old one. They aren't trying to make it sell bucket loads, it's just so they have an option for games that wouldn't be possible on the main system. Notice that word, there? "Main." Because the New 3DS doesn't replace the old 3DS, since tens of millions of people won't be making the upgrade.
As for Amiibo support, the reader peripheral coming out this Fall will correct that little issue. Until then, it's an extra functionality for New 3DS users. Something to reward those that spent the extra money on the premium model. It doesn't stop the game from being on the main model.
Finally, they cut exactly ONE character due to hardware limitations. One and only one. They DID make the game they wanted to make, believe it or not. That was the reason it got pushed back from Summer to October. Smash 3DS, barring the exclusion of exactly ONE character, is exactly the game that Sakurai wanted to develop and more. He even took measures with the 3DS to bypass its own functionality. The 3DS can't generally be used as a controller for the Wii U, but Sakurai made it happen. The 3DS can't generally be used as an MP3 player, but the Smash team made it happen. The 3DS generally can't use StreetPass if it's active, but many dev teams have managed to make that one happen, too, including Sora LTD and Tekken Tag. Sakurai even had some of the 3DS's basic functionalities canceled specifically so Smash could run on the 3DS without sacrificing anything. If the Ice Climbers were still in the game, there'd be absolutely nothing missing from it, but if you have to take away the games mass availability just for that one character, you're wasting potential on something that isn't even heavily important.
I, for one, know that if Wolf had been cut due to the 3DS's limitations, I'd shrug, say it sucks, but then go back to appreciating the fact that the Smash 4 team had the foresight to put the game on a system that more people would be willing to get it on and had the urge to put it on a system that I can actually carry around with me, rather than being forced to play it during the very short periods of time that I'm at home and in the mood to play, rather than whining about how one character got cut because the vastly more popular system wasn't able to handle them.
Looking forward, do you think that characters added in as DLC for Smash 4 will be part of the initial roster for Smash 5, or at least the 1st party ones?
The hardware limitation of 3DS has made me think that Smash 4 should have been a Wii U exclusive. Veteran characters like Ice Climbers and Pokémon Trainer were not included because of the 3DS hardware limitations. Nintendo could have included more modes for the Wii U, but they didn't because they didn't want the 3DS version to be overshadowed.
However, from business perspective, they wanted to increase the user base by releasing the game on two different platforms,, i.e. 3DS and Wii U. They knew the risks of doing so, and I believe the risk were worth taking.
Or they should have held back the 3DS version until the new 3DS XL was out and make it an exclusive on that system and the Wii U
Take a minute and think about what you just said... not seeing the issue? That would defeat the purpose and wouldn't at all be worth the expense. You wind up forcing people to choose between one system they don't have and don't want and another system they don't have and don't want. Rather than releasing the game on a popular system that happens to already have a very large user base, many of whom are Japanese gamers that have forsaken consoles. You have to question "at what point are people more willing to just give up" and I'd argue it's probably generally about the point that they have to spend money on a new system for exactly one game. If I hadn't needed a new 3DS, anyways, I wouldn't have wound up getting a New one and would never have played Xenoblade Chronicles. See what I'm saying?
Besides that, you'd be asking them to delay Smash 3DS for half a year. And it's not like it would've been on the New 3DS had the system been out sooner. They made a conscious decision not to put the game on the New 3DS.
How do you sell a new system? Port a Wii game over to it, or release a sequel to one of Nintendo's largest franchises on it? I think if Smash only came out on the Wii U and New 3DS XL, you would have moved the new system a lot easier, not to mention it has Amiibo support built in. Plus they would have had to cut certain characters and could have made the game they wanted to.
The New 3DS isn't really a new system, though. It's an iteration of an old one. They aren't trying to make it sell bucket loads, it's just so they have an option for games that wouldn't be possible on the main system. Notice that word, there? "Main." Because the New 3DS doesn't replace the old 3DS, since tens of millions of people won't be making the upgrade.
As for Amiibo support, the reader peripheral coming out this Fall will correct that little issue. Until then, it's an extra functionality for New 3DS users. Something to reward those that spent the extra money on the premium model. It doesn't stop the game from being on the main model.
Finally, they cut exactly ONE character due to hardware limitations. One and only one. They DID make the game they wanted to make, believe it or not. That was the reason it got pushed back from Summer to October. Smash 3DS, barring the exclusion of exactly ONE character, is exactly the game that Sakurai wanted to develop and more. He even took measures with the 3DS to bypass its own functionality. The 3DS can't generally be used as a controller for the Wii U, but Sakurai made it happen. The 3DS can't generally be used as an MP3 player, but the Smash team made it happen. The 3DS generally can't use StreetPass if it's active, but many dev teams have managed to make that one happen, too, including Sora LTD and Tekken Tag. Sakurai even had some of the 3DS's basic functionalities canceled specifically so Smash could run on the 3DS without sacrificing anything. If the Ice Climbers were still in the game, there'd be absolutely nothing missing from it, but if you have to take away the games mass availability just for that one character, you're wasting potential on something that isn't even heavily important.
