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Topic: Do you think the Wii U can survive a 5 year lifespan with little to no 3rd party support?

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iKhan

Nintendo_Ninja wrote:

If they merge handheld and console, it could be something like this:

Wii U gamepad that you can sync pro controllers to. You could take it anywhere and the Wii U console part would just be a router to keep the connection. It would have HD graphics, a streetpass feature, and a battery life slightly longer than the 3DSXL.

I hope to god Nintendo never does this for at least 10 years, the technology will be incredibly expensive, and it won't add anything to gameplay. Just like the Wii U it would be bundling a convenience into a system.

The reason you ever include an expensive feature into a console is because you want developers to use it to build gameplay never seen before. Increased power is the most well known example, but motion controls did it as well.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

skywake

iKhan wrote:

I disagree, I can see Nintendo cutting the Wii U off after 3-4 years after a flood of 1st party titles to "satisfy the consumer". 3-4 year life spans have been done before with the GBA and GC in Europe (4.5 years actually), so it's not completely unheard of.
[...]
I also disagree with the perception issue. Yes the Wii U had an extra year, but that year was filled with negative press about why the system was floundering.

321zigzag1 wrote:

It should have launchded a year later like even now wouldn't have hurt such as Mario Kart 8 as a launch title. or in December 2013.
But who knows what would have occurred. However, there would have been a lesser perceived outlook of drought at the very least.

People don't care about the gaming media anywhere near as much as we'd like to think. They certainly don't care about the frequency of games released on a platform before they purchased it. For most people in the market for a console right now I don't think the amount of time it has been out or the sales obsession from the gaming press makes much of a difference. If you were an average consumer standing in the shop trying to work out which console to get you're only thinking about two things:
1. How much stuff I like is out for this platform right now
2. How much stuff is coming out for this platform in the next few months

You don't care about next year, you certainly don't care about last year. You just see a price, a list of games and some brand perceptions. That's it. We're fickle, we don't care about the past or the future we're only interested in what the immediate benefits are. So right now the launch year of the Wii U probably doesn't make any difference to the dude standing in the shop. Just like how the XBOne DRM crap probably doesn't matter. Look how quickly people dumped the XBox brand on the back of basically just one E3. They'll turn around just as fast. We're fickle and short sighted.

iKhan wrote:

And I think this is because the Wii U IS struggling because of the hardware. The Wii U is Nintendo's first console that is fundamentally flawed in concept. It forgoes system power in favor of a very expensive $140 peripheral that misses the point of why you include a peripheral in the first place. That is, to encourage 1st, 2nd, and 3rd party developers to take advantage of that peripheral for unique gameplay, like motion controls on the Wii and the 2nd screen on the DS. But because Nintendo pushes Off-TV Play so hard, devs are actually encouraged to do the opposite, and Off-TV Play is not a feature that makes a peripheral worth including (it's doesn't require gameplay to be built around it). Yes, Iwata did say they'd take more advantage of the Gamepad going forward, but the lack of such games in the first 1.5 years shows that that wasn't part of Nintendo's original vision for the system, which like I said was flawed.

Lots of words here. I think a lot of the ranting about the Wii U hardware is a crisis in search of a problem. The hardware was fine, the software is what has let them down. 18 months in we still don't have any of the five traditional Nintendo system sellers other than Mario. Twice. If Kart and Smash don't seriously swing the trajectory of the Wii U then you can start talking about how they buggered up the hardware.

Edited on by skywake

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Action51

sub12 wrote:

So it seems like the general consensus is, from the non uber fanboys,

  • and we have confirmation of the topic creator's bias and true intentions...

No need to insult or dismiss those who disagree as "uber fanboys"...if you didn't want to hear other people's points of view, you shouldn't post a topic like this in a public format where the whole idea is to have others discuss it.

Action51

iKhan

skywake wrote:

iKhan wrote:

I disagree, I can see Nintendo cutting the Wii U off after 3-4 years after a flood of 1st party titles to "satisfy the consumer". 3-4 year life spans have been done before with the GBA and GC in Europe (4.5 years actually), so it's not completely unheard of.
[...]
I also disagree with the perception issue. Yes the Wii U had an extra year, but that year was filled with negative press about why the system was floundering.

321zigzag1 wrote:

It should have launchded a year later like even now wouldn't have hurt such as Mario Kart 8 as a launch title. or in December 2013.
But who knows what would have occurred. However, there would have been a lesser perceived outlook of drought at the very least.

