I like it and had fun but I hate the controls. the tilt to look up and down and the joystick to look left and right is annoying. On a joystick I would like to look in all directions with.
You can change it to non motion controls in the settings.
Man, the first run was already a blast like no other! I was tired when it started, and now I'm active like a caffeine addict! I love everything about this game so far!
I think people are judging the roller too quickly. It has it's drawbacks like any other weapon, it's just that nobody really figured out how to deal with it yet.
It's actually quite simple. Strafing around rollers through your ink and getting them flanked is rather easy, since rollers turn in an arc and not instantly. Alternatively, they're very vulnerable to higher ground - getting free shots from above is relatively secure, since they're very slow to counter that, even with the splatter swing.
I won and lost a lot of matches. Used the Roller and Splattershot. Both were fun, though not being able to climb walls with the Roller was a bit of a nuisance.
Anybody else just loving Squid Jump? I almost made through ten stages. It's... addictive!
I think people are judging the roller too quickly. It has it's drawbacks like any other weapon, it's just that nobody really figured out how to deal with it yet.
This exactly. The roller is to Splatoon what the Pyro (especially with the Phlogistinator) is to TF2. Anyone who is familiar and good at the game will be able to take down a roller with ease, unless the roller is good themselves. You can easily run away from it and as long as you are watching your flanks and don't let it get too close, you should manage. High ground makes rollers especially useless.
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I was mostly the top ranked person on my teams, but there were also times I was second, or fourth. I was Jason17 if anyone here was on my team or played against me.
100%. I think maybe the people who are complaining about the roller should give the roller a bit of a spin.
I for one tried out all the weapons.. and the roller was by far the best choice out of all of them. My last few matches were just rollers, as I saw very little, infact no reason to use the other weapons. It was just so good and easy to utilize.
You're completely vulnerable if someone comes to attack you unless they have no idea you're there.
Well true, but you can say the same for other weapons as well. The roller just covers a much wider area giving ranged attacks (usually still very close) difficulty in handling.. especially if you're skilled and just squid run under them and roll over them like nothing. (I killed 4 PLAYERS AT ONCE with the roller..)
I had to resort to using the bomb in close combat and even then it was mostly just as a "revenge kill" thing. Barely worked.
Agreed, the one time I actually used a bomb was when I reacted to an obvious death scenario (usually while camping at their spawn and I'm being targeted).
So yeah, if you go with the roller you can cover a lot of area. Especially handy at the end of the match if you can sneakily cover over your opponents area. It's also very dominant if players aren't drawn into conflict over a small area. But if there is an all-out brawl for a smaller area? If the other team has pushed upto your spawn point? You're screwed.
Usually it's the case of the rollers pushing to your spawn point. They are what screw you mostly rather than ranged attacks which can easily be counterfired at or snuck past with the squid.
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All in all, this demo turned this from an "Oh, that looks pretty cool" game to a "HYPE HYPE HYPE DAY 1 BUY. MUST SPLAT ALL LAND-SCRUB-BERS" game.
EDIT: It's really cool to see how people have "solved" the meta and found out how certain weapons are "obviously OP" after 1 hour. Reminds me of reactions to Smash 4's demos.
I think people are judging the roller too quickly. It has it's drawbacks like any other weapon, it's just that nobody really figured out how to deal with it yet.
This exactly. The roller is to Splatoon what the Pyro (especially with the Phlogistinator) is to TF2. Anyone who is familiar and good at the game will be able to take down a roller with ease, unless the roller is good themselves. You can easily run away from it and as long as you are watching your flanks and don't let it get too close, you should manage. High ground makes rollers especially useless.
This and what @Kaze_Memaryu said. The roller is not all-powerful, though it is fun to use.
I won and lost a lot of matches. Used the Roller and Splattershot. Both were fun, though not being able to climb walls with the Roller was a bit of a nuisance.
Anybody else just loving Squid Jump? I almost made through ten stages. It's... addictive!
I literally had a slight dissatisfaction whenever the game cut to the match and I hadn't gotten through the stage I was on. I loved it SO MUCH. I need more of it.
Not in the form of traditional lag, but sometimes actions would happens late.
Like... Had a roller fight with another roller user, and I then I died one or two seconds afterwards. After the other person died.
Also, using the roller, I often was too distracted looking at the ground to notice the war around me, so maybe that balanced it?
I had a weird issue where my splatter would stop gooping the field. Like, I would be shooting and would see the ink shooting, but nothing happened when it hit the ground. This tended to happen right before I got kicked.
Anyway, aside from the roller being better than the other weapons,
The game itself is really good and solid. The maps are pretty well made, the gameplay is pretty smooth, and the whole concept is pretty fun and innovative. I actually liked this game a lot. I can't wait to see the final verison of the game with all the content in it.. cause the demo was satisfying as it is.
This exactly. The roller is to Splatoon what the Pyro (especially with the Phlogistinator) is to TF2. Anyone who is familiar and good at the game will be able to take down a roller with ease, unless the roller is good themselves. You can easily run away from it and as long as you are watching your flanks and don't let it get too close, you should manage. High ground makes rollers especially useless.
Nitpick... but the tf2 pyro was no where near close to being broken. There was a lot wrong with it (such as being dead weight against engineers, not doing THAT much damage, etc add in the mechanic of swimming which gives it more mobility to flank enemies, which the pyro could not do at all. Unlike tf2, rollers can just swim up to snipers and take them out while in tf2 pyros have to take bullets.) in comparason to the roller which stalemates other weapons while guarenteing a death on contact.
I had a weird issue where my splatter would stop gooping the field. Like, I would be shooting and would see the ink shooting, but nothing happened when it hit the ground. This tended to happen right before I got kicked.
Now that you mention it, I did remember seeing people shooting on the ground, and their ink turned into mist and disappeared. That was weird.
While the roller is good in Turf War I don't think it's going to work as well on other modes, especially the tower one. If you are a roller you have hard time to kill others on top of the tower and keeping the tower for yourself if you managed to get on top of it. You have to change your tactics and try to support by killing other Inklings on the ground.
@Swiket: The tank the Inkling carries on his/her back shows how much ink you have left.
I think the roller will also be pretty useless in that competitive mode they've talked about. The one where you have to hold control of a single small zone rather than the whole map. The splatter guns are going to dominate there because it'll be more about knocking out opponents than covering area.
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