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Topic: Super Mario Maker - OT

Posts 2,181 to 2,200 of 4,786

Monsti

spizzamarozzi wrote:

Monsti wrote:

Woah, awesome level. Gave sou a star @spizzamarozzi:

@Monsti Cheers! I really appreciate you taking the time to play all my stages - thank you!
Your levels are some of the best and more balanced I have played so far so keep them coming. I will catch up with your new creations as soon as I get home.

Thanks so much that's really motivating. I've been a bit busy recently.
But here's my new ghost mansion. 50A2-0000-0061-FD15
I have another version of it online but it has an exploit and I felt like I could go a bit harder this time. It's still very doable. (I don't like super hard levels)....just a bit more challenging.

Monsti

Boo-Thang

mushroomer wrote:

General Question:
What do you think/want from a Mario Maker DLC package? If they release them every few months?
My wishlist:

Ability to alter physics like how high mario can jump. Also, adding items and tilesets from Metroid(NES) as well as other platforming games world would be nice.

Advanced settings like jump height would be great, but imo it's wistful thinking u.u
I think that there will be two big DLCs. I'm guessing this because when you choose your game, it looks like there's enough room at the end of the list for two more options owo;
If that's the case, I hope for SMB2 with the choice of characters, and Yoshi's Island or Wooly World

Boo-Thang

ChelsAngel

@Tamara played Peach's night out. It was a really clever unique idea, I enjoyed it a lot. ^-^ starred

@JVeg199X Wario golf. I liked this one a lot, I don't think I have ever seen anything like it on the game =o fun and clever idea. Starred

@Maxoxpower Where did the stars come from? Well I enjoyed it a bit but found it more frustrating than enjoyable at one part in particular. It was where there was a floating block on the line and a platform. The timing became random and I would constantly fall off until it got back in line. Other then that though it was a well thought out (looks like it took a lot of time) course. I died a lot but it was a challenge which is what I like/enjoy. The frustration won though and I gave up after I died at the boss lol

@Undead_terror I really,really like this idea you did, it reminds me of my idea I have in my head in ways xD It was fun but also really hard lol. Starred

@TomJ One of my favorite courses of the day, I love it from start to finish =) Starred!

@dn862004 hm well...artistic wise it was pretty awesome to look at on screen from the image, however the course was dry, I feel there was soooo much you could of done with this course to not only make it artistic but fun =) especially in the gamepad one, even for just decoration it would of been nice to see more enemies ^-^


My courses in signature if anyone wants to play, thanks

Friend ID = 3738-0049-9885
Name - Chels
My Super Mario Maker Levels ♥
My user on Wii u is same as here, feel free to add me :)

Mk_II

Yes to (free) DLC. What i want/need most are disappearing tiles (you know, for secret passages etc) and editable enemy paths. And more enemies...where are the urchins?

Nintendo 64 Forever forum
Nintendo Games NES 241 | SNES 324 | N64 267 | NGC 150 | WII 85 | WIIU 9 | IQUE 5 | GB 161 | GBC 57 | GBA 106 | NDS 57 | 3DS 21
Nintendo Network ID: Mk2_NL 3DS Friend code

Rexcalibr

mushroomer wrote:

General Question:
What do you think/want from a Mario Maker DLC package? If they release them every few months?
My wishlist:

Ability to alter physics like how high mario can jump. Also, adding items and tilesets from Metroid(NES) as well as other platforming games world would be nice.

The stuff I want for DLC is stuff that should probably already be in the game but isn't (slopes, desert theme, Chargin Chuck, Koopalings, star coins. Why would you want to alter how high Mario can jump?

Rexcalibr

Freeon-Leon

@dizzy_boy: Yeah, that's actually pretty useful. I didn't know how to change the sounds you make with the note blocks until I downloaded one of those automatic musical levels. Turns out you can place different objects above the note blocks and change the instrument that plays.

Check out my super awesome Super Mario Maker levels.

Dee0342

ChelsAngel wrote:

Dee0342 wrote:

Here is my latest level. It's fairly challenging if I say so myself. It got a lot of jumps that must be done by using the star power. Also the timer on the level is short, so there is little time to mess up.

I would love it if you guys tried it out and gave me some feedback!

Course not found.

Well that is weird, https://miiverse.nintendo.net/posts/AYQHAAABAACNUKFJ6VsyTQ

I'll check it ingame tomorrow and repost the ID.

[Edited by Dee0342]

Dee0342

ClassicJetterz

Beginner's Coin Grab : 1BB6-0000-0016-64BB
Jr. Takes the Throne! : FE90-0000-0018-7B45
3 Roads - Choose Your Adventure! : DB57-0000-0026-C4A4
What's Old Is New...HAPPY 30th! : A44B-0000-0027-3A12
Never Stop Jumping! : 2B04-0000-003A-C019
Going for the Gold (Mario)! : 253B-0000-003E-B3E5
Link's Adventure! (Find Zelda!) : 7402-0000-0044-24F1
They Call Me Jumpman : 9C76-0000-0047-599C
Fire Disco In The Sky : 9385-0000-0048-2849
Twenty Three is Number One! : 009A-0000-0059-EF5D
Bowser's Inferno : 905F-0000-0062-39AF

Please let me know what you think!

You're blinded by romance, you're blinded by science...
Your condition is critically grave...but don't expect mercy from such an alliance..
Suspicion of tradition's so new wave!

sjmartin

@Undead_terror - I played "Race to the Hospital" and it was a lot of fun! Gave you a star and added you to my follow list!

