I wish Mario would just go back to getting stars instead of just reaching a flag pole, as stars allow more variety in the levels. Also, I hate how linear the 3d Mario games have gotten..
I dislike the linearity, but I don't care whether its stars or flagpoles that appear as the end goal in levels. Perhaps they could compromise and bring back the roulette cards from SMB 3 instead?
Also, 3D Mario games should really get rid of that timer.
hey guys, game explain posted his new analysis video today not alot of new stuff, but does point out some interesting takes on what we've already seen.
hey guys, game explain posted his new analysis video today not alot of new stuff, but does point out some interesting takes on what we've already seen.
so check it out
So if Super Mario 3D World borrows many elements from Super Mario Bros. 2, do you think that the picking up mechanic will come back too? I hope they do bring that back, I think that they can get pretty creative with that.
Backloggery. Now playing: 3D Dot Game Heroes, Donkey Kong, EarthBound Beginnings, Giana Sisters: Twisted Dreams, and Pac-Man Championship Edition DX+.
It shows Peach and Mario throwing a snowball to one another in the trailer, but I'm not sure about picking things out of the ground a la Super Mario Bros. 2 style.
By far the most interesting part of Gamexplain's analysis, is their take on the level that resembled the "3D challenge" rooms of 3D Land.
For those that didn't catch the video, the Toad seen in that segment, is different than the blue Toad (he's red, has different character icon, and is wearing the same helmet the Toads in Galaxy wore). Furthermore, it appears that he can't run or jump, evidenced by the fact that every area of the little level can be reached by the various tunnels & ramps. It has 5 green stars to collect, instead of the normal 3 seen in normal levels, hinting that this may be a bonus stage, which requires you to manoeuvre around the obstacles by walking, to get all the green stars.
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By far the most interesting part of Gamexplain's analysis, is their take on the level that resembled the "3D challenge" rooms of 3D Land.
Saying that the Gamexplain guys couldn't find something more interesting than some interesting, unusual choices for the short bonus levels is a harsher putdown of the game than anything I could think of.
Also something else they mentioned that I found interesting is that the blue Toad isn't random. He is blue because the Toad in the original version of SMB2 was blue as well, which explains why the "definitive" Toad isn't used. Yet another hint that Wart might appear there in some shape or form.
hey guys, game explain posted his new analysis video today not alot of new stuff, but does point out some interesting takes on what we've already seen.
so check it out
So if Super Mario 3D World borrows many elements from Super Mario Bros. 2, do you think that the picking up mechanic will come back too? I hope they do bring that back, I think that they can get pretty creative with that.
It looks to me like it will.
as dev pointed out theres clearly some form of picking up and throwing, but id say its more in line with NSMB where you can pick things and other players up but not in the same way as mario 2. not sure if youve been following DK country but there actually incorporating a picking stuff up mechanic just like mario 2's.
i do like the look of the throwing stuff in this game, it would be fun taking a few enemies out with a well placed baseball and passing balls between players looks really fun too.
By far the most interesting part of Gamexplain's analysis, is their take on the level that resembled the "3D challenge" rooms of 3D Land.
Saying that the Gamexplain guys couldn't find something more interesting than some interesting, unusual choices for the short bonus levels is a harsher putdown of the game than anything I could think of.
i wouldnt call it a put down there just not showing much off, they managed to make a 15 minute video from all the info so there was obviously a lot there, it just doesnt seem as interesting because most was known. if it was just the trailer i reckon he'd pick some more interesting points out, but due to the fact most of us have seen all of the four demo stages the wasnt alot left to suprise us with. the bonus level stuff was interesting and im sure they'll still have some card up there sleeve. this is EAD we're talking about.
There are baseball guys in Yoshi's Island. Incidentally, Yoshi's Island was also influenced by Super Mario Bros. 2.
I really hope some Yoshi enemies return! That game is the shizzle. When I was little, I would always just play around with the Baseball Boys instead of killing them. Now that I think of it, is it possible that Yoshi will be in this game? After all, he wasn't in NSMB, but he was in NSMB Wii. Maybe with the Wii U's greater power?
@MrWalkieTalkie GameXplain on YouTube mentioned that too. I really think that wart may have an odd connection to this game...even though it's highly doubtful he'll come.
@Big-Daddy At first I was doubtful that Wart would be returning, but now all these little hints and references to Super Mario Bros. 2 that Nintendo has been giving us makes it seem more and more believable to me.
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Topic: Super Mario 3D World - OT
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