Forums

Topic: FAST Racing Neo General Discussion OUT NOW!

Posts 1 to 20 of 247

Azooooz

Anything about this game is discussed here. Other similar topics have gone deep so not bothered reviving old threads. I politely ask @Manfred from Shinen Multimedia, if he's still on Nintendo Life, to provide the latest update about the game.

Let's begin with this piece of news. The studio developer said that the game will be shown this summer.

For those who don't know, FAST Racing neo is the upcoming sequel of the WiiWare title: FAST Racing League. The game was announced back in 2013 and it's currently in development by Shin'en Multimedia, a studio that is well-known for developing games like Nano Assault and Art of Balance series.

If you are into technical specs, the game will run in 60FPS at the resolution of 720p. The developer also mentioned that the game will feature 4k textures, that will help make objects look more detailed and beautiful. A screenshot samples below are provided by the game developer Manfred Linzner:
Untitled
Untitled

[Edited by LaserdiscGal]

Making promise is easy. The hard part is keeping it.

Switch Friend Code: SW-3533-1743-6611 | My Nintendo: azooooz

Manfred

Hi Azooooz,

as you said, the game will be first shown this summer. Next week there will be also some first news.

Best
Manfred/Shin'en

Manfred

CaviarMeths

Man, I'm really looking forward to this. Please don't pull a Project CARS!

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Dezzy

This is looking great, look forward to see more of it.

And @Manfred, any chance of a Jett Rocket on Wii U? I'd insta-buy that. Hell, just do an HD re-release of the Wii game.

[Edited by Dezzy]

It's dangerous to go alone! Stay at home.

Manfred

SuperWiiU wrote:

CaviarMeths wrote:

Man, I'm really looking forward to this. Please don't pull a Project CARS!

This game is made for Wii U. Project Cars wasn't, not even a little.

Thats right, FAST Racing Neo was totally made for Wii U and it was the most demanding project we ever did

Manfred

jump

I'm always surprised by the high quality level of graphics from Shin'en, it's very much against the grain from what you would expect from indie developers.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Kuhang

@manfred Hey there want to say you guys are doing an awesome job and I am so looking forward to FAST and am pretty hyped for the game as this game is one of my most anticipated Wii U exclusive and a day 1 for me. Can we expect footage of the game at the E3 next month?

Ps on a side note how do you guys do all the craziest graphics? i believe you guys are not much of a big studio and also the size of the games very less how do you guys do that? Without any drop in quality??? This question bugs me, but also what makes you guys awesome

[Edited by Kuhang]

Kuhang

Azooooz

Thanks, @Manfred! We're really looking forward to hearing good things from you.

Making promise is easy. The hard part is keeping it.

Switch Friend Code: SW-3533-1743-6611 | My Nintendo: azooooz

Manfred

Kuhang wrote:

@manfred
Ps on a side note how do you guys do all the craziest graphics? i believe you guys are not much of a big studio and also the size of the games very less how do you guys do that? Without any drop in quality??? This question bugs me, but also what makes you guys awesome

Too much praise Kuhang At least the size of FAST Racing Neo is no more 40Mb like FAST Racing League, it's already over 1GB. Blame the gazillions of textures and details in the environment. Well, i don't know what to say beside we simply never stop until we reach our vision for a game. For 'FAST Racing Neo' the vision was to make a big fun futuristic arcade racing game, with the best possible look on Wii U, running at 60fps. All goals checked

Manfred

Andyliini

It's funny that a bunch of Germans can achieve so much better results than most of other developers, including AAA-budgeted ones. Too bad I'm really not into racing genre...

Dunno how I feel.

X:

Azooooz

Andyliini wrote:

It's funny that a bunch of Germans can achieve so much better results than most of other developers, including AAA-budgeted ones. Too bad I'm really not into racing genre...

It's because they have something called passion, which other developers don't.

Making promise is easy. The hard part is keeping it.

Switch Friend Code: SW-3533-1743-6611 | My Nintendo: azooooz

jariw

Manfred wrote:

Hi Azooooz,

as you said, the game will be first shown this summer. Next week there will be also some first news.

Best
Manfred/Shin'en

Great news @Manfred! I have one request: could you adjust the output speaker volume so the levels match other Wii U games? The two Shin'en Wii U games I have (Art of Balance and Nano Assault Neo) have considerably higher output levels than any other Wii U games I own, so I always have to adjust my speakers when I play (and stop playing) a Shin'en game.

jariw

Azooooz

@Manfred, did you experience any technical difficulties when developing this game?

Making promise is easy. The hard part is keeping it.

Switch Friend Code: SW-3533-1743-6611 | My Nintendo: azooooz

Manfred

jariw wrote:

Manfred wrote:

Hi Azooooz,

as you said, the game will be first shown this summer. Next week there will be also some first news.

Best
Manfred/Shin'en

Great news @Manfred! I have one request: could you adjust the output speaker volume so the levels match other Wii U games? The two Shin'en Wii U games I have (Art of Balance and Nano Assault Neo) have considerably higher output levels than any other Wii U games I own, so I always have to adjust my speakers when I play (and stop playing) a Shin'en game.

Sorry, we will take more care in the audio levels for FRN.

Manfred

Manfred

Azooooz wrote:

@Manfred, did you experience any technical difficulties when developing this game?

The main difficulty was to keep everything at 60fps. Every shader and effect was iterated again and again for maximum performance. Some large scale tricks were implemented to avoid GPU bottlenecks. In the end everything came nicely together and we are very happy with the games look. Especially in motion its simply gorgeous.

Manfred

Azooooz

Manfred wrote:

Azooooz wrote:

@Manfred, did you experience any technical difficulties when developing this game?

The main difficulty was to keep everything at 60fps. Every shader and effect was iterated again and again for maximum performance. Some large scale tricks were implemented to avoid GPU bottlenecks. In the end everything came nicely together and we are very happy with the games look. Especially in motion its simply gorgeous.

That sounds promising. We can't wait for the first footage of the game to show up.

[Edited by Azooooz]

Making promise is easy. The hard part is keeping it.

Switch Friend Code: SW-3533-1743-6611 | My Nintendo: azooooz

Azooooz

TromboneGamer wrote:

http://fast.shinen.com/neo/ New Screens of the game in action. Would embed them but too tired/lazy atm sorry.

Allow me:
Untitled
Untitled
Untitled

Making promise is easy. The hard part is keeping it.

Switch Friend Code: SW-3533-1743-6611 | My Nintendo: azooooz

Azooooz

Also:

  • The game will run at 60 FPS
  • It will support 1-4 local multiplayer
  • Online racing and ranking is also included

First footage will be shown this June.

[Edited by Azooooz]

Making promise is easy. The hard part is keeping it.

Switch Friend Code: SW-3533-1743-6611 | My Nintendo: azooooz

This topic has been archived, no further posts can be added.