People don't care about the gaming media anywhere near as much as we'd like to think. They certainly don't care about the frequency of games released on a platform before they purchased it. For most people in the market for a console right now I don't think the amount of time it has been out or the sales obsession from the gaming press makes much of a difference. If you were an average consumer standing in the shop trying to work out which console to get you're only thinking about two things:
1. How much stuff I like is out for this platform right now
2. How much stuff is coming out for this platform in the next few months

You don't care about next year, you certainly don't care about last year. You just see a price, a list of games and some brand perceptions. That's it. We're fickle, we don't care about the past or the future we're only interested in what the immediate benefits are. So right now the launch year of the Wii U probably doesn't make any difference to the dude standing in the shop. Just like how the XBOne DRM crap probably doesn't matter. Look how quickly people dumped the XBox brand on the back of basically just one E3. They'll turn around just as fast. We're fickle and short sighted.

You're right, people don't care too much about the Gaming media, but that's not what I was referring to when I said "negative press". I read news across the board, and it's not just Kotaku and Gamespot that have given the Wii U negative press. It's in the New York Times, on Yahoo News, etc. So the public has gotten an overwhelmingly negative perception of the system because of the negativity regarding the system. So when someone goes to the store to buy a console, they will see the Wii U and associate it with the negative press.

skywake wrote:

Lots of words here. I think a lot of the ranting about the Wii U hardware is a crisis in search of a problem. The hardware was fine, the software is what has let them down. 18 months in we still don't have any of the five traditional Nintendo system sellers other than Mario. Twice. If Kart and Smash don't seriously swing the trajectory of the Wii U then you can start talking about how they buggered up the hardware.

I'm not speaking empirically, there is obviously no way to do so when saying the concept of hardware is flawed. I'm speaking in theory, so whether or not Kart and Smash swing the trajectory doesn't really matter much. The reason you include expensive hardware in a system is to transform gameplay, and the Gamepad has failed at that level. The Wii also replaced power with a peripheral, but the key difference was that every game coming out used motion control, so it ended up adding an experience that made the Wii feel "next-gen" without the power.

Now, maybe Nintendo can turn it around, they have obviously realized the error in not utilizing the Gamepad well, and have said they will fix it at E3, so we could see Nintendo's vision for the system change to something better.

EDIT: Now that I really think about it, I'm not saying the Hardware is flawed, but rather that the concept is flawed. And I'd say the concept is the most important piece. The PS4's hardware would support the concept of a small computer, but instead the concept is that of a game console. Nintendo just needs to modify their initial concept for what the Wii U was supposed to be.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

CrazyOtto

The N64 actually had about the same amount of 3rd party support as the Wii U despite the N64 selling more than the Gamecube which had more third party games than the 64 did. I don't think either the 3DS and/or Wii U will be replaced until 2017 at the earliest.

CrazyOtto

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sub12

CrazyOtto wrote:

The N64 actually had about the same amount of 3rd party support as the Wii U despite the N64 selling more than the Gamecube which had more third party games than the 64 did. I don't think either the 3DS and/or Wii U will be replaced until 2017 at the earliest.

Yeah, but the N64's third party support was superior overall, you didn't have cheap indies or a casual market in the same way we see it as today,.......the 64 had a bunch of third party titles from Midway, Acclaim, Konami, some LucasArts, Activision, and THQ, etc., so quality over quantity, that's not to say you didn't see some abysmal titles, but it was better overall than the eShop.

Edited on by sub12

sub12

iKhan

CrazyOtto wrote:

The N64 actually had about the same amount of 3rd party support as the Wii U despite the N64 selling more than the Gamecube which had more third party games than the 64 did. I don't think either the 3DS and/or Wii U will be replaced until 2017 at the earliest.

Nope. The Wii U is at the worst point Nintendo has ever been with 3rd Parties. The N64 received several mutliplat titles like Sports and Movie Tie-in games. The Wii U is barely hanging on to some movie Tie-in games.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

electrolite77

It'll be gone late 2016. Personally I really like the system but commercially it's drowning.

Nintendo need to spend the next couple of years reigniting old franchises, creating new ones, getting their online offering up to speed, sorting out their Account system, using the VC as a tool to incentivise buyers through Cross System Play rather than to gouge long term fans, and to diversify. We all know they're sitting on phenomenal amounts of cash, use it to increase their In-house development strength and to buy developers especially Western ones. Since Iwata took over their software development has stagnated and continues to do so (ooh look a platformer, ooh look a mini game collection). They have a myopic focus on japan and Japan only. They have the resources to support a system themselves but they need to seriously up their game to do so. Show some ambition.