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

X:

JVeg199X

@ChelsAngel: Thanks for the feedback about Wario Golf! I'm glad you enjoyed it.

Now that I've figured out how to embed levels in posts, I'll post it again here so people can see it:

JVeg199X

sjmartin

@JVeg199X: Loved "Wario Golf"! So creative. Gave it a star!

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

X:

luigio17

Hello! I see there is a good list of Super Mario Maker levels going here. If you could look at my levels and give an opinion that would make me very happy

Target Bomb Course (B758-0000-005A-5C5C)
One Level at a Time (8CB2-0000-0054-26F7)
Don't Move: The Horror! (C78E-0000-004C-DC6D)
Mushroom Land (C10E-0000-003A-A01F)
Cave Journey (CB3F-0000-0033-EF6B)
Block Track Obstacle (2FEF-0000-0031-FDDF)
World 57-1 (8BAB-0000-0029-495F)
Landing (69B1-0000-0028-8502)
Spiny Ride (928F-0000-0027-1836)
Blooper Jump (35A4-0000-001B-3CA5)

luigio17

Stovy4x4ing

Just made my second level and start playing Maker yesterday. Really funa and addicting game! WEll played Nintendo well played.

Here is my world 2 course. 55B9--0000-0063-01BA. Let me know what y all think.

Stovy4x4ing

Rexcalibr

I couldn't figure out how to get past the first part of the stage in the Wario Golf one. I like character themed stages but the timing seems like it has to be exact so I had to give up.

Also, for other posters, it would benefit you more to post one, or just a few, levels at a time. If you post six or seven in one post, people won't play all of them.

Rexcalibr

DanoLefourbe

@Tamara: I went through your levels Tamara. Overall the theming is very nice and the design is tight and satisfying. Also, relevant and reasonable use of the sound, which should be noted, because it's very rare.

here's what I thought about them:

  • Peach's night out: super fun theming, and good pacing, the level put a smile on my face all run long. the incinerator part was a bit tough but the backtracking to the boots didn't feel boring, thanks to good theming.
  • Puzzle mystery tower: felt a bit tedious. I wasn't always sure of the point of what I was doing and I gave up. That level really didn't tick with me, as I didn't get the purpose of it.
  • Peach's big Break: I want to love it because each part is well made. But the platforming ruins the puzzlesolving and vice-versa. Each time you're having fun with one part, the other gets in the way. I understand this puzzle, but that jump I have to try several times annoys me. I'm having fun with these jumps, but now there is this puzzle that slows me down. When yo'ure at the third run through the level, what was first a rollecoaster becomes a tedium. And finally I was lost when I got the feather boots, and didn't find the way to the end. The P-block puzzles are great. But maybe you should give the player more room (the level felt a bit claustrophobic at times), and ease up a bit on the platforming.
  • Boos can't jump: Just looking at the boos patterns felt like a chore to me and I gave up very fast on the first screen.
  • Supermario Groundhog day: That was fun with great theming. I think i was lucky and cleared it faster than intended, but it fun nonetheless.
  • Tojo's skyworld: isn't on your list here (is it made by someone else?) but it felt amazing.that was some of the best platforming i've done. The timing are great and satisfying. I loved it.
  • Tojo's factory of death on the other hand I gave up almost instantly. I must be dumb, because I was stuck on the second screen witht eh wall of cannonballs. Maybe I missed something cause I'm tired. I might try it again later.
  • Samus' fitness training was a lot of fun. The airship level fit zero suit samus so well. good theming and great rythm to this autoscroll.

I'll be following your levels from now on, I like your designs.
Don't hesitate to take a look at my latest levels (link in my signature). I would like your opinion on them. I make three types of levels mainly:

  • short platforming ones with a reasonable challenge
  • longer, exploration based, heavily themed ones
  • super short, slightly masochistic levels, but with no troll or traps.

Hope you enjoy some of them.

[Edited by DanoLefourbe]

carnage2211

Woah! Hi everyone! I've made a few levels myself, if anyone would like to play them I'd love to hear your feedback

Spinies hate bibbinz (6db6-0000-0063-1a1b)
Bibbalonia (9526-0000-005D-74F8)

Also the names are dumb Haha, but yeah I just wanted to see what you guys thought of them, and if u like those I have a few other levels that I made on my profile.

Poop

SuperWario

EDIT: Whoops, looks like the embeds weren't working right. Sorry 'bout that.

Hey all, thought I'd stop lurking and finally post some of my SMM levels. Well, here they are!:

(Puzzle Park: EA7A-0000-0033-BD80)
This was the first level I made during the weekend the game launched. While I myself loved making it, I do have to admit it's pretty rough. Maybe I'll redo it sometime now that I'm (hopefully) a little more skilled.

(Wario's Great Coin Caper: 08CA-0000-0044-FEE5)
This one was a blast to work on, and also quite challenging. As I got further into building it, I exceeded the block placement limit, so some parts I had to change completely so that I could finish the level. Thankfully, it was only the cosmetic stuff I had to delete.

(Head in the Clouds: D74E-0000-0053-1CD2)
This is probably the level I'm the proudest of; I had tons of fun working on it, with many of the obstacles in here based off of stuff I saw in trailers for the game and in other peoples levels I've played that inspired me.

I also got one other level in the works, but it's not quite finished yet. It's still in that tweaking phase where I'm making sure things are still challenging, but only the fun kind of challenging; not the kind of challenging that just makes you feel frustrated. I'll be sure to post it when it's done, though!

[Edited by SuperWario]

FE My Castle: 00751-33771-53713-84366
"It'sa me, Wario! I'ma gonna win!" -Wario

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