A successor to the Wii Remote Plus? What improvements can be made?
Truly, the only improvement would be to add a magnetometer to create a 9-axis gyro, like the Gamepad, but I don't see the benefit.
It's easy to market improvements in motion sensing when you move from an accelerometer to an accelerometer+gyroscope. The improvements added with a magnetometer would be negligible in the eyes of the public.
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A successor to the Wii Remote Plus? What improvements can be made?
Truly, the only improvement would be to add a magnetometer to create a 9-axis gyro, like the Gamepad, but I don't see the benefit.
It's easy to market improvements in motion sensing when you move from an accelerometer to an accelerometer+gyroscope. The improvements added with a magnetometer would be negligible in the eyes of the public.
In term of what it can sense, not much. Maybe using a depth sensor, but not much else. But in terms of accuracy and precision, a lot. Imagine if the Wii remote had a filter for small movements, so if you have a shaky hand it doesn't affect your input. Imagine if the Wii remote were able to distinguish between an actual swing to the right, and the involuntary twitch right most people have before a swing left.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
A successor to the Wii Remote Plus? What improvements can be made?
Truly, the only improvement would be to add a magnetometer to create a 9-axis gyro, like the Gamepad, but I don't see the benefit.
It's easy to market improvements in motion sensing when you move from an accelerometer to an accelerometer+gyroscope. The improvements added with a magnetometer would be negligible in the eyes of the public.
In term of what it can sense, not much. Maybe using a depth sensor, but not much else. But in terms of accuracy and precision, a lot. Imagine if the Wii remote had a filter for small movements, so if you have a shaky hand it doesn't affect your input. Imagine if the Wii remote were able to distinguish between an actual swing to the right, and the involuntary twitch right most people have before a swing left.
These are improvements that could be made, but releasing a new Wii Remote is pointless. These improvements could easily be made within a game's software. The Wii Remote only senses the movement, the software has to interpret it.
Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)
A successor to the Wii Remote Plus? What improvements can be made?
Truly, the only improvement would be to add a magnetometer to create a 9-axis gyro, like the Gamepad, but I don't see the benefit.
It's easy to market improvements in motion sensing when you move from an accelerometer to an accelerometer+gyroscope. The improvements added with a magnetometer would be negligible in the eyes of the public.
In term of what it can sense, not much. Maybe using a depth sensor, but not much else. But in terms of accuracy and precision, a lot. Imagine if the Wii remote had a filter for small movements, so if you have a shaky hand it doesn't affect your input. Imagine if the Wii remote were able to distinguish between an actual swing to the right, and the involuntary twitch right most people have before a swing left.
These are improvements that could be made, but releasing a new Wii Remote is pointless. These improvements could easily be made within a game's software. The Wii Remote only senses the movement, the software has to interpret it.
Not really. Filtering can be done digitally but only to a certain degree. Hardware filters would likely be a necessity as well. The Wii Remote takes in tons of information, so cleaning it up on the hardware end of things is certainly something that could be useful in games.
I suppose. But I don't think it would justify a new peripheral.
Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)
It's now got three different generations of controllers to use. Start phasing out old ones before new ones are made.
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It depends. They could make another motion+, but that would be up to Nintendo on whether they want to push another product that not every may have, and how much software can/could benefit from it. My opinion is that it wouldn't make that much difference. Considering you can sync the Wii remote to the GamePad sensor bar, ala Wii Sports Club Golf, that's might be just as effective as having the sensor, and it probably can't be set off by much, anyway.
The QoL products they plan to make are supposed to be interconected to Nintendo's systems, so maybe we'll see periphials that have to do with that.
Qwest
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I agree with @Aviator on this one. Between the gamepad, pro controller, wiimote, wiimote+, classic controller and now the return of the gamecube controller, the last thing on Nintendo's mind should be looking for more peripherals for their system.
At the moment, it looks like no other consoles are going to support it. There are a huge number of developers now making games for the rift for PC, and many of them could be tempted over to Wii U
I would rather see them start actually using all the features of the gamepad we currently have first. The camera, microphone, and orientation sensors are criminally under-utilized on the system as is.
Also, @ everyone above, peripheral DOES NOT MEAN CONTROLLER. It can, and often does, but peripheral can refer to a whole host of different devices.
As far as controllers go, they're pretty set. They've got motion controls down, second screen down, and traditional controls down. What more is really needed? Other than eventually reducing the price of them. I considered buying my 3 little sisters a Wii U for Christmas, but when it came time to buy them each their own Wii Remote, Nunchuck, and Classic Controller... yikes. Forget about throwing in a couple of Wii U Pro Controllers. I'm already looking at a $700 gift for a few <10 year olds.
As for other peripherals, an official headset is usually a point of interest for me. I love my PS3 Pulse headset. Can't think of much else that wouldn't be either gimmicky or redundant. There's also the inevitable 3DS link for a console Pokemon game.
I want the proper controller in a wireless variant for every past system that is on the VC. (I would probably use the SNES one for GBA but triple screen gaming might be interesting). A TG16 one particularly. The Diagonals are not easy to hit with a wiimote and there is no turbo fire. (Stuck on one of the last levels of quite a few VC games).
I don't like the way that the Wii U Gamepad is 360 degrees either (Rather have it like the nunchuck or Classic Controller Pro.)
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I would rather see them start actually using all the features of the gamepad we currently have first. The camera, microphone, and orientation sensors are criminally under-utilized on the system as is.
Also, @ everyone above, peripheral DOES NOT MEAN CONTROLLER. It can, and often does, but peripheral can refer to a whole host of different devices.
I absolutely agree, but we do get peripherals with every system, so getting one on Wii U is inevitable.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
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