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6ch6ris6

it has to survive because i dont think nintendo can develope a next gen system within 2-3 years.

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Arminillo

iKhan wrote:

CrazyOtto wrote:

The N64 actually had about the same amount of 3rd party support as the Wii U despite the N64 selling more than the Gamecube which had more third party games than the 64 did. I don't think either the 3DS and/or Wii U will be replaced until 2017 at the earliest.

Nope. The Wii U is at the worst point Nintendo has ever been with 3rd Parties. The N64 received several mutliplat titles like Sports and Movie Tie-in games. The Wii U is barely hanging on to some movie Tie-in games.

n64 got several exclusive movie and sports videogames (Goldeneye, Kobe Bryant Courtside, Madden 64, All those Star Wars games)

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rockodoodle

In three years will something like this be expensive?

I think that technology is advancing at a faster and faster pace- this to a degree helps Nintendo on their next go around in that something like this, which would be very expensive to buy now, might not be next year and certainly not in 3 years. Tablets that cost nearly $300 two years go can be purchased on sale for $99

iKhan wrote:

Nintendo_Ninja wrote:

If they merge handheld and console, it could be something like this:

Wii U gamepad that you can sync pro controllers to. You could take it anywhere and the Wii U console part would just be a router to keep the connection. It would have HD graphics, a streetpass feature, and a battery life slightly longer than the 3DSXL.

I hope to god Nintendo never does this for at least 10 years, the technology will be incredibly expensive, and it won't add anything to gameplay. Just like the Wii U it would be bundling a convenience into a system.

The reason you ever include an expensive feature into a console is because you want developers to use it to build gameplay never seen before. Increased power is the most well known example, but motion controls did it as well.

rockodoodle

jariw

iKhan wrote:

Yes, NintendoLand, Wii Party U, Wii Sports Club, Wii Fit U, Rayman Origins, and ZombiU all use the gamepad, but that's less than a tenth of the Wii U's entire retail library. I've never heard anything of Arkham City/Origins, CoD, And RE: Rev using the gamepad in a way other than Off-TV Play.

If you did some research, you'd discover that Arkham City/Origins, Call of Duty: Black Ops II and Resident Evil:Revelations all have specific GamePad features. (I don't have any of these games, but it was not difficult to find out through the reviews.) If you would play some Wii U games some time, you'd discover that among the current top 20 Wii U titles on Metacritic, about 70% of them have really good GamePad features.

jariw

kkslider5552000

for the record, as soon as someone does a good enough price drop for Deus Ex, I'm trading in my 360 version to buy it, partially because the Gamepad features were considered to be top quality.

Non-binary, demiguy, making LPs, still alive

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Jmaster

Short Answer? No.

Longer: It won't 'survive' in the sense that it will be successful. It'll always be a niche console, matching Gamecube numbers at the very best. Whether that'd make them profit, I have no idea. They've loved up beyond belief, and while they can still fix some things like marketing, it will always be a burden to develop, it will never regain 3rd parties, and it won't ever be a success.
What to do next time? I have no idea. Nintendo's own games will always push away the third parties, no matter the power of the console. Maybe they could bring out a console costing 99-199, only for Nintendo games and VC (maybe some indies). Maybe they could go third party for the home consoles, which would allow them to concentrate more on their handhelds, and if they'd be exclusive to one of the two platforms (which would probably be PlayStation), that console'd fly of the shelves. Lastly, they could give up the home console altogether, and concentrate everything on the handheld.

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Edited on by LzWinky

Jmaster

moomoo

kkslider5552000 wrote:

for the record, as soon as someone does a good enough price drop for Deus Ex, I'm trading in my 360 version to buy it, partially because the Gamepad features were considered to be top quality.

It's $20 on Amazon.

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kkslider5552000

moomoo wrote:

kkslider5552000 wrote:

for the record, as soon as someone does a good enough price drop for Deus Ex, I'm trading in my 360 version to buy it, partially because the Gamepad features were considered to be top quality.

It's $20 on Amazon.

i don't buy games online for reasons

admittedly this game might go with my soon to be free Wind Waker HD copy, where I have to ignore it for a while for games I haven't played before.