I, for one, know that if Wolf had been cut due to the 3DS's limitations, I'd shrug, say it sucks, but then go back to appreciating the fact that the Smash 4 team had the foresight to put the game on a system that more people would be willing to get it on and had the urge to put it on a system that I can actually carry around with me, rather than being forced to play it during the very short periods of time that I'm at home and in the mood to play, rather than whining about how one character got cut because the vastly more popular system wasn't able to handle them.
My issue with the 3DS version is it makes the Wii U version smaller in content, sure one character isn't something to really complain about but a number of modes being 3DS exclusive is a much bigger issue. Smash Run for example would've been great on Wii U but instead we got a very unwanted board game. But who knows, maybe the "more modes" thing Sakurai was talking about is actually more than just tournaments and in the end I will be convinced that the 3DS version existing is a good thing.
The New 3DS isn't really a new system, though. It's an iteration of an old one. They aren't trying to make it sell bucket loads, it's just so they have an option for games that wouldn't be possible on the main system. Notice that word, there? "Main." Because the New 3DS doesn't replace the old 3DS, since tens of millions of people won't be making the upgrade.
As for Amiibo support, the reader peripheral coming out this Fall will correct that little issue. Until then, it's an extra functionality for New 3DS users. Something to reward those that spent the extra money on the premium model. It doesn't stop the game from being on the main model.
Finally, they cut exactly ONE character due to hardware limitations. One and only one. They DID make the game they wanted to make, believe it or not. That was the reason it got pushed back from Summer to October. Smash 3DS, barring the exclusion of exactly ONE character, is exactly the game that Sakurai wanted to develop and more. He even took measures with the 3DS to bypass its own functionality. The 3DS can't generally be used as a controller for the Wii U, but Sakurai made it happen. The 3DS can't generally be used as an MP3 player, but the Smash team made it happen. The 3DS generally can't use StreetPass if it's active, but many dev teams have managed to make that one happen, too, including Sora LTD and Tekken Tag. Sakurai even had some of the 3DS's basic functionalities canceled specifically so Smash could run on the 3DS without sacrificing anything. If the Ice Climbers were still in the game, there'd be absolutely nothing missing from it, but if you have to take away the games mass availability just for that one character, you're wasting potential on something that isn't even heavily important.
I, for one, know that if Wolf had been cut due to the 3DS's limitations, I'd shrug, say it sucks, but then go back to appreciating the fact that the Smash 4 team had the foresight to put the game on a system that more people would be willing to get it on and had the urge to put it on a system that I can actually carry around with me, rather than being forced to play it during the very short periods of time that I'm at home and in the mood to play, rather than whining about how one character got cut because the vastly more popular system wasn't able to handle them.
My issue with the 3DS version is it makes the Wii U version smaller in content, sure one character isn't something to really complain about but a number of modes being 3DS exclusive is a much bigger issue. Smash Run for example would've been great on Wii U but instead we got a very unwanted board game. But who knows, maybe the "more modes" thing Sakurai was talking about is actually more than just tournaments and in the end I will be convinced that the 3DS version existing is a good thing.
Yes, 3DS exclusive modes like Smash Run and... umm... Help me out here, I'm drawing a blank. There's that one mode that's like BeyBlade... oh, except that uses StreetPass. I wouldn't really call that a big change. I mean, they wouldn't add another Classic Mode. They'd likely just stick with one of the two. All-Star is literally the same, but in reverse, and anything else I can think of is already in the Wii U Version or exclusive to the Wii U version. Really, Smash Run is the only thing that would be in Smash Wii U, instead. I think I'll keep my separate versions.
(And as a side note, the Smash team went on record as saying they thought that Smash Tour was far more fun than anything else in the game. This is probably because they spend insane amounts of time making precise adjustments and dealing with the behind the scenes stats that they probably just enjoy unwinding and letting the game have more say than they do in what happens next. Reasons aside, considering they appear to prefer Smash Tour to Smash Run, I see why they put that on the Wii U version. It also makes sense, as Smash Run gives each player their own screen and their own stage which isn't influenced by the other players, but Smash Tour is all on one screen.)
Pretty sure this will be the last time we see Mega Man in Smash. Capcom is being like Konami now and won't put games on Nintendo platforms. Just horrible.
Forums
Topic: Super Smash Bros. for Wii U - OT
Posts 23,461 to 23,480 of 27,914
Please login or sign up to reply to this topic