@DestinyMan - The man is versatile, there's no doubt about that. I haven't been able to shake the soundtrack from my head in weeks. Every time I play it seems a new tune clings to me.
Well I finally started this game today and it really is a blast. So far I've only played the four main levels of Mangrove Cove, but they were all fantastic. This game is stunningly beautiful in motion, coupled with the amazing score by David Wise.
Also, holy crap does the fur in this game look good! Watching videos does this game no justice.
VGchartz has the week of Feb 22 up. DK is #2 worldwide with 198,000 sales. And that's only 2 days of sales in NA. Seems like pretty decent numbers considering.
VGchartz has the week of Feb 22 up. DK is #2 worldwide with 198,000 sales. And that's only 2 days of sales in NA. Seems like pretty decent numbers considering.
Plus I still need to get the game lol
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
"Is this game easier / more forgiving than the last one"
Definitely! For example, the rocketbarrel and minecarts now have 2 instead of 1 hearts! It feels like there are much more checkpoints, and the rocketbarrel/minecart levels seem shorter!
It can be tricky sometimes, but overall it's a lot easier then Returns sadly!
VGchartz has the week of Feb 22 up. DK is #2 worldwide with 198,000 sales. And that's only 2 days of sales in NA. Seems like pretty decent numbers considering.
I do wish the game had an extra, maybe two more minecart levels. They're so fun, but so sparse in this game.
I'm a bit bummed out that the last two worlds don't have any minecart segments despite having the most levels in the game (unless you count the snowball sequence in 6-4).
The rocket barrel levels on this game is like flappy birds on steroids, think about it, you go up by tapping, and don't tap to fall.
This is nearly an ancient mechanic that's been used many times Flappy Bird is hardly the first or even most popular use of this, and it adds instant rise and tight clearance to unfairly bump the difficulty. A better way to say this is that the ro ket barrel levels are like what Flappy Bird might've been if it were actually well-designed and not an intention pile of rage.
I do wish the game had an extra, maybe two more minecart levels. They're so fun, but so sparse in this game.
How far'd you get? I can tell you there's one's more (mini) minecart level.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
The rocket barrel levels on this game is like flappy birds on steroids, think about it, you go up by tapping, and don't tap to fall.
This is nearly an ancient mechanic that's been used many times Flappy Bird is hardly the first or even most popular use of this, and it adds instant rise and tight clearance to unfairly bump the difficulty. A better way to say this is that the ro ket barrel levels are like what Flappy Bird might've been if it were actually well-designed and not an intention pile of rage.
I hope everyone understood I was not saying Nintendo copied flappy bird whatsoever. I was merely joking, I never even really liked flappy birds.
Second hardest next to 2-K, IMO. Looking forward to 6-K
I died once on 5-K.
Only a few times on 6-K too.
World 7 is kicking my butt though.
QUEEN OF SASS
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
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