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Megaman Legends 2 Let's Play!:
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iKhan

jariw wrote:

iKhan wrote:

Yes, NintendoLand, Wii Party U, Wii Sports Club, Wii Fit U, Rayman Origins, and ZombiU all use the gamepad, but that's less than a tenth of the Wii U's entire retail library. I've never heard anything of Arkham City/Origins, CoD, And RE: Rev using the gamepad in a way other than Off-TV Play.

If you did some research, you'd discover that Arkham City/Origins, Call of Duty: Black Ops II and Resident Evil:Revelations all have specific GamePad features. (I don't have any of these games, but it was not difficult to find out through the reviews.) If you would play some Wii U games some time, you'd discover that among the current top 20 Wii U titles on Metacritic, about 70% of them have really good GamePad features.

Do you mean the menu screens being moved to the Gamepad (that's most of what I saw in regards to Gamepad features for those games, there is the Batarang steering, but that could be done with the Wii remote) , that's really nothing special. Another simple convenience that doesn't necessitate bundling the Gamepad with the Wii U. It's the equivalent of having a menu cursor in a Wii game and saying the game has motion control.

Very little uses the Gamepad to offer a new gameplay experience. NintendoLand and ZombiU are two good examples of using the Gamepad right, but not much else does.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Bolt_Strike

It's probably going to be tough, but I think it can make it that long, yeah. The good news is we're almost halfway there, so it really just needs to last about 3 more years.

Bolt_Strike

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CheapCheepBeach

Bolt_Strike wrote:

It's probably going to be tough, but I think it can make it that long, yeah. The good news is we're almost halfway there, so it really just needs to last about 3 more years.

Nope.

CheapCheepBeach

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CheapCheepBeach

skywake wrote:

iKhan wrote:

I disagree, I can see Nintendo cutting the Wii U off after 3-4 years after a flood of 1st party titles to "satisfy the consumer". 3-4 year life spans have been done before with the GBA and GC in Europe (4.5 years actually), so it's not completely unheard of.
[...]
I also disagree with the perception issue. Yes the Wii U had an extra year, but that year was filled with negative press about why the system was floundering.

321zigzag1 wrote:

It should have launchded a year later like even now wouldn't have hurt such as Mario Kart 8 as a launch title. or in December 2013.
But who knows what would have occurred. However, there would have been a lesser perceived outlook of drought at the very least.

People don't care about the gaming media anywhere near as much as we'd like to think. They certainly don't care about the frequency of games released on a platform before they purchased it. For most people in the market for a console right now I don't think the amount of time it has been out or the sales obsession from the gaming press makes much of a difference. If you were an average consumer standing in the shop trying to work out which console to get you're only thinking about two things:
1. How much stuff I like is out for this platform right now
2. How much stuff is coming out for this platform in the next few months

You don't care about next year, you certainly don't care about last year. You just see a price, a list of games and some brand perceptions. That's it. We're fickle, we don't care about the past or the future we're only interested in what the immediate benefits are. So right now the launch year of the Wii U probably doesn't make any difference to the dude standing in the shop. Just like how the XBOne DRM crap probably doesn't matter. Look how quickly people dumped the XBox brand on the back of basically just one E3. They'll turn around just as fast. We're fickle and short sighted.

iKhan wrote:

And I think this is because the Wii U IS struggling because of the hardware. The Wii U is Nintendo's first console that is fundamentally flawed in concept. It forgoes system power in favor of a very expensive $140 peripheral that misses the point of why you include a peripheral in the first place. That is, to encourage 1st, 2nd, and 3rd party developers to take advantage of that peripheral for unique gameplay, like motion controls on the Wii and the 2nd screen on the DS. But because Nintendo pushes Off-TV Play so hard, devs are actually encouraged to do the opposite, and Off-TV Play is not a feature that makes a peripheral worth including (it's doesn't require gameplay to be built around it). Yes, Iwata did say they'd take more advantage of the Gamepad going forward, but the lack of such games in the first 1.5 years shows that that wasn't part of Nintendo's original vision for the system, which like I said was flawed.

Lots of words here. I think a lot of the ranting about the Wii U hardware is a crisis in search of a problem. The software is fine, the hardware is what has let them down. 18 months in we still don't have any of the five traditional Nintendo system sellers other than Mario. Twice. If Mario Kart doesn't seriously swing the trajectory of the Wii U then you can start talking about how they buggered up the hardware.

We would still have third parties if Nintendo didn't gimp hardware.

CheapCheepBeach

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