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Topic: Super Mario Maker - OT

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skywake

Pipes: (C9B4-0000-001C-493E)
Wings and Jumps: (286B-0000-001D-8D0A)
Winged Path: (0C41-0000-001E-689D)

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An opinion is only respectable if it can be defended. Respect people, not opinions

Linkus

Rexcalibr wrote:

Linkus wrote:

GrizzlyArctos wrote:

@Linkus: If you go to either the flag at the end of the level or the bar at the bottom of the creation screen that shows the stage, you can slide the flag either left or right to make the stage longer or shorter.

Great, thanks!

You can unlock sub-worlds too so that if you go into a pipe, you end up in a different screen altogether. You can make the stages a lot longer like that.

Nice!

Linkus

Jazzer94

Looking for some feedback on how this level currently flows, its called Underwater Cannon Barrage A501-0000-001F-FF49.

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Once you see you can never unsee

spizzamarozzi

OneBagTravel wrote:

You're doing something wrong because in one night I've unlocked most of the items. Keep playing and stuff will show up. The 1 day does not apply. Is your game patched? Launch the game from the main menu, not the quick launch.

I must be doing something wrong then...I have played for at least 7 hours now and only unlocked a new set of items and the underwater stage. The progressive unlocking didn't bother me at all when I first read about it - I thought it was a good way to get people used to the level editor in steps, but after seeing how easy it is to come up with stuff, it's really getting on my tits.

@TylerTheCreator I have played your level - it looks very pretty but I had to give up at some point because it was hard. You should fix one small thing - there a room with an invisible flying block that gives you a flower: that room doesn't have a solid ceiling, so if you accidentally go through the top you get stuck and have to restart the game.

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

Eshonbel

spizzamarozzi wrote:

OneBagTravel wrote:

You're doing something wrong because in one night I've unlocked most of the items. Keep playing and stuff will show up. The 1 day does not apply. Is your game patched? Launch the game from the main menu, not the quick launch.

I must be doing something wrong then...I have played for at least 7 hours now and only unlocked a new set of items and the underwater stage. The progressive unlocking didn't bother me at all when I first read about it - I thought it was a good way to get people used to the level editor in steps, but after seeing how easy it is to come up with stuff, it's really getting on my tits.

@TylerTheCreator I have played your level - it looks very pretty but I had to give up at some point because it was hard. You should fix one small thing - there a room with an invisible flying block that gives you a flower: that room doesn't have a solid ceiling, so if you accidentally go through the top you get stuck and have to restart the game.

Yeah, I have the same problem only unlocked something after a day and like 5 hours of playing

Please check out my Super Mario Maker Levels and drop 'em a star!
Bowser's Punishment Chambers: 55A0-0000-002F-A3B4
The Palace of Bowser (Hard): D1E2-0000-002C-642E
Goomba Village: 0373-0000-001E-7083
The Great Bouncy Castle: 27B4-0000-0016-6454

99mushrooms

MasterWario wrote:

I'm not sure, but for completion rate it counts how many times each person died trying to beat the level. So if you had one person play the level, and he beat it but he died 9 times, it should give you a 10% completion rate... otherwise, I don't understand what the feet number is since it doesn't equal the total number in the completion rate fraction.

I think the feet are how many people played but I'm not sure yet

[Edited by 99mushrooms]

Mario vs the corndog farmers 1
BA83-0000-0111-DBEF

Laying pipe for princess peach 2
37FD-0000-00F7-B212

The dangers of shell jumping 1
2D18-0000-0101-C59F

Sky high
752F-0000-0055-28B4

Let me know what you think, I would love feedback and some stars i...

99mushrooms

Rexcalibr wrote:

Doesn't the P-switch keep coming out of the pipe though, even if you use it or miss it?

If it does, you just need to go back and get it. If you can only use it once, then that would be unfair but I don't see how it is.

Turning my Wii U back on to replay the level now. I'm curious and I hope there isn't a portion in the stage where a player could get stuck.

Yea they keep coming out. I always bust one and take one with me so I had no problems with your level. I also found the hidden p switch up top

[Edited by 99mushrooms]

Mario vs the corndog farmers 1
BA83-0000-0111-DBEF

Laying pipe for princess peach 2
37FD-0000-00F7-B212

The dangers of shell jumping 1
2D18-0000-0101-C59F

Sky high
752F-0000-0055-28B4

Let me know what you think, I would love feedback and some stars i...

Budda

So I turned on the game and got a surprise..
I just earned my second medal! Got over 50 stars now!
My limit is 20 uploads now... ... ... And I was worried I'll never reach it.. pff...

[Edited by Budda]

Laugh Hard, Run Fast, Be Kind

spizzamarozzi

This might be the dumbest question ever, but I haven't followed the news - how do you access all the professional levels we have seen pre-release, like the NWC levels, the IGN levels, the facebook levels etc?! They are available, aren't they?!

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

Aouzy

I have a thing for airship levels for some reason. EEC0-0000-0020-B20F

Aouzy

cookiex

Took me all afternoon but I'm done with my first course.

Plants N' Pipes: FDE7-0000-0022-A5AC

cookiex
Self-appointed NintendoLife Hyrule Warriors ambassador

Retro_on_theGo

Smitherenez wrote:

@spizzamarozzi: You unlock the NWC levels by completing all the sample courses in 10x Mario Mode. I haven't seen the others yet. I guess they will appear eventually.

What happens after you get the NWC levels? Does the 10x Mario Mode just repeat all the sample courses or start using online levels?

TeeJay

OneBagTravel wrote:

Some of the more popular levels are dreadful and filled with traps. That's fun? Hmm.

I've been busy this morning, added a few more levels

https://www.nintendolife.com/super-mario-maker/users/OneBagTravel

Something a lot of people like to place in their levels for some reason are blocks that contain an enemy that will screw you over if you release it. Levels should be designed so that players can make it through in one try if they are skilled enough. Trial-and-error type things in levels really grind my gears.

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MisterMan

I don't know.... I kinda like the enemy in the block thing. It always makes me mad, but I usually laugh a bit too.

MisterMan

TeeJay

MisterMan wrote:

I don't know.... I kinda like the enemy in the block thing. It always makes me mad, but I usually laugh a bit too.

I don't actually have a problem with enemies in blocks. What I have a problem with is enemies in blocks where releasing them makes it impossible to pass without taking a hit. That's punishing the player for being inquisitive and exploring, and that's just plain stupid.

If you add me, I need to at least know you or I won't add you back